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Mr Gharzul
Posted - 2011.06.02 16:44:00 - [871]
 

To my big disappointment PI is still bugged with not getting proper yield from the extractors. I hope this issue is also being looking on to and not just the problem with structures and links not being shown. 3 days of unplayable PI I wonder when the market bubble will pop.

I hope CCP is thinking of ways they can compensate their subscribers. I have two accounts and both have not been logged in for playing these past few days, just to see whether issues were fixed...

I am missing a complete statement from CCP.

Prodiwan Renobie
Posted - 2011.06.02 16:50:00 - [872]
 

This has probably been mentioned before, but two issues I have:


  • The Inventory switches to the "all" tab everytime the assets are refreshed.

  • Refreshing the transaction tab in the wallet several times and switching back to the order tab leads to both order lists breaking their bounds, when they would have a scroll bar, and being displayed at full size thus overlapping the wallet window. Resizing the wallet helps this.



WCPistolPete
Gallente
MacroIntel
Posted - 2011.06.02 16:55:00 - [873]
 

Edited by: WCPistolPete on 02/06/2011 16:56:06
Originally by: Hakaru Ishiwara
"Soon" is not acceptable when existing features are broken by a patch that clearly should have been more comprehensively tested.


Ah, but "Soon™" is. Laughing

CCP:
As for the chat windows not accepting shift-enter for linebreaks just try dragging a ship fitting with < or > or anything else vaguely HTML related into the chat window and enjoy all of the & and ; that show up. Looks like an HTML to text (or vice-versa) issue.

e: spelling correction.

Hakaru Ishiwara
Minmatar
Republic Military School
Posted - 2011.06.02 16:59:00 - [874]
 

Edited by: Hakaru Ishiwara on 02/06/2011 17:11:55
Originally by: WCPistolPete
Edited by: WCPistolPete on 02/06/2011 16:56:06
Originally by: Hakaru Ishiwara
"Soon" is not acceptable when existing features are broken by a patch that clearly should have been more comprehensively tested.


Ah, but "Soon™" is. Laughing

CCP:
As for the chat windows not accepting shift-enter for linebreaks just try dragging a ship fitting with < or > or anything else vaguely HTML related into the chat window and enjoy all of the & and ; that show up. Looks like an HTML to text (or vice-versa) issue.
Always one in the crowd. Very Happy

I have also experienced some unexpected behavior when pasting formerly working links into chat text boxes.

Furthermore, when dragging a system name (from the top left-hand corner of the UI) in order to "link" that system in chat text, upon the left mouse button release, the game executes a right mouse button action as if I had right-clicked in space. Very annoying when simply trying to drag something into the chat channel text input box.

sean1121
Future Corps
Sleeper Social Club
Posted - 2011.06.02 17:01:00 - [875]
 

Originally by: Sydron Knight
This may have been addressed earlier, But I am unable to access the Mailing List Managements that I have created. When I click to Open mailing list management no window opens, so I can't change the settings.


I'm having the same problem.

Sherksilver
Posted - 2011.06.02 17:09:00 - [876]
 

Originally by: CCP Zymurgist
CCP Fallout just posted this thread about the PI issues introduced with Incursion 1.6.


Well, that post is great and all but I have some concerns:
1. It just states that you are aware that some people are having display issues.

But, A ton of us are having alot more than just a simple display issue. If it was display only the values actually mined when active would be somewhat realistic. At the moment though it is not even actually producing.

On some planets I get a production of one mineral, and none on the other. As a matter of a fact it does not even let me start running the other mineral. So there are a TON more issues with PI than just the display of modules.

I hope the other issues are being looked at as well - this is a big part of my income and not having it working at all is extremely frustrating.

Colonel Kaos
Posted - 2011.06.02 17:18:00 - [877]
 

workaround to the 'show bracket reset' after a jump, go in overview settings, last tab, set your tab to 'show all brackets' (not from the right-click menu, but from the settings)

-right-clicks in the local chan (to show info) sometimes won't work.
-the nighthawk powergrid is only 710, it should be higher.




Attrition Begins
Posted - 2011.06.02 17:19:00 - [878]
 

Edited by: Attrition Begins on 02/06/2011 17:27:10
PI is just not working at all, extractors are no where near accurate, , it seems they get confused over hot spots and report for example extracting 80 units (per individual head) but the master figure at the bottom right of the extractor screen says the same. If I move the extractor head away from the hot spot to a location that should be empty, the individual figure goes down but the master total goes up! a maximum of 10 heads over a "nugget" showing individual exctractor head figures over 100+ each is giving a total extraction of 217,000 over 3 days whe n it should be well over the 1 million mark!!! On one planet one extractor is working normally the other is totally out of sync delivering less than half of what the other extractor is delivering, despite the first being over a low spot and the other being over a nugget.

I do have to wonder what the test team does on sisi that these issues are not spotted before deployment?

CCP you have to remind your marketing department that the best way to retain PAYING customers is to make things work, not bring out shiny new updates that screw more things up.

Not only is this annoying but having 7 characters running 6 planets each, you are costing me a fortune in ISK being lost on no PI production.

phintais
Posted - 2011.06.02 17:20:00 - [879]
 

Originally by: Sherksilver
Originally by: CCP Zymurgist
CCP Fallout just posted this thread about the PI issues introduced with Incursion 1.6.


Well, that post is great and all but I have some concerns:
1. It just states that you are aware that some people are having display issues.

But, A ton of us are having alot more than just a simple display issue. If it was display only the values actually mined when active would be somewhat realistic. At the moment though it is not even actually producing.


On some planets I get a production of one mineral, and none on the other. As a matter of a fact it does not even let me start running the other mineral. So there are a TON more issues with PI than just the display of modules.

I hope the other issues are being looked at as well - this is a big part of my income and not having it working at all is extremely frustrating.


I'm having some of the same issues. All my planets are showing incorrect values, even when moved and more correct values of extraction show, then don't stay that way after submitting. Extractors were in good spots on the planet before the change, now there in terrible spots for extraction, but the amounts shown are just wrong for where they are at.

There's more going on here than what has been posted about known issues.

Phintaiss
Posted - 2011.06.02 17:29:00 - [880]
 

Edited by: Phintaiss on 02/06/2011 17:58:56
Edited by: Phintaiss on 02/06/2011 17:58:02
I'm on xp in windows mode, but still have intermintent mouse problems. Cursor moving to other windows, and drag and drop is dragging more than what's clicked on.

shield, armor, hull lvl's no longer work, just blank.
Cap lvl indication is dark orange now.

This is on all 3 accounts. Not having any issues with my other mmo's, so I can't blame a broken direct x. What's going on. What do I need to do to fix, if anything.

Window's XP
I run in windows mode.
I checked graphics settings in game, set for performance ( Nvidia type 9600 card )
I cleared all cash files.

Production sucks with PI and everything else. Can't really run missions, anomalies, or much of anything until this is fixed. I'm not going to loose good ships because I don't know where I'm at with shield, armor, hull...........PI sucks......no isk comeing in, no game play, no pay. Pretty simple really.


Meldorn Vaash
Caldari
Posted - 2011.06.02 17:37:00 - [881]
 

T3 ships flying backwards: lol... (screenshots taken)... Can you do upside down next time?

PI issues: Structures are 50/50 for showing up when loading a planet. As noted already, extraction values are completely off. (please move decimal point over 2 places)

Capacitor: I like the orange color. The graphic needs to be moved slighty to the right a bit to put back to center. I would suggest filling in the empty center of the cap with either a filled circle or go back to old look. (Maybe also make it so we can pick our own color?)

Running 2 clients: No real issues to speak of. Warp tunnel will sometimes only show on one client instead of both.

Legassa
Posted - 2011.06.02 17:40:00 - [882]
 

Since the patch I can no longer run in full screen mode. I have no mouse. It's there, I just can't see it unless it manages to highlight stuff. The game itself is running a ton slower, where it has taken upwards of five minutes to undock, and at least a couple minutes to show some graphic elements like ships that I have locked. I checked everything my end including my net connection to be sure and everything is running fine here. Is there any word on what to do about all this? As far as the graphic issues i can handle everything set to full, but i run at alot lower a setting.

Otsada Tadaruwa
Posted - 2011.06.02 17:42:00 - [883]
 

I still can't see some of the market ordersRolling Eyes

DonKavosh
Posted - 2011.06.02 17:44:00 - [884]
 

For the love of god please reverse the patch and re issue it after you have fixed all this.

Orgas Mando
Posted - 2011.06.02 17:51:00 - [885]
 

Distances have been kinda borky too, i have seen people jump through gates, from 13+km away.Distance to gate was 47km, (distance to target 62km), yet he jumped.

Allery6548
Posted - 2011.06.02 17:52:00 - [886]
 

Edited by: Allery6548 on 02/06/2011 18:00:04
Yet another bug - docked Charon, delivered courier. Now I can't undock....

Relog - total seession freeze. Quit - restart app - dump cache. Seems to be okay now.

It's ridiculous.

ROLL IT BACK!


Venko Trenulo
Spelunkers
Posted - 2011.06.02 17:57:00 - [887]
 

Probing: bookmark names don't display on hover

I'm using the PC client on Win7.

When I'm scanning in a wormhole and have previous bookmarks there, I think I used to be able to hover my mouse over a bookmark and have it pop up the title, so that I could identify which grav site or wormhole I'm looking at without having to scan it down again.

Now when I hover it doesn't tell me anything. It knows I'm in the right place, because if I click 'warp to' and then abort immediately it tells me where I'm going, which is the name of the bookmark. I'd rather not do it this way, because (a) it's clunky, and (b) I might fat-finger the abort.

I'm recently back, so if this is changed from 1.5 years ago and is intended behavior, please respond accordingly.

Mr Gharzul
Posted - 2011.06.02 18:04:00 - [888]
 

Edited by: Mr Gharzul on 02/06/2011 19:35:19
Please CCP...Send your team home now so they can get some sleep. Please roll back to 1.5 and do the bug fixing on your development environment and get it through QA.

I am really surprised that you are firefighting this much, the amount of bugs sounds just too overwhelming.

Kalpel
Caldari
United Systems of the Allegiance
Important Internet Spaceship League
Posted - 2011.06.02 18:10:00 - [889]
 

Originally by: Kalpel
Problem with Local Chat Window, when it's closed or minimized the text scrolls continuously and will not stop



DT seems to have fixed this bug \o/

Geddalot
Posted - 2011.06.02 18:21:00 - [890]
 

As far as i can tell there are alot of tears and "oh CCP go back to how things were" yes there were a few issues and yes the fact PI isnt working is annoying but does it really matter if your loosing a bit of Iskes... we are all in the same boat. I know i am. i have reported it and waiting for it to be fixed. these things take a bit of time and people should just be paitient. ok i know it should have been tested better but in a few months you will forget about this and get back to moaning how supercaps are over powered, the lag in 2000 fleet fights and so on. So if your quitting eve and never going to play again, please give me all your stuff before you leave :)

Ps... PI is borked but meh its being looked into

Andreas Finn
Posted - 2011.06.02 18:26:00 - [891]
 

Edited by: Andreas Finn on 02/06/2011 18:37:15
Two issues:

1) With autopilot route set (but flying manually) the next gate only appears yellow in the current system. As soon as I jump into the next system the next gate is not highlighted in yellow. (After a little testing I've just realised that the autopilot route is being dropped after each jump. My avoidance list also mysteriously no longer contains Rancer Shocked)

2) Whenever I jump into a system the camera is zoomed in on my ship - the zoom is not retained from the previous system (I seem to remember this was a problem a year or two ago for a while but was subsequently fixed)

Win 7/64 bit with Radeon HD 5600M (laptop)

Phintaiss
Posted - 2011.06.02 18:31:00 - [892]
 

Originally by: Geddalot
As far as i can tell there are alot of tears and "oh CCP go back to how things were" yes there were a few issues and yes the fact PI isnt working is annoying but does it really matter if your loosing a bit of Iskes... we are all in the same boat. I know i am. i have reported it and waiting for it to be fixed. these things take a bit of time and people should just be paitient. ok i know it should have been tested better but in a few months you will forget about this and get back to moaning how supercaps are over powered, the lag in 2000 fleet fights and so on. So if your quitting eve and never going to play again, please give me all your stuff before you leave :)

Ps... PI is borked but meh its being looked into


The problem is they aren't recognizing all the issues, only one or two supposedly for "some" player.

STFU until you know what your talking about, and no one is crying about anything, were discussing issues that go beyond your CCP alts. buttness.

Lagitus Maximus
Posted - 2011.06.02 18:39:00 - [893]
 

This is what happens when you don't participate in mass test...

Now AT IX will have to be held on sisi...

Thus making sisi the production server, while tranq becomes the test server?

lol

Steijn
Minmatar
Quay Industries
Posted - 2011.06.02 18:53:00 - [894]
 

Originally by: CCP Zymurgist
CCP Fallout just posted this thread about the PI issues introduced with Incursion 1.6.


Have all your resources been diverted to trying to fix only PI, or are the other non-cosmetic bugs, sorry 'features', like a non-working market been looked at as well?

Freya Aegir
Quantum Dawn
Posted - 2011.06.02 19:05:00 - [895]
 

Today i was flying in high sec making undock book marks when i got this message when i noticed i wasnt cloaked:

18:51:15 Notify Your cloaking systems are unable to activate due to your ship being within 2000 meters of the nearby Moon.

i was like wtf... then i zoomed out i saw that i was actually inside the moon, ISANMO XIV - 9 is 150 km off the station apparently and you can fly into the moon.

I dont think this was intended but until its fixed moon party!! :P

Oow and pls fix it so we can see our cap again!

WCPistolPete
Gallente
MacroIntel
Posted - 2011.06.02 19:46:00 - [896]
 

Edited by: WCPistolPete on 02/06/2011 19:49:50
CCP et. al.

Re: PI (mainly)

1) The reason actual resources don't match hotspots is because the hotspot scans, at least on my planets, are stuck in their pre-patch locations. Now that we're a few days into the patch I've noticed that none of the scanned "hotspots" have moved while the actual hotspots (output) have moved.

My workaround for the past few days has been to ignore scans altogether and simply use the extractor head and the total output field to find the true hotspots.

Note that this does not work for those who cannot see their junk. Sad

In reading through all of the posts no one else has mentioned the stuck scan results.

2) As noted by others: using the shortcuts to go from zero to max speed still flips the ship 180º.

That's all for now...

e: spelling again. Sad

Korvin Anderson
Posted - 2011.06.02 20:08:00 - [897]
 

GAME UNPLAYABLE

There is an issue for many players that causes the game to freeze when trying to load into station (at about 80%). There is a thread here with more detail: http://www.eveonline.com/ingameboard.asp?a=topic&threadID=1520012

I do believe this is a much more serious concern than many of the cosmetic issues, and I currenty can find no CCP post regarding this issue.

I respectfully request that someone from CCP please acknowledge that you are aware of this issue so that we know it is somewhere in your 'to do' list. Thank you.

*If this has already been addressed somewhere I apologize for this duplicate and appreciate any direction toward said reference.

Adrian Dixon
Posted - 2011.06.02 20:08:00 - [898]
 

Edited by: Adrian Dixon on 02/06/2011 20:12:00
Edited by: Adrian Dixon on 02/06/2011 20:09:43
To add, apart from my game crashing at "setting up station" and "entering station"

1. I use surround sound and it has become reversed since the patch, front and back channels have swapped around. If something is shooting me from infront I now hear it behind. (Windows Vista 64bit, soundblaster 24bit card, latest drivers and all cache cleared)

2.The warp tunnel graphic is intermitemnt.

3. Guest list in stations is all over the place, not alphabetical.

4. The game thinks im double clicking so im flying in random directions.

5. When using keep at range, sometimes my ship flys perfectly horizontal. It is not taking the vertical co-ordinate of my target into consideration, so you end up above or bellow what you want to fly towards.

It sounds like the Planetary Interaction players are having a real hard time here Sad I can not help but comment and say this patch should have never passed the testing phase.

Troll Bridgington
Incompertus INC
Fatal Ascension
Posted - 2011.06.02 20:15:00 - [899]
 

The eve client has been crashing on me during a session change (undocking/jumping into a new system.)

http://www.eveonline.com/ingameboard.asp?a=topic&threadID=1520624

Anybody else with this issue?

Lagitus Maximus
Posted - 2011.06.02 20:25:00 - [900]
 

Edited by: Lagitus Maximus on 02/06/2011 20:30:01

aha, yes i have noticed those 'flashing white blobs' appearing sometimes in place of objects like structures/warp gates. this used to happen before incursion as well if i remember correctly.

also have noticed graphics card/cpu making a funny higher-then-normal-pitch noise while browsing anything with a list in it: market, contracts, assets, places, etc..

although my client has been crashing on market/contracts sometimes, and sometimes when managing drones, as always.. nothing new though. but this time it likes to lock me out of stations, forcing me to do all sorts of funky tricks with my game files to get my settings back each time.

win7pro-64, core2quad 3+ghz, sapphire radeon hd3850, 4gb ram, 1gb raid0 sata2


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