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blankseplocked Running Eve on Mac OS X - Observations and Tipps
 
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Sue Cheng
Posted - 2011.06.08 07:47:00 - [1]
 

Ok I have some observations that I would like to share with my fellow Macians.

First I have only tested this on one system (my mac). It is a 2011 iMac 27'', i7, 16 GB RAM, Radeon 6970 2GB

Running Eve:
Running Eve in Fullscreen will make considerably more problems than running Eve in Windowed Mode.
I have the system debugger and several memory watch tools running and something within Cider (my guess) is not really working well with the OS X calls when in full screen mode and switching apps. (As long as you never switch out of full screen mode you are OK)
So if you plan to switch apps while playing -> Go Windowed Mode.

Now what is the most bad thing about Windowed Mode is that there is no "Fixed Window Mode" like on the Windows Client. Which makes you loose 21 Pixels from the Menu Bar and about 19 pixels from the Eve Title Bar. Why in god's name CCP/Transgaming cannot adjust the window size by themselves is beyond me. So you need to use a third party tool (like SwitchResX) to setup a custom resolution for your Mac. Simply take your fullscreen native resolution, substract the 21+19 pixels from the sreen height and you are fine.
Now make sure you NEVER switch to that resolution on your Mac, you use this only as the resolution for Eve in the ESC menu of Eve.
This way you still have the nasty Eve title bar, but at least you won't lose anything displayed at the bottom of the screen.

Now this resolution thing would be extremely easy to fix for CCP/Transgaming, in my experience. Please do so or at least give us correct "window resolutions". (Substracting is realy easy you know)

Running 2 Clients:
Now there are several ways to do it described on the EveWiki. However from my experience only ONE version works: The "copy your Eve" version. Now that is not THAT optimal since it will make you use more HD space, as you will have Eve installed 2 times, but it does work nicely.
Having 2 screens and running a second screen with less resolution than my iMac, makes this even optimal as you can have 2 sets of preferences. However when setting up the resolution for the second screen remember: There is no menu bar on that screen. Hence you only substract the 19 pixels from the title bar and your fine.
IMPORTANT: After patching Eve make sure that the second version (where you put preferences to "Eve 2" or whatever) still has those.
DO NOT PLAY with the second client until you checked. I experienced that this may royally screw with your system. So whenever I patch the second client I immediately quit after it restarts and check for the preferences folder to be set correctly.

Heat the Mac and I:
Now Steve wants our Macs to be as silent as possible. So most of the time stuff will heat up coniderably before the fans kick in. This is not the fault of CCP/Transgaming, other that it is a resource hog due to the translation engine. However watching the OpenGL output etc. I have to say that Transgaming is doing an excellent job when it comes to this. The resource situation could be MUCH worse and is actually A LOT worse for example running Eve on Crossover.
Now what to do if the heat bothers you? Well I am running iStat Menubar anyways, to see how my programs work and it displays the temperatures in your Mac nicely. It also has an integrated fan control. So I setup the fans to a higher minimal speed when running Eve. Which is about 40-50% (or like 1800RPM) for CPU/optical fans and about 30% (2200) for the HD fan. Even running 2 clients with everything enabled the Mac has 45-50C with the GPU about 75C. Now about the CPU this is very low, as it can take above 90 easy. Also GPU can take up to 100C.

So far for my experience with Mac and I have nearly NO crashes. Sometimes (very seldom) I get the "unhandled Exception" crash and Eve quits. but that happens like once in 20 sessions.

Hope that helps my fellow Macians.

Alistair Croup
Posted - 2011.06.08 20:28:00 - [2]
 

Thank you very much for all that info.

Cheers,
Alistair Croup

Vincent Athena
Posted - 2011.06.08 21:10:00 - [3]
 

OK, I am seriously not understanding this screen resolution thing. To explain my confusion:

Right now I got a screen resolution of 1920 x 1200 and run eve in a 1920 x 1200 window. If I do this:

"Simply take your full screen native resolution, subtract the 21+19 pixels from the screen height and you are fine."

then my screen drops to 1920 x 1160 and in windowed mode I lose 80 eve window pixels off the bottom instead of 40. Why is that a good thing? What am I getting wrong?

It seems to me I want to subtract 40 pixels off the window size, not the screen resolution. And I only want them gone when Im in windowed mode. I certainly do not want to have the eve window be 1920 x 1160 (making it fit in windowed mode) and then when going to full screen have it try to interpolate 1160 pixels onto a screen designed for 1200. The text is hard enough to read as it is! So what am I missing here?

da go
Posted - 2011.06.09 04:51:00 - [4]
 

Originally by: Vincent Athena
OK, I am seriously not understanding this screen resolution thing.
EVE on Macs always and only run full screen. The list of available resolutions/window sizes is the list of legal full screen resolutions that your display-card and monitor combination permits, as reported by the operating system. When you go in windowed mode it is only the cider layer that switches to a window and presents that window real estate as a virtual full screen to the EVE code.

The trick that they are proposing is to use a third party tool to cheat and have the system report full screen resolutions that are not really valid. You'll need to be very careful not to actually switch your screen to those resolutions despite them being listed as available. You will then set your real screen to an actually valid resolution, switch EvE to window mode and select the fake and slightly smaller screen resolution as the one you want EvE to use.

Vincent Athena
Posted - 2011.06.09 13:36:00 - [5]
 

Originally by: da go
.

The trick that they are proposing is to use a third party tool to cheat and have the system report full screen resolutions that are not really valid. You'll need to be very careful not to actually switch your screen to those resolutions despite them being listed as available. You will then set your real screen to an actually valid resolution, switch EvE to window mode and select the fake and slightly smaller screen resolution as the one you want EvE to use.


Im still missing something. If I tell eve to run in a 1160 high window when my screen is set to 1200, what happens when I go to full screen mode? Do I get a black bar at the top or bottom, losing screen real estate? Or something else bad? I switch back and forth between full screen and windowed mode quite often, I do not want to be having to go to the esc menu every time.


 

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