open All Channels
seplocked EVE Information Portal
blankseplocked New Dev Blog: Agents Made Easy
 
This thread is older than 90 days and has been locked due to inactivity.


 
Pages: first : previous : 1 2 3 [4] 5 6 7 8 9 ... : last (14)

Author Topic

Fix Lag
Posted - 2011.05.16 14:38:00 - [91]
 

"Adding complexity in an already-complex game" is terrible justification for removing anything when the basic premise of the game is that it is much more complex (and therefore in-depth) than its competitors.

Also, you seem to have forgotten to nerf mission running to match the anomaly nerf. Pretty sure I'll be running missions in highsec for income after this change if it does what I think it does.

Ghurthe
Posted - 2011.05.16 14:39:00 - [92]
 

Originally by: WisdomPanda
Originally by: Popsikle
Originally by: Tonto Auri
Originally by: Popsikle
Ummmmmmmmmmmmm..... Correct me if I a wrong but Agent payouts are going up across the board, to +20 payouts...

No connection skills. No effective quality. Think again.
Before, you were able to pimp +12 agent to +30 or so, now it's always +20 no matter what you do.


But that doesn't nerf 0.0 any more than it does high sec, instead it makes all the 0.0 agents +20 which overall increase the quality of agents (even taking the +30 down to +20 into consideration) available in 0.0...


The point being that you can't hold sov in the systems with said agents. You will find 90% of the issue of the nullsec nerfs revolves around space you are paying for being totally worthless, now even more so.

When mining the rarest ore in the game in the lawless regions barely matches the income of a decent high-sec mission runner facing zero risk, you know something is messed up. The point of nullsec is to be high risk, high reward. (According to CCP) If it is not high-reward, it shouldn't be high risk. If it is high-risk and low-reward, you might as well just stay docked until the next fleet/gang leaves and mission in fluffy/cuddly high-sec to replace any losses that might not be covered.

That's my 2 Yuan at least.


This is absolutely correct. 0.0 needs a significant buff.

Bonnie Beaver
Posted - 2011.05.16 14:40:00 - [93]
 

Edited by: Bonnie Beaver on 16/05/2011 14:40:46
so complicated=complex now?
consolidation is a good thing. it gives better oversight.
unifying agent value and accessibility, not so much a good thing.

Glyken Touchon
Gallente
Independent Alchemists
Posted - 2011.05.16 14:41:00 - [94]
 

What happens to the multi-part mission chains where some missions are encounter, and others courier/mining? e.g.
  • Enemies abound
  • Angel/Gurista/Kidnappers Strike
  • Greater Good
  • In the midst of Deadspace
  • New Frontiers
  • They robots
  • Whispers in the Dark
  • The Heiress
Which division(s) will offer these?

Originally by: Furb Killer
Not anymore the ridiculous number of agent divisions: good

Less forcing people to be in crowded systems for missions: good (could be better with dynamic agent quality).


I think this is one step towards that goal- before making people move regularly, make sure that they have other places to go to.

I'm crossing my fingers and hoping this is what they intend, anyway.

ceaon
Posted - 2011.05.16 14:43:00 - [95]
 

plz ccp refund more skills i need to upgrade my clone soon Very Happy i hope to hit 10m unallocated sp

Mnengli Noiliffe
Posted - 2011.05.16 14:44:00 - [96]
 

I think this change is intended to be a simple cleanup, not a buff of any kind.

you know like the UI change of a sort.

they'll nerf high sec agents soon I believe... they just haven't decided yet, HOW exactly to do that.

Serpents smile
Posted - 2011.05.16 14:48:00 - [97]
 


agents made easy

agents made easy

agents made easy

Whats wrong with this?
Dumbing EVE down, again aren't we? Taking the easy way out like, we know there is something wrong but we have no idea how to fix this or, we do but it takes too much time/ resources etc. so we just dumb things down.

Again.

Nice job CCP. Maybe you'll get there one day after all.
Wow in space. Whoohoo!

Ghurthe
Posted - 2011.05.16 14:50:00 - [98]
 

Why not make the agents easier and the missions harder? And by harder I don't mean glitching ECM to impossible to resist levels.

rciq
Posted - 2011.05.16 14:51:00 - [99]
 

Originally by: VE Vengeance
(...) Next Eve-Trailer has to be About a lonley Golem shooting some stupid Gurista-Battleships for 3hours! (...)


This! This! This! Very HappyVery HappyVery Happy


larry hotter bigpants
Posted - 2011.05.16 14:51:00 - [100]
 

What about those corporations that no longer have a combat agent? I can think of a couple Personnel agents I use that they provided the only combat missions for that corporation. Am I suppose to write off all the LP I have with that corporation and start working for a new corporation now?


Arkady Sadik
Minmatar
Electus Matari
Posted - 2011.05.16 14:52:00 - [101]
 

Making SoE combat missions inaccessible to members of Gallente and Minmatar FW is kind of suboptimal. Please change the division of the Gicodel agent to Security.

Additionally, please revisit some of the corporations that now have no combat agent at all. That's seriously suboptimal.

Also, please revisit the idea that system security affects payout. It would be much more sensible if, say, 0.5 - 1.0 would all pay out as 1.0 does right now, and +0.0 - 0.4 would all pay out like 0.0 does right now: Low-sec boost and simplified agent interface all in one.

Finally, what happened to the dynamic agent payout that was talked about on FF? Is that still upcoming?

Ghurthe
Posted - 2011.05.16 14:53:00 - [102]
 

Originally by: Arkady Sadik
Making SoE combat missions inaccessible to members of Gallente and Minmatar FW is kind of suboptimal. Please change the division of the Gicodel agent to Security.

Additionally, please revisit some of the corporations that now have no combat agent at all. That's seriously suboptimal.

Also, please revisit the idea that system security affects payout. It would be much more sensible if, say, 0.5 - 1.0 would all pay out as 1.0 does right now, and +0.0 - 0.4 would all pay out like 0.0 does right now: Low-sec boost and simplified agent interface all in one.

Finally, what happened to the dynamic agent payout that was talked about on FF? Is that still upcoming?


+1

larry hotter bigpants
Posted - 2011.05.16 14:58:00 - [103]
 

Originally by: Ghurthe
Originally by: Arkady Sadik
Making SoE combat missions inaccessible to members of Gallente and Minmatar FW is kind of suboptimal. Please change the division of the Gicodel agent to Security.

Additionally, please revisit some of the corporations that now have no combat agent at all. That's seriously suboptimal.

Also, please revisit the idea that system security affects payout. It would be much more sensible if, say, 0.5 - 1.0 would all pay out as 1.0 does right now, and +0.0 - 0.4 would all pay out like 0.0 does right now: Low-sec boost and simplified agent interface all in one.

Finally, what happened to the dynamic agent payout that was talked about on FF? Is that still upcoming?


+1


+2, Just for example Look at Duvolle Laboratories, make Alserore Allelery a combat agent

Kiyohime Ronuken
Posted - 2011.05.16 14:58:00 - [104]
 

Edited by: Kiyohime Ronuken on 16/05/2011 14:59:30
Good Change.
*CCP* If you want to help add some variety to these missions - it might help to include the occasional 'bonus' in missions. Doing this will help keep 'single minded' missions from becomming too dull.

For example - you're mining away, filling your hold to complete a mining mission. Suddenly you notice a little red + appear on your screen. Your mission agent convos you saying "That's the notorious Angel pirate so-and-so... kill him and bring me the (insert item here) he's carrying and I will see you are suitably rewarded." This might require some tweaks to the mission mechanic but I think it would help keep things interesting, and give my drones something to do.

This might be harder in courrier missions, but I still think it could be done. You get to your end point and your agent says... "Yeah - about that 5000 M3 you were supposed to haul - well we had a production overage and it's actually 7500 M3 - if you can take the entire cargo we'll pay a bonus, if not you can take the original amount at the originally-contracted rate." etc.

It would take some content development on your part but I think it would help keep things interesting.

Droo
Posted - 2011.05.16 14:59:00 - [105]
 

I like the changes overall but I hope that your standing with the NPC corp also factors in to the reward - or quality of the mission offered.
I think just 3 divisions is a start - but that it should be expanded to included divisions for dedicated survey missions, salvage missions and maybe PI missions in the near future.


Niraia
Seekers of a Silent Paradise
Posted - 2011.05.16 15:01:00 - [106]
 

Originally by: Vuk Lau
:golfclap:

Ghurthe
Posted - 2011.05.16 15:03:00 - [107]
 

Originally by: Kiyohime Ronuken
Edited by: Kiyohime Ronuken on 16/05/2011 14:59:30
Good Change.
*CCP* If you want to help add some variety to these missions - it might help to include the occasional 'bonus' in missions. Doing this will help keep 'single minded' missions from becomming too dull.

For example - you're mining away, filling your hold to complete a mining mission. Suddenly you notice a little red + appear on your screen. Your mission agent convos you saying "That's the notorious Angel pirate so-and-so... kill him and bring me the (insert item here) he's carrying and I will see you are suitably rewarded." This might require some tweaks to the mission mechanic but I think it would help keep things interesting, and give my drones something to do.

This might be harder in courrier missions, but I still think it could be done. You get to your end point and your agent says... "Yeah - about that 5000 M3 you were supposed to haul - well we had a production overage and it's actually 7500 M3 - if you can take the entire cargo we'll pay a bonus, if not you can take the original amount at the originally-contracted rate." etc.

It would take some content development on your part but I think it would help keep things interesting.


Or have things attack you on courier missions, or have more bonus rooms in combat missions, or something neat like hidden acceleration gates to valuable ore deposits.

Anything to break up the tedium of 'warp in, deploy drones, fap'

Kiyohime Ronuken
Posted - 2011.05.16 15:08:00 - [108]
 

Another way courrier missions could get help is directing -them- through accelleration gates. So - let's say you're doing what you'd actually DO in low/nullsec on an escorted mission - you have some NPC guys in a pocket fighting other NPC guys - you get convos telling you when to warp - if you warp in too early - you get some agro and hope your tank holds. Warp in too late your your friends might all be dead. It would definitely reward the T2 hauler pilots suitably...

Chaotic Dude
Gallente
Da Dudes Corp
Posted - 2011.05.16 15:15:00 - [109]
 

Originally by: Scandal Caulker
Originally by: Psycho Therapy
The agent quality change should help spread players out from the current mission hubs, too, which is going to be good for the lag issue.


No it won't. Human beings are lazy creatures of habit. They will not move from their mission hub unless there is a very good reason to do so.



It will create new hubs, because Lvl 4 Q20 Agents in a 0.5 System pay more than in a 0.9 system :)

Zanes Shoubje
Posted - 2011.05.16 15:17:00 - [110]
 

So am I the only one that didnt see anything on dynamic adaption of agent quality as a consequence of agent use?

Mnengli Noiliffe
Posted - 2011.05.16 15:17:00 - [111]
 

before anom nerf, huge number of carebears lived in nullsec running the anoms for same (or more) profits hisec lvl4s had. they also acted as militia force of nullsec - gathered for space defense when called - thus making nullsec safer and reducing conflict.

now all those carebears are forced to move to high sec and grind lvl4. effects? no (or much less) militia in nullsec, thus more reason and ease of conflict, more risk in nullsec.

all they left to do (and they are planning to) is increasing reward in nullsec so the risk vs reward formula would be reinstated. although I have no idea how will they make a reward that would not attract carebear militia again... we'll see though.

Kno Bodeesbitch
Posted - 2011.05.16 15:17:00 - [112]
 

Originally by: VCBee 2fast2furious
EVE Online 2011: We don't ever want our players to leave highsec!


Here is a news flash... THEY DON'T WANT TO lEAVE HI-SEC!!!!!

Guess What else? IT'S THEIR GAME!!!! They can do what they want to do. Am I correct? Is this the "Eve sandbox" or does that only apply when it works for the so called "end game" player? Which after all of the non-sense that has come to light regarding botting and RMTing I'm not so sure I want to be a part of the "null sec lie". (I left the "f" out on purpose)

Hi-sec players are what keeps the lights on at CCP. This allows us to have our silly little wars over moons in 0.0. Let them play as they like, and lets get back to the dangerous practice of ratting in our super carriers, in a cyno jammed and gate camped system.

I have never seen such a whiny group of sissies in my life. ugh



Mnengli Noiliffe
Posted - 2011.05.16 15:19:00 - [113]
 

Originally by: Chaotic Dude

It will create new hubs, because Lvl 4 Q20 Agents in a 0.5 System pay more than in a 0.9 system :)

yes but they also closer to lowsec so they can send you there. i guess many people will just stay where they are of maybe find another agent but not close to lowsec

Teranul
Posted - 2011.05.16 15:19:00 - [114]
 

Originally by: Imnar Blade
My take on this:

LP rewards are about to go through the roof. If my calcs are right, 10k LP for a top end level 4 in a 0.5 system and 15k LP with divisional connections 5 and a minimum (for something like an extravaganza) of 5000/7500 in high sec.

Methinks this might see a quick nerfing to 2% per level if that 5%/level wasn't a typo in the devblog. Even so that's a lot more LPs to spend.

This will almost certainly mean cheaper faction modules for wormholing and T3 fitting and for you violent types to use to blow each other up.

I also suspect this opens up the posibility of level six agents (now or soon) at standing 9.0.

Oh and tears? Level 4s in low sec only?

Just why on Erfworld would we want to give you people free PvP with us on your terms (with additional hinderances to us) when we just plain do not wish to play with you.

Every advantage to you lot and every disadvantage to us? I really don't think so.

Keep squealing tho, because if there's anything sweeter than our tears to you, it's yours to us. Razz

QFT.

This isn't a buff to mission runners so much as an increase in LP store item supply to everyone, everywhere. The prices will naturally drop as supply increases, or is nearly everyone in this thread incapable of doing a bit of economics deduction?

Personally, most of my income came from bounties, not the rewards from the missions themselves. This changes little-to-nothing for me, except I will probably end up moving to a lower-sec system somewhere. Which is good, obviously, except for those who live off camping wardecced targets in high-sec and possibly ninja salvagers... they might actually *gasp* have to spread out a bit! Shocked

4N631
Posted - 2011.05.16 15:21:00 - [115]
 

Mining (100% mining) finally
rest is *** Evil or Very Mad

Mr LaForge
Posted - 2011.05.16 15:22:00 - [116]
 

The 'nerf' here is that there will be alot more LP in the game thus making things cheaper.

Mnengli Noiliffe
Posted - 2011.05.16 15:22:00 - [117]
 

Originally by: Arkady Sadik
Making SoE combat missions inaccessible to members of Gallente and Minmatar FW is kind of suboptimal. Please change the division of the Gicodel agent to Security.

Additionally, please revisit some of the corporations that now have no combat agent at all. That's seriously suboptimal.

Also, please revisit the idea that system security affects payout. It would be much more sensible if, say, 0.5 - 1.0 would all pay out as 1.0 does right now, and +0.0 - 0.4 would all pay out like 0.0 does right now: Low-sec boost and simplified agent interface all in one.

Finally, what happened to the dynamic agent payout that was talked about on FF? Is that still upcoming?

+1, although i can use osmon agent but guristas rats will make this too painful for me.

also it seems like many r&d corp standing will be very hard to get now since they only have distribution agents. they also give unique implants that no "battle" corp have in LP shops so expect distribution LP to considerably raise in price.

a boost to courier mission bots?

Ghurthe
Posted - 2011.05.16 15:25:00 - [118]
 

Can anyone confirm if sisi is giving bigger LP pay outs or lower LP Pay outs? All i've heard are that LP pay out is going down from sisi.

Kadesh Priestess
Scalding Chill
Posted - 2011.05.16 15:28:00 - [119]
 

Originally by: Akita T
Edited by: Akita T on 16/05/2011 12:02:17

You should consider also removing the effect of truesec on rewards, and simply have just three reward "tiers" (for highsec/lowsec/0.0).

P.S. You might want to make it similar to incursions, with lowsec giving better rewards than 0.0
Or combine both methods - noticable bounty/isk reward/lp reward difference between security zones ("tiers") and slight variations inside each of them, based on true sec.

Mnengli Noiliffe
Posted - 2011.05.16 15:28:00 - [120]
 

Originally by: Ghurthe
Can anyone confirm if sisi is giving bigger LP pay outs or lower LP Pay outs? All i've heard are that LP pay out is going down from sisi.

this is because the connection skills were removed and people haven't noticed the new connection books in LP shops. once you learn those, LP payouts will either be about the same of raise.


Pages: first : previous : 1 2 3 [4] 5 6 7 8 9 ... : last (14)

This thread is older than 90 days and has been locked due to inactivity.


 


The new forums are live

Please adjust your bookmarks to https://forums.eveonline.com

These forums are archived and read-only