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blankseplocked Time to add "launch for self" for POS
 
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GSXRSquid
Posted - 2011.06.05 14:36:00 - [1]
 

OK DEVS. this topic was brought up 5 years ago and nothing has been done. Give players the opportunity to launch a POS for themselves without having to launch it for the corp. Sure I can start my own corp so I have control, but I don't want to and there are a lot of other players who don't want to either. There is no good reason to keep someone who is in a corp from having their own POS. More POS' would stimulate the economy of EvE because of the added need for fuel and supplies. Do something for the little guy for a change

AtheistOfFail
AoF Lottery Services
Posted - 2011.06.05 14:42:00 - [2]
 

It's called a "Corp Asset" for a reason Razz

Antihrist Pripravnik
Scorpion Road Industry
Posted - 2011.06.05 14:51:00 - [3]
 

Having your own POS means that you are a member of a corporation. If you can own a POS while being in NPC corp, that POS would be untouchable in higsec by anyone who wants to shoot it.

If you join a corp, and anchor your own POS in some 0.0 space, what happens if you leave the corp?

1) You lose your POS that will then become corp asset. Not good... too many corporations would use this and no one would use the option unless they have gained a certain amount of trust within a corp (the same amount that you need now to have your own POS).
2) If you leave the corp and the POS stay in your possession, then you have a situation where you can join a corp with an alt, anchor a POS and leave the corporation. Now you have your own POS on an alt in NPC corporation.

Oh, and btw... Features and ideas are that way -->

Narisa Bithon
Caldari
The Motley Crew Reborn
Posted - 2011.06.05 14:53:00 - [4]
 

Originally by: GSXRSquid
OK DEVS. this topic was brought up 5 years ago and nothing has been done. Give players the opportunity to launch a POS for themselves without having to launch it for the corp. Sure I can start my own corp so I have control, but I don't want to and there are a lot of other players who don't want to either. There is no good reason to keep someone who is in a corp from having their own POS. More POS' would stimulate the economy of EvE because of the added need for fuel and supplies. Do something for the little guy for a change


NO to this as it would mean towers all over high sec that are impossible to destroy because u cannot war dec an npc corp

Anne Arqui
Minmatar
Diamonds in the Rough Enterprises
Posted - 2011.06.05 14:59:00 - [5]
 

Perhaps he means having a POS while in a player corps because:
1) the corp doesn't have the standings but he does on a personal basis
2) he's the only industrialst or isn't an officer that can set rights

It's quite tedious for a corp to have to transfer or kick players because they don't have enough mission runners to get standings to anchor a POS.

Abrazzar
Posted - 2011.06.05 14:59:00 - [6]
 

They should rather add personal habitats that can be upgraded with reactors and stuff to allow adding a handul POS mods at max, like a lab, a hangar and two turrets or something. Those can be placed at certain lagrange points at planets or habitable deadspaces. No shield, no reinforced mode, if war targets find it, they can just pop it.

Doc Fury
Caldari
Posted - 2011.06.05 15:02:00 - [7]
 

1) Form 1 man corp
2) Launch POS
3) ?????
4) profit.

It's also a helluva' lot easier to get your standings up with the appropriate faction doing it by yourself assuming you want to launch a high-sec POS.


CCP Navigator


C C P
C C P Alliance
Posted - 2011.06.05 15:14:00 - [8]
 

Moved from General Discussion.

Tippia
Caldari
Sunshine and Lollipops
Posted - 2011.06.05 15:26:00 - [9]
 

Sure… as long as it's accompanied by "Wardec person" for , oh, 80,000 ISK a pop.

Speaker4 theDead
Caldari
Posted - 2011.06.05 17:04:00 - [10]
 

It's called "Multi-player" for a reason.

Precentor Saggitus
Amarr
Expeditionary Defense Fleet
Posted - 2011.06.05 20:58:00 - [11]
 

While the POS should remain as is - since its a corp asset and should be something that requires such expenditure or organization, the idea of individual players being able to set up their own sanctums is a good idea. I'm not sure why some feel that there is a need to be able to destroy everything anyone else might do, every where but here's some ideas, especially since we can tie it into the upcomming incarna.

Already there are the habitation modules and various other structures which are hiding around mission deadspaces and other areas. Being able to have your own "home" so to speak is a good idea. They could be anchored just like GSCs that already litter a lot of space, possibly serving the same function as a storage point. You should be able to dock with them, perhaps different sizes at different costs which can take various numbers of ships and size classes. Be nice to see variations on each faction as well (maybe even pirate faction!) You could maybe password protect these so selcet friends might also be able to dock. Facilities might include, repair (which costs isk or some sort of fuel, be it minerals or PI stuff) the upcomming captain's quarters, and perhaps a clone tank. The most expensive variation might even include cloaking.

What's to prevent these from being everywhere? First if you make one in Empire, you get taxed, taxes scale with how many other habitats are in the solar system - Jita might become a very expensive place to have a home. Fail to pay your taxes in Empire and you might find yourself evicted. Secondly they will be attackable, though concord protected in high sec - that's not to say a determined hit (gank) squad couldn't do it. Skills will also be required to operate: Home owner skill might regulate how many of these structure any given person may have active at any time. Property tax assessment might reduce how much tax one pays on these in Empire. Did I mention these weren't going to be cheap? Use of the anchoring skill will also come into play and there are more.

How do these benefit EVE? First you might see a shift in people looking for unique locales. These especially might be a boon to low sec - if people could have a hiding spot with a repair and reloading ability we might see more people there. You will also see more people moving into those high sec areas that have no stations.

Melchiades Seti
Posted - 2011.06.05 21:32:00 - [12]
 

I like that idea, personal living spaces. I'd want to have my own lab though. And if we can be avatars in them, they would be something to make real nice looking in and out. Someplace to meet with friends. Good idea.

As to personal POS's. I certainly see the temptation. Corps have so many alts you'll never get faction unless you break off on your own. Sometimes I wish corps could break into divisions, as alliances can break into corps. I mean, RL corps do that.

quygen
Minmatar
Acting Neutral
Posted - 2011.06.06 09:14:00 - [13]
 

Lauch POS in NPC corp = bad because of the above.

But all other things mentioned are reachable goals. You can make a lab, hangar or entire POS "personal" by setting the roles. Only for this you have to talk to your director/CEO, if you don't have the rights yourself.

So what was this thread about Question

Noddy Comet
Caldari
Posted - 2011.06.06 10:03:00 - [14]
 

Originally by: AtheistOfFail
It's called a "Corp Asset" for a reason Razz


Originally by: Speaker4 theDead
It's called "Multi-player" for a reason.



(hey lookie, the literal-ists are up)

Speaking of being literal... someone please remind me what the "P" in "POS" stands for?

'cause I'm pretty sure it doesn't stand for "Corporation" or "multiplayer".

Quetazal
Gallente
Clann Fian
Narwhals Ate My Duck
Posted - 2011.06.06 11:02:00 - [15]
 

Edited by: Quetazal on 06/06/2011 11:03:46
Nahhh, you cannot change the labels on the silos without Starbase Config operator role; which cannot be handed out like candy.
So if you run reactions you end up with about 30+ silos and two monitors setup vertically so you can link em.

You need to hassle a director everytime u anchor a array for rights etc. No need.

Needs fixing (or I am wrong).

Rashmika Clavain
Gallente
Posted - 2011.06.06 11:03:00 - [16]
 

It stands for Player, as in Corporation of players... as opposed to a NPC owned station.

It has no bearing on an individual launching it.

Refined Gold
Posted - 2011.06.06 16:46:00 - [17]
 

And another issue is WH's and moving corps.

So currently the corp i'm in the WH is owned/used by myself. So now if I need to move corps, which i'm doing. I have to unanchor, reanchor etc.. and since i'm moving to the new corp I have to hassle and ensure I have rights to it. Take a risk that they might demote me and lock me out of my pos etc.

As for starting my own corp to solve this sure.. then lower the alliance costs so I don't have to cough a billion up to do so.

Akita T
Caldari Navy Volunteer Task Force
Posted - 2011.06.06 17:05:00 - [18]
 

Originally by: Tippia
Sure… as long as it's accompanied by "Wardec person" for, oh, 80,000 ISK a pop.

My thoughts exactly.

quygen
Minmatar
Acting Neutral
Posted - 2011.06.06 22:26:00 - [19]
 

Originally by: Quetazal
Edited by: Quetazal on 06/06/2011 11:03:46
Nahhh, you cannot change the labels on the silos without Starbase Config operator role; which cannot be handed out like candy.
So if you run reactions you end up with about 30+ silos and two monitors setup vertically so you can link em.

You need to hassle a director everytime u anchor a array for rights etc. No need.

Needs fixing (or I am wrong).


Iirc, then you can set rights for 2 different roles at the tower (right click, manage), So you can give a lesser role all rights without to much hassle. This is not form experience tho, this is when I looked into POS quite some time ago.

So, set pos, set roles and can do everything but Unanchor and/or Offline POS, because this the directors will do for you if needed.. Ideal to let a corp member run their own POS

Needs some reseach and puzzeling work, not fixing imho

Grogley
Posted - 2011.06.07 23:21:00 - [20]
 

Since a POS is a corporate asset that is launched and owned by a corp, why is it called a Player Owned Starbase?

Shouldn't it be a COS?

voodoo
Evolution
Posted - 2011.06.08 00:35:00 - [21]
 

Originally by: Grogley
Since a POS is a corporate asset that is launched and owned by a corp, why is it called a Player Owned Starbase?

Shouldn't it be a COS?

has a point

Vasaczk
Posted - 2011.06.08 02:06:00 - [22]
 

Player is being used in the collective sense.

They could call them:

Stations owned by players

... but it doesnt have the same ring to it.

Heavenly Voice
Posted - 2011.06.08 02:30:00 - [23]
 

To many problems by doing this.

Brock Nelson
Posted - 2011.06.08 02:42:00 - [24]
 

It's "Players Owned Structure"

Not "Player Owned Structure"

Noddy Comet
Caldari
Posted - 2011.06.08 10:30:00 - [25]
 

Originally by: Brock Nelson
It's "Players Owned Structure"

Not "Player Owned Structure"


Actually, it's been called a "Player-owned Starbase" for quite some time.

http://www.eveonline.com/ingameboard.asp?a=topic&threadID=990696&page=1#2

http://wiki.eveonline.com/en/wiki/POS

http://www.eve-wiki.net/index.php?title=POS








 

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