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Vaako Nova
Posted - 2011.05.17 17:09:00 - [31]
 

Live in 0.0 before you comment on pros and cons... 0.0 is getting nerfed to Sh*t. The only benefit in 0.0 atm is the Tech moons( which the south doesn't even have ) and super building... other than that it's a load crap... we were given great customzability in our systems only to have a lot of it taken away again...

Don't comment on what you don't know... The risks in 0.0 does not have enough reward. Remove High Sec.


I never said 0.0 wasnt getting nerfed... what I did say was GOOD!!!
Me saying that is the same thing you saying remove high sec.
We are 2 different players with different playing styles.
When 0.0 gets buffs you jump and say YAY! and when it doesnt you cry.
Same thing for me, high sec gets buffed YAY!!! 0.0 nerfed? YAY!!

Yes the risk in 0.0 is higher which should award some bonus but only to some extent.
If you compare the 2 its a massive difference in access, as in low/null gets far more stuff to play around with.

In terms of my personal biggest hate towards low/null is the fact that I dont want to risk pvp at all and for that I get punished by not being allowed to fly all the types of ships... in a game that is about flying ships.

Black Dranzer
Caldari
Posted - 2011.05.17 17:14:00 - [32]
 

I can not tell you how appreciative I am for the "scale probes around center" thing. There's only one problem I have with it after trying it on Sisi: The green lines that point to the center of the probe formation aren't always on. They only show up when moving probes. They should always be on, as this makes positioning the center of the probes easier; You can rotate the view to find out how misplaced the center is.

But either way, huge help, gold star.

ArmyOfMe
Hysera.
Posted - 2011.05.17 17:16:00 - [33]
 

Edited by: ArmyOfMe on 17/05/2011 17:16:29
Quote:
The show info page won’t show another players standing to EVERYTHING IN THE UNIVERSE. From now on, it will only display standings relevant to you. This basically limits your ability to be a creepy stalker that keeps an eye on other people’s standings to random agents. It also simplifies the UI.


this will affect char sales, since standings is important to a lot of ppl when they buy and sell a char. Will make it harder to check all the details before you buy/sell a char.

Other then that i would say its all great changes, so keep up the good workugh


Walextheone
The Red Circle Inc.
Posted - 2011.05.17 17:18:00 - [34]
 

Nice work lads!

I really hope is that you start to look into ship and weapon balancing after this, something that benefits every eve player

Don Pellegrino
Pod Liberation Authority
HYDRA RELOADED
Posted - 2011.05.17 17:21:00 - [35]
 

I understand that showing standings towards "EVERYTHING IN THE UNIVERSE" puts a considerable stress on the server, but damn, just set the Relationships tab as default don't remove some VERY useful intel gathering tools from the system!

Again, I never use these tools, but standings are very useful to both recruiters and highsec pvp'ers.

Abinadi9
NerdHerd
Intrepid Crossing
Posted - 2011.05.17 17:25:00 - [36]
 

CCP,

Will the IGB headers such as http_eve_shiptype be included in this patch? They were on SISI... Shouldn't be too hard to give us this feature :-D

-Abin

orange offspring
Posted - 2011.05.17 17:26:00 - [37]
 

yeh nice changes but the biggest change id like to see is bugs related to titan bridges ... they are increasingly anooying ... sadface x1000

Daesis Wrack
The Kairos Syndicate
Transmission Lost
Posted - 2011.05.17 17:35:00 - [38]
 

Quote:
* Bookmarks can now be added to overview. Hopefully this should allow you to get to your safespots quicker so you can mock people in local from relative safety.


This is a little vague.

- Will bookmarks be visible in-space (as brackets) too?
- Will this apply to on-grid bookmarks, off-grid bookmarks, or both?

How to do it right: add two new entities to the overview settings: On-grid BMs, and Off-grid BMs. That way we can choose what gets shown where for ourselves.

This could be an awesome improvement, especially if do it right, so do it right!

Chruker
Posted - 2011.05.17 17:36:00 - [39]
 

Quote:
The show info page won’t show another players standing to EVERYTHING IN THE UNIVERSE. From now on, it will only display standings relevant to you. This basically limits your ability to be a creepy stalker that keeps an eye on other people’s standings to random agents. It also simplifies the UI.


Is it intentional that we no longer can see factions standings to other factions?`


Quote:
Agent quality has been removed. All agents will have a barrier of entry set at -20, and a payout ratio of +20. Hopefully this will let people live where they want, instead of crowding into Motsu. On a sidenote, hundreds of agents rejoice at the thought of their life finally having meaning.


One of my research agent (Sitaleere Beene, level 4 quality 16) have gone from giving me 90.24 RP/day to just 76.8, is that intentional?

It is as if you, in the current formula, just pulled the Agent_Effective_Quality out and added +20
Reseaerch_Points_Per_Day = Multiplier * ((1 + (Agent_Effective_Quality / 100)) * ((Your_Skill + Agent_Skill) ^ 2))

John Zorg
Caldari
The Damned Legion
Posted - 2011.05.17 17:37:00 - [40]
 

Originally by: orange offspring
yeh nice changes but the biggest change id like to see is bugs related to titan bridges ... they are increasingly anooying ... sadface x1000


bugged how? They could look into fixing the shield bonus bug and the bonus attributes for the Hel Still which was promised years ago...

Liang Nuren
Posted - 2011.05.17 18:00:00 - [41]
 

Originally by: Chruker
Quote:
The show info page won’t show another players standing to EVERYTHING IN THE UNIVERSE. From now on, it will only display standings relevant to you. This basically limits your ability to be a creepy stalker that keeps an eye on other people’s standings to random agents. It also simplifies the UI.


Is it intentional that we no longer can see factions standings to other factions?`


Quote:
Agent quality has been removed. All agents will have a barrier of entry set at -20, and a payout ratio of +20. Hopefully this will let people live where they want, instead of crowding into Motsu. On a sidenote, hundreds of agents rejoice at the thought of their life finally having meaning.


One of my research agent (Sitaleere Beene, level 4 quality 16) have gone from giving me 90.24 RP/day to just 76.8, is that intentional?

It is as if you, in the current formula, just pulled the Agent_Effective_Quality out and added +20
Reseaerch_Points_Per_Day = Multiplier * ((1 + (Agent_Effective_Quality / 100)) * ((Your_Skill + Agent_Skill) ^ 2))


A few things:
- I thought that you had to talk to the agent in order to get new skills applied to your RP generation.
- Did you fix your connections skills? Are they even on sisi?
- Did you do this on sisi? I hope? It isn't on TQ yet...
- It's a new system... they're under no obligation to ensure the old player derived formulas hold. :-/

-Liang

Barashi Nugan
Gallente
Zero Point Group
Posted - 2011.05.17 18:03:00 - [42]
 

Most of the changes look great, but the removal of standings info is a blow to those of us who engage in empire PVP. Reviewing the standings allows us to see where a target is likely to hang around, what station to watch if they are returning from a mission, or what system we would stake out to intercept them. It also lets us know what regions they are likely going to steer clear of due to faction standings. That is all on top of the recruitment screening for spies, and appropriate standings for things like jump clones or mission capability.

That is a lot of critical information being stripped away.


If this is due to server strains, change the way it is parsed, presented, or arranged. Don't remove it.

Not a fan of less options, CCP.

Aquana Abyss
Posted - 2011.05.17 18:09:00 - [43]
 

Originally by: Barashi Nugan
Most of the changes look great, but the removal of standings info is a blow to those of us who engage in empire PVP. Reviewing the standings allows us to see where a target is likely to hang around, what station to watch if they are returning from a mission, or what system we would stake out to intercept them. It also lets us know what regions they are likely going to steer clear of due to faction standings. That is all on top of the recruitment screening for spies, and appropriate standings for things like jump clones or mission capability.

That is a lot of critical information being stripped away.


If this is due to server strains, change the way it is parsed, presented, or arranged. Don't remove it.

Not a fan of less options, CCP.


This (rest of the changes are fine though).

Captain Greeneyes
Posted - 2011.05.17 18:21:00 - [44]
 

All these changes are great. I have one question about agent quality though:

I heard right after fanfest that agent quality would be dynamic. ie: the more people to use that agent, the worse the payout is, incourageing people to spread out to lesser-used agents. Was this just rumor, or are there plans to still introduce this?

Che Biko
Humanitarian Communists
Posted - 2011.05.17 18:21:00 - [45]
 

Bookmarks to overview coming soon! Yay! But now it's delayed, will you also try to simultaniously make the hints for bookmarks in the solar system map work, please?

I know I'm probably the only person who cares about this, but sometimes I just want to see quickly where in the system a bookmark is.

Jacob Holland
Gallente
Weyland-Vulcan Industries
Posted - 2011.05.17 18:22:00 - [46]
 

Link to post in 1.5 Release thread.

Just to ensure that the first thread to be created on these changes doesn't get missed.

Last Wolf
Umbra Wing
Posted - 2011.05.17 18:23:00 - [47]
 

Originally by: CCP Soundwave
Originally by: The Wicked1
"Agent quality has been removed. All agents will have a barrier of entry set at -20, and a payout ratio of +20. Hopefully this will let people live where they want, instead of crowding into Motsu. On a sidenote, hundreds of agents rejoice at the thought of their life finally having meaning. "

Now, if I understand this fix correctly, all lvl 4 agents of the same division in the same corp are equally good? This is only good news to me, but I can't stop wondering about if this will destroy some market hubs that emerged due to players flocking to the previously good agent stations.
Or is there no need to worry since those markets have already emerged and will probably continue even after this change?


Hopefully it will create a few new ones :)



As far as I can tell this change will do absolutely nothing. Now instead of everyone being in motsu they will simply all migrate to the agent that is in the nearest .5 system to jita or other trade hub. Unless you make all high-sec agents have the same payout regardless of sec status this change accomplishes nothing.

Abrazzar
Posted - 2011.05.17 18:27:00 - [48]
 

Again I must state that I consider the removal of agent divisions a step backwards and inherently broken.

Not only does it remove variety in mission distribution and blocks agent and mission development towards more depth and diversity, it also removes several NPC corporation as valid option for mission running.

This change is damaging to the current game and future development.

Eva Glentis
Posted - 2011.05.17 18:31:00 - [49]
 

Quote:
The show info page won’t show another players standing to EVERYTHING IN THE UNIVERSE. From now on, it will only display standings relevant to you. This basically limits your ability to be a creepy stalker that keeps an eye on other people’s standings to random agents. It also simplifies the UI.


You need to explain the reasons behind this one a bit more. More information about people is never a bad thing. This information is really important for many reasons, recuitment, to find spys, to find alts, to find targets, to get into on restrictions to a pilot you might be hunting etc etc etc. please think about this again

Kyra Felann
Gallente
The Scope
Posted - 2011.05.17 18:32:00 - [50]
 

Bookmarks on the overview! <3

Salpun
Gallente
Paramount Commerce
Posted - 2011.05.17 18:36:00 - [51]
 

Originally by: Kyra Felann
Bookmarks on the overview! <3


soon tm

hopefully at the end of the monthLaughing

Cyberus
Caldari
Red Federation
RvB - RED Federation
Posted - 2011.05.17 18:44:00 - [52]
 

Quote:
Bookmarks can now be added to overview. Hopefully this should allow you to get to your safespots quicker so you can mock people in local from relative safe


Nice move. But how about to make it optional to add your own bookmarks as brakets? I would be glad to see when at gate or just in space to align/warp manualy to my bm's. Also at gates will be easyer to find wich bookmark is closest one to that pesky ship that is far away :). Just an idea.

Cyberus
Caldari
Red Federation
RvB - RED Federation
Posted - 2011.05.17 18:48:00 - [53]
 

And plz can you make resiving that pesky IBIS as optional?

Quote:
**** > any way of turning off the stupid ibis thing?

Quote:
**** > gah i wish there was

Joshua Foiritain
Gallente
Coreli Corporation
Naraka.
Posted - 2011.05.17 18:52:00 - [54]
 

Edited by: Joshua Foiritain on 17/05/2011 19:02:08

Quote:
The show info page won’t show another players standing to EVERYTHING IN THE UNIVERSE. From now on, it will only display standings relevant to you. This basically limits your ability to be a creepy stalker that keeps an eye on other people’s standings to random agents. It also simplifies the UI.

Horrible idea, being able to see standings is useful for various reasons;
- Figuring out if running missions for faction A will result in positive or negative penalties with faction B.
- Being able to see if a new applicant will ruin certain corp standings.
- Seeing if people have run missions at some point in their life (Poorly planned out corp infiltration alts can be filtered this way)
- Bragging rights for having cool standings
- Being able to advice people on options based on standings.

Removing agents from the public list is a good idea because it lags and serves no purpose, factions and corps should remain visible.

Apart from that; awesome patch.

El Mauru
Amarr
Interwebs Cooter Explosion
Important Internet Spaceship League
Posted - 2011.05.17 18:52:00 - [55]
 

This patch is bringing tears of joy into my eyes. Probe rescaling and the BPC/BPO distinction were my main gripes with the interface (not to say that there isn't quite a lot of annoying stuff left... :-)

Keep up the good work CCP.

Dalton Vanadis
Posted - 2011.05.17 18:55:00 - [56]
 

Originally by: Swearte Widfarend


I say nullsec got nerfed again, and hisec got buffed. CCP "rebalanced" the cosmic anomaly spawns which reduced the income level of an nullsec pilot who would actually run them, while their empire agent "simplification" buffs the income level of the empire mission runner even further. If CCP wants people in nullsec, they shouldn't make empire more profitable with less risks. I can run L4 missions now and make the equivalent of a pre-nerf Sanctum in the safetly of HiSec.

Don't misunderstand - I think the agent change needed to happen, but CCP needs to also adjust the income from missions DOWN, not up.

Nullsec should be harder and more dangerous, and the rewards should be commensurately better. As of today's patch, I'm pretty sure the rewards are significantly less than in HiSec, courtesy of the "streamlining" of the Agent system.


While I agree with you, I think it important to note that both of these rebalance changes have had several weeks in between them. I think that CCP hasn't fully told us where they're going with all of these changes and that a company filled with some very intelligent people know what it is they're up to. I'll wait a bit longer to see what it is they have in store with the whole picture of rebalancing things.

Also, just because they release this change doesn't mean they can't tweak previous changes or tweak this one.

Zakurai
Caldari
Posted - 2011.05.17 18:56:00 - [57]
 

I'd like to know how this agent change will affect R&D agents. I found it best to grind their administration section since they had a 50% chance of combat missions (I opt out if it's non-combat). With this change the only way to get a good R&D agent is to do non stop courier missions. This will likely kill any ambition for grinding R&D corps by new people, and will result in a huge loss of data cores, which amounts to higher t2 costs in the market (Ships and mods).

Alternently, you could rename a new section in the R&D corps that will replace admin and still offer the 50% combat missions, or 100% combat, but I'm not greedy.Wink

If all of the agents qualities are going to be the same, then all of the low sec R&D agents will be completely pointless to use.

On another note, are there any plans for dealing with the over saturated material research for empire? Even the low sec stations have huge wait times. You could charge more $/time, but I don't think that will do more than put a band-aid on the issue. I really would love to see industry get some of the limelight, after all industry is the backbone of any pvp engagement on any scale

Barashi Nugan
Gallente
Zero Point Group
Posted - 2011.05.17 18:57:00 - [58]
 

Originally by: Jacob Holland
Link to post in 1.5 Release thread.

Just to ensure that the first thread to be created on these changes doesn't get missed.


Thanks for the link. Didn't realize this was a "new and improved" thread. Glad to see I'm not alone in staring at CCP with blank confusion on the removal of such a huge wealth of information.

Mithrasith
Posted - 2011.05.17 19:08:00 - [59]
 

Directional Scanner Hot Key? (unless its already there and I didnt see it. If so someone smack me with a wet fish.).


jason hill
Caldari
Clan Shadow Wolf
Fatal Ascension
Posted - 2011.05.17 19:13:00 - [60]
 

hmm not convinced of all of this tbh


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