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Degasser Nacs
Posted - 2011.05.16 12:56:00 - [31]
 

Edited by: Degasser Nacs on 16/05/2011 12:58:13
Page 1 Trolls. They flow nicely together.
Originally by: Ivan Tradealtovici
Sanctum nerf+high sec missioning buff. Pretty clear where CCP wants players to be spending their time.

Originally by: VCBee 2fast2furious
EVE Online 2011: We don't ever want our players to leave highsec!

Originally by: Sepha Chetokk
yes, totally supporting this change, this might be the only way to get players back into highsec, we can't leave that many systems so deserted...
*facepalms deeply

Originally by: WisdomPanda
Nerfing nullsec and buffing high-sec can only come from one place, I have changed your post to reflect this.

Originally by: John Maynard Keynes
so you basically nerf the anos in 0.0 and buff the missions in high. Are you trying to turn 0.0 in wasteland again?

Originally by: Garia666
making empire even a biggerplace not to get out from. 0.0 is getting harder by the day and empire easier. you sure you want people to get in to 0.0 ?

Originally by: Gondebine
The most stupid changes ever imo. I have nothing more to say about it.


Unlike iudex, Akita T, and Efraya who posted constructively on page 1. Need less of the former and more of the latter. As for my thoughts, have people considered what this does to bots? It would make for a very interesting study. CCP Sreegs has alluded to changes several times so if making things simpler helps with that then I would be all for it eh?

Page 1 Gem:
Originally by: 0oO0oOoOo0o
I don't get it, why exactly are you forum guys think that empire will be buffed wherease nullsec or lowsec will be nerfed ? Can't see that in the blog.


This guy invalidates everybody complaining about the change apart from the small wierd stuff that CCP already said they will be tweaking.

Originally by: Garia666
read the previouse blogs.. about your upgraded system not having havens and up anymore. Jump bridges which been altered, capitals with jump drive not being able to use jump bridges. and loads of more crap..


Wait, I thought eve was hard. Working as intended imho.

Furb Killer
Gallente
Posted - 2011.05.16 12:56:00 - [32]
 

Edited by: Furb Killer on 16/05/2011 12:58:14
Not anymore the ridiculous number of agent divisions: good

Less forcing people to be in crowded systems for missions: good (could be better with dynamic agent quality).

Heavily nerfing main 0.0 income in several ways while boosting main high sec income: Never go full retard



@Degasser Nacs, what are you trying to say? Because it is just a fact that 0.0 income is heavily nerfed and that this is a significant boost to high sec income. Also how is boosting risk free income while nerfing risky income (like it or not, 0.0 is alot riskier than high sec) making eve harder?

Sanni Ramiwa
Posted - 2011.05.16 12:56:00 - [33]
 

Fine that all agents are using Q:-20 for access; but reward could be based on your actual standing against the corp, so when you first can access the agent you get Q:-20 payouts and then the payouts increase with standing increase (until you reach max payout equal to Q:20)

I also think the rewards should be based on the sec status of the system the MISSION is in, not the agents system.
So if a highsec agent sends you to lowsec; that mission should pay out more.

Caldari 5
Amarr
The Element Syndicate
Blazing Angels Alliance
Posted - 2011.05.16 12:57:00 - [34]
 

First up
100% Against Amalgamating the Divisions
100% For Removing Quality

ALRIGHT, whose stupid idea was it to Amalgamate the Divisions? I happen to like the fact that I have a chance to get any type of mission from my Administration and Security Agents, I actually hate my Internal Security agent that keeps on giving me all the same type of mission.
I think that this change will make it fit the "Cream Bun theory" (Too much of a good thing, makes you SICK!)

The Removal of divisions is very bad idea!

I like the removal of quality, hopefully it will mean that people will spread out a little, instead of being crowded in a few main mission hubs.

Scandal Caulker
Posted - 2011.05.16 12:58:00 - [35]
 

Originally by: Psycho Therapy
The agent quality change should help spread players out from the current mission hubs, too, which is going to be good for the lag issue.



No it won't. Human beings are lazy creatures of habit. They will not move from their mission hub unless there is a very good reason to do so. If the agent quality was dynamic and went down with number of people using them, then players will spread out.

This is probably the worst change to Eve this year. I have no reason to leave high sec any more. Mission running alts rejoice. lvl4 mission running now probably slaps out nearly 40 mill/hour with lp's on top.

Well done CCP. PvP is dead. Long live risk free ISK income.Rolling Eyes

Furb Killer
Gallente
Posted - 2011.05.16 12:59:00 - [36]
 

With every new change to eve I just get this feeling CCPs goal is to force us to use alts, which is understandable from their POV, but not exactly fun.

Fuel Technician
Posted - 2011.05.16 12:59:00 - [37]
 

what a load of crap..........

So all that grinding i did to get standings with corps that have 3 lvl 4 agents in one station was for nothing, and you are going to remove some of them so that i end up with only one agent!, i use this station to avoid faction missions not courier ones!

I also have standings with corps with good quality lvl 4 agents where the standings were hard to get because they have very few agents, i did this to avoid missioning in the mission hubs, seems i also wasted my time here too!

Why are you making EVE so easy, the attraction for me (with my 3 acc) is/was it's complexity.

overall pointless and demeaning changes

Scandal Caulker
Posted - 2011.05.16 13:01:00 - [38]
 

Oh, I just noticed the title of this thread!

"Eve made easy"

There! I fixed it for you CCP.

Idiots

Furb Killer
Gallente
Posted - 2011.05.16 13:02:00 - [39]
 

Making a ****load of divisions and forcing people to check on the internet what each type is, is not how you want to make a hard game.

VE Vengeance
Posted - 2011.05.16 13:03:00 - [40]
 

Dear CCP....


Next Eve-Trailer has to be About a lonley Golem shooting some stupid Gurista-Battleships for 3hours! Everything esle would be a lie and false advertisement. As 0.0 guy I feel pretty much scamed.

Stop advertising with epic 0.0 battles and sandbox. Your changes make it a LIE!

J Kunjeh
Gallente
Posted - 2011.05.16 13:03:00 - [41]
 

The Agent changes look good to me so far. I hate having to decline/delay a mission because it's some lame courier mission when all I wanted to do was pew-pew. Hopefully the quality changes will also have the intended effect.

Mike deVoid
Firebird Squadron
Terra-Incognita
Posted - 2011.05.16 13:05:00 - [42]
 

Edited by: Mike deVoid on 16/05/2011 13:14:12
Should have gone for -20 quality for highsec and +20 quality for lowsec in order to boost incentives for lowsec mission running. You know, to emphasise the increase in rewards for the increase in risk.

Missed opportunity, IMO.

Degasser Nacs
Posted - 2011.05.16 13:08:00 - [43]
 

Edited by: Degasser Nacs on 16/05/2011 13:08:42
Originally by: Furb Killer

@Degasser Nacs, what are you trying to say? Because it is just a fact that 0.0 income is heavily nerfed and that this is a significant boost to high sec income. Also how is boosting risk free income while nerfing risky income (like it or not, 0.0 is alot riskier than high sec) making eve harder?


I think its the "radical changes" that are more important here. It keeps people guessing, moving, constantly changing and adapting to whats happening around them. Alot of the time people get bored with doing activities over and over again, and if some external force comes in and disrupts that, it forces the player to find new ways to survive. Adapt or die goes the saying, it spices things up.

Tommy Blue
Black Lance
Posted - 2011.05.16 13:09:00 - [44]
 

Originally by: Degasser Nacs
stuff


I hope you know that the comments section for the blogs do not have to focus solely on the specific blog. I'm sure CCP actually wants to know what people think regarding the connection between buffing highsec and nerfing 0.0. And I will continue to believe so until I am told otherwise. If CCP doesn't hear it, they won't know about it (since I guess they can't predict this **** anyways). Just because you disagree, it doesn't mean that others can't post their opinions. Coming from nullsec it does look like a slap in the face from CCP.

Frisky Bunny
Posted - 2011.05.16 13:09:00 - [45]
 

So they nerf Null sec and buff high sec. No wonder people are fleeing null so fast lol.

Furb Killer
Gallente
Posted - 2011.05.16 13:11:00 - [46]
 

Originally by: Degasser Nacs
Edited by: Degasser Nacs on 16/05/2011 13:08:42
Originally by: Furb Killer

@Degasser Nacs, what are you trying to say? Because it is just a fact that 0.0 income is heavily nerfed and that this is a significant boost to high sec income. Also how is boosting risk free income while nerfing risky income (like it or not, 0.0 is alot riskier than high sec) making eve harder?


I think its the "radical changes" that are more important here. It keeps people guessing, moving, constantly changing and adapting to whats happening around them. Alot of the time people get bored with doing activities over and over again, and if some external force comes in and disrupts that, it forces the player to find new ways to survive. Adapt or die goes the saying, it spices things up.

Right...

Now lets ask if CCP removes all your SP as radical change, that makes about as much sense. Stuff should be balanced, making stuff OP so everyone can run to it is not how you make a game. And Adapt or die? It isnt exactly hard to get yourself a lvl 4 alt or JC to your high sec clone, it is just stupid you make more in high sec than in 0.0.

Kormorant
Gallente
Oneirocritica Inc.
Posted - 2011.05.16 13:12:00 - [47]
 

erm... a lot of low sec agents of use for courier missions will now become "mining" missions...

I really don't see them being used... ever. Staying in one place mining lumps of rock is what my scanning flashy character loves...

I hope a serious rebalance and redistribution agents take place. Otherwise you are removing an nice reason to stay in low sec :(



Fergus Runkle
Minmatar
Truth and Reconciliation Council
Posted - 2011.05.16 13:12:00 - [48]
 

Will storyline agents continue to give out mixed mission types or will also now become single type (as per their existing division?)


Ogogov
Gallente
Test Alliance Please Ignore
Posted - 2011.05.16 13:15:00 - [49]
 

In a vacuum, this is a great set of changes.

However, given what that idiot soundwave wants to do with Nullsec, it's pants-on-head ******ed.

Degasser Nacs
Posted - 2011.05.16 13:16:00 - [50]
 

Originally by: Furb Killer
Now lets ask if CCP removes all your SP as radical change, that makes about as much sense. Stuff should be balanced, making stuff OP so everyone can run to it is not how you make a game. And Adapt or die? It isnt exactly hard to get yourself a lvl 4 alt or JC to your high sec clone, it is just stupid you make more in high sec than in 0.0.


Perhaps re-evaluate the ability of 0.0 leaders to find new ways to keep their members happy? I'm not sure there. But I would imagine for those people traveling back to high sec for missions would be like a trip down memory lane. Nice refreshing break from null eh? Even if it was only a few weeks.


Rhett Riever
Posted - 2011.05.16 13:17:00 - [51]
 

While agents are being looked at, might be a chance to return F10 map filter to old settings. Under 'My Agents' make the blob size refer to agent lvl once more.

Furb Killer
Gallente
Posted - 2011.05.16 13:20:00 - [52]
 

Originally by: Degasser Nacs
Originally by: Furb Killer
Now lets ask if CCP removes all your SP as radical change, that makes about as much sense. Stuff should be balanced, making stuff OP so everyone can run to it is not how you make a game. And Adapt or die? It isnt exactly hard to get yourself a lvl 4 alt or JC to your high sec clone, it is just stupid you make more in high sec than in 0.0.


Perhaps re-evaluate the ability of 0.0 leaders to find new ways to keep their members happy? I'm not sure there. But I would imagine for those people traveling back to high sec for missions would be like a trip down memory lane. Nice refreshing break from null eh? Even if it was only a few weeks.



You call being forced to run high sec missions for your income when you want to live in 0.0 a refreshing change? (Why would it only be a few weeks btw, at the very least it will be many months, since the 0.0 boost wont come before winter expansion). And how is it the fault of the 0.0 leaders that CCP nerfs the income of their members?

I still am not sure if you are just trolling or if you are serious, I hope for your sake that you are trolling, since it doesnt make any sense what you say.

Degasser Nacs
Posted - 2011.05.16 13:22:00 - [53]
 

Originally by: Tommy Blue
Originally by: Degasser Nacs
stuff


I hope you know that the comments section for the blogs do not have to focus solely on the specific blog. I'm sure CCP actually wants to know what people think regarding the connection between buffing highsec and nerfing 0.0. And I will continue to believe so until I am told otherwise. If CCP doesn't hear it, they won't know about it (since I guess they can't predict this **** anyways). Just because you disagree, it doesn't mean that others can't post their opinions. Coming from nullsec it does look like a slap in the face from CCP.


I agree with posting opinions Smile. My goal was to get people to explain themselves constructively. This isn't a poll.

Lt Pizi
Gallente
Dark-Rising
Executive Outcomes
Posted - 2011.05.16 13:25:00 - [54]
 

Originally by: Scandal Caulker
Oh, I just noticed the title of this thread!

"Eve made easy"

There! I fixed it for you CCP.

Idiots


while i dont run missions anymore ... i notice a trend to simplify eve alot ...
wich conserns me a bit

Regat Kozovv
Caldari
Alcothology
Posted - 2011.05.16 13:26:00 - [55]
 

Does this mean we could be seeing better mission variety now that many of the categories have been combined? If so, it might be something to mention, the feel of "added content" will be nice. =)

Degasser Nacs
Posted - 2011.05.16 13:28:00 - [56]
 

Originally by: Furb Killer

You call being forced to run high sec missions for your income when you want to live in 0.0 a refreshing change? (Why would it only be a few weeks btw, at the very least it will be many months, since the 0.0 boost wont come before winter expansion). And how is it the fault of the 0.0 leaders that CCP nerfs the income of their members?

I still am not sure if you are just trolling or if you are serious, I hope for your sake that you are trolling, since it doesnt make any sense what you say.


Well I didn't say people are being forced to high sec, just listing options. Nor did I try to place blame on anybody, I'm merely trying to get people to think and ask these questions for themselves.

As for being a troll... I'm just bad at posting my thoughts.

Ciar Meara
Amarr
Virtus Vindice
Posted - 2011.05.16 13:29:00 - [57]
 

I had a (I admit somewhat vague) hope that CCP wouldn't go the route of most MMORPG and make stuff easier after a while.

While I agree some agents and their placements could be worked on I fail to see what the point is in axing the entire system of standing and agents.

Working for something and then getting acces to better agents and better payouts is one of the things I like(d) best in the (old) agent system. This is just a (very) dumbded-down version that just makes people get more for less effort. Not the way I like to see things evolve; more shiney, lest substance!

Easy indeed!

Davelantor
Caldari
The Resistance Movement
Posted - 2011.05.16 13:30:00 - [58]
 

Edited by: Davelantor on 16/05/2011 13:31:08
I hope the skill points from these removed skills will be reimbursed.
Other then that, about time mission system had a slight cleanup.

Imnar Blade
Posted - 2011.05.16 13:31:00 - [59]
 

My take on this:

LP rewards are about to go through the roof. If my calcs are right, 10k LP for a top end level 4 in a 0.5 system and 15k LP with divisional connections 5 and a minimum (for something like an extravaganza) of 5000/7500 in high sec.

Methinks this might see a quick nerfing to 2% per level if that 5%/level wasn't a typo in the devblog. Even so that's a lot more LPs to spend.

This will almost certainly mean cheaper faction modules for wormholing and T3 fitting and for you violent types to use to blow each other up.

I also suspect this opens up the posibility of level six agents (now or soon) at standing 9.0.

Oh and tears? Level 4s in low sec only?

Just why on Erfworld would we want to give you people free PvP with us on your terms (with additional hinderances to us) when we just plain do not wish to play with you.

Every advantage to you lot and every disadvantage to us? I really don't think so.

Keep squealing tho, because if there's anything sweeter than our tears to you, it's yours to us. Razz

Mara Rinn
Posted - 2011.05.16 13:35:00 - [60]
 

Well, with any luck CCP will end up introducing mission quotas for each agent, so heavily populated systems will get depleted quickly.

That will spread the mission-runners out. Perhaps start a few wars.

Free ISK in hisec is a bad thing.


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