open All Channels
seplocked EVE Information Portal
blankseplocked New Dev Blog: Watch the Steps: CQ and the Road to Launch
 
This thread is older than 90 days and has been locked due to inactivity.


 
Pages: [1] 2 3 4 5

Author Topic

CCP Fallout

Posted - 2011.05.20 16:57:00 - [1]
 

CCP Chilliad's newest dev blog details the next steps for Incarna's Captain's Quarters feature and the next round of testing. Read all about it here, and learn how you can help out with the test here.

Hiram Alexander
Caldari
Capital Enrichment Services
Posted - 2011.05.20 17:02:00 - [2]
 

First?

Chribba
Otherworld Enterprises
Otherworld Empire
Posted - 2011.05.20 17:10:00 - [3]
 

\o/

MrCaptAwsm
Ghosts of Ragnarok
Test Alliance Please Ignore
Posted - 2011.05.20 17:11:00 - [4]
 

Oh look, so in the future, everyone will still be terrible at creating user interfaces.

MY IMMERSION

Viktor Resnov
Vorkuta Inc
Posted - 2011.05.20 17:14:00 - [5]
 

Oh hey, gotta download 4gb to test this out for 3 minutes.

Caldorous
Gallente
Posted - 2011.05.20 17:16:00 - [6]
 

Originally by: MrCaptAwsm
Oh look, so in the future, everyone will still be terrible at creating user interfaces.

MY IMMERSION


UI's will be never completely well done Wink

Btw... this change is compulsory? Or if we want we'll be able to retain simplicity and use the good old hangar view?

Aston Martin DB5
Posted - 2011.05.20 17:16:00 - [7]
 

mmmmmmmmmmmmmmmmmmmmmmm can't wait for the final product!

Gabriel Kaile
Posted - 2011.05.20 17:22:00 - [8]
 

Originally by: Caldorous
Originally by: MrCaptAwsm
Oh look, so in the future, everyone will still be terrible at creating user interfaces.

MY IMMERSION


UI's will be never completely well done Wink

Btw... this change is compulsory? Or if we want we'll be able to retain simplicity and use the good old hangar view?


I'm pretty sure it's a forced change.

To quote CCP's current bottom line: Deal with it.

Zendoren
Aktaeon Industries
The Black Armada
Posted - 2011.05.20 17:22:00 - [9]
 

Reserved for gripeing!

Also, front page!

Hiram Alexander
Caldari
Capital Enrichment Services
Posted - 2011.05.20 17:35:00 - [10]
 

Edited by: Hiram Alexander on 20/05/2011 17:35:55

Well, I'll probably have more to say at some point, but...

1. The lighting is much better than it was before.
2. Minmatar females don't horribly deform when sitting either - although their elbows look pretty wierd.. Shocked
3. Existing hairstyles didn't seem to show - although the two new styles that I saw looked great. Curly hair, ftw... Rihanna hair - not my cup of tea, but still excellent.
4. Holy Molay - women can wear skirts in the future. Very Happy Oh, and freaky goggles... this is getting too cool...!
5. Oh. They can't. Skirts aren't "bottoms" Sad


Korerin Mayul
Amarr
Posted - 2011.05.20 17:45:00 - [11]
 

first page?

looks good,

my mandatory quibble: Im not sure i like the new right click menu, its a bit non-diegetic, i was hoping for a more holgrammey affair

Xercodo
Amarr
Xovoni Directorate
Posted - 2011.05.20 17:49:00 - [12]
 

that last screenshot could use a bit less transparency on the buttons >.<

Alara IonStorm
Caldari
Posted - 2011.05.20 18:00:00 - [13]
 

Most important question of the new feature.

Will we be able to spin the Hologram of the ship?

Abdiel Kavash
Caldari
Paladin Order
Fidelas Constans
Posted - 2011.05.20 18:02:00 - [14]
 

Quote:
We’re also testing a small change aimed at rookies that disables closing tutorials until you’re through the skill training tutorial.


Please fire whoever suggested this. Having to tell five different windows to shut up about how to warp to a gate every time I make a new alt is painful enough. Now I will have to click through the entire tutorial, or even do all the crap it wants me to do?

Razin
The xDEATHx Squadron
Legion of xXDEATHXx
Posted - 2011.05.20 18:10:00 - [15]
 

We really need to keep the current hangar view and have the disembarking done via the station interface command. This was one of the top requests in the Duality CQ test feedback thread.

There is no good reason to be forced to leave your ship EVERY TIME you dock.

Bagehi
Association of Commonwealth Enterprises
Posted - 2011.05.20 18:13:00 - [16]
 

This. Is. Awesome.

Mike deVoid
Firebird Squadron
Terra-Incognita
Posted - 2011.05.20 18:31:00 - [17]
 

Edited by: Mike deVoid on 20/05/2011 18:31:54
Why is there no intention to have the functionality to be able to board you ship, whilst still in station (as shown in the fan concept video you linked)?

Sino Sarn
THORN Syndicate
BricK sQuAD.
Posted - 2011.05.20 18:36:00 - [18]
 

nerf supers

Faith O'Siras
Posted - 2011.05.20 18:43:00 - [19]
 

Question:
I am not able to get onto Duality at the moment. Will we be able to see other player ship's from the Balcony (see: Amarr station)? It would be help immersion if we could!

-- -- --

I can't wait for this patch to go live on Tranquility! The future of Eve Online looks bright indeed!

PS: My Nomad is going to look awesome! <3 CCP


Jim Luc
Caldari
Rule of Five
Vera Cruz Alliance
Posted - 2011.05.20 18:46:00 - [20]
 

The ships are still too far away. Yes, it's a tiny step in the right direction but nothing compared to the awe-inspiring demo we saw several years ago.

Ambulation Demo

Put our ships right next to the walkway. There should be shuttlecraft going to and from our ship, to show us we actually have a crew on that thing. I still don't understand how it's so hard to make things animate in the Eve Universe... ugh

Jim Luc
Caldari
Rule of Five
Vera Cruz Alliance
Posted - 2011.05.20 18:49:00 - [21]
 

Also, to add to that, we should get the grand camera angles that's shown in this video. Basically everything shown in this video I want. Complete with docking animations instead of just black loading screen, and a quick docking screen you can skip if you want.

Ambulation Demo

Ivanna Nuke
Gallente
Holders Of The Cowbell
Posted - 2011.05.20 19:02:00 - [22]
 

Awesome work ccp! Would love some cowbell, beer, vodka and garlic bread in my cq.

LegendaryFrog
Caldari
GoonWaffe
Goonswarm Federation
Posted - 2011.05.20 19:04:00 - [23]
 

Originally by: Jim Luc
The ships are still too far away. Yes, it's a tiny step in the right direction but nothing compared to the awe-inspiring demo we saw several years ago.

Ambulation Demo

Put our ships right next to the walkway. There should be shuttlecraft going to and from our ship, to show us we actually have a crew on that thing. I still don't understand how it's so hard to make things animate in the Eve Universe... ugh


I'm with this guy. The scale of ships in the EvE universe is an amazing thing, and a huge point of awe for people new to the game (just show somebody who has never heard anything about eve one of those ship size comparison posters and watch them get excited).

EvE has never really done a great job showcasing that sense of scale, and this is the perfect opportunity to do so. Allow the player to walk right up to the side of the ships. You would only have to show a small portion of most of the ships, due to the massive actual sizes of these things. I think scale is far more important that being able to see the entire ship, at least from an immersion perspective (which is what this is all about, right?)

J Kunjeh
Gallente
Posted - 2011.05.20 19:09:00 - [24]
 

Originally by: Jim Luc
The ships are still too far away. Yes, it's a tiny step in the right direction but nothing compared to the awe-inspiring demo we saw several years ago.

Ambulation Demo

Put our ships right next to the walkway. There should be shuttlecraft going to and from our ship, to show us we actually have a crew on that thing. I still don't understand how it's so hard to make things animate in the Eve Universe... ugh


Good lord, no kidding, why doesn't the scale of your ship appear anywhere near as accurate and slick as this video?

Lan Staz
Posted - 2011.05.20 19:09:00 - [25]
 

Originally by: Abdiel Kavash
Quote:
We’re also testing a small change aimed at rookies that disables closing tutorials until you’re through the skill training tutorial.


Please fire whoever suggested this. Having to tell five different windows to shut up about how to warp to a gate every time I make a new alt is painful enough. Now I will have to click through the entire tutorial, or even do all the crap it wants me to do?


I'm not sure that fireage is necessary, but I agree that making everyone who creates an alt suffer is inappropriate here. Let us close the tutorials, but put a (really) big "Help" button in the Neocom that makes it very easy to turn them back on.

flapie 2
Gallente
Posted - 2011.05.20 19:10:00 - [26]
 

Its looking nice,for some reason the current Station interface does the trick for me tho. And i hope that will never change, aside from better textures here and there and a better camera to move around the ship your are currently in.
For me a station is a place to rest my eyes and get a hot cup off .... and a place to store Lewt and other shiny things i find in space.

All i really want is a pub to drink a cold one in, and a open area where i can use my boots to kick the people that clutter up the undocking area of the station each day Cool

I vote to keep the old station interface alive, this video is starting to look to much like a new interface and the removal of the old station interface as we know it now. Witch i would personaly dislike, as i grown costum to the interface that we use now.

Thats just my 2 cents tho, keep up the great work, cause even tho its not totaly my style its looking awsome never the less.YARRRR!!

Cheers

Teranul
Posted - 2011.05.20 19:11:00 - [27]
 

Originally by: Jim Luc
The ships are still too far away. Yes, it's a tiny step in the right direction but nothing compared to the awe-inspiring demo we saw several years ago.

Ambulation Demo

Put our ships right next to the walkway. There should be shuttlecraft going to and from our ship, to show us we actually have a crew on that thing. I still don't understand how it's so hard to make things animate in the Eve Universe... ugh

THIS, PLEASE.

And throw in higher-resolution textures while you're at it! It'd be the best patch ever. Very Happy

Yagen
Sense of Serendipity
Echoes of Nowhere
Posted - 2011.05.20 19:18:00 - [28]
 

It looks like the UI and handling are getting heavily improved, congratulations on that :). I'm also looking forward to the features you are keeping up your sleeves. You bastards Very Happy.

Cheers for the final crunch !

Hecate Lionfire
Posted - 2011.05.20 19:55:00 - [29]
 

Anyone have a picture of the new ui? Having issues with duality at the minute.

Mors Magne
Astral Adventure
Posted - 2011.05.20 19:59:00 - [30]
 

This is brilliant!

If and when players can use 'walking in stations' in player-generated content (making buildings), Eve Online will have infinite exploration as we explore each others constructs.

More sand!


Pages: [1] 2 3 4 5

This thread is older than 90 days and has been locked due to inactivity.


 


The new forums are live

Please adjust your bookmarks to https://forums.eveonline.com

These forums are archived and read-only