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Twisted Creations
Posted - 2011.06.02 12:37:00 - [61]

As an Industrialist, I have been moaning for years (many years!) about the lack of distinction between BPOs and BPCs. I know I have sold at least one BPO by mistake in the past, thinking it was a BPC.

I have never really understood WHY CCP kept saying it was too complicated. I mean, you just change the colour, what's so difficult about that?

So, I appreciate the explanation and with it, the understanding.

Thank you

Posted - 2011.06.02 15:12:00 - [62]

I too would like to chime in with a thank you for this change and the work on it.

Serpents smile
Posted - 2011.06.03 08:08:00 - [63]


/me runs away.

Without kidding, nice job took a bit but very much appreciated. Razz

Flesh Slurper
Posted - 2011.06.04 19:42:00 - [64]

Thank you this change makes my life much easier.

CCP Explorer

Posted - 2011.06.04 20:36:00 - [65]

You're welcome!

Kor Kilden
Posted - 2011.06.05 21:57:00 - [66]

I typically don't use any of the options to display icons (I prefer the lists, so I can sort by type or name). Can you have the item type column differentiate between blueprrint copy and blueprint original? Sometimes I want to put all originals back in their storage without sorting through a hundred icons.


Kor Kilden

Somaht Noside
Posted - 2011.06.07 01:01:00 - [67]

I may not be in the right place but have one question why is my tengu still flying backwards. I have not used it since the last update which I understood fixed that problem.

Posted - 2011.06.07 17:01:00 - [68]

Try clearing your cache in the Eve client. IIRC that is what they were advising for people with the flying backwards problem.

Originally by: Somaht Noside
I may not be in the right place but have one question why is my tengu still flying backwards. I have not used it since the last update which I understood fixed that problem.

Posted - 2011.06.19 07:02:00 - [69]

not that I dont appreciate the change, but they going to fix some of the BPOS' that look just like a bpc, thorn rockets for example, is soo many...what a fail job, er half arsed,,or maybe the libray was empty that day. c'mon

Posted - 2011.06.21 13:24:00 - [70]

I just stumbled on this dev blog and I must say I apreciate the effort. It reduces my "Show Info" clicks by a magnitude.

However, the way you solved it appears to be way to complicated. A basic rule in database programming is you never ever use the same ID for records that do not share ALL properties. Doing so forces you to create all sorts of work arounds and tinkering just to make it work - as you so elaborately explained. It also is a surefire way to generate trouble when you wish to modify the properties or the code again.
If, for reasons I don't know, you insist on keeping a shared typeID you could have linked the isCopy property to the itemID - one more boolean column in the item table won't generate that much more traffic. Changes to the code would also have been quite easy to handle.

Just my two cents...

Posted - 2011.06.21 13:39:00 - [71]

Edited by: Gainard on 21/06/2011 13:39:58
As an afterthought related to some posts in this blog: Please post your abuses and off topic replies in the current "EVE Online: Xxxx deployment information" thread... Wink
At least they won't feel so lonesome there...

Edit> fixed a typo.

Victoria Wolfe
Posted - 2011.07.04 13:09:00 - [72]

Very cool. It's amazing the amount of work it can take for something so simple. I often say to myself "wouldn't it be cool if the game did 'this'?" but then realize it might take a whole hell of a lot of work to make it happen no matter how easy it may seem on the surface Razz

CCP Elerhino

C C P Alliance
Posted - 2011.07.14 10:58:00 - [73]

Originally by: CCP Prism X
Edited by: CCP Prism X on 01/06/2011 08:55:32
Originally by: Wollari
Will this singleton flag change (1/2) be readable via API aswell? That would help lots of people with managing their industry and assets externally.

Haven't checked the API yet.

As we speak the API simply casts any negative quantity into 1 to avoid screwing with any summing of quantities. When I saw this post yesterday I created a defect on the new API developer that replaced me but I cannot promise when he'll get to that. But he's busy enough with development so I'm posting (also I love posting).. so soon™?

I'm not sure how Elerhino (The new API developer.. who is also the old one that I replaced. We're a tag team.) will go about solving this, but I doubt he'll actually change the quantity from displaying 1 unit for any singleton as it will be completely incompatible with any application using the current form of the call. But we're aware of the need for the actual quantity, and the need to keep legacy app arithmetic functioning. Wink

At the off-chance that anyone is still watching this thread I figured I'd answer. Instead of messing with the quantity attributes in the asset lists we'll most likely add a new attribute called rawQuantity. It will only show up when the quantity is negative and display the actual quantity value straight from the DB. This info will of course also be in a devblog when we deploy this. Smile

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