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blankseplocked NPC EWar
 
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Shana Matika
Posted - 2011.05.27 09:00:00 - [1]
 

Ok now Guristas jam like nuts and a valid solution is still not in sight why not think about all NPC EWar.

First of all: Change NPC to be vulnerable to ALL forms of EWar.
Some changes need to be done here.
First give NPC a max lockrange and sensor strengt so damps are usefull finaly.
Do NPC still have Infinite Cap? Didn't try to neut/nos them in the last few years.

For ECM as counter to this jaming nightmare: Change NPC Jaming so that it just break a lock. No 20sec. waitung till next lock. So a Sensorbooster with script would be much more viable then eccm (and for most mission ships much more worth then increasing sensor strength fom 9 to 11 Rolling Eyes )

What do you think?

Amaroq Dricaldari
Amarr
Vengeance Industrial Militia
Posted - 2011.05.27 09:03:00 - [2]
 

Supported. The NPCs shouldn't be gods. They should be just as vulnerable as human players, just that they are controlled by a computer instead of an actual person.

Glyken Touchon
Gallente
Independent Alchemists
Posted - 2011.05.27 09:53:00 - [3]
 

the problem is that a lot of the time, the NPCs outnumber you significantly. what good is damping/Tracking disrupting/jamming 1 NPC battleship when there are lots more still shooting you?

Syndic Thrass
Amok.
Goonswarm Federation
Posted - 2011.05.27 09:55:00 - [4]
 

Originally by: Glyken Touchon
the problem is that a lot of the time, the NPCs outnumber you significantly. what good is damping/Tracking disrupting/jamming 1 NPC battleship when there are lots more still shooting you?


0.0 belt ratting......

Shana Matika
Posted - 2011.05.27 12:30:00 - [5]
 

Originally by: Glyken Touchon
the problem is that a lot of the time, the NPCs outnumber you significantly. what good is damping/Tracking disrupting/jamming 1 NPC battleship when there are lots more still shooting you?


See the ECM Change I suggested.
Damps already give you time to lock and kill as they are not 100% active all the time.
With ECM, 5+ Cruiser will jam you nearly all the time. True. But this is most due to the fact that they have 20sec+ to land a new hit on you. When you will be able to relock imediantly you could work your way through (or at least send your drones on them) when you use a SeBo with script. Even 4 ECCM on a marauder won't change anything in terms of Time you get jammed but with this change just one SeBo will give you the ability to fight back.

Vaju Katru
Posted - 2011.05.27 16:22:00 - [6]
 

Not supported. Stop whining and learn to play.

Tubares Shting
Posted - 2011.05.27 16:30:00 - [7]
 

Originally by: Vaju Katru
Not supported. Stop whining and learn to play.


This.

Glyken Touchon
Gallente
Independent Alchemists
Posted - 2011.05.27 16:41:00 - [8]
 

Originally by: Syndic Thrass
0.0 belt ratting......
That's why I didn't say most.

Ham burgers
Posted - 2011.05.27 16:43:00 - [9]
 

Drones
FoF Missles
Sensor Boosters
Kill Jammers first, before they get in jamming range.
Friends


Glyken Touchon
Gallente
Independent Alchemists
Posted - 2011.05.27 16:45:00 - [10]
 

Originally by: Shana Matika
See the ECM Change I suggested.
Damps already give you time to lock and kill as they are not 100% active all the time.
With ECM, 5+ Cruiser will jam you nearly all the time. True. But this is most due to the fact that they have 20sec+ to land a new hit on you. When you will be able to relock imediantly you could work your way through (or at least send your drones on them) when you use a SeBo with script. Even 4 ECCM on a marauder won't change anything in terms of Time you get jammed but with this change just one SeBo will give you the ability to fight back.



I would support that if it was applied to the player ECM mods as well. You're saying that NPCs need to work more like players, and then proposing a change that makes them work differently.

Legassa
Posted - 2011.06.13 03:40:00 - [11]
 

Originally by: Ham burgers
Drones
FoF Missles
Sensor Boosters
Kill Jammers first, before they get in jamming range.
Friends




Not sure about that one as I have gotten jammed up to 120k out. In "The Assault" I had 6 ships jamming me from over 100k. I was almost completely perma jammmed.


 

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