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CCP Fallout

Posted - 2011.05.30 17:31:00 - [1]
 

The CarbonUI team have been working hard on the next release, and the new dev blog from CCP Snorlax has all the details. Read about their work here.

[Update]: The patch/release referenced in this blog will be deployed on May 31. Please see this news item for more information on deployment.

Xercodo
Amarr
Xovoni Directorate
Posted - 2011.05.30 17:33:00 - [2]
 

First, lawl

And yay for progress \o/

Zeighy
Posted - 2011.05.30 17:38:00 - [3]
 

aha, nice to hear. Maybe dragging windows across the screen don't lag as much anymore? And by that I mean, having that sort of friction feel to it when you drag a window...

Ruby Khann
Posted - 2011.05.30 17:40:00 - [4]
 

Am I going to have to use a silly 3d thing to open my cargo while docked like in that picture?

Dusty Meg
Posted - 2011.05.30 17:41:00 - [5]
 

Sounds great. So this means we get a new GUI?

DaiTengu
Gallente
GoonWaffe
Goonswarm Federation
Posted - 2011.05.30 17:42:00 - [6]
 

Originally by: Ruby Khann
Am I going to have to use a silly 3d thing to open my cargo while docked like in that picture?


That, or you can walk to a balcony overlooking your ship.

MonoMonster
Posted - 2011.05.30 17:43:00 - [7]
 

Hmmm might be just me but will there be a option to disable the walking in station UI etc. and just stick with the old docked UI ?

old UI might be old but it always worked fine in my eyes hehe.

I'm not realy looking forward having to walk around a room to just load my ship and quickly undock again etc. Crying or Very sad

DaiTengu
Gallente
GoonWaffe
Goonswarm Federation
Posted - 2011.05.30 17:44:00 - [8]
 

Scanned the article, it doesn't say when this patch is going to be released. I'm assuming it's sometime between now and June 21, right? :)

Kerrisone
Posted - 2011.05.30 17:46:00 - [9]
 

Quote:
Why should I care?

When EVE was launched some 8 years ago, the UI looked pretty much on par with other games. Times have changed, but our UI hasn't really. Even though projects such as CarbonUI are difficult to pull through, they are absolutely essential if we ever want to move beyond what the current technology allows for. Even though players won't see much visual difference once we launch CarbonUI on to TQ, we can promise you that our UI designers are already hearing a lot more of "sure, no problem" when they deliver their regular batch of crazy ideas to their fellow programmers, ultimately resulting in UI that's fittingly awesome for our lovely little space game.

What about performance?

We'll take a more detailed look at the difference in performance with CarbonUI in a future devblog!


So this means you are going to address all the horrible UI issues we've been stuck with for years right not just a facelift? Previously I had read it said/alluded to that changes couldn't be done because it would be too hard due to old code etc this should no longer be the problem anymore.

Salpun
Gallente
Paramount Commerce
Posted - 2011.05.30 17:47:00 - [10]
 

Tomorrow the 31st is the date it will be deployed.
The patch notes thread has the date on it.

Hylax Ciai
Cataclysm Enterprises
Ev0ke
Posted - 2011.05.30 17:47:00 - [11]
 

Originally by: DaiTengu
Scanned the article, it doesn't say when this patch is going to be released. I'm assuming it's sometime between now and June 21, right? :)


Tomorrow Wink

Also, the UI dev is female?
Quote:
For example, if she wants a button centered at the bottom of a window, the button gets a CENTERBOTTOM alignment.

Scarria Zarkina
Caldari
Interstellar Logistics and Trade Corp
Posted - 2011.05.30 17:49:00 - [12]
 

Looks great.

M1AU
Gallente
Posted - 2011.05.30 17:49:00 - [13]
 

The only important thing for me is: will it work properly on Linux through wine?

TorTorden
Amarr
Posted - 2011.05.30 18:01:00 - [14]
 

Edited by: TorTorden on 30/05/2011 18:08:00
Originally by: M1AU
The only important thing for me is: will it work properly on Linux through wine?


I'l settle for it not breaking everything for everyone.
I am not optimistic in the least, time to start carrier lvl 5.

Aronis Contar
Caldari
Independent Manufacturers
Posted - 2011.05.30 18:07:00 - [15]
 

Originally by: Ruby Khann
Am I going to have to use a silly 3d thing to open my cargo while docked like in that picture?


No of course not. You still have your Neocom on screen while running around (or you can hide it, whatever tickles your fancy...).

Also:

Originally by: CCP Snorlax
When EVE was launched some 8 years ago, the UI looked pretty much on par with other games.


Don't worry, the EVE UI still looks great compared to other games. I especially like the highlights moving across all UI elements when you rotate the view (please never drop that feature).

Ciao, Aronis!

Xercodo
Amarr
Xovoni Directorate
Posted - 2011.05.30 18:08:00 - [16]
 

Originally by: MonoMonster
Hmmm might be just me but will there be a option to disable the walking in station UI etc. and just stick with the old docked UI ?

old UI might be old but it always worked fine in my eyes hehe.

I'm not realy looking forward having to walk around a room to just load my ship and quickly undock again etc. Crying or Very sad


1:24 of the video

Korerin Mayul
Amarr
Posted - 2011.05.30 18:08:00 - [17]
 

This makes me happy in my pants.
it may look a bit 'work in progress' now, but i see superawesome potential 'going forward'* Moveyifying the EVE UI may **** some purists off but if it makes the game look sexier it has my superficial shallow vote :D

*I hate this phrase and everyone who uses it, myself included.

Kayen Qeid
Federal Navy Academy
Posted - 2011.05.30 18:14:00 - [18]
 

Originally by: M1AU
The only important thing for me is: will it work properly on Linux through wine?


I second that.

Lutz Major
Posted - 2011.05.30 18:18:00 - [19]
 

Are bigger fonts possible with the new UI?

Kyra Felann
Gallente
The Scope
Posted - 2011.05.30 18:26:00 - [20]
 

This dev blog makes me very happy.

The rendering of UI elements in the 3D scene is exactly what I've been thinking is critical for Incarna or whatever it's called to feel immersive, ie: interactible UI on holo-screens in the environment.

That and a fancier and more efficient UI framework is awesome.

I'm sure someone will find some way to complain about this like everything else, but you definitely get a thumbs-up from me.

mkint
Posted - 2011.05.30 18:46:00 - [21]
 

Originally by: Kyra Felann
This dev blog makes me very happy.

The rendering of UI elements in the 3D scene is exactly what I've been thinking is critical for Incarna or whatever it's called to feel immersive, ie: interactible UI on holo-screens in the environment.

That and a fancier and more efficient UI framework is awesome.

I'm sure someone will find some way to complain about this like everything else, but you definitely get a thumbs-up from me.

As a professional complainer, I have to say the only part of 3D UI I can complain about is not also having them in 2D. Also as a professional complainer, I really don't have much to complain about with CarbonUI... my testing showed it to be the first client-side performance improvement in years. Of course blah blah blah is still broken and looks tacky and amateurish, but at least it's snappy.

Acadir Nimroren'a
Caldari
Legion of Gadarenes
Posted - 2011.05.30 18:48:00 - [22]
 

Edited by: Acadir Nimroren''a on 30/05/2011 18:48:05
Looks all good, love the idea that the UI may finally be updated.

Eli Strange
Amarr
Posted - 2011.05.30 19:00:00 - [23]
 

I am glad that I have stayed with this game. Nice job CCP.

Ashina Sito
Gallente
Center for Advanced Studies
Posted - 2011.05.30 20:29:00 - [24]
 

I was told there would be cake.

Lirinas
Posted - 2011.05.30 20:35:00 - [25]
 

Out of curiosity, does this phase of Corification also include the actual 3d in-space view itself? The biggest annoyance I've had with the EVE Visuals is the whole Fish-Eye effect you get while in space. With these changes, will it finally be possible to bid this skewed perspective farewell?

If that distorted perspective is part of game design (i.e. to keep people from having an advantage if they have bigger monitors), then could I suggest having the In-Space view as a movable, re-sizable window in the client itself. I.e. make the IS view it's own UI element. There are times I'd almost would rather have a smaller window with a proper aspect ratio rather than a stretched-out and distorted image, especially since the IS view is fixed with how much you can actually see, regardless of the resolution the client is set to.

Malen Nenokal
The Nightshift
Posted - 2011.05.30 20:37:00 - [26]
 

Everything has been running soooo much smoother on Duality. I love the improvements.

Mashie Saldana
Minmatar
Veto Corp
Posted - 2011.05.30 21:10:00 - [27]
 

With a new rendering layer for the UI, does that mean the HUD could be scalable in the future for those that are half blind and refuses to use glasses?

Franga
NQX Innovations
Posted - 2011.05.30 21:16:00 - [28]
 

I predict some pretty big/serious bugs on this one. But one can't deny the fact that it's going to be much better in the long run. Sounds good.

Daedalus II
Helios Research
Posted - 2011.05.30 21:19:00 - [29]
 

CCP Snorlax? Nice name, it means snot-salmon in Swedish Very Happy

But I guess it goes well with that rotten shark you eat? Wink

MotherMoon
Huang Yinglong
Posted - 2011.05.30 21:31:00 - [30]
 

Again , new fonts are on the CQ build allready


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