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fukier
Handsome Millionaire Playboys
Flatline.
Posted - 2011.06.20 23:17:00 - [151]
 

Edited by: fukier on 20/06/2011 23:58:11
Originally by: F1 F8
Stop trolling this thread. You bring 10 logis, others will bring 10 dps ships, you diaf + cant kill anything, logis not op.


1st off i am not a troll...
secondly this is my personal opinion...

10 logi's can tank upto 20 abbadons... i am saying make it so 10 logi's can tank up to 10 abbadons... whats so bad about that? if you want to use large rr use it on bs's like you used to in domi's and phoons and such...


edit right now 10 logis can tank up to 31 hacs... i want 10 logis to tank up to 16 hacs....

Amy Elteam
Posted - 2011.06.20 23:19:00 - [152]
 

One of the problems I see with the Rokh as a rail sniper is that it's very easy to set up for long ranges, but, just when it gets into range territory where it's dominant it hits the hard 250km cap. Devs should seriously look at changing this hard range limit simply in the name of removing arbitrary restrictions on gameplay.

(then again, snipers are pretty much useless outside of teh alliance tournament right now because of probing).

Blakein
Posted - 2011.06.20 23:58:00 - [153]
 

Hey mister dev, I know I'm gonna sound like a candid little boy, waiting since 2009 but please... Make the HEL decent.

Put a bonus on snowball launchers or whatever, but please anything but remotes.

Good choice for the Dramiel & hybrids otherwise o/


Mara Rinn
Posted - 2011.06.21 03:50:00 - [154]
 

Originally by: fukier
really 10 guardians can be hurt by nueting? how many baalagorns you need?


You'll need around 3 battleships with neuts to impact a group of 10 guardians. Of course, with an EHP of around 25k, you'll really only need 5 alpha battleships or 10 sleipnirs. You can't rep through instapop.

Layla Ravensclaw
Posted - 2011.06.21 04:31:00 - [155]
 

in my eyes should be blaster get a better range. Cus all targets over 2000m gets no or very low damage. And you can load ironcharges with 60 % rangebonus and a directhit has no effect? All small blaster for exapmle has got no better range than 1500m. The pulselaser has got ranges like 5000 until 8000m in the same class. and a autocaoonn from 5000m. All blaster should be increased in range so that you have a change to hit and kill in the same range.

And when i speak about weapon, should be also fix the number off rounds. Cus a 250 mm howitzer can carry 80 round, a 155mm railgun only 40 rounds!!

and all small projektilweps and hybridweps need ammo to fire. and in a long mission can you fire some hundered shoots during the mission. But the small frequenzycrystals in the laser dont broke.they should broke also after a couple of hours also.

Hiroshima Jita
Posted - 2011.06.21 06:40:00 - [156]
 

I am greatly impressed by this initiative and hope that it continues to live. I particularly appriciate the incremental nature of this instead of the nerfhammer.

The Dramiel probably does need a bit more of a nerf than just speed, or to be left with its speed but less DPS/EHP. But not much more. If you decide to nerf its powergrid in addition to its speed do it very lightly.

The Logistic ship buff feels mostly cosmetic. I see this effecting them most when a fleet is fleeing another. This buff will reduce logistic deaths by a small percentage. However I feel that if you want to balance logis you have to look at the Oneiros. A faster harder to hit 'skirmish' Oneiros could be the answer. A high Rep Onieros with a vulnerability to cap warefare is the other possible answer.

Could I suggest the removal of the teiring system for T1 frigates, cruisers and battlecruisers as the next project? Maybe just T1 frigates if you dont want to change too many ships at the same time. If the changes were made carefully so that none of the newly buffed ships were more powerful than the leading current top teir it would be very unlikely to create further balance issues.

Raimo
Genos Occidere
HYDRA RELOADED
Posted - 2011.06.21 10:33:00 - [157]
 

Originally by: Raimo
Edited by: Raimo on 20/06/2011 19:57:03

Originally by: CCP Tallest
Originally by: DarkAegix
are hybrids acknowledged as being weak?

They are on my list of things that need balancing.

Originally by: NosubstanceHere
How bout you fix sub-cap Gallente hulls?

They are also on my list.

Based on your feedback, I will take better look at the powergrid, capacitor and drone bay on the Dramiel as well as looking into whether or not the Oneiros needs a boost when compared to the other logistics ships.


Good stuff!

Re: the Dram, I'd also suggest you reconsider nerfing locking range in addition to, or instead of scan resolution. I'd look into the stats of combat inties like the Claw and Taranis for inspiration here.


Oh, pre-emptively: IMHO nerfing capacitor is also a really good call - to make it easier to neut off and to make it harder to do good LR point tackle fits, PG nerf is probably ok tho IMHO not by a lot, and drone bay, I guess but maybe let it keep 2 drones? :)

(And do consider that lock range/scan resolution issue please ;) )

Vice Admiral Spreadsheet
Caldari
Posted - 2011.06.21 10:46:00 - [158]
 

Balance!?
Not in my EVE!
Wink

Keep up the good work, CCP Tallest Very Happy

Lelob
Posted - 2011.06.21 11:35:00 - [159]
 

Edited by: Lelob on 21/06/2011 12:25:02
Bleh dramiel doesn't need a speed nerf :/

Nerfing its speed seems like a short-sighted measure that doesn't really address the true problems of the dramiel, which are:
Ability to project high dps at range at high speeds
Large capacitor ensuring that dram pilot has lots of room to screw up and still recover
Pgu allowing for mse, ab and mwd

It costs significantly more then any t2 frig, and so it makes sense that it would be better. Nerfing the racial bonuses it gets and fiddling with its drone bay would, for all intents and purposes, balance it out in frig battles. I think a nerf to its cap would be beneficial, assuming that nerf came with a bonus to warp disruptors cap usage (Not scramblers though, as the over-arching theme of a dramiel should be imo as an expensive fleet tackler). Doing so would make it still maintain the ability to provide strong fleet tackle, but would also make it more vulnerable to neuts. I'd suggest that a buff to warp disruptors could be substituted for one of the racial bonuses, which would in effect make it more of a fleet tackler and less of a curb-stomping mobile that has ruined frigate pvp. Following that train of thought, removing a few PGU would force the dram pilot to choose his role more carefully, assuming that PGU nerf meant that a duelprop dram with a mse would be imposssible, as the duelprop mse dram seems to be what has really screwed over the frigate class because of its overall versatility.

Benjamin Hamburg
Gallente
Goonswarm Federation
Posted - 2011.06.21 13:13:00 - [160]
 

Originally by: CCP Tallest

Ship Warp Speed: from 3 AU/S to 3.75 AU/s


Dramiel
It's too fast. Obvious dev is obvious. Specifically, the mass is far too low when compared to other frigates. The scan resolution is also very high for a non-interceptor and I want to lower that as well.

Mass: from 740,700 kg to 950,000 kg
Max Velocity: from 473m/s to 460m/s
Scan Resolution: from 990mm to 750mm

Non-modified MWDII speed would go from 5,058m/s to 4,292m/s
Non-modified ABII speed would go from 1,797m/s to 1,578m/s
Aligning speed will go from 3.2s to 4.1s
Dramiel will still be the fastest frigate, but will go from 1. to 2. place in align-speed (after Daredevil)




Go ahead and kill the only viable ship in solo PVP. There is nothing else to add but FIX ****ING GALLENTE SHIP. We don't care about Dramiel!!!! Holy**** how can you fix all other ****ing ship in this ****ing game EXEPT GALLENTE ONES? I can't realize you are really speaking about dramiel here... I think you just convinced me to move on SWTOR once it will be released.

Pinky Denmark
The Cursed Navy
Important Internet Spaceship League
Posted - 2011.06.21 13:22:00 - [161]
 

making the dramiel slower (but still the fastest) while giving it less powergrid and maybe reducing the drone bay looks like something everybody but the most narrowminded dramiel pilots will accept without many complaints.

This said you should look into the Nighthawk next - This too should be a fairly easy boost. You might not fix the real issues with the nighthawk but giving it about 150-200 extra powergrid before skills will allow it to fit something in the 7th hi-slot, using HAMs instead of Heavy Missiles - maybe using a cap booster etc etc...

Getting the Nighthawk out of a very boring "PvE-only-1-doable-fit" role would be epic. If you at the same time could reduce mass or increase the speed to make the range bonus work people would start to love you even more without compromising the other commandships as the Nighthawk will still have a poor dps...

kala Alar
Posted - 2011.06.21 14:17:00 - [162]
 

Edited by: kala Alar on 21/06/2011 14:19:12
Dont nerf the dramiel !!! Buff Gallente / Hybrids. (proteus f.e. is the worst t3 in the game. You cant use it for anything )

Dramiels just fine.

NosubstanceHere
Posted - 2011.06.21 14:39:00 - [163]
 

Edited by: NosubstanceHere on 21/06/2011 14:40:44
Edited by: NosubstanceHere on 21/06/2011 14:39:43
Originally by: CCP Tallest
Originally by: DarkAegix
are hybrids acknowledged as being weak?

They are on my list of things that need balancing.

Originally by: NosubstanceHere
How bout you fix sub-cap Gallente hulls?

They are also on my list.

Based on your feedback, I will take better look at the powergrid, capacitor and drone bay on the Dramiel as well as looking into whether or not the Oneiros needs a boost when compared to the other logistics ships.


07 CCP Tallest,

Awesome <3. You are officially the G.O.A.T (greatest of all time). Promise I wont try and keep you in my cellar tho ^_^.

On the issue of the Oneiros, it is decent as is imo. I use the tracking links on my logi alt to boost rail boats like the rokh or eagle to give them a bit more umph if u will all the time (only way to make em half way decent). If there were one thing I would change on the Oneiros is another low slot so I can don't have to choose between a DCU and exlosive hardener. The drone bay on it is fine imo, medium drones are faster then heavy ones...the time it takes for heavies to reach their target makes em rather useless in my eyes. The medium drones could have done a couple rep cycles by the time the heavies arrived on the scene.

I've never flown a dram so I cant really comment...but seriously u fix hyrbids/gallente hulls and I will love u long time. Anyways keep up the excellent work brosif!



Hiroshima Jita
Posted - 2011.06.21 16:58:00 - [164]
 

Yeah the Nighthawk would be another easy fix. As long as it wasn't buffed unreasonably going too far beyond giving it the powergrid to fit the stuff it should be able to.

I'm pretty sure that there are a large number of simple fixes, many of them buffs that could be implemented in small increments that very few people would have any complaints about.

The upcoming ones that I see as controversial are:
-Capital and Supercapital rebalance
There will be a 100 page threadnought full of wine for even perfect balance changes. Bring cheese.

-The Hybrid-Gallente-Caldari situation.
These ships need help. They all need help. The weapons need help. The ships need redesign to fit into current pvp situations. The worst thing I can imagine is fixing one of the subset of these items but leaving everthing else broken.
+
-Rig Redesign
This one ties into the Gallente/Caldari/Hybrid thing. Changing a couple of the penalties might do wonders. For example armor active tank rigs shouldn't slow a ship down. Then an active armor tank bonused short range ship could retain a bit more of its mobility. I don't think rig tweaking will be very controversial except as for how it fits into the monstrous mess that is the Hybrid Imbalance.

olsted
Posted - 2011.06.21 18:48:00 - [165]
 

You want to "balance" dramiels, fine. Do it like you "balanced" T2 BPs.

That is to say, make mine, and all the ones that exist NOW not suck. You can make the new ones suck.

Hey heres an easier way to make dramiels more balanced... Encourage players who are all that concerned about it skill up and buy one and leave them alone.

Seems pretty simple to me.

-O.

Gypsio III
Dirty Filthy Perverts
Posted - 2011.06.21 19:34:00 - [166]
 

Nighthawk - yeah, it's got lol PG. But all the field CS need a rework.

Hybrids. This will be horrific to get right. Every time a "how do we fix blasters" thread comes up, everyone agrees that they need help, but no-one can agree on how to do it. Part of the problem is that recent power-creep has seen Pulse become an effective close-range weapon (tracking boost and slower ships) and ACs become effective med-range weapons (falloff, TE changes). But the logical continuation of that trend to blasters only makes them a shoddy ripoff of one of ACs or Pulse, and nobody likes that. My personal opinion is that you won't fix blasters without having to nerf ACs and, to a less extent, Pulse - and that kind of opinion tends to be unpopular, as people would prefer power creep than actual fixes.

Rails have a similar problem. Their niche is range - but 5-seconds probes and 150 km on-grid warping has greatly devalued range and tactical positioning - so you won't fix rails just by fiddling with their stats, you have to change game mechanics also. Even worse, the Rokh, which should have clearly the highest DPS at long range, is outdamaged all the way up to 240 km by the Apocalypse. That's just stupid, and the problem is again that no sensible rail boost will give the Rokh the advantage over the Apoc that it deserves - the real problem is the Apocalypse's optimal bonus and Tachyons.

On the medium rail scale, the Eagle just has lol PG, anaemic DPS and is horribly slow. Bizarrely, the Zealot, supposedly a shiny Amarr laser brick, is about as fast as the Muninn, and yet has (relatively) easy fitting and great DPS, and even a pretty small sig. Again, you can give the Eagle more PG but it would still be unattractive in the face of the Zealot's combination of great DPS, good mobility and small sig, or the Muninn's mobility and alpha.

Duchess Starbuckington
Posted - 2011.06.21 19:38:00 - [167]
 

Originally by: CCP Tallest
Originally by: DarkAegix
are hybrids acknowledged as being weak?

They are on my list of things that need balancing.

Originally by: NosubstanceHere
How bout you fix sub-cap Gallente hulls?

They are also on my list.

Based on your feedback, I will take better look at the powergrid, capacitor and drone bay on the Dramiel as well as looking into whether or not the Oneiros needs a boost when compared to the other logistics ships.


... It would appear I now have a favorite CCP dev.

Hirana Yoshida
Behavioral Affront
Posted - 2011.06.21 19:54:00 - [168]
 

@Tallest: For Goddess sake use a feather touch. Been way too many instances where things have been over-nerfed/-buffed and upsetting entire shipclasses in the process.

Incremental changes, evaluate and follow up if need be.

Vaia Sunn
Minmatar
m3 Corp
Fidelas Constans
Posted - 2011.06.21 20:11:00 - [169]
 

Edited by: Vaia Sunn on 21/06/2011 20:14:46
Dramiel nerf: Huzzah. I quit flying the thing because it felt too much like spanking bunnies, and besides, no one would engage me to begin with.

Logistics warp speed: Fair, but having them land later than the cruiser gang adds a little thrill to it too. Add a high slot for a killmail-gun? -I jest only a little.

Supercarrier: I am, like many other players, missing it mentioned here. Please help small gang warfare and make it harder for them to drop on top of a small battlecruiser gang. I could care less about their damage output if they can't catch me.

Titans: Make the doomsday lock onto jump drives instead of warp drives, and perhaps give it a little aoe back. the AOE was overpowered, but also fun.

Interdictors: The Eris, Flycatcher, and Heretic need a little love in the combat department. All they can do currently is drop a bubble or 2 and cloak, whilst the sabre is out there taking names on its own whenever it wants to.

Support the Rokh: It wants a slightly bigger drone bay.

Edit: Profanity filter didn't like the real name for a killmail-gun.

Layla Ravensclaw
Posted - 2011.06.21 22:14:00 - [170]
 

Edited by: Layla Ravensclaw on 21/06/2011 22:15:33
blaster should be counterparts to pulselaser or gatlings autocannons for close range combat. But han need them the same falloffrange like the pulselasers /autocannons. All blaster have the same illnesses, a to lack range and fireing speed. They should fire faster with a better range and to balance that lower the damange so, that in the same damangeclass be like the pulselaser and sutocannon damage points. Cus for a close range combat weapon is the firerate to low from a blaster.

Zarnak Wulf
Posted - 2011.06.21 23:47:00 - [171]
 

CCP Tallest: Can we get dedicated stickies for various topics? Otherwise this thread will be overrun with supercarriers, hybrids, gallant, AF, EAF, ect.

Swynet
State War Academy
Posted - 2011.06.22 13:20:00 - [172]
 

Originally by: Zarnak Wulf
CCP Tallest: Can we get dedicated stickies for various topics? Otherwise this thread will be overrun with supercarriers, hybrids, gallant, AF, EAF, ect.


If people could already read the main post and put their observations and suggestion in relation with ti would certainly be a very good help.

But we know it's time wasted. Maybe CCP Zymmurgist could use his rubber to take those posts off and let only the related posts to the initial concern.
It would help our greatest Dev -naming CCP Tallest- to collect the important informations easier.

And what I just did? -the same stuff than spammers...gosh I'm getting old.

Scrapyard Attendant
Minmatar
Brutor Tribe
Posted - 2011.06.22 13:28:00 - [173]
 

Nothing wrong with the Dramiel. It has a role of a super-pimped interceptor, and considering the 100 mill you need to buy and fit one i think it needs to be left as it is.

If i wanted a super fast frig with a large amount of dps for a fraction of the price id go buy a crusader that can outrun the dram in its nerfed state.. If anything the dramiel needs its damage nerfed, because its admittedly FAR too high as it is right now.

People stopped whinging about them when they figured out that you need more than 1 person to kill it, hell 2 webs and 2 small neuts with a scram can EASILY take a dramiel out tbh. And you cant say that every ship should be able to be soloed blablabla, take a look at garmons pimped vindicators for example that tank and kill gangs of 5+ standard battleships. Does anyone whinge about this being overpowered? Don't think so..

CCP need to stop completely nerfing **** into the ground and making it crap (nano ships, anyone?) its going to end up ruining the game eventually.

Misses Blue
Posted - 2011.06.22 18:53:00 - [174]
 

Originally by: CCP Tallest
Dramiel
It's too fast. Obvious dev is obvious. Specifically, the mass is far too low when compared to other frigates.



Specifically Dram's mass is what make it uniques, fun and viable at speed tanking ; why not looking at anything else you want *but* its speed tanking ability ?

At the same time you could buff inties by reducing their mass as well, to increase their speed tanking, and look at AF who are just as heavy as a nano shield cruiser.

Speed tanking isn't quite where it should be imo, specifically for frigates ; they need to compete with cruiser sized guns & launcher...

Jaedan
Caldari
Caldari Provisions
Posted - 2011.06.22 20:03:00 - [175]
 

It's difficult to be specific on the changes when little is known about what is planned as you move up the fruit tree.

I don't think that nerfing any one ship is the answer however. There are plenty of T1 frigs that aren't even used because they offer no real competition when compared to frigs like the Dramiel. So why not look at buffing some of the other frig hulls out there rather than nerfing 1 ship that won't impact how crappy some of the other ones are. Either that or remove some of the frigs that are hardly ever used?

I love flying frigs in pvp because their value is often overlooked to the bigger and better. If you guys (the devs) were to overhaul the frigs that are just a place holder on the market screen, you might revive this type of pvp. It's inexpensive if you lose one and provides newer players more incentive to get out there and start some pew pew. If your intent is to add to your fanbase, nerfing is not the answer.

If a nerf is really needed to solve the issue, I liked the idea tossed around limiting the dram from doing everything it has all at once.

Logistics getting faster warp speed is a step in the right direction however.

Medidranda Livoga
Posted - 2011.06.22 20:11:00 - [176]
 

Edited by: Medidranda Livoga on 22/06/2011 20:11:50
Dramiels problem is that it is what could be called all-in-one frigate: decent range, good dps, good durability and stupidly fast. Dramiel is so fast that its faster than interceptors like crusader fitted with speed mods without any speed mods on it. Additionally it has good fittings for dual propulsion fits (if desired) and even empty slot for cloak (if desired).

Maylin Li
Caldari
Genos Occidere
HYDRA RELOADED
Posted - 2011.06.22 22:08:00 - [177]
 

Edited by: Maylin Li on 22/06/2011 22:09:33
Originally by: fukier
Edited by: fukier on 20/06/2011 23:58:11
Originally by: F1 F8
Stop trolling this thread. You bring 10 logis, others will bring 10 dps ships, you diaf + cant kill anything, logis not op.


1st off i am not a troll...
secondly this is my personal opinion...

10 logi's can tank upto 20 abbadons... i am saying make it so 10 logi's can tank up to 10 abbadons... whats so bad about that? if you want to use large rr use it on bs's like you used to in domi's and phoons and such...


edit right now 10 logis can tank up to 31 hacs... i want 10 logis to tank up to 16 hacs....


If you make Logistics at the point where bringing a logistic ship is equal to bringing another battleship then logistics will be entirely useless because the whole point of bringing logistics is that they are force multipliers. If they are on par with a damage dealing ship then people will take the damage dealing ship every time.

Hirana Yoshida
Behavioral Affront
Posted - 2011.06.22 22:13:00 - [178]
 

Enough Talk!

Make the tweaks, put it on SiSi and let us see if they blow up as easily as their counterparts!

Should be noted that us theory-crafters were spot on when it came to AF-AB boost proposal even before testing it ... Very Happy

BABARR
PARABELUM-Project
Snatch Victory
Posted - 2011.06.23 00:36:00 - [179]
 

Edited by: BABARR on 23/06/2011 00:59:31
Originally by: CCP Tallest
Hello EVE players. I'm CCP Tallest and I'll be doing some much needed ship balancing in the coming months.
Lostistics
The thing that really stands out is the warp speed. It's lower than all the other tech 2 cruisers and that's just not cool.

Ship Warp Speed: from 3 AU/S to 3.75 AU/s

.


AND YOU SPEAK ABOUT BALANCING?????????????????????????
WAKE UP !

Logistics got 50% signature than ALL TECH 2 CRUISER yet.
Logistics got one of the best ECM STRENGHT
Logistics are efficient from 0m to 50km at 100%, better than ALL T2 cruiser
And don't forget, , the ebil, the awesome, Logistics can do his work AND CAN STILL DOCK OR JUMP !

But YESSSSSSSS, the awesome balancing team powered by CCP say "LET'S BOOST LOGISTICS"
What's next? logistics can warp cloak ?

You really have to wake up, there is a BIG PROBLEM if you find only 2 ship to work about, and boost something which is already overpowered. But i bet lot of player going to say "yeahh boost logistics, i want more fight when i don't lose my ship".
Put your nose out of 0,0 and go have a look how logistics are used in empire or low sec for exemple.
If you want work about balancing, start to work about timers, they are the same since years, years where you boosted remote, tank, HP, plate, ect...

BABARR
PARABELUM-Project
Snatch Victory
Posted - 2011.06.23 00:48:00 - [180]
 

Originally by: fukier
Edited by: fukier on 20/06/2011 05:11:58
rr is op... increase the fitting for large armor shield and energy transfers... make it so only bs's can fit them...

logistics cruisers are just that cruisers they have no right fitting full large rr plus energy... make it so logi cruisers can only fit medium rr..

secondly increase the drone bay of the galente logi so it can use 5 heavy armor rr drones...

3rd. change the 7.5% bonus to internal reps to also include external incoming reps... (basically ammar/caldari have a bonus to resistance which make internal/external rr more efficient gallente/minnie only have an internal rep bonus... if you make the external incoming rr have the same bonus as internal reps this will balance minnie/gallente to ammar/caldari...


4. blasters got a$$ buggered when the last speed nerf came... due to the mwd bloom being turned off by the scram...
to fix this we need hybrid ammo to give a tracking bonus like on minnie ammo...

5. fix blasters by making them close range arties... increase the base damage decrease the rof... decrease the clip size...

6. fix railguns by making them the highest long range dps platform... to do this increase base damage and rof by 15%... change the caldari 10% to turrets optimal range to 5% to rof... now you have the rokh doing 1000dps at 100km.. also increase railguns clip size to compensate

7. change the falloff bonus on galente ships to a mass reduction bonus... (this will make gallente ships faster and the most agile... basically the way they should be)

8.boost sensor damps to include a reduction of max targets... a tech I sensor damp will now decrease max target by 1. tech II by 1.5... (note you will allways be able to target one target regardless of sensor damps on you)

9. decease dreads siege time to 5 min also half the activation cost

10. introduce capital nuets/nos make them exclusive to dreads and tech II dreads... (note capital nuets/nos only work on other capital ships siege mode increases cap usuage/drain amount and range)

11. nerf sc by introducing tech II dreads called juggernauts... they can use capital nuets... they can tank 1 ddd.. they have resist bonus for caldari/ammar and repper bonus for gallente/minnie... they can use capital webbers (which only work on capital ships and can only be used on a super cap when in siege mode siege mode increases cap usuage and range) and they can jump out with 60% cap plus they use an infinity point when in siege mode... note that juggers will have the sensor strength of bs's...

12. introduce tech II tier II bc's called heavy bombers... let them use citidel torps heavy bombs(think capital bomb that only hit capital ships has really really slow explosion velocity) it can also use coverts ops cloak/bridge

13. nerf fb by making it so they cant shoot at pos objects including ihubs (this should be the dreads/juggers job)

14. give assault frigs a 4th bonus



Well, i see here more good idea than a CCP dev ever said. Some very, very good ideas. CCP... WAKE...UP !, listen ppl who are on the battlefield and who want FIGHT ! not safeblob!


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