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blankseplocked CSM Thoughts on battleship weapons T2 skill requirements.
 
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Deumos
Posted - 2011.05.17 13:46:00 - [1]
 

Im training to use T2 guns on a abaddon at the moment and you need large energy turret L5 then large pulse spec 1 to use the large pulse T2 and the moment i get large energy turret L5 to unlock the capital energy turrets i then only need capital energy turrets L1 to unlock them.I think for battleship T2 guns or missiles launchers whatever weapons use on battleship to me it seems a bit excessive to have to get large energy turret L5 i think to get it L4 would be more reasonable.T2 heavy and sentry drones may need to be looked at aswell if were to lower the skill requirements for battleship T2 guns and missile launchers.All the battleships i think are like this and i only have amarr left to do on my main so isnt going to matter for me but would help others i think.

Danika Princip
Minmatar
Tactical Narcotics Team
Posted - 2011.05.17 16:22:00 - [2]
 

All of the t2 guns need <size> <weapon> V, why should large be any different?

Deumos
Posted - 2011.05.17 16:37:00 - [3]
 

I think the training time for a t2 gun for bs shouldnt be virtually the same as a gun for a dread seems bonkers.

Two step
Aperture Harmonics
K162
Posted - 2011.05.19 19:54:00 - [4]
 

Originally by: Deumos
Im training to use T2 guns on a abaddon at the moment and you need large energy turret L5 then large pulse spec 1 to use the large pulse T2 and the moment i get large energy turret L5 to unlock the capital energy turrets i then only need capital energy turrets L1 to unlock them.I think for battleship T2 guns or missiles launchers whatever weapons use on battleship to me it seems a bit excessive to have to get large energy turret L5 i think to get it L4 would be more reasonable.T2 heavy and sentry drones may need to be looked at aswell if were to lower the skill requirements for battleship T2 guns and missile launchers.All the battleships i think are like this and i only have amarr left to do on my main so isnt going to matter for me but would help others i think.


I think you need to learn to use commas.

I also think that the skill requirements for T2 weapons are pretty reasonable as is. Yes, it does take some time, but that is a good thing.

Tu Ko
Predator's Inc.
Posted - 2011.05.26 01:43:00 - [5]
 

Edited by: Tu Ko on 26/05/2011 01:47:32
I think what he's getting at, is that for turrets you need to have all three(small,medium, large) to 5 before you can use tech 2 large turrets, as opposed to t2 launchers where you only need the specific missile size trained to use the t2.

Siege Missile Launcher II's
Missile Launcher Operation IV
Torpedo Specialization I
Torpedoes V
Heavy Missiles III
Standard Missiles III


1400mm arty II's
Sharpshooter V
Medium Artillery Specialization IV
Small Artillery Specialization IV
Small Projectile Turret V
Medium Projectile Turret V
Large Projectile Turret V
Gunnery V

Thats a real big difference.

edit: Nevermind, OP is full of whine.

Kal Phaedron
Posted - 2011.05.26 03:36:00 - [6]
 

Maybe, but that doesn't mean he does not have a point.

I would be against any directly applicable skills being reduced, or prereqs being removed entirely. The thing is, the small and medium turrets are not directly applicable. I think level 4 as pre reqs or even 3 to bring them into line with launchers is not only very reasonable, it's fair.

There are a lot of skill requirements in this game that could be adjusted. The most prominent example I can think of is the Mining Barge to Exhumer progression. You are in the Covetor for about a day before you qualify for a hulk. It really minimizes the usefullness of the Covetor.


 

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