Edited by: Araihs Revlis on 08/08/2011 09:15:07
I left EVE almost three years ago, just because I didn't have time to play and I wanted to try/play other games. Now I'm considering coming back (for no particular reason, just happened to play again).
I learned about Planetary Interaction and was excited to see that the NPC trade goods market is now player controlled, as the player controlled economy was, by far, the biggest attraction of EVE.
I think buee brought up valid points above, why clothes are not player-controlled, why the separate currency?
Originally by: buee
I am sure there are more than just one or two reasons for this, but the biggest that came to my mind are the following:
*Why can't we manufacture clothing, or manage a colony that does (keeping with immersion).
*Why is clothing so obscenely expensive?
*Why has Aurum suddenly appeared without warning, with no explanation for where it came from or why it is needed as opposed to good old fashioned ISK?
When everything else is player controlled and driven, and I could imagine that's why people love EVE, why not make clothes just like any other item in the game, producible by the players, e.g. through a colony as suggested...
If I decide to continue after my free 5 days, I won't pay too much attention to it (after all, I can just ignore the shop), while hoping the clothing becomes part of the EVE universe, part of the player driven economy.
I can easily see why this has annoyed so many, it goes against quite many things "EVE". With that, I'd say to CCP that it's OK to rollback features and change them. There is no reason to keep something in game if it's driving players away, no matter the cost of development was. Just saying...