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blankseplocked [Petition] Make entry into CQ and Incarna optional and not mandatory.
 
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LeviUK
Black Omega Security
Pandemic Legion
Posted - 2011.05.27 19:27:00 - [61]
 

Edited by: LeviUK on 29/05/2011 20:49:27
No thanks. Its horrifically slow, buggy and no doubt going to only become more of a ccp trainwreck over time. I'll opt out of loading the assets and prefer to spin/black screen.

Waste 4 years of dev time, you could at least spend 10 min giving me an option to show my dislike for your bad direction, consider it feedback.

Edit: support, oops

Mirabi Tiane
Posted - 2011.05.27 23:42:00 - [62]
 

Crossposting a collection of good points in favor of making CQ optional:

Preface: I am not afraid of change. I have been looking forward to Incarna ever since it was first mentioned, before it even became known as WIS or Ambulation. What I am afraid of is a loss of immersion, which would be tragic as an effect of an expansion meant to increase immersion, and the high likelihood (at this point) that CQ will not live up to its potential simply because CCP is being stubborn and blinded by their excitement.


Originally by: Logan LaMort
For once CCP, stop guessing at what people want and actually make some options available for users.



Originally by: Ciar Meara
The thing that disturbs me most is the big "undock" button on the gantry. What is that supposed to do? From the video's shown so far we have some sort of "unpod" chamber. That is where we should have to go to interact with ships and pod. The gantry should be eyecandy for shipspinning (and perhaps later a lookout over the stationsactivities?).



Originally by: Mirabi Tiane
Originally by: Fix Lag
There was one thing people asked to not have with Captain's Quarters, and that was being forced to use it instead of the hangar screen.



So of course it's going to replace the hangar screen.

YOU WERE DOING IT RIGHT.

NOW YOU ARE DOING IT WRONG.



I put it in nice big letters so you can't say you weren't told.

Quoted for justice.
A capsuleer doesn't eject their pod from their ship and get out of their pod every time they dock. Some capsuleers probably stay in their pods 99% of the time. The following options MUST be implemented:
[ ] Always show hangar when docking.
[ ] Always show quarters when docking.
[ ] Prompt to choose between hangar and quarters.



Originally by: Barakkus
You don't though, you can just leave your character standing there and access the normal functions of being in station with the regular station UI.

The purpose of Incarna is enhancement of immersion. As a roleplayer, I foresee it damaging immersion if it is not made optional. Capsuleers do not get out of their pods every single time they dock. There are very few aspects of EVE's game mechanics that an immersionist has to "filter out" in order to maintain their immersion; CCP should not add another thing like that, especially when doing so would be ridiculously contrary to their own stated purposes and the solution is both utterly simple and completely harmless.

Mackenzie Hawkwood
Gallente
Don't Run Naked
Posted - 2011.05.28 02:58:00 - [63]
 

Supported,
I want to be able to dock, grab some ammo/whatever and get back into space, not have to wait for the CQ to load, then do what I wanted. I want the ability to opt out of Incarna Bloat and lag and if I could mine ice in a WH I wouldn't even need to dock at a station.

Space Barbies/Eve Fortress 2 =/=internet spaceships

Adunh Slavy
Ammatar Trade Syndicate
Posted - 2011.05.28 03:41:00 - [64]
 


Razin
The xDEATHx Squadron
Legion of xXDEATHXx
Posted - 2011.05.28 17:36:00 - [65]
 

Originally by: LeviUK
No thanks. Its horrifically slow, buggy and no doubt going to only become more of a ccp trainwreck over time. I'll opt out of loading the assets and prefer to spin/black screen.

Waste 4 years of dev time, you could at least spend 10 min giving me an option to show my dislike for your bad direction, consider it feedback.

Those who support please don't forget to check the little "Support this topic" box when you post.

Sepheir Sepheron
Caldari
1st Grave
Posted - 2011.05.28 18:12:00 - [66]
 

Originally by: Tyme Xandr
But im asking why bother making an option if it doesnt matter? Im not inferring I know more then you, im simply pointing out a reason of 'Who cares?'.

Chill out guy, maybe you can start listing your (and the millions of other peoples) reasons for why its such a big deal to make it optional when the idea of Incarna is to make the EVE Universe more realistic.

I just dont see why a step towards an immersive environment is so bad when you can still function like before.

Sorry for not seeing your 'superior wisdom'.

Hows that for for an ignorant post? Better?


You're ******ed you know how hard it's going to be to load the station compared to pre-cq?

Not that it matters to me lol

Mortimer Civeri
Gallente
Federal Navy Academy
Posted - 2011.05.28 20:40:00 - [67]
 

Edited by: Mortimer Civeri on 28/05/2011 20:42:04
I admit my CPU is a cruddy POS, but it runs EVE and that is ok. I recently tried the CQ on Duality, and my CPU said, "screw you!". I don't (want to/can't) play space barbie dress-up, I want to play EVE.


EDIT: Forgot to support.

Tao Zun
The Roaches

Posted - 2011.05.29 08:18:00 - [68]
 

ESC->General settings->Check/Uncheck Enter CQ when docking

Add "To Captain's Quarters" Button in normal view

Add "To Hangar" Button in CQ view

Be able to keep them both when walking in stations comes out.


Doesn't hurt you. Doesn't hurt me. And I said all that with out getting sand in my vajayjay and acting like a child.

Max Kolonko
Caldari
Worm Nation
Ash Alliance
Posted - 2011.05.29 08:28:00 - [69]
 

Agreed,


Everytime You make Space Barbie instead of Spaceship - Gods kills a kitten :(

Pls CCP, don't kill kittens :)

Black Dranzer
Caldari
Posted - 2011.05.29 11:43:00 - [70]
 

Yes.

Loading the station environment hurts performance. Maybe I don't want that. Maybe I don't like waiting the extra two seconds for the Pointless Bull**** interface to load. What's that? You want to encourage me to use Captain's Quarters? Then make me WANT to use Captain's Quarters.

Arec Bardwin
Posted - 2011.05.29 17:38:00 - [71]
 

Make it optional

Culmen
Caldari
Culmenation

Posted - 2011.05.29 19:11:00 - [72]
 

Yes,
To bring an analogy, Chocolate is nice.
Being forced to eat Chocolate every time you want to do some thing... that's not nice.


KrustyKrab
Can We Haz Your Stuff
Ushra'Khan
Posted - 2011.05.29 19:27:00 - [73]
 

optional please since I have zero interest (nor does anyone else in our alliance that I have heard) in CQ. Maybe a year or three down the road there might be enough CQ content or such to actually use it, but for now, I just want my option to disable CQ since I don't want it nor plan to use it.

Doc Fury
Caldari
Posted - 2011.05.29 19:31:00 - [74]
 

Edited by: Doc Fury on 29/05/2011 19:31:42
You promised us for over four years the WIS stuff would be optional CCP, make it so.

edit: buggy forums


Rellik B00n
Posted - 2011.05.29 19:42:00 - [75]
 

optional cq supported, reasons why are detailed in this thread and many others.

Raid'En
Posted - 2011.05.29 19:45:00 - [76]
 

they will never listen on this point but well

Rykuss
Gallente
Posted - 2011.05.29 21:56:00 - [77]
 

I doubt they're going to listen at this point but I'll add my support.

Ranka Mei
Caldari
Posted - 2011.05.30 01:44:00 - [78]
 

NOT supported.

I like Incarna and everything about it. SIMS In Space sounds cool to me. :)

On a more serious note, Incarna is going to be the future of EVE. Already allowing people, in an early stage, to circumvent it will only delay/hamper/complicate its full deployment.

Mirabi Tiane
Posted - 2011.05.30 02:21:00 - [79]
 

Originally by: Ranka Mei
NOT supported.

I like Incarna and everything about it. SIMS In Space sounds cool to me. :)

On a more serious note, Incarna is going to be the future of EVE. Already allowing people, in an early stage, to circumvent it will only delay/hamper/complicate its full deployment.

I like Incarna too, but I believe the slight benefit of forcing the entire playerbase to test its features is outweighed by the harm that move would do to immersion, as well as faith in CCP's willingness to listen to its customers.

Mara Rinn
Posted - 2011.05.30 02:32:00 - [80]
 

To add insult to injury, the pod is now on a gantry hanging out there in the hangar where everyone can see you as you climb in and out while naked and dripping wet and overcoming your temporary blindness/disorientation. Awesome stuff.

We don't need an "undock" button in CQ, there's a capsule we can click on to say "Board ship". Then we can undock once in control of the ship, looking at the world through a camera drone.

Ranka Mei
Caldari
Posted - 2011.05.30 03:11:00 - [81]
 

Originally by: Mirabi Tiane
Originally by: Ranka Mei
NOT supported.

I like Incarna and everything about it. SIMS In Space sounds cool to me. :)

On a more serious note, Incarna is going to be the future of EVE. Already allowing people, in an early stage, to circumvent it will only delay/hamper/complicate its full deployment.

I like Incarna too, but I believe the slight benefit of forcing the entire playerbase to test its features is outweighed by the harm that move would do to immersion, as well as faith in CCP's willingness to listen to its customers.


What harm would come to immersion by forcing CQ? Ere the opposite, I'd say.

I can see it be slightly annoying, if all you want to do is get some more missiles or some such. Otherwise, I don't see the harm; especially not to immersion.


Mirabi Tiane
Posted - 2011.05.30 05:24:00 - [82]
 

Originally by: Ranka Mei
What harm would come to immersion by forcing CQ?

Scroll up. Around the big red letters, I explained the harm to immersion.

To reiterate:
Capsuleers do not get out of their pods every single time they dock. Like players, they value their time and efficiency, and on top of that decanting is a very uncomfortable and embarrassing process. By portraying things as if capsuleers do get out of their pod every time they dock no matter how brief the task they docked for, and as if getting into and out of the pod is trivial, CCP is ignoring their own Prime Fiction and setting new roleplayers up with false perceptions.

It has been pointed out that we can just pretend our character didn't decant whenever we don't believe they would have done so, especially since CQ is currently single-player, but why should we have to? Why should we have to when the solution is so extremely simple and harmless?

Ronald Ray Gun
Posted - 2011.05.30 11:07:00 - [83]
 


Potato IQ
Posted - 2011.05.30 12:34:00 - [84]
 

Edited by: Potato IQ on 30/05/2011 12:34:20
.

wrong thread

Lidia Prince
Caldari
Posted - 2011.05.30 13:01:00 - [85]
 

Edited by: Lidia Prince on 30/05/2011 13:02:14
Agree. Upon entering a station, player should be placed in old hangar menu, with an option (via button in HUD) to leave the ship and enter CQ. Because immersion is fun and all, but I don't feel like leaving ship every time I decide to drop off some cargo. I doubt any capsuleer does (even in lore) .

Ideal way, in my opinion.

Nieero
Posted - 2011.05.30 13:09:00 - [86]
 

Edited by: Nieero on 30/05/2011 13:46:29
Edited by: Nieero on 30/05/2011 13:09:05
+1
having a choice is fun

Aineko Macx
Posted - 2011.05.30 14:48:00 - [87]
 

Choice.

Alara IonStorm
Caldari
Posted - 2011.05.30 16:55:00 - [88]
 

Supported, my Laptop runs EVE fine on high settings but the new Character creator lags horribly.

I would like to use the old station interface instead of running through a potential lag storm everytime I need to do the simplest thing.

Tippia
Caldari
Sunshine and Lollipops

Posted - 2011.05.30 17:02:00 - [89]
 

Experiments have shown that there is quite literally no reason not to make it optional.

Morwen Lagann
Gallente
Veto Corp
Posted - 2011.05.30 17:55:00 - [90]
 

Edited by: Morwen Lagann on 30/05/2011 17:57:08
To those who keep going "just lower your settings if CQ is such a resource hog", did it ever occur to you that changing settings every single time you dock/undock is going to get old? Just because CQ gobbles up resources like an over-privileged teenager with his/her parents' credit card doesn't mean that the rest of EVE does as well. Currently, everything in space runs smooth as silk with more or less maxed-out settings on my machine on both TQ and Duality, station environment's even smoother than that on TQ, and... well, bluntly, on Duality the CQ runs like **** with the same settings. Sure, I could change the graphics settings every time I go to dock or undock, but if you think that's something people are going to do regularly, you are sadly mistaken.

Admittedly, the performance issues might not be a problem by the time the expansion is actually released, but given the complexity of the CQ environment, and the fact that it'll still be a fairly new engine in the grand scheme of things, I'm not going to hold my breath on that being the case.

Also speaking as another member of the roleplaying community, I agree wholeheartedly with the idea that it's ridiculous for a capsuleer to decant every time they need to pick up a crate of ammo, or drop off a piece of cargo, or whatever. Capsuleers have crew and hangar staff for that. In addition, while I really do love the bit with the opened-up capsule by the stairs in the hangar (seriously good catch on not rendering a second pod when your capsule is the active ship, by the way Very Happy)... it doesn't make any sense for it to be out in the open like it is - even ignoring the privacy issues of having your slimy, naked body dumped unceremoniously out of a green egg-shaped contraption out in the open, what about safety issues?

Those who've read The Burning Life know that there are a lot of security measures in place to keep capsuleers nigh-invulnerable (or at least, excessively safe) from attack or assault on foot from the "baseliners" (to borrow the phrase from the Jita 4-4 chron). They're not completely safe, but they're a damn sight safer than being decanted on the edge of a light-pit. I figure that the reason for the capsule just being there instead of in its own chamber as it was in a couple previous Incarna-related videos (the teaser from 2009, and a presentation at 2008's fanfest, for example) is just that it's :effort: to make yet another room in the CQ, but I really don't think most capsuleers would be comfortable decanting in an area as open as the current iteration of the CQ would have us believe they do.

So while I expect I'll probably get a fair bit of use out of CQ and Incarna once it's released, I don't like that the CQ environment appears to be mandatory. It's immersion-breaking for the reasons I and others have given above, and I find that the performance hit really isn't worth it on the occasions I'm not going to be using it.


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