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altiss
Posted - 2011.05.26 06:30:00 - [1]
 

Looking for help with eve crashing.

I'm using openSuse 11.4, with ati 11.5 catalyst drivers, and kernel 2.6.39.
Tbh, doesn't matter what kernel or version of ati drivers i use, game crashes with same errors.
N

fixme:d3d_shader:print_glsl_info_log Vertex shader(s) linked, fragment shader(s) linked.
fixme:d3d_shader:print_glsl_info_log Error received from GLSL shader #184:
fixme:d3d_shader:print_glsl_info_log Vertex shader(s) linked, fragment shader(s) linked.
fixme:d3d_shader:print_glsl_info_log Error received from GLSL shader #187:
fixme:d3d_shader:print_glsl_info_log Vertex shader(s) linked, fragment shader(s) linked.
wine: Unhandled page fault on read access to 0x00000000 at address 0x5d3046d (thread 0023), starting debugger...
Unhandled exception: page fault on read access to 0x00000000 in 32-bit code (0x05d3046d).
Register dump:
CS:0023 SS:002b DS:002b ES:002b FS:0063 GS:006b
EIP:05d3046d ESP:0033a094 EBP:0033a15c EFLAGS:00010202( R- -- I - - - )
EAX:2ca9b3e0 EBX:0000000e ECX:00000000 EDX:0033a0c0
ESI:00000000 EDI:27b3eaf8
Stack dump:
0x0033a094: 2ca9b3e0 0625cfc4 0033a0c0 0033a1f8
0x0033a0a4: 27b3eaf8 0000000e ffffffff 000002a0
0x0033a0b4: 000000ff 05d33bd7 0033aa20 00000000
0x0033a0c4: 00000006 3f800000 3f800000 3f800000
0x0033a0d4: 3f800000 040cc128 0033a184 44318000
0x0033a0e4: c3f88000 00000000 3f800000 bf800000
000c: sel=0067 base=00000000 limit=00000000 32-bit r-x
Backtrace:
=>0 0x05d3046d in _trinity (+0x47046d) (0x0033a15c)
1 0x05d33bd7 in _trinity (+0x473bd6) (0x27b3e9a8)
0x05d3046d: movl 0x0(%ecx),%eax
Modules:
Module Address Debug info Name (175 modules)
PE 340000- 3c7000 Deferred msvcp80
PE 400000- 47e000 Deferred exefile
PE 29b0000- 29cc000 Deferred geo2
PE 29d0000- 29ec000 Deferred pyexpat.pyd
PE 5850000- 5886000 Deferred _yaml.pyd
PE 5890000- 58bb000 Deferred _planetresources
PE 58c0000- 65ec000 Export _trinity
PE 65f0000- 67d5000 Deferred d3dx9_42
PE 67e0000- 6813000 Deferred tbb
PE 6820000- 68ee000 Deferred umbra
PE 68f0000- 699d000 Deferred apexframework_x86
PE 69a0000- 69b3000 Deferred physxloader
PE 6ad0000- 6b1a000 Deferred cudart32_30_9
PE 6b20000- 6b87000 Deferred physxcooking
PE 6b90000- 6ba9000 Deferred _vivox
PE c2f0000- c837000 Deferred _gameworld
PE c840000- cbc2000 Deferred physxcore
PE d000000- d0c5000 Deferred _audio2
PE d1e0000- d263000 Deferred destiny
PE d270000- d7ea000 Deferred vivoxsdk
PE d7f0000- d82d000 Deferred ortp
PE d830000- d966000 Deferred vivoxoal
PE dca0000- dda1000 Deferred ccpbrowserhost
PE dec0000- ded2000 Deferred pychartdir27.pyd
PE dff0000- e226000 Deferred chartdir
PE e340000- e3a5000 Deferred _pyfreetypep
PE e3b0000- e3ce000 Deferred extensions
PE 10000000-10181000 Deferred blue
PE 18000000-18045000 Deferred binkw32
PE 1d1a0000-1d1b7000 Deferred _ctypes.pyd
PE 1e000000-1e352000 Deferred python27
PE 6f140000-6f199000 Deferred libsndfile-1
PE 78130000-781cb000 Deferred msvcr80
ELF 7b800000-7b9ad000 Deferred kernel32<elf>
\-PE 7b810000-7b9ad000 \ kernel32
ELF 7bc00000-7bcca000 Deferred ntdll<elf>
\-PE 7bc10000-7bcca000 \ ntdll
ELF 7bf00000-7bf04000 Deferred <wine-loader>
ELF 7e124000-7e19f000 Deferred rpcrt4<elf>

altiss
Posted - 2011.05.27 05:42:00 - [2]
 

Forgot to mention, using wine 1.3.20

also followed this guide from eve online
- http://wiki.eveonline.com/en/wiki/Install_EVE_on_linux_with_wine#Configuring_Wine_to_work_with_EVE

Plus this from winehq
- http://appdb.winehq.org/objectManager.php?sClass=version&iId=22575

Plus tried various other suggestions and tips I could find on winehq and eve forums. But game still crashes with Unhandled exception: page fault.

Also get lots of Vertex shader(s) linked, fragment shader(s) linked. Anyone know if thats anything I can fix or just debug messages?


 

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