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Narisa Bithon
Caldari
The Motley Crew Reborn
Posted - 2011.05.25 20:11:00 - [151]
 

Originally by: Ghurthe
Booo, this change will force me to leave eve online or live out of a starbase as docking will taking me AGES to load. Even with all the graphics on low on Duality it takes nearly 5 minutes to load the quarters. Nevermind running 4 accounts like I usually do.


how old is your abacus?

WisdomPanda
Goatriders Horde
The Scapegoats
Posted - 2011.05.25 20:12:00 - [152]
 

I'm not sure if knowing about something for 6 years and still being surprised counts as "being forced to use it".

Tez Atrodus
Posted - 2011.05.25 20:12:00 - [153]
 

Where is the new Neocom you talked about in late 2010?

Soden Rah
Gallente
EVE University
Ivy League
Posted - 2011.05.25 20:21:00 - [154]
 

Edited by: Soden Rah on 25/05/2011 20:22:11
Originally by: Vertisce Soritenshi

You are not the "vast majority" of players. The "vast majority" of players actually welcome this change. Most of the players who don't want it will adapt. If you don't like it...GTFO and I hope the door hits you on the way out.

I don't see any reason however for CQ to NOT be optional. Right now there is a button to click on to access character creation in each station. Just leave the current hangars as they are and change that button to load CQ instead. Problem solved. Revamp the hangar interiors however to reflect accurately what you see in CQ so you don't see two different hangars. Now...was that so hard?

Either way...do it or not...won't bother me one bit.


First anyone claiming to represent 'the vast majority of players' needs to go and get the stats to prove it.

If you don't care if CQ is optional or not then that's great, but for some of those that do its a big issue.
If you don't care whether its optional or not then throw your weight behind those behind more choice thus keeping everyone happy, rather than less choice and really (word ccp doesn't like me type) some people off.

The point about this is that making CQ optional keeps everyone (for a given value of everyone ;-) ) happy...
Making it compulsory makes a good number of people unhappy...
do the math.

Ghurthe
Posted - 2011.05.25 20:22:00 - [155]
 

Originally by: WisdomPanda
I'm not sure if knowing about something for 6 years and still being surprised counts as "being forced to use it".


It's surprising when they get rid of useful stuff like the option to walk in stations or not.

http://www.youtube.com/watch?v=r7R6AxoO8yY&NR=1

Masjheira
Minmatar
Brutor Tribe
Posted - 2011.05.25 20:29:00 - [156]
 

useless piece of crap, hurry up to make all this **** be live so we can have news about REAL content, not this waste of time.

And **** you CCP if I don't have an option "disable all incarna feature as I dont give a **** about sims" to check.

"You can now see this box of protein stuff and this is so funny and brings so much to the game!"

Are you kidding me? Are you even serious to think that this crap is something good for Eve? Pathetic.


Jim Luc
Caldari
Rule of Five
Vera Cruz Alliance
Posted - 2011.05.25 20:32:00 - [157]
 

Why not just prompt people the first time they dock to get out of their ship, and have a little "disable automatic exit from ship" checkbox, that people can check & uncheck in the advanced options?

And add a button "Exit into CQ" above the "Undock" button? So this way we aren't automatically loading the CQ each time we dock, and we can still spin the ship if we want. We'll also see a nice little dock, and hopefully the hangar will be a little more up-to-date.

Personally I love the new CQ (with an exception of the ship being still way too far away from the platform), but I know I wouldn't want to exit the ship every single time I dock - sometimes only for brief moments to swap something.

This would make everyone happy I think.

Uuali
Posted - 2011.05.25 20:39:00 - [158]
 

Ugh! Tell me the figure is going to move better in a final release? CCP has tempted us for years with cool looking figures with much more graceful and realistic movement than in that video.

I figured it'd all end up just another WoW dolly style animation. If that's all they can do then that is all they should have shown before now.

Cid SilverWing
Gallente
The Scope
Posted - 2011.05.25 20:43:00 - [159]
 

I think I nerdgasm'd when I heard that bit where commodities will show up on your shelves.

Being more serious now - this is extremely likely to cause unwanted stress on low-end computers. There really needs to be a way to make station-walking an optional load or given a simplified environment for computers that can't handle the expansive environments.

Lander Simraan
Posted - 2011.05.25 20:43:00 - [160]
 

Great work. I have a few suggestions for useful player environments and a few things Id love to see in EVE.

1.Observation lounges in the station with access to the stations system scanner. Good fun to watch the ships arriving and leaving, gaze at the stars and planets, and handy to see if there is any unwelcome company waiting for you outside the station before you depart.

2. A star port where you can buy a ticket for your self and your cargo and board the next jump freighter out of system (handy if your being camped in a station and you have better places to be and more important things to do). This also has the potential to open up new industries in space liner passenger/cargo transport and space tourism. Great fun to take a holiday and go on a guided tour of the wonders of new EVE.

3. Player environments on Capital class and larger ships. Go to the bar on your flight on the jump freighter or watch the stars go by from your first-class cabin window. Or try to find the nearest Escape Pod when your carrier starts to break apart in the midst of an interstellar battle.

Really the possibilities are both endless and exciting. I can hardly wait. =D

Glyken Touchon
Gallente
Independent Alchemists
Posted - 2011.05.25 20:44:00 - [161]
 

Originally by: Tez Atrodus
Where is the new Neocom you talked about in late 2010?


my guess is shelved until after Carbon UI is battle-tested.

biggie fluffy
Posted - 2011.05.25 20:45:00 - [162]
 

Okay, .. so whats CCP's direction here....

1) Nerf sanctums in 0.0 to lower income and make 0.0 less valuable.
2) boost high sec, by making agent quality equal everywhere.
3)re-nerf 0.0 by stopping capitals from using jump bridges, making 0.0 less valuable.
4)Release "incarna" where we are able to walk around 1 single room (a prison cell?) that adds nothing to the game.

I just don't get it, I don't understand at all where your boat is sailing. It appears that there are too many visions of what eve should be.

you make internet spacesship game; please focus on the space ships thing.

Imagine the state that lag would be in, should they have devoted the resources of incarna to that issue.

Mirelath
Posted - 2011.05.25 20:51:00 - [163]
 

I've been reading a lot about this and the video is a very good introduction, nice work!

I'm quite excited about Captain's Quarters as to me it signifies a growth with regards to Eve being an immersive world. One in which you can actually live in, not just play in, and I think that's a very good thing.

Only one request: Please make it so you can move between Captain's Quarter view and the current Hangar view. Some of the current station environments are quite lovely and signify "home". Even coming back to Eve years later, seeing those environments makes me feel at home, and they are very important. Ship spinning is also not to be underestimated :-) - Just having the option (even if the default is CQ) to be able to move to the hangar view (As was shown at the FanFest I believe a while ago?) would be very much appreciated!

Great work and looking forward to the future, but please do listen to the player suggestions and feedback too!

Lander Simraan's ideas of being able to look outside and see the ships coming and leaving the station is a really nice idea!


Sebastian GZ
Posted - 2011.05.25 20:56:00 - [164]
 

Great they cant fix lag and yet another graphics intensive useless feature that will slow the game down more. COuld we at least have the option not to load the Captains Quarters? I'm sure that there are 13 year olds and refugees from the Star Trek conventions who are getting orgasmic about CQ but for those of us that just want a fast game thats fun, could you please fix the lag issues and stop adding useless features to the game.

WisdomPanda
Goatriders Horde
The Scapegoats
Posted - 2011.05.25 20:56:00 - [165]
 

Originally by: Ghurthe
Originally by: WisdomPanda
I'm not sure if knowing about something for 6 years and still being surprised counts as "being forced to use it".


It's surprising when they get rid of useful stuff like the option to walk in stations or not.

http://www.youtube.com/watch?v=r7R6AxoO8yY&NR=1


I think the first few seconds after he docks speaks volumes.

Cyberus
Caldari
Red Federation
RvB - RED Federation
Posted - 2011.05.25 20:58:00 - [166]
 

Edited by: Cyberus on 25/05/2011 20:58:38
So far i have seen there is posebility get to the balcony and look at your ship, though its still remain at big distance, so i will release my rage upons you and ask few questions:

1) Since there is balcony where we can look at our space begemoths that we fly in cold dark space of New Eden but its still remain far away to see realy true size compared to human body, so do you plan in the future make poseble enter landing pad ( lets say trough elevators from CQ and walk to the just few meters near our ship ( covered by glass tunnel meaby?)?

2) If you plan so will be it poseble also make there room where our pod stored so we can enter it almost manulay and see how it get placed in the ship ( that could be awesome, just imagine how impressive it will be?) ?

Meaby a few more questions will be later.

Solo Player
Posted - 2011.05.25 20:58:00 - [167]
 

Edited by: Solo Player on 25/05/2011 21:10:13
I've been looking forward to Ambulation since before it was ever announced, strongly feeling that station interiors were missing from this game. I love what CQ promises (even if it's still horribly work-in-progress-y and really quite useless). I will certainly spend more time in carna than in a pod. BUT:

No "stay in spaceship" option? WTF? WHY?
Why, considering all the skepticism, the unhappiness and the potential problems?
Why not even answer this very question, as it has been asked so many times?

Could someone please kindly point me to our new and improved CSM's stance on this?
Or alternatively to the Assembly Hall petition for the button for me and almost everyone else here to sign?

Edit: Thanks, mate. That was quick! :)

Soden Rah
Gallente
EVE University
Ivy League
Posted - 2011.05.25 20:59:00 - [168]
 

Edited by: Soden Rah on 25/05/2011 21:05:13
for those wanting CQ to be optional I have created a petition thread in assembly hall.

For all the reasons stated above lets try to get this changed before it hits TQ.

EDIT: I hadn't actually read the above post before posting, as I was typing as it happened... some sort of psychic thing going on there.

Montevius Williams
Gallente
Posted - 2011.05.25 21:07:00 - [169]
 

Originally by: Ghurthe
Originally by: Forest Hill
I don't like Incursions! I want them made optional!
I don't like bubbles, they cost me time, and time is ISK so I want them made optional!
I don't like >insert personal pet peeve<, I want it to be made optional!

Srsly, I don't think this is something that should be done. Next time CCP is introducing something new, everyone & his dog will demand it be made optional, because it infringes on *their* vision of New Eden.

I understand the worries about hardware and graphics demands - my 2008 Acer laptop may also have a hard time with Incarna - but I won't pass judgment on that until I've seen the final product, which Duality should not be representative of.. Neutral


Incursions ARE optional, don't go into one.

Bubbles ARE optional, don't go into 0.0

Pet peeves... idk.

But docking in stations is NOT optional. So at the very least CCP needs to make Incarna not a system raping expansion *can't do worse than deleting a boot.ini file* OR failing that, make walking in stations a choice so that if we just want to chat with our agent and peace out it doesn't take 5 minutes.


WOW...stop with all the wine and cheese, just dock in the god damned station or go find another space game.

LLoyd Thomson
Posted - 2011.05.25 21:08:00 - [170]
 

I was agitated then disappointed that the content was rated 'Violence'

Where is da ninja in da locker?

Cosmoes
Minmatar
Posted - 2011.05.25 21:16:00 - [171]
 

what sort of customization will there be for our captains quarters?

GodsVervloek
SPORADIC MOVEMENT
Merciless.
Posted - 2011.05.25 21:16:00 - [172]
 

It looks very good, but until we know exactly what we can do in the stations that is more interresting that outside, it looks pretty boring to me tbh.

Personally I like to have an option to turn Incarna off, the walking avatar annoyed me so much in STO I stopped playing the game. Hate to go through that with EVE too.

Kolya Medz
Gallente
PyroStorm Enforcers
STR8NGE BREW
Posted - 2011.05.25 21:38:00 - [173]
 

Will there be a first person view?

caldari priest
Posted - 2011.05.25 21:46:00 - [174]
 

Edited by: caldari priest on 25/05/2011 21:48:54
Who exactly asked for this feature to be added?
Did you have a focus group of people you asked who didnt play eve and have no clue what eve players want?

I cant remember anyone saying there isnt enough to do whilst docked.

Hiram Alexander
Caldari
Capital Enrichment Services
Posted - 2011.05.25 21:55:00 - [175]
 

I'm very much looking forward to this - though, spending most of my time in W-space I seriously hope that you 'iterate' on this at some point to include Hangar/Accomodation facilities to hang out in, for a game of poker or two while we squander away our ill-gotten blueprints and pricey nano-ribbons.

On another note. I hope we have some control over the 'props' that show up. Kiddie cereal, and Quafe bottles all over the place is bad m'k. (I liked the trash bag, but boy is it huge....)

As for the Hangar view...? Like many people, I don't feel that it does enough to capture the sense of 'scale' - the Nightmare looked good, really good - but not EPIC. My alt's Charon should be beyond belief when I see it. Is there anything you can do between now and release to improve that? - Even having a large 'shuttle craft' pass by, which then passes by the ship, but gets smaller as it travels there might give the illusion of depth and scale that's needed. Many of our ships have spotlights on them, a passing craft could flash a big light that shrinks to tiny as it passes over the hull...

Something's 'needed'. In general though, I'm loving it.

Seeing as *****-ing is almost obligatory these days though - sack the artist who did the cereal, and re-instate them again to finish the walkway textures, seriously.


--HA

Soden Rah
Gallente
EVE University
Ivy League
Posted - 2011.05.25 21:58:00 - [176]
 

Originally by: Kolya Medz
Will there be a first person view?


last time I asked a dev the answer was no. there is none on Duality atm.
and apparently not scheduled to be for first release at least.

Mara Rinn
Posted - 2011.05.25 22:14:00 - [177]
 

Originally by: CCP Guard
Loading times on Duality are not at all representative of the finished product as we've stated before. Duality has been running a very early test version and we've done very little optimization yet.


In my case, you've got less than a month to increase performance of CQ by around 500% and make it work on Mac OS X - or alternately, make CQ optional. If you can't get that much more performance out of CQ on low settings with shadows off, shaders low, textures low, low quality character models, yadda yadda, I won't be able to play the game - not even for the purpose of logging in to change skills.

J Kunjeh
Gallente
Posted - 2011.05.25 22:20:00 - [178]
 

Originally by: Mirelath
I've been reading a lot about this and the video is a very good introduction, nice work!

I'm quite excited about Captain's Quarters as to me it signifies a growth with regards to Eve being an immersive world. One in which you can actually live in, not just play in, and I think that's a very good thing.

Only one request: Please make it so you can move between Captain's Quarter view and the current Hangar view. Some of the current station environments are quite lovely and signify "home". Even coming back to Eve years later, seeing those environments makes me feel at home, and they are very important. Ship spinning is also not to be underestimated :-) - Just having the option (even if the default is CQ) to be able to move to the hangar view (As was shown at the FanFest I believe a while ago?) would be very much appreciated!

Great work and looking forward to the future, but please do listen to the player suggestions and feedback too!



This pretty much sums up how I feel about Incarna. I posted earlier and forgot to throw in my vote for allowing the option to leave your ship, or to stay floating in the hanger spinning madly away. Unless there's some technical reason it can't be done, I don't see why the option shouldn't be implemented. And if it is technical, can we have the reasons addressed in a future Dev blog please?

mkint
Posted - 2011.05.25 22:28:00 - [179]
 

Originally by: J Kunjeh
can we have the reasons addressed in a future Dev blog please?

And by future, we mean this afternoon. And by "reasons why not" we mean "have finally seen reason and are not going to make this useless sales product break the actual game."

TeraDmc
Gallente
TeraCorp Elite Sardaukar Guard
Posted - 2011.05.25 22:32:00 - [180]
 

All these negative comments make me very sad, you all sound so childish. Frankly I'm ashamed at thought that CCP will see all of this nonsense.

I for one wish to say thank you to CCP. Please don't assume that because a very vocal minority are so vehement in their displeasure that they represent us all.

Regarding performance: My rig is going on 4 years old this month. It's no powerhouse and running on Duality maxed out was no real chore for it.

Please continue to push Incarna forward, don't let the whining dishearten you guys.

Two friends of mine saw the latest video and the older ambulation one, along with dust 514 the other day and it looks like this might have finally swayed them to try.


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