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Kaiden Exeider
Gallente
Posted - 2011.05.22 06:31:00 - [181]
 

Edited by: Kaiden Exeider on 22/05/2011 06:31:43
put loot logging export back in, it made managing loot easy and secure because people were able to verify loot records.

Darth Helmat
Posted - 2011.05.22 11:48:00 - [182]
 

Edited by: Darth Helmat on 22/05/2011 11:49:12
Sorting on the meta level in the compare tool is broken (probably because the entries are no longer numeric).

I keep being given storyline missions that aren't really storyline and don't boost my faction standing.

Hybrids haven't been fixed yet ;-)

Drahcir Nasom
Independent Manufacturers
Independent Manufacturers Alliance
Posted - 2011.05.22 14:12:00 - [183]
 

Fleet UI. Why when I create a fleet with another character does the fleet UI default to the Fleet Finder tab and not the My Fleet tab? I'm not interested in finding a fleet, I've never used the fleet finder ever before, but I do like to see who's in My Fleet. Please make either My Fleet or the last tab opened the default tab, don't just default automatically to the Fleet Finder tab.

Drahcir

Darth Helmat
Posted - 2011.05.22 15:24:00 - [184]
 

The negotiation skill increases agent effective quality - but agents don't have quality any more!

Darth Helmat
Posted - 2011.05.22 16:07:00 - [185]
 

Drones with focus fire set don't, er, focus fire

Darth Helmat
Posted - 2011.05.22 16:13:00 - [186]
 

Drones set to aggression don't attack if they are deployed after you were agressed (but will attack a target that was attacking you before they were deployed if they had someone else to kill first)

mkint
Posted - 2011.05.22 16:49:00 - [187]
 

Edited by: mkint on 22/05/2011 16:53:40
Originally by: Darth Helmat
The negotiation skill increases agent effective quality - but agents don't have quality any more!


Hooray for people not reading patchnotes. Agents still have quality. That was not changed. lrn2read. However, CCP, please give us back the effective quality entry on the agent info sheet. Partly to reduce stupid people from saying stupid stuff, but mostly so we can see how our skills, standings and etc affect the agent.

Originally by: Darth Helmat

Drones with focus fire set don't, er, focus fire

Drones set to aggression don't attack if they are deployed after you were agressed (but will attack a target that was attacking you before they were deployed if they had someone else to kill first)


CCP, please make drones smarter so stupid people have fewer stupid things to say. (I know, drones haven't been changed in this patch, but drones on automatic behavior are incredibly stupid, and with the gawdawful ECM change from the patch before more players rely on their mentally challenged drones' decisions more than ever. It stands to reason that if you're going to break one part of the game, there should be a not-broken game mechanic to compensate.)

Darth Helmat
Posted - 2011.05.22 16:55:00 - [188]
 

Edited by: Darth Helmat on 22/05/2011 16:55:57
Originally by: mkint
Originally by: Darth Helmat
The negotiation skill increases agent effective quality - but agents don't have quality any more!


Hooray for people not reading patchnotes. Agents still have quality. That was not changed. lrn2read. However, CCP, please give us back the effective quality entry on the agent info sheet. Partly to reduce stupid people from saying stupid stuff, but mostly so we can see how our skills, standings and etc affect the agent.


MMMMMMMMMMMMMKaaaaaaaaaaaaaaaaaayyyyy

Originally by: ThePatchNotes

Agent Quality has been removed




Darth Helmat
Posted - 2011.05.22 17:05:00 - [189]
 

Originally by: mkint

CCP, please make drones smarter so stupid people have fewer stupid things to say. (I know, drones haven't been changed in this patch, but drones on automatic behavior are incredibly stupid, and with the gawdawful ECM change from the patch before more players rely on their mentally challenged drones' decisions more than ever. It stands to reason that if you're going to break one part of the game, there should be a not-broken game mechanic to compensate.)


Stop being a tit. Drones behaviour is buggy, either drones are supposed to aggress or they aren't, either they should focus fire or they shouldn't. If they are, then you should be able to rely on them as a valid game mechanic, irrespective of any ECM change.

TheLastZmeul
Caldari
Posted - 2011.05.22 20:16:00 - [190]
 

I've reported bugged drone behavior ever since 2nd Incursion patch (sometime in january) and they said it's a known bug ... I'm still waiting for a fix

although drones are set to focus fire will split and engage different targets
drones set to assist will switch back and engage targets aggroed with their mother ship and ignore to assist

Carmaf
Posted - 2011.05.22 23:26:00 - [191]
 

hunting people in highsec without the agents standing has ruined highsec pvp please put it back it has made it impossible to catch or follow certan targets

Lars Erlkonig
Caldari
Discrete Solutions Ltd.
Mean Coalition
Posted - 2011.05.23 00:46:00 - [192]
 

Originally by: Carmaf
hunting people in highsec without the agents standing has ruined highsec pvp please put it back it has made it impossible to catch or follow certan targets


It also hurts:
1) corps that wish to ensure new members don't mess up corp jump clone projects.
2) low sec PVP, not just high sec. Was a very useful hunting tool.
3) high sec war dec corps that look for towers and adjust ransom based on the subject's current ability to re-anchor a POS.
4) finding individuals who were working for the same agent/in the same system and forming player bonds. Now you don't know if they're there for the PVE or 'just passing through'
5) it helped older players know which new players to fleet up to share standings with when they saw others online.
6) did I miss it in the patch notes?
7) it was a nice feature that added an extra dimension to the game.

Please re-examine your decision CCP

Dawne Xi
Minmatar
3D Salvage and Acquisitions
Posted - 2011.05.23 02:49:00 - [193]
 

Edited by: Dawne Xi on 23/05/2011 02:51:54
moved to "Issues thread"

Apple Boy
Gallente
Tri-gun
Auctorita Alliance
Posted - 2011.05.23 06:18:00 - [194]
 

I love the probe changes, but what the **** were you smoking when you made the broadcast, etc. history change? CHANGE THAT BACK!!! Evil or Very Mad

unless you're watching the window specifically you can't tell when someone new has broadcasted for reps and it's just all around horrible. When I'm running in nano gangs and trying to pay attention to who's broadcasting that's new vs people I already have locked up while also making sure I'm not flying towards hostiles, the new UI makes it 10 times more painful than before to do that.

CHANGE BROADCAST HISTORY UI BACK ASAP! tia.

pie jesu
Posted - 2011.05.23 09:20:00 - [195]
 

while sat around the other day with nothing better to do i decided to fix an old laptop that was working great..
the laptop no longer works so i was thinking may i have a JOB Very Happy

and some SOE agents would be nice ugh

Toovhon
Posted - 2011.05.23 09:41:00 - [196]
 

Why do research point rewards from research missions now show an insane number of decimal points? :-D

Toovhon
Posted - 2011.05.23 10:12:00 - [197]
 

Originally by: TheLastZmeul
I've reported bugged drone behavior ever since 2nd Incursion patch (sometime in january) and they said it's a known bug ... I'm still waiting for a fix

although drones are set to focus fire will split and engage different targets
drones set to assist will switch back and engage targets aggroed with their mother ship and ignore to assist


Tell me about it. Drone fail for AGES now. Do CCP care at all? I don't understand how such fundamental UI as 'all drones shoot same bloody thing' fails.

ArmorCav
Posted - 2011.05.23 15:12:00 - [198]
 

I dont like the new patch. Things they did NOT fix:

drone window resizing every session change

timestamp obscuring chat and window resizing

deleting my settings, bookmarks and overview settings everytime there is a patch.


Things they screwed up:

agent divisions, it was fine the way it was, now its a distribution nightmare.

fleet window, i really want to find a fleet after I form a fleet

agent quality, you no longer have to work towards better, now its just handed to you

I dont like the new agent divisions, all my combat givers are now distribution. I spent months looking and researching what I wanted to do, and where I wanted to do it. I spent months relocating assets and grinding standings, missioning with friends and helping others with missions. Now all my available agents, within 22 jumps of my assets are useless. I guess, no more missions for me, oh wait, that was my primary source of income. I guess no more Eve for me. Thank you for many fun months, but its time to move on to something that works.

Hakaru Ishiwara
Minmatar
Republic Military School
Posted - 2011.05.23 18:25:00 - [199]
 

Feedback: Just experienced the revised fleet broadcast history interface late last evening. I like the "clear broadcasts" button, but the way in which the broadcasts are displayed is truly terrible.

What happened to the bold and clearly displayed command and then related info? Now the text is smaller and more difficult to discern. This is detrimental to fast moving action and high-volume target calling / PvP activities.

Please bring back the following format (or an approximate), ensuring that the ability to right click the broadcast and take contextual action is retained.

Command: Character X has broadcasted something.

or

Target: FC Sue calls target.

p.s. please consider letting UI design be handled those properly trained in the craft. And if CCP hasn't yet hired good UI designers, then do so. This crap is completely unnecessary and costs CCP reputation as well as developer time for the inevitable changes.

tl;dr - stop shooting yourselves in the feet and work intelligently rather than throwing a lot of person-hours at your projects with mediocre results.

Cursan Voran
Posted - 2011.05.23 23:03:00 - [200]
 

Epic arc agents now only require 5.0 corp or faction standing it seems.


With the expected increase in LP generated will there be something done to prevent continued inflation in the tags needed for LP store prices? Most prices have jumped significantly, 250% for a few and 800% increase for some tags.

Either an NPC supply, or tag free options in the LP store would be solutions.

Vic Tenrach
Minmatar
The Wild Bunch
Electus Matari
Posted - 2011.05.24 06:49:00 - [201]
 

Quote:
Information on a pilot's standings towards NPC corporations is no longer visible from 'Show Info'. You now see the standings information between you and the other pilot and the factions you each belong to.


Please undo this change. A player's standings is very useful information, not only for a single faction, but for all factions, and all NPC corps. Remove the agents standings, I'm all for that, but please give us the rest back.

Starnap
Concentrated Evil
Posted - 2011.05.24 12:11:00 - [202]
 

Originally by: Drahcir Nasom
Fleet UI. Why when I create a fleet with another character does the fleet UI default to the Fleet Finder tab and not the My Fleet tab? I'm not interested in finding a fleet, I've never used the fleet finder ever before, but I do like to see who's in My Fleet. Please make either My Fleet or the last tab opened the default tab, don't just default automatically to the Fleet Finder tab.

Drahcir



This for God's sake. You only just fixed the fleet UI to make the character starting the fleet Squad Commander, which was brilliant, and now you done broke it again!

Lexxxii
Posted - 2011.05.24 12:11:00 - [203]
 

Dunno if this has been mentioned previously.......

Manufacturing Issue:

Before patch - You selected your lab etc, and input the number of units to be manufactured. If you did not have enough materials, then you could not add more, but you could reduce the number of units required so that you could get the job started.

After patch - If you do not have enough materials, you can now add more and re-apply, but you cannot change the number of units required. If you do not have any additional materials to hand then you have to start the whole process again to reduce the number of units in the job.

A real pain.

Toovhon
Posted - 2011.05.24 14:49:00 - [204]
 

Edited by: Toovhon on 25/05/2011 11:00:56
Why was there so much fail in this patch? I'm not just being nasty to CCP. I genuinely am curious how this happened. Was it a failure on the part of devs? Q&A? A failure in testing? Are CCP only testing using yes-men?

How do blindingly obvious fails like the manufacturing window mentioned above, fleet window, viewing player standing removed, and high level agent access being way too easy occur? I just don't understand how this gets past Q&A and playtesting.

Or am I badly out of touch? Do people typically magically have spare minerals more than they want to adjust production runs to compensate? Do corps and players actually want to have no idea about a player's history? Do missioners actually want less diversity, complexity, to mission in smaller numbers of hubs, and want past work gaining rep to have meant nothing?

Am I simply a poor deluded fool who unwittingly does everything in bizzaro-opposite-world ways?

Because I'm stumped by this lastest patch which, aside from probes scaling while holding option and possibly jump bridges (though opinion on that is also split) seems to be 'fixing' stuff that wasn't broken.

Can anyone help me understand the massive disconnect I'm experiencing here? Thank you.

EDIT: Forgot the BPC colour change as one of the very few wins, but the choice of colour was still a bit poor IMO.

Hakaru Ishiwara
Minmatar
Republic Military School
Posted - 2011.05.24 15:48:00 - [205]
 

Originally by: Toovhon
...
How do blindingly obvious fails like the manufacturing window mentioned above, fleet window, viewing player standing removed, and high level agent access being way too easy occur? I just don't understand how this gets past Q&A and playtesting.
...
Assuming that CCP software development methodology isn't so ****ed up that they throw ideas at developers and say "have at it," the project work starts with the design process where QA may or may not be involved (pro-tip: they should be). It is at this point where project leads, designers, coders and testers have the chance to nip problems in the bud. This is also where the s'hit ball starts rolling down the hill if the feature design isn't well conceived.

After this last patch, I have been wondering if the game designers use pseudo coding, flow-charting, white boards, charcoal on stone or *something* else to better understand, document and communicate how stuff is intended to work -- especially when designing changes to existing functionality. A sane and semi-competent project team wouldn't let this crap pass by 'phase 1' of the design process.

Kimo Khan
Minmatar
Posted - 2011.05.24 19:19:00 - [206]
 

In regards to agents standings no longer viewable.

For those who want to track me when I don't want tracked, good.
For those who I want to know my standing so I can join their corp, bad.

2 possible ideas:
1. Make standings choice viewable just like certs
2. Make API key give standings, if it already does this then corps who want that info before joining can get it from API key. Problem solved.

Shaya Roden
Posted - 2011.05.24 21:16:00 - [207]
 

Originally by: Toovhon
Why was there so much fail in this patch? I'm not just being nasty to CCP. I genuinely am curious how this happened. Was it a failure on the part of devs? Q&A? A failure in testing? Are CCP only testing using yes-men?

How do blindingly obvious fails like the manufacturing window mentioned above, fleet window, viewing player standing removed, and high level agent access being way too easy occur? I just don't understand how this gets past Q&A and playtesting.

Or am I badly out of touch? Do people typically magically have spare minerals more than they want to adjust production runs to compensate? Do corps and players actually want to have no idea about a player's history? Do missioners actually want less diversity, complexity, to mission in smaller numbers of hubs, and want past work gaining rep to have meant nothing?

Am I simply a poor deluded fool who unwittingly does everything in bizzaro-opposite-world ways?

Because I'm stumped by this lastest patch which, aside from probes scaling while holding option and possibly jump bridges (though opinion on that is also split) seems to be 'fixing' stuff that wasn't broken.

Can anyone help me understand the massive disconnect I'm experiencing here? Thank you.



Got to agree to this, I'm afraid. Roll back, CCP.

Ghorrn Kranthil
Posted - 2011.05.24 21:29:00 - [208]
 

+: thanks for the bpo/bpc distinction, that's something quite useful Cool
-: Agent changes seem quite dull - with agents now giving 100% of same mission type (why on earth?! or in space, for that is) i have to move all my stuff (a bunch of ships & plenty of containers with modules) for 20 jumps just because there is only 1(!) l4 highsec security agent for soe left! - my former nearby sec agent has been turned into a transport-guy, offering only that boring stuff for little money and nothing else. that is very annoying and, imo, the change in agent system is quite senseless and unnatural Evil or Very Mad

Ghorrn Kranthil
Posted - 2011.05.24 21:39:00 - [209]
 

Originally by: Toovhon
Why was there so much fail in this patch? I'm not just being nasty to CCP. I genuinely am curious how this happened. Was it a failure on the part of devs? Q&A? A failure in testing? Are CCP only testing using yes-men?

How do blindingly obvious fails like the manufacturing window mentioned above, fleet window, viewing player standing removed, and high level agent access being way too easy occur? I just don't understand how this gets past Q&A and playtesting.

Or am I badly out of touch? Do people typically magically have spare minerals more than they want to adjust production runs to compensate? Do corps and players actually want to have no idea about a player's history? Do missioners actually want less diversity, complexity, to mission in smaller numbers of hubs, and want past work gaining rep to have meant nothing?

Am I simply a poor deluded fool who unwittingly does everything in bizzaro-opposite-world ways?

Because I'm stumped by this lastest patch which, aside from probes scaling while holding option and possibly jump bridges (though opinion on that is also split) seems to be 'fixing' stuff that wasn't broken.

Can anyone help me understand the massive disconnect I'm experiencing here? Thank you.


qft Confused

Mr Cleann
Caldari
State War Academy
Posted - 2011.05.24 22:19:00 - [210]
 

The readjustment of the agents suck. I am not talking about only having 3 categories of agents. Even though I like variety with my agents I don't have a problem with them being put in to 3 categories.

My complaint has to do with the reassigning of the agents. My home system is Jel. I was using a level 4 agent from Sisters of Eve in Gicodel (4 jumps from jel) which was an agent that gave me a great deal of combat missions with great payoffs. Now that agent has been turned in to a commerce agent giving garbage payoffs for a level 4 agent. the payoffs are comparable to a high end level 2 agent.

Since the nearest security agent for SOE is between 15 and 20 jumps away from Jel, my home system, Can you please turn the agent back in to a security agent. I can not find a decent agent in my area. It also dont help with the calderi and amarr want to turn me in to space dust if I enter their soverignty.

as for the other agents. with them giving out garbage for payoffs. its a waste of time to even do them. I make more isk staring at a belt full of roids.

All I can do is ask that you make this adjustment. Thanks for considering it. Neutral


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