open All Channels
seplocked EVE Information Portal
blankseplocked New Dev Blog: Customizable API keys goes live for testing
 
This thread is older than 90 days and has been locked due to inactivity.


 
Pages: 1 2 3 [4]

Author Topic

CorvairKid
Posted - 2011.09.01 15:20:00 - [91]
 

hey its after 15:00UTC WTH CCP I'm board and at work............ ENTERTAIN ME!!!!!!!!!

Artamis Kane
Caldari
Posted - 2011.09.01 15:29:00 - [92]
 

Doesn't this new and more deep-access API thingie make infiltrating enemy corporations nearly impossible? It seems like powerful alliances can force members/applicants to give them access to see your mail, contacts, standings and any other bit of info that a spy wouldn't want his victims to see. I know to some that sounds like a good thing, but it really changes a whole lot of the game in ways that do not seem to have been addressed or considered.

Mella Elcus
Posted - 2011.09.01 15:31:00 - [93]
 

Edited by: Mella Elcus on 01/09/2011 15:32:21
Originally by: Johnathan Roark
Looks like the page is backup but the keys don't work :(

supporttest.eveonline.com/api only creates keys for Singularity? Hence why they won't work on the normal server?
Where's the page to create keys for Tranquility?

Edit: It's support.eveonline.com/api of course, it was down a minute ago but now it seems to be up.

Mella Elcus
Posted - 2011.09.01 15:35:00 - [94]
 

Originally by: Artamis Kane
Doesn't this new and more deep-access API thingie make infiltrating enemy corporations nearly impossible? It seems like powerful alliances can force members/applicants to give them access to see your mail, contacts, standings and any other bit of info that a spy wouldn't want his victims to see. I know to some that sounds like a good thing, but it really changes a whole lot of the game in ways that do not seem to have been addressed or considered.

No. You can't access any more or any less information than before, the only difference is that now you can customize exactly what information someone can get using your api keys.

Wormvirus
Posted - 2011.09.01 15:46:00 - [95]
 

Quote:
EVE Online: Incarna 1.1 has been deployed. This release features a number of fixes and improvements, including changes to the session change timer while docking, updates to the Macintosh client and customizable API keysExclamationQuestionExclamation. Full details can be see in the patch notes.


why it's still the old API Key System then?
our 3rd Party Project is rdy for the new system and now ccp not?
please tell the correct time for the release of the new api key system, the 3rd party projects needs that important information.

thanks

Induc
Amarr
Posted - 2011.09.01 16:00:00 - [96]
 

Originally by: Wormvirus
why it's still the old API Key System then?
our 3rd Party Project is rdy for the new system and now ccp not?
please tell the correct time for the release of the new api key system, the 3rd party projects needs that important information.

thanks

It IS. Both systems can be used at the same time now. They're keeping the old system for a couple of weeks at least.
Just go to http://support.eveonline.com/api as said above to create your new keys.

Gizznitt Malikite
Agony Unleashed
Posted - 2011.09.01 16:35:00 - [97]
 

Edited by: Gizznitt Malikite on 01/09/2011 16:49:28

Callidus Dux
Caldari
Posted - 2011.09.01 19:24:00 - [98]
 

Edited by: Callidus Dux on 04/09/2011 05:17:05

Not enough that you did NOT implement the old hangar view as promised; MONTH AGO!! NO! You already deleted the "right click -> open cargohold" within the fitting screen when you are docked.
In space it works. But not docked. What is your intension with that? Why another fail? Mad
Nothing to change with right click menue within fitting screen. But you have managed it to ruin even such a trivia functionality.

API thing maybe a good idea. But I have no interest in such things. I would now say.. good done with your API-whatever. :-)
But more important to me would be an useable environmet when I am docked. And NO!!! "Sneaking In Station" is not useable for me.

[] Load Station Environment - Disabled

Sorry that I spam your nice Dev Blog: "Customizable API keys goes live for testing" But you have missed to implement an "I have found an (other) issue" thread.
I am disappointed.. again. Evil or Very Mad

Yuki Tokushima
Posted - 2011.09.02 00:00:00 - [99]
 

CCP you fail yet again.
I understand you like griefers thives and jackasses like goon to have an easy time in eve but but giving them the ability to easily hide thier evil doing from thieir corps is unforgivable.

No one needed this no one asked for it no one wanted it. Is that the way you work now? If the players dont want it or need then you will ram it down our mouths?

Im glad i dont work for ccp I couldent hold my head high in public if i did.

Good thing i have a live fire qualification range today i relay need to shoot something right now

Palananoonwin
Posted - 2011.09.02 08:41:00 - [100]
 

Edited by: Palananoonwin on 02/09/2011 09:35:48
-deleted never mind, found it in space.

Kaomond
Posted - 2011.09.02 10:02:00 - [101]
 

Originally by: Induc
Originally by: Wormvirus
why it's still the old API Key System then?
our 3rd Party Project is rdy for the new system and now ccp not?
please tell the correct time for the release of the new api key system, the 3rd party projects needs that important information.

thanks

It IS. Both systems can be used at the same time now. They're keeping the old system for a couple of weeks at least.
Just go to http://support.eveonline.com/api as said above to create your new keys.


They should keep the old limted/full keys permanently, that way older apps that aren't updated yet still work well don't need to be updated. The customizable keys should be additional keys not replacement keys.

Lawina Humpslegs
Posted - 2011.09.02 14:29:00 - [102]
 

I agree with all the negative posts regarding the new API system.

I'm waiting for CCP to reply to these and praying they will just dump the new system or keep the old one.

Johnathan Roark
Caldari
The Graduates
Morsus Mihi
Posted - 2011.09.03 00:18:00 - [103]
 

Originally by: Xander Hunt
Originally by: Johnathan Roark
Originally by: CaptainQuick
blah blah blah blah blah what happened to hey we wil get you walking about in station outside your captains chamber by the end of the summer....looks like that will be anouther 2yrs like walking in stations huh....go figure CCP putting something out there that wasnt even promised to begin with to cover up the fact we are stuck inside captain chambers for anouther 2-3yrs


Your mistaken, this is something that was asked and promised long before WIS was even an idea back when the API first came out.


So they've made additions, broke stuff, made things pretty much annoying, and NOW go back to their roots and follow up with things?

Damned if you, damned if you don't.


Well, the devs (I think there are only 2) that work on the api don't do much else and this has been something that's probably been in the works for a very long time.

Originally by: Miss Teri
Originally by: CCP Stillman
Originally by: Miss Teri
More fine-tuned access: nice. But...

Why keep the key in two parts? (Before: userid+key, now: keyid+vcode)

In fact, why allow custom vcodes? That would only decrease security, as people will be bound to select bad (easy to remember, short) vcodes.

Why not make it a single, auto-generated string? Easy to copy and paste into programs (single copy/paste instead of two, like it is now).



In order to not be easy to bruteforce, we're keeping it to two variables needed to access any API key. As for custom vCodes, we'll implement an auto-generate button. But for those who wants a custom vcode, we will allow that.

It is possible to create an insecure vcode, yes. But we will respond to bruteforce attacks on the API servers. And it's just nice to have it be generated by the user, should they decide to.



Way too late to change much now I guess, but some comments.

I think many of those that use custom vCodes is likely to use the same vCode for several keys. This will make it much easier to guess their keys. Just get one low-access key, and use that vCode and guess the keyid of keys with different access. This is made especially easy sine the keyid currently is just an incrementing number.

So please change the way keyids are assigned so they are random. This will increase the number of keyids that have to be tried to guess a key from thousands to billions, making it impractical to brute force.

Second, how to fix the 1 vs 2 keys usability problem. Quite easy, really. Just make it possible to get both keys in one string. If it was displayed as "64653:p97f8uguyfgpufgYfpiulGYfy" it could be copied in one go. 3rd party apps would then be able to implement support for this (but CCP must be first).



I don't think your likely to see the same person with lots of consecutive IDs.

Originally by: Mella Elcus
Originally by: Artamis Kane
Doesn't this new and more deep-access API thingie make infiltrating enemy corporations nearly impossible? It seems like powerful alliances can force members/applicants to give them access to see your mail, contacts, standings and any other bit of info that a spy wouldn't want his victims to see. I know to some that sounds like a good thing, but it really changes a whole lot of the game in ways that do not seem to have been addressed or considered.

No. You can't access any more or any less information than before, the only difference is that now you can customize exactly what information someone can get using your api keys.



Well, they did add contracts and employment history with this release, but contracts would probably have been out soon and employment history I asked for it about 10 times in the CAK thread. Its something that's already in evegate publicly so no point in not having it in the api as well.

Johnathan Roark
Caldari
The Graduates
Morsus Mihi
Posted - 2011.09.03 00:35:00 - [104]
 

Originally by: Callidus Dux
Edited by: Callidus Dux on 02/09/2011 05:09:52
Not enough that you did NOT implement the old hangar view as promised; MONTH AGO!! NO! You already deleted the "right click -> open cargohold" within the fitting screen when you are docked.
In space it works. But not docked. What is your intension with that? Why another fail? Mad
Nothing to change with right click menue within fitting screen. But you have managed it to ruin even such a trivia functionality.

API thing maybe a good idea. But I have no interest in such things. I would now say.. good done with your API-whatever. :-)
But more important to me would be an useable environmet when I am docked. And NO!!! "Sneaking In Station" is not useable for me.

[ ] Load Station Environment - Disabled

Sorry that I spam your nice Dev Blog: "Customizable API keys goes live for testing" But you have missed to implement an "I have found an (other) issue" threat.
I am disappointed.. again. Evil or Very Mad


First off, its a separate group that does the api, your talking database and web guys vs UI guys. Also, this is something that was discussed years ago when the api system first came out. You personally may not use the api, but I bet your corporation uses the API. To me, it doesn't look like this patch really effected much ingame, maybe you'll get your wish with the next patch.

Originally by: Yuki Tokushima
CCP you fail yet again.
I understand you like griefers thives and jackasses like goon to have an easy time in eve but but giving them the ability to easily hide thier evil doing from thieir corps is unforgivable.

No one needed this no one asked for it no one wanted it. Is that the way you work now? If the players dont want it or need then you will ram it down our mouths?

Im glad i dont work for ccp I couldent hold my head high in public if i did.

Good thing i have a live fire qualification range today i relay need to shoot something right now


People did ask for this and people did want this. This change actually does nothing to help greifers, thieves, or jackasses. It helps protect your data from rogue applications yet still providing all the same options. If you notice my sig, I run a site to help recruiters screen recruits, this new system has its design challenges, but overall its a good thing for eve and a good thing the api system.

Originally by: Lawina Humpslegs
I agree with all the negative posts regarding the new API system.

I'm waiting for CCP to reply to these and praying they will just dump the new system or keep the old one.


Old system was very limited and offered no control. It was all or nothing and if you wanted to stop someone from using a key, you had to reset and then add it into every app you use again. Plus, it will let us separate what data we give to what application. That killboard wont get your trading info, etc. With the old system, they where also running into challenges of if an api call should be limited or full, now it does not matter.


Overall, I say great job CCP for getting this change out (finally). Still some work to do and I hope you continue to work as closely with the 3rd party dev community as you did with this major overhaul. Personally, I'm hoping for better performance, shorter cache timers, and some bug fixes. Maybe break up some calls and adding a few new ones, though I can't really think of many left to be added. I would also like to suggest maybe cleaning up some of the xml to make it more consistent.

Callidus Dux
Caldari
Posted - 2011.09.03 05:51:00 - [105]
 

Edited by: Callidus Dux on 04/09/2011 05:17:40

Originally by: Johnathan Roark
Originally by: Callidus Dux
Edited by: Callidus Dux on 02/09/2011 05:09:52
Not enough that you did NOT implement the old hangar view as promised; MONTH AGO!! NO! You already deleted the "right click -> open cargohold" within the fitting screen when you are docked.
In space it works. But not docked. What is your intension with that? Why another fail? Mad
Nothing to change with right click menue within fitting screen. But you have managed it to ruin even such a trivia functionality.

API thing maybe a good idea. But I have no interest in such things. I would now say.. good done with your API-whatever. :-)
But more important to me would be an useable environmet when I am docked. And NO!!! "Sneaking In Station" is not useable for me.

[ ] Load Station Environment - Disabled

Sorry that I spam your nice Dev Blog: "Customizable API keys goes live for testing" But you have missed to implement an "I have found an (other) issue" thread.
I am disappointed.. again. Evil or Very Mad


First off, its a separate group that does the api, your talking database and web guys vs UI guys. Also, this is something that was discussed years ago when the api system first came out. You personally may not use the api, but I bet your corporation uses the API. To me, it doesn't look like this patch really effected much ingame, maybe you'll get your wish with the next patch.


Please do not misunderstand me. I have nothing against this API change. But I am angry that CCP takes away another feature and doesnt implement the promised feature "useable hangar". This Api thing is not priority number one of my wish list. Thats all.
And the fact, that CCP even forgets to make a SEPERATE threat for "issues I have found with the new patch", matches to the method of operation from CCP.
I know, that I grump against the wrong developer / division from CCP. But I have no alternative to let CCP know, that I have found another issue.
Besides. I have made an bug report because of the erasure of my right click in fitting screen, when I am docked. You would like to hear the answer of CCP's competent BUG hunting team?

The issue you have described is not a bug, but a feature request. Unfortunately we are not able to process feature requests and the proper way to have this reviewed by the developers is to post it on the Features and Ideas forum.Your bugreport has been filtered.



A feature request? A dumb lie. Nothing more. What correction or advancement will bring a erased right click in fitting screen, when you are docked but when you are in Space it is functional like before? Fire that guy who says, that THIS BUG BUG BUG!!! is a feature.Evil or Very Mad
Damn.. where do you recruit your bug hunting team? Neutral

I have made an article on the ideas forum. If you wish; you can read it here: link to the thread
Please let me know your comments.

Tek Enetheru
Xenobytes
Stain Empire
Posted - 2011.09.07 12:16:00 - [106]
 

Wiki (http://wiki.eveonline.com/en/wiki/EVE_API_Account_Status) says that AccountStatus call should return userID, but currently this data is not available in response:
Quote:
<?xml version='1.0' encoding='UTF-8'?>
<eveapi version="2">
<currentTime>2011-09-07 12:01:53</currentTime>
<result>
<paidUntil>XXXXXXXXXXXXXXXXX</paidUntil>
<createDate>XXXXXXXXXXXXXXXXX</createDate>
<logonCount>XXXXXXXXXXXXXXXXX</logonCount>
<logonMinutes>XXXXXXXXXXXXXXXXX</logonMinutes>
</result>
<cachedUntil>2011-09-07 12:55:16</cachedUntil>
</eveapi>


Is this is a bug?


Pages: 1 2 3 [4]

This thread is older than 90 days and has been locked due to inactivity.


 


The new forums are live

Please adjust your bookmarks to https://forums.eveonline.com

These forums are archived and read-only