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Total Mayhem.
Northern Coalition.
Posted - 2011.06.07 20:46:00 - [1]

Edited by: Sernum on 07/06/2011 21:10:34
Thought this idea was clever just looking to see what other people think.

Let me first start by saying i'm far from a carebear that hauls goods around and ive been on both ends of the stick for this ive done my share of high sec jihadism and gotten blown up by it. I love this mechanic of the game however i think if its re-worked slightly it could liven up low sec.

The problem:
As it is now when carrying expensive cargo i feel much more at danger in highsec then low sec. Why is this? my enemy in high sec will unlikely be attacked before he scans my cargo and says to himself thats worth him risking his sec status loss and 10-30 mill ship to have a 50/50 chance at winning my 100+ million isk drop.
You'd think low-sec would be exceedingly more dangerous as "anyone" can attack you since there is "no concord". As true as this may be - the gate guns are a lot more responsive then concord leaving you much less time to get it in (if your gunna die) and just being in low-sec allows other players to attack you!

F that im staying in high sec where i can hunt carebears peacfully.

The proposed solution!
Cargo that has been dropped from a industrial, transport, freighter or jump freighter will be dropped in a "cargo vault". The vault is similar to a passworded can. However anyone with the right "hacking mod" will be able to hack the Cargo vaults secruity device and open the treasure chest for all its riches and bull****. Doing so will result in being GCC'd to everyone from jita to nol-m9 however it will not get concords attention. The owner on the cargo vault will however be able to re-obtain his loot with out consequence.

How does this solve the problem?!
For starters having a escort in high sec will actually do you some good. In the event you are killed your friends will be able to attempt to secure the can for you to come get it.
Anyone attempting to take the can un-lawfully will need equal protection as i'm sure there will be many angry people witnessing this event who want to avenge the random guy who was just blown up.

anyways im ranting ill leave this bull**** up to your imagination - let me know what you think !

Heavenly Voice
Posted - 2011.06.08 03:09:00 - [2]

No. This basically will basically make it so people keep killing each other until the original owner returns. Way to much in the way of the carebear here.

Total Mayhem.
Northern Coalition.
Posted - 2011.06.08 16:47:00 - [3]

Yes the idea is for people to engage each other. If your going to suidcide someone it needs to actually be well planned with a exit strat. The carebear is given a reasonable window of oppurtunity to get his stuff back and the attcker(s) actually have to commit some assets and skill to do a successfull gank.

As it is now the gankers take little to no risk. They can sit on a gate all day waiting without taking any risk. They risk sec status and a minimal amount of isk.

Serguei Krikalev
Posted - 2011.06.19 11:47:00 - [4]

I'll rather prefer a no loot option on ganked ships in high sec .
If pirates can't access loots, they will gank no more in empire. Piracy should be more effective in low sec however.

0Lona 0ltor
Posted - 2011.06.22 23:28:00 - [5]

Hey you don't like losing ship and cargo go play star trek online, your ship just re spawns there.

Total Mayhem.
Northern Coalition.
Posted - 2011.06.26 05:44:00 - [6]

I enjoy high sec ganking I do it very often. However I think it should be made a bit more difrficult as its easier and safer then ratting in 0.0 imo at least


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