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Moabama
Posted - 2011.05.23 15:34:00 - [1]
 

Where did all the combat agents go?
I used to be able to access a Public Relations Agnet who was about 80% combat, 20% courier. Why on earth did that agent get changed to a Distribution agent rather than Security?
I live in an isolated region and the level 4 agents we had here were limited to begin with. Now, there is hardly 4 security agents in the entire region.
The one agent that I typically went to had a variety of missions. It was full time combat agent. Occasionally, I would get a mission that took me into low-sec. Sometimes I do them, sometimes its too dangerous. Occasionally I would also get a faction mission. First off, I dont even understand the necessity for faction missions, particularly when most of them are declined. I decline ALL of my faction missions.

Now, after the lame changes, my agent only gives 1 out of every 3 or 4 missions is doable. (meaning- its not low-sec or faction) This causes LESS mission running. I get a bad mission, decline, then get a good one and do it, next mission offered is a bad one, and I cant decline for like 3 more hours. I can only get one mission done for the corp that I want to work with. Then I have to move to another system and work for a different corp that I dont want to work for.

This change sucks!
I have fewer combat agents to choose from. My agents give more missions that I dont want to do.

This change does NOT help to spread missioners away from main hubs, it only created new ones, and decreased the number of usable agents. This ought to be a boon for ninja salvagers, and marketeers who will congregate in the new mission hubs which are fewer and more concentrated.

Change it back, or fix it. You do this by reinstating any agent who gave out out more than 50% combat missions and changing them to Security agents. Then get rid of faction missions. What is the use of faction missions? Who does them? For that matter, who voluntarily does a courier or mining mission? What's the point? If you are going to mine, why mine mission crap that doesnt earn any isk? Anyone I know, ONLY does a courier missions if they were forced to because the combat agent use to give them out and they already declined one. Hell, make them ALL security agents and start making some new missions.

Loraine Gess
Posted - 2011.05.23 15:53:00 - [2]
 

They complain when it gets nerfed, they complain when it gets buffed...

Borun Tal
Minmatar
Space Pods Inc
Posted - 2011.05.23 15:57:00 - [3]
 

I'm amazed with the amount of fail in OP's post. Well done, sir, well done! Cool

Utremi Fasolasi
Gallente
La Dolce Vita
Posted - 2011.05.23 16:48:00 - [4]
 

Originally by: Moabama
For that matter, who voluntarily does a courier or mining mission? What's the point? If you are going to mine, why mine mission crap that doesnt earn any isk? .


Folks who lack combat skills and only mine or haul and want to earn LP.

This is a buff for them, they can now grind non-combat missions and not have to decline a ton of combat encounters in the process.

Liadan Khanum
Gallente
Dragon Armed Mercenary Escort Squadron
Posted - 2011.05.23 16:48:00 - [5]
 

I've heard a lot recently about pilots never wanting to decline a second mission within the 4 hour limit. While you cannot continually delcine mission after mission, my current understanding (of course this might have changed too) was that it only affected the current agent and was at least fairly small.

If you run constantly for the same agent, it likely you have standing with that agent far in excess of the one needed. Loosing some bit of standig to be able to run another mission can be completely worthwile. If you have alternate agents nearby, that's good but just because you get a 2nd bad mission doesn't mean you have to stop.

Goose99
Posted - 2011.05.23 18:18:00 - [6]
 

Originally by: Utremi Fasolasi
Originally by: Moabama
For that matter, who voluntarily does a courier or mining mission? What's the point? If you are going to mine, why mine mission crap that doesnt earn any isk? .


Folks who lack combat skills and only mine or haul and want to earn LP.

This is a buff for them, they can now grind non-combat missions and not have to decline a ton of combat encounters in the process.


No, it buffs my courier bot.Laughing

Veryez
Posted - 2011.05.23 18:19:00 - [7]
 

Originally by: Liadan Khanum
I've heard a lot recently about pilots never wanting to decline a second mission within the 4 hour limit. While you cannot continually delcine mission after mission, my current understanding (of course this might have changed too) was that it only affected the current agent and was at least fairly small.


You heard wrong, declining a mission in the 4 hour window causes a agent, corp and faction hit which is not insignificant. Especially since faction hits don't boost other factions as they use to.

To the OP, you couldn't be more wrong, there are so many more agents. Just because you lost "your" agent, simply means you need to look around. It is very simple to find an agent that offers exactly what you want in almost any area. There are some amazingly well placed agents if you just look around.

In general, the number of agents available has risen by multiple times and the average quality has jumped quite a bit, sure there will always be "best" agents, and new mission hubs will form, but there is a lot of plus in this change for mission runners.

Cipher Jones
Minmatar
Posted - 2011.05.23 19:22:00 - [8]
 

New agent system is awesome. Much better pool of missions and isk/hour.

Constable Chang
Amarr
The Restorian Movement
Posted - 2011.05.23 19:59:00 - [9]
 

Its great for people who want to run courier missions. And if CCP want people to run more courier missions I guess the changes work nicely.

In the region I'm operating most lvl4 agents are now 'distribution'. I'd like to see some figures as to the proportions of distribution, mining and security agents across the galaxy.

In fact even the local 'security' storyline agent seems to be only giving out courier missions as well, one after another.

Vaylent PrinterOne
Posted - 2011.05.23 20:52:00 - [10]
 

The ONLY people this affected negatively were the ones working for encounter agents that now belong to non encounter divisions.

If you are one of these people... sorry, it sucks. You're just a vocal minority though.

R1hno
Posted - 2011.05.23 21:01:00 - [11]
 

as a long time mission runner i feel things got dumped down ALOT

I've played missions where the reward was 10k units of ammo or stuff like planetary vehicles and all kinds of trade goods
1 mission linked to another ,one agent sent you to a better one.
i started at a newbie system and settled in a system 10 jumps away.
But that's ancient history now

people do not do hauling missions for fun. jumping around for a petty reward is not fun.
reward in the form of isk is better earned in missions.
there systems where they have like 5-6 dist. agents in the same freaking system.
they just ran a script that reorganized the agents and thats it.
at least make the options 50-50..
anyhow im just curious if CCP would release statistical data on combat /vs hauling missions
how many accepted /declined ratio of the two etc..

Constable Chang
Amarr
The Restorian Movement
Posted - 2011.05.23 22:02:00 - [12]
 

Originally by: Vaylent PrinterOne
The ONLY people this affected negatively were the ones working for encounter agents that now belong to non encounter divisions.

If you are one of these people... sorry, it sucks. You're just a vocal minority though.


My core agents are still good, giving out combat missions. I don't have a problem with that.

What is annoying is that I had a collection of lvl4 agents nearby who I could go to if I was bored and have a good chance of getting a combat mission. Now theres only a couple left; the rest are distribution. Often there are systems where there are lots of agents but all distribution.

When I look at the map with stars set to 'my available agents' I sure see a massive weighting toward distribution agents. I have standings to open up lvl4 agents with Caldari and Amarr.

And then theres the 'security' storyline agent who gives nothing but courier missions. 5 so far.

The heuristic that CCP used to decide which agents went distribution which went security and which went mining is either flawed or working out the way CCP intended it. They did say that they expected things to be a bit broken for a while. I sure hope that CCP think that the current situation is broken! Otherwise this game is turning into 'world of couriercraft' Laughing

Destamon
Azure Freelancers
Posted - 2011.05.23 22:27:00 - [13]
 

Originally by: Veryez

You heard wrong, declining a mission in the 4 hour window causes a agent, corp and faction hit which is not insignificant. Especially since faction hits don't boost other factions as they use to.



You would have to literally decline a hundred times in a row before the faction standing hit starts to even remotely matter. The agent and corporation standings hit can hurt but can be recovered by running another 3-4 missions for that agent.

Vaerah Vahrokha
Minmatar
Vahrokh Consulting
Posted - 2011.05.23 23:06:00 - [14]
 

Quote:

To the OP, you couldn't be more wrong, there are so many more agents



SOE @Gicodel. Nuff said.

I have to move 2 POSes losing 1 month worth of capital BPOs research per slot, all PI planets and what else from my former home and go in some overcrowded Caldari cesspool where I am not even sure not to be shot by faction police on sight.

Pity @Gallente players, you guys are really the forgotten step children of EvE on so many levels.

Henry Uliver
Posted - 2011.05.24 00:19:00 - [15]
 

Originally by: Vaerah Vahrokha
Quote:

To the OP, you couldn't be more wrong, there are so many more agents



SOE @Gicodel. Nuff said.

I have to move 2 POSes losing 1 month worth of capital BPOs research per slot, all PI planets and what else from my former home and go in some overcrowded Caldari cesspool where I am not even sure not to be shot by faction police on sight.

Pity @Gallente players, you guys are really the forgotten step children of EvE on so many levels.


HTFU

TImora Fosty
Warhamsters
Posted - 2011.05.24 05:40:00 - [16]
 

Edited by: TImora Fosty on 24/05/2011 05:48:20
Quote:
Now, after the lame changes, my agent only gives 1 out of every 3 or 4 missions is doable. (meaning- its not low-sec or faction)

i think i see you problem here (=
ever tried venturing into lower security space?
Scary evil thugs (not an triple A one Laughing ) are waiting for you there with bared teeth YARRRR!! yeah really!
Seriously most of lowsec systems are empty and safe.
Believe me, small scale pvp in eve is interesting and it doesn't mean that you will be shooting each other, being a hunted prey gives plenty of fun, while escaping and making a laughing-stock of them in local =)

Vaerah Vahrokha
Minmatar
Vahrokh Consulting
Posted - 2011.05.24 07:16:00 - [17]
 

Originally by: Henry Uliver
Originally by: Vaerah Vahrokha
Quote:

To the OP, you couldn't be more wrong, there are so many more agents



SOE @Gicodel. Nuff said.

I have to move 2 POSes losing 1 month worth of capital BPOs research per slot, all PI planets and what else from my former home and go in some overcrowded Caldari cesspool where I am not even sure not to be shot by faction police on sight.

Pity @Gallente players, you guys are really the forgotten step children of EvE on so many levels.


HTFU


Yeah, it's just 8 years Gallente have to HTFU, why would it change any time soon?

Toovhon
Posted - 2011.05.24 14:36:00 - [18]
 

If it aint broke, don't fix it. And if it's Eve removing diversity and complexity and making agent access stupid-easy is pretty dumb. So much for all my work gaining standings - now anyone can access level IV agents with under a day's work. Way to make me feel a valued player, CCP.

Also agree on this stupid change merely moving players to new, generally fewer mission hubs - I'm seeing that already in Minmatar space. Pretty thick of CCP to think otherwise would occur.

However the OP is wrong about no one wanting to do faction missions. It's all about tradeoffs, and challenges - which is a Good Thing™ in Eve. Likewise for entering lowsec - those fun risks and rewards again.

Ghurthe
Posted - 2011.05.24 15:56:00 - [19]
 

I take all faction missions put to me. I gave up on going into amarr or caldari space once I started doing level 5s again. They **** your standings.

Miss Rabblt
Posted - 2011.05.24 16:21:00 - [20]
 

Originally by: Ghurthe
I take all faction missions put to me. I gave up on going into amarr or caldari space once I started doing level 5s again. They **** your standings.

i stoped to accept faction missions after losing my first Myrmidon in Caldari space..... Heh. It was funny... I wasn't even able to get out in time.....Laughing

Diamaht Nevain
Gallente
Avatar Union
Posted - 2011.05.24 18:46:00 - [21]
 

Edited by: Diamaht Nevain on 24/05/2011 18:48:23
Originally by: Vaerah Vahrokha
Quote:

To the OP, you couldn't be more wrong, there are so many more agents



SOE @Gicodel. Nuff said.

I have to move 2 POSes losing 1 month worth of capital BPOs research per slot, all PI planets and what else from my former home and go in some overcrowded Caldari cesspool where I am not even sure not to be shot by faction police on sight.

Pity @Gallente players, you guys are really the forgotten step children of EvE on so many levels.


Why do you have to move anything? If you're moving a POS wait until your research completes. Also see http://www.eveonline.com/ingameboard.asp?a=topic&threadID=1516083
Roden Shipyards and a couple other corps still have great .5 agents. And of coures the usual Faction Navy agents will still be there. People are freaking out and making a way bigger deal out of this than it really is. If nothing else most combat agents in the game just became more profitable.

Also with the non-faction navy corps you will rarely get faction missions.

DeODokktor
Caldari
Dark Templars
The Fonz Presidium
Posted - 2011.05.24 19:10:00 - [22]
 

Originally by: Utremi Fasolasi
Originally by: Moabama
For that matter, who voluntarily does a courier or mining mission? What's the point? If you are going to mine, why mine mission crap that doesnt earn any isk? .


Folks who lack combat skills and only mine or haul and want to earn LP.

This is a buff for them, they can now grind non-combat missions and not have to decline a ton of combat encounters in the process.


In the old days (Remote Completion) mining and courier missions held a lot more ground.
It would be difficult for you to run 200 l4 missions in a day, but with remote complete and courier contracts you could do it.
The OP fails to consider that alts may not have big combat skills, mining is virtually risk free, and all of these things do increase standing (The largest reason for doing these missions).

Malartacha Foram
Gallente
Center for Advanced Studies
Posted - 2011.05.24 19:59:00 - [23]
 

Originally by: Moabama
Where did all the combat agents go?
I used to be able to access a Public Relations Agnet who was about 80% combat, 20% courier. Why on earth did that agent get changed to a Distribution agent rather than Security?


Did you read the patch notes?

Cyniac
Gallente
Twilight Star Rangers
Posted - 2011.05.24 20:03:00 - [24]
 

Edited by: Cyniac on 24/05/2011 20:03:51
Originally by: Diamaht Nevain

Roden Shipyards and a couple other corps still have great .5 agents. And of coures the usual Faction Navy agents will still be there. People are freaking out and making a way bigger deal out of this than it really is. If nothing else most combat agents in the game just became more profitable.


Right.... Roden Shipyards... I'm with VV on this one have to move mission/industrial base out to heaven knows where because of the change. Not that I mind per se but forcing Gallente pilots to mission in Caldari space is just... icky.

Anyhow yes this does seem to have left certain corporations with virtually no lvl 4 combat agents. That can be an issue (or perhaps working as intended). Just happy I got corp standings way up before all of this happened, going to make it much harder for other pilots coming up.

Diamaht Nevain
Gallente
Avatar Union
Posted - 2011.05.25 00:13:00 - [25]
 

Originally by: Cyniac
Edited by: Cyniac on 24/05/2011 20:03:51
Originally by: Diamaht Nevain

Roden Shipyards and a couple other corps still have great .5 agents. And of coures the usual Faction Navy agents will still be there. People are freaking out and making a way bigger deal out of this than it really is. If nothing else most combat agents in the game just became more profitable.


Right.... Roden Shipyards... I'm with VV on this one have to move mission/industrial base out to heaven knows where because of the change. Not that I mind per se but forcing Gallente pilots to mission in Caldari space is just... icky.

Anyhow yes this does seem to have left certain corporations with virtually no lvl 4 combat agents. That can be an issue (or perhaps working as intended). Just happy I got corp standings way up before all of this happened, going to make it much harder for other pilots coming up.


I must be missing something. I see a lot of threads saying this will make things a lot harder, but I'm not seeing how this will make life harder. You're still making the same 25 - 35 million/hr, if not more since those .5 quality 16 agents are now quality 20.

I not trying to flame, I'm honestly asking: Specifically, how did this change make life harder?

DeODokktor
Caldari
Dark Templars
The Fonz Presidium
Posted - 2011.05.25 00:16:00 - [26]
 

Originally by: Diamaht Nevain


Right.... Roden Shipyards... I'm with VV on this one have to move mission/industrial base out to heaven knows where because of the change. Not that I mind per se but forcing Gallente pilots to mission in Caldari space is just... icky.

Anyhow yes this does seem to have left certain corporations with virtually no lvl 4 combat agents. That can be an issue (or perhaps working as intended). Just happy I got corp standings way up before all of this happened, going to make it much harder for other pilots coming up.


I must be missing something. I see a lot of threads saying this will make things a lot harder, but I'm not seeing how this will make life harder. You're still making the same 25 - 35 million/hr, if not more since those .5 quality 16 agents are now quality 20.

I not trying to flame, I'm honestly asking: Specifically, how did this change make life harder?


Your missing something....
->They don't understand..

Target Painter
Minmatar
Posted - 2011.05.25 05:27:00 - [27]
 

You could always simply move.

Potato IQ
Posted - 2011.05.25 07:50:00 - [28]
 

Originally by: Cyniac

Right.... Roden Shipyards...


Before the changes, the Scheenins agent which is a 0.5 sec system was Q18 in Command. This also offered one of the quickest means to open the R&D agents Roden Shipyards have to offer, albeit not the best quality ones. If you had done your homework in the first place, you would have been in or around the area already. Quit moaning and move

Vaerah Vahrokha
Minmatar
Vahrokh Consulting
Posted - 2011.05.28 19:24:00 - [29]
 

Edited by: Vaerah Vahrokha on 28/05/2011 19:24:16
Quote:

Why do you have to move anything? If you're moving a POS wait until your research completes



It's not "a" POS but a group. It's a research industry with dozens third party capital BPOs in research, each with 29 to 34 days research time, each with different completion time since my customers give them when they want.
With current POS fuel costs I lose billions "waiting".


Quote:

Roden Shipyards and a couple other corps still have great .5 agents



I am doing SoE for extremely precise and multiple reasons.
I actually cross trained 6 pilots to L4 Q18+ grade standings, it did not come cheap nor quick.


Quote:

People are freaking out and making a way bigger deal out of this than it really is. If nothing else most combat agents in the game just became more profitable.

Also with the non-faction navy corps you will rarely get faction missions



Irrelevant factors.

Sure, I'll end up HTFU-ing, that does not mean this was not a completely braintarded nerf to the already forgotten stepchildren of EvE (notice I am not Gallente, I just pity them).

Samhain Conners
Praetorian Black Guard
Frater Adhuc Excessum
Posted - 2011.05.28 20:18:00 - [30]
 

While I can agree that the concept of the new agent changes are good, the execution has been half hearted at best. The changes were applied in the easiest way possible, ie...to just consolidate agents into four classes and get rid of quality. The problem with this is that such a complex system that was does not translate cleanly into what we the pilots or them the devs want. We now have stations that have multiple agents of the same Lvl (one in my area has 2 lvl 1's and 2 lvl 3's). They automatically assumed that all NPC corp agents should be distribution, but State War Acadamy is a MILITARY school and should be security. The Devs failed to take notice that they had alligned all the agents according to Division and Quality, and that by simply subtracting the quality factor would creat an entirely new misallignment. A lot of us used to run missions to supplement our income by running missions on occasion. We avoided places like Motsu, Nourv, Piak etc due to just to many people in system. These changes were supposed to spread that out, instead stations in these systems just have 2 lvl 4 agents in them. Systems on the fringe that had advisiory agents and such would still get some mission runners before, as pilots would run 3 or 4 couriers to get a decent encounter, now those agent lay in wait as no one wants to run them.

These changes were made without taking in account the impact on EvE as a whole. While most mission runners in the mission hubs seem to think this is great and are mostly unaffected, Those of us who have considerable time and assets invested in other areas of space have had almost all mission choices just taken away. Why? Because CCP didn't want to spend the time and resources to analyze and distribute agents correctly, they simply wanted a quick patch that just changed the existing agents instantly.

CCP needs to either revert back to the old, or spend the time and resources to do this correctly.


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