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Rasthor Xanthos
Posted - 2011.05.19 17:53:00 - [1]
 

Hello,

I am asking a question for my brother who is downloading the free trial right now. He is looking at flying either Amarr or Gallente. Just wanted some advice to give him on what to play.

Thanks!!


ISD IonCharge

Posted - 2011.05.19 17:57:00 - [2]
 

Amarr are perhaps the most straightforward of the 4 races as far as combat style goes. They have heavy armor plating and use lasers as their primary weapons (and missiles on many few advanced Khanid ships).

Gallente are arguably more versatile, they have ships which can use turrets or drones as their primary weaponry, as well as being able to use both armor and in some cases shield tanks.

All of the races are balanced through diversity, in that some will have situational advantages over others but overall they can all achieve similar results with equivalent fittings and skills.

If you find that the race you've chosen to start as is not to your liking, you may simply train the ship/weapon skills of another race - you are not locked into anything; your starting race basically determines where you start in the universe, your NPC corp, and your first couple days worth of skillpoints - beyond that you can fly anything you like as well as anyone else.

gfldex
Posted - 2011.05.19 19:48:00 - [3]
 

With the current nerf cycle your bother will most likely do better with Amarr then Gallente.

898 Jaen
Posted - 2011.05.19 21:04:00 - [4]
 

Lots of popularity with amarr in general, espcially large fleets in nullsec. Personally, I find amarr incredibly boring and 1-dimensional. Gallente is one of the most diverse (second only to minmatar) races in terms of wide variety of useful ships with an allowance for some creativity in fittings. They don't have many "best in class," ships traditionally, but they have a huge number of "good," ships. I'm sure hybrids will be buffed at some point.

Traejun DiSanctis
Caldari
Posted - 2011.05.19 21:36:00 - [5]
 

If you are looking to get "functional" in PvP and higher end PvE as fast as possible, go Caldari. Shields and missiles have a more forgiving training path than any other armor/weapon systems - that is, less total time to get to larger and/or T2 mods in most cases.

Yes, the Caldari ship progression path (Kestrel --> Caracal --> Drake --> Raven / Tengu) can be boring in terms of combat style. But they are at least as effective as other hulls of the same class, if not markedly more. And the design philosophies of those ships naturally tend to be more forgiving on new/unskilled players.

Panhead4411
Posted - 2011.05.19 21:45:00 - [6]
 

If i had to pick one, i probly would have picked Amarr (hindsight being what it is) I started Gallente, but quickly cross trained all 4 to BS lvl, then got myself a Nightmare.

Amarr shis look much nicer then other ships, and....its not a drake..just sayin.

898 Jaen
Posted - 2011.05.19 22:24:00 - [7]
 

Originally by: Traejun DiSanctis
If you are looking to get "functional" in PvP and higher end PvE as fast as possible, go Caldari. Shields and missiles have a more forgiving training path than any other armor/weapon systems - that is, less total time to get to larger and/or T2 mods in most cases.

Yes, the Caldari ship progression path (Kestrel --> Caracal --> Drake --> Raven / Tengu) can be boring in terms of combat style. But they are at least as effective as other hulls of the same class, if not markedly more. And the design philosophies of those ships naturally tend to be more forgiving on new/unskilled players.


Not sure if you're new and just read a guide or something, but that's an old wives' tale. Stop parroting "facts," when they are no longer a reality.

In point of fact the absolute fastest way to run L4 missions is dominix. The skill plan requires nothing but a few drone supports, t1 heavy drones, and of course, ship skills for a dominix. Also, if you endeavour to run missions "fast," or "efficiently," then you're going to need more provocative answers than "herp derp raven, derp."

The short of it is, caldari really is not the "best pve," race it used to be. And idiots who recycle that old propaganda to sound smart should stop posting.

Traejun DiSanctis
Caldari
Posted - 2011.05.19 22:31:00 - [8]
 

Edited by: Traejun DiSanctis on 19/05/2011 22:30:59
Originally by: 898 Jaen
Originally by: Traejun DiSanctis
If you are looking to get "functional" in PvP and higher end PvE as fast as possible, go Caldari. Shields and missiles have a more forgiving training path than any other armor/weapon systems - that is, less total time to get to larger and/or T2 mods in most cases.

Yes, the Caldari ship progression path (Kestrel --> Caracal --> Drake --> Raven / Tengu) can be boring in terms of combat style. But they are at least as effective as other hulls of the same class, if not markedly more. And the design philosophies of those ships naturally tend to be more forgiving on new/unskilled players.


Not sure if you're new and just read a guide or something, but that's an old wives' tale. Stop parroting "facts," when they are no longer a reality.

In point of fact the absolute fastest way to run L4 missions is dominix. The skill plan requires nothing but a few drone supports, t1 heavy drones, and of course, ship skills for a dominix. Also, if you endeavour to run missions "fast," or "efficiently," then you're going to need more provocative answers than "herp derp raven, derp."

The short of it is, caldari really is not the "best pve," race it used to be. And idiots who recycle that old propaganda to sound smart should stop posting.


EvE message board are much more serious business than I previously thought. That's the only reason I can come up with for why you get so mad at what can fairly be categorized as little more than a difference of opinion.

I, respectfully, disagree. IMO, Caldari [i.e. Shield Tank + Missiles] is in fact the fastest skill path to succeed at PvE. You obviously disagree and have offered only the Dominix [a drone boat unlike any other ship in the game] as you lone piece of support. Oh, of course, you did offer some anecdotal nonsense about old wives tales and things not being like that anymore. It's simple math...do it.

As "compelling" as your argument is, I will have to remain in disagreement with you.

Edit: I never said "best", you said that. All I said was fastest.

898 Jaen
Posted - 2011.05.19 22:45:00 - [9]
 

Originally by: Traejun DiSanctis
It's simple math...do it.


By all means, present me with your math. But, 5 minutes with evemon will prove to you a basic dominix is far faster to train for than the raven.

Traejun DiSanctis
Caldari
Posted - 2011.05.19 22:51:00 - [10]
 

Originally by: 898 Jaen
Originally by: Traejun DiSanctis
It's simple math...do it.


By all means, present me with your math. But, 5 minutes with evemon will prove to you a basic dominix is far faster to train for than the raven.


First off, why are we talking about BS's? I'm making a general statement. You refute that statement with 1 ship that is an outlier in all respects.

Thus, if you don't want to fly a drone boat - like me - then getting into a BC or BS will be faster with Caldari.

IMHO, what keeps people away from Caldari is the kind of nonsense that you vomit out onto the forums and the fact that Caldari combat is kind of...well...boring.

898 Jaen
Posted - 2011.05.19 23:01:00 - [11]
 

Can't help but notice there was no math in that post. Care to back up your post or are you just going to keep spinning your wheels here?

Silas Cooper
Posted - 2011.05.19 23:28:00 - [12]
 

OP, I'd choose either Amarr or Minmatar, both have capable PVE ships, both have high dps BS's for PVE, rather than relying or drones or being bored by missiles. Both do fantastic in PVP.

Amarr is the most focussed which is both good as bad and performs great in larger fleets, Minmatar is more diverse and does better in solo or small gang PVP. Right now Gallente really is the redheaded stepchild in EVE, it's not that they're outright bad but they are below par, and for pve their ships are mediocre dps.

There are ofcourse always exceptions to those statements but on average it holds true.

Rodion Romanovich Raskolnikov
The Eleusinian Mystery Cult
Posted - 2011.05.20 00:00:00 - [13]
 

Just be like everybody else and go Minmatar. Then you too can win at Eve with your overpowered ships and weapons.

VKhaun Vex
Posted - 2011.05.20 00:06:00 - [14]
 

Having just gone through this, I'd strongly recommend Gallente, simply because they'll let you try more of the game more quickly and more thoroughly. You want to try things out and decide how you will prefer to tank, attack, move, and build your ship so you can then pick your ideal long term goal ship.

Cunane Jeran
Gallente
Posted - 2011.05.20 00:43:00 - [15]
 

I'm going to be biased and say Gallente, but the skills for Amarr ships are basically identical to what you need for Gallente so if he did feel like slipping into something Amarr shaped, just need the Amarr Frig/Cruiser/Battleship and Small/Medium/Large Energy turrets skills and your good to go!

Toshiro GreyHawk
Posted - 2011.05.20 02:50:00 - [16]
 



Actually, as pointed out - anyone can train anything.

What you might want to consider if you two are planning on playing together, simply for the sake of initial expediency, is that he pick whatever faction you are - or which ever faction is nearest to where you are operating. If you both train the same ships - again at first - then it will be easier on you both as you can use each other's stuff and what one of you learns - will be applicable to the other. If you're some what ahead of him - then you can pass your old ships down to him.

Later on - you could do whatever you wanted. But if your plan is to play together - starting out in the same area and using the same stuff will make it easier on you.

.

Murtal Liven
Posted - 2011.05.20 05:07:00 - [17]
 

Edited by: Murtal Liven on 20/05/2011 05:23:51
Originally by: 898 Jaen
Originally by: Traejun DiSanctis
If you are looking to get "functional" in PvP and higher end PvE as fast as possible, go Caldari. Shields and missiles have a more forgiving training path than any other armor/weapon systems - that is, less total time to get to larger and/or T2 mods in most cases.

Yes, the Caldari ship progression path (Kestrel --> Caracal --> Drake --> Raven / Tengu) can be boring in terms of combat style. But they are at least as effective as other hulls of the same class, if not markedly more. And the design philosophies of those ships naturally tend to be more forgiving on new/unskilled players.


In point of fact the absolute fastest way to run L4 missions is dominix. The skill plan requires nothing but a few drone supports, t1 heavy drones, and of course, ship skills for a dominix. Also, if you endeavour to run missions "fast," or "efficiently," then you're going to need more provocative answers than "herp derp raven, derp."

The short of it is, caldari really is not the "best pve," race it used to be.


Caldari have the advantage of being able to choose their damage type. Gallente have this ability as well but it requires training into different racial drones. And I would hardly call afk-boating a double repper Domi and letting your drones out the fastest way to run L4 missions. If you wish to run missions "fast" or "efficiently", Caldari are, in general, still the best for PvE.

Shields give you more of a buffer between your "ohshi-" point and being in a pod than armor does. Being able to change your damage type as the mission goes or even with a quick 10-second reload, along with a weapons system that is able to apply damage consistently at any range (with guided missiles that is, aka Light, Heavy and Cruise missiles) is also a plus for Caldari.


Surfin's PlunderBunny
Minmatar
Sebiestor Tribe
Posted - 2011.05.20 05:35:00 - [18]
 

Originally by: Murtal Liven
Edited by: Murtal Liven on 20/05/2011 05:23:51
Originally by: 898 Jaen
Originally by: Traejun DiSanctis
If you are looking to get "functional" in PvP and higher end PvE as fast as possible, go Caldari. Shields and missiles have a more forgiving training path than any other armor/weapon systems - that is, less total time to get to larger and/or T2 mods in most cases.

Yes, the Caldari ship progression path (Kestrel --> Caracal --> Drake --> Raven / Tengu) can be boring in terms of combat style. But they are at least as effective as other hulls of the same class, if not markedly more. And the design philosophies of those ships naturally tend to be more forgiving on new/unskilled players.


In point of fact the absolute fastest way to run L4 missions is dominix. The skill plan requires nothing but a few drone supports, t1 heavy drones, and of course, ship skills for a dominix. Also, if you endeavour to run missions "fast," or "efficiently," then you're going to need more provocative answers than "herp derp raven, derp."

The short of it is, caldari really is not the "best pve," race it used to be.


Caldari have the advantage of being able to choose their damage type. Gallente have this ability as well but it requires training into different racial drones. And I would hardly call afk-boating a double repper Domi and letting your drones out the fastest way to run L4 missions. If you wish to run missions "fast" or "efficiently", Caldari are, in general, still the best for PvE.

Shields give you more of a buffer between your "ohshi-" point and being in a pod than armor does. Being able to change your damage type as the mission goes or even with a quick 10-second reload, along with a weapons system that is able to apply damage consistently at any range (with guided missiles that is, aka Light, Heavy and Cruise missiles) is also a plus for Caldari.




Minmatar can choose damage types as well, and are better (the best) at dealing it Cool

Silas Cooper
Posted - 2011.05.20 07:15:00 - [19]
 

Edited by: Silas Cooper on 20/05/2011 07:19:01
Also droneboats are slow to do missions with, easy and lazy sure... but slow and annoying. Wasting time to get all aggro before being able to deploy drones, having to reel them in again when they DO get aggro and having to drop your main dps (heavies or sentries) if you have to launch light drones to kill frigs loses you more dps.

Even when supported by turrets (or missiles, looking at you Rattlesnake/Gila) you lose so much dps due to having to fiddle around with drones (and being annoyed by that) they're just not as fast a mission runner as a turret based ship.

So Gallente really isn't on par, whether that's an issue for you or not depends on what you want. If you like them, for whatever reason, go for it ofcourse. Perhaps by the time you're skilled up a bit Gallente might have been buffed, it could happen soon™!

Barbelo Valentinian
Gallente
The Scope
Posted - 2011.05.21 15:03:00 - [20]
 

Edited by: Barbelo Valentinian on 21/05/2011 15:13:32
I'm an intermittent subscriber since 2007 so I've only basically flown Gallente on my main.

I recently got an alt, made him Caldari, and tbqh I was shocked at how "easy mode" Caldari is compared to Gallente for PvE - and missile boats are fun too ("fwooosh!!!").

Much as it pains me to say so, Gallente are pretty s**t at the moment. As MMOs go, this will probably change (they used to be uber back in the day, but they've been overtaken by everyone else now); but if you want instant gratification go anything but Gallente. IMHO strongest PvE = Caldari, Amarr and Minmatar, strongest PvP = Minmatar (solo/gang) and Amarr/Caldari (big blobs). The Dominix is a great L4 mission runner, true, but only once you're properly skilled up; otherwise, while it can get you into L4s earlier than other races, running the missions themselves with low skills is slow until you have uber drone skills (T2 sentries) AND decent T2 railgun skills (the extra dps does help).

The only reason to go Gallente at the moment is if you're into roleplaying being the "liberty, democracy, capitalism" faction in EVE - and if you like the science-fictioney nature of drones, which I actually find quite fun to micro-manage (you can get a leg up and start with some half-decent drone skills as one of the Gallente types - although I haven't started a character in a while so I don't know if they still have the "special ops" starter package anymore).

Basically, all MMOs have factions or classes that do X with less clicks, and other factions or classes that do X with more clicks (for those who like the challenge of complexity and co-ordination). Gallente are the "more clicks to do the same job" faction, so only go with that if you want RSI Laughing

Maverick2011
Caldari
Deep Core Mining Inc.
Posted - 2011.05.21 16:40:00 - [21]
 

Amarr and Minmatar have better PVP ships

Caldari has better PVE ships

Gallente has ugly ships

Jennifer Starling
Imperial Navy Forum Patrol
Posted - 2011.05.22 00:27:00 - [22]
 

Edited by: Jennifer Starling on 22/05/2011 00:27:52
Amarr.
Originally by: Maverick2011
Amarr and Minmatar have better PVP ships

Caldari has better PVE ships

Gallente has ugly ships


100% true.

Surfin's PlunderBunny
Minmatar
Sebiestor Tribe
Posted - 2011.05.22 00:49:00 - [23]
 

Originally by: Jennifer Starling
Edited by: Jennifer Starling on 22/05/2011 00:27:52
Amarr.
Originally by: Maverick2011
Amarr and Minmatar have better PVP ships

Caldari has better PVE ships

Gallente has ugly ships


100% true.


Well, maybe 99.9% true. The thorax hull has a very aesthetically pleasing phallic look to it Very Happy

Silas Cooper
Posted - 2011.05.22 01:08:00 - [24]
 

Caldari does not have better PVE ships, that meme really needs to die a horrible death. Easier yes, but not better.

Habaticus
Gallente
Posted - 2011.05.22 05:12:00 - [25]
 

There is really no difference. If you want to be a scumbag slaver Amarr or a wonderful freedom fighting Gallente makes no difference. I really have no opinion.

My Postman
Posted - 2011.05.23 11:03:00 - [26]
 

Sorry if mentioned before, didŽnt read all the posts.

My main is gallente. All i have to say is: BLASTERS. And i have to add: RAILGUNS.

DonŽt let your brother feel the pain iŽm still suffering.


 

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