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blankseplocked [Proposal] New missions changes need adjustments
 
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Moabama
Posted - 2011.05.23 17:39:00 - [1]
 

There are several unintended consequences with the new agent changes for missions. In some of the more isolated regions the number of Security agents has decreased. Perhaps these regions need to be addressed on an as needed basis, and increase their number of combat agents. A region that had several agents like Public relations, and other types that had a higher than 50% chance of combat mission had many choices to get those combat missions. Declining a mission was not too bad, because there was another agent in the same corp you could go to. Now, the number of agents available for combat missions has decreased.
Some of those combat missions now give out many more low-sec and faction missions. Because of the lack of available combat agents, and the increase of less desirable missions, this is cutting into mission time dramatically. I dont want to do faction missions so I decline. I get a good mission and complete it. Then I get a low-sec mission, where the low-sec system may be busy, so I want to decline that mission too. But I can't because of the 4 hour timer. I can only run 1 out of 3 or 4 of every mission offered from my desired agent. Where as, before the change, I did not have this issue.

One way to fix this unintended consequence is to get rid of the mission decline timer. This way, If I can only choose between 4 different level 4 agents, each from a different corp, I can still choose the agent working for the corp that I want. Either that, or increase the number of security agents/ per corp in the more isolated regions.

Proposal: Get rid of the mission decline timer.
Oh and add a number of jumps column to the agent list for corps.

Seamus Donohue
Gallente
Posted - 2011.05.23 21:39:00 - [2]
 

Supported.

Glyken Touchon
Gallente
Independent Alchemists
Posted - 2011.05.25 12:07:00 - [3]
 

You could just move to a system further from lowsec, which would also reduce your decline rate.



 

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