open All Channels
seplocked EVE General Discussion
blankseplocked May 19th Patch Agent Changes - Speculation
 
This thread is older than 90 days and has been locked due to inactivity.


 
Pages: 1 [2] 3 4 5

Author Topic

Elldranga
Posted - 2011.05.16 13:34:00 - [31]
 

I don't get it.... if they really want people to spread out... why not have rewards be proportional to the utilization of the agent?

After all... if he/she really wants something done, and is having trouble finding someone to do it, they'd likely offer a higher pay to get someone interested.


Heck... you could even potentially have the captains quarters have a terminal which displays mission offerings so there'd be a mechanism for knowing that it might be worth traveling further away in the region.

Silas Cooper
Posted - 2011.05.16 13:36:00 - [32]
 

Originally by: CCP Soundwave
Originally by: Serpents smile

Is all* this really in the works and if so, why? Don't run many missions myself lately but I remember the sheet load of grinding I had to take to get my current agents. :3 Isn't this dumbing EVE down?



Some parts of EVE have been in dire need of being dumbed down for years. This is one of them :)


Normally I would be very much against dumbing down stuff but in this case yes, very much. The myriad of variables you have to wade through in order to find a good npc corp is just too much, especially for a starting player.

Just make sure you don't dumb down the game in parts just because you want to have more and more subs. Quality over quantity, thank you.

Tres Farmer
Gallente Federation Intelligence Service
Posted - 2011.05.16 13:37:00 - [33]
 

Originally by: CCP Soundwave
Originally by: Serpents smile

Is all* this really in the works and if so, why? Don't run many missions myself lately but I remember the sheet load of grinding I had to take to get my current agents. :3 Isn't this dumbing EVE down?


Some parts of EVE have been in dire need of being dumbed down for years. This is one of them :)

Please give me a heads up when you start dumbing down t2/t3 production chains Twisted Evil

On a serious note though.. does this change prepare for something? Like you now increase rewards via the +20 standing for each agent. What are you going to take for that?
Especially as our Doc is always so careful with those isk sources?

CCP Soundwave


C C P Alliance
Posted - 2011.05.16 13:42:00 - [34]
 

Originally by: Silas Cooper
Originally by: CCP Soundwave
Originally by: Serpents smile

Is all* this really in the works and if so, why? Don't run many missions myself lately but I remember the sheet load of grinding I had to take to get my current agents. :3 Isn't this dumbing EVE down?



Some parts of EVE have been in dire need of being dumbed down for years. This is one of them :)


Normally I would be very much against dumbing down stuff but in this case yes, very much. The myriad of variables you have to wade through in order to find a good npc corp is just too much, especially for a starting player.

Just make sure you don't dumb down the game in parts just because you want to have more and more subs. Quality over quantity, thank you.


Subs aren't really a factor for things like this. We have a long list of things that are unnecessarily complex or un-intuitive, that we're going to fix from a usability standpoint.

Valhallas
Gallente
The Executioners
Posted - 2011.05.16 13:45:00 - [35]
 

Do we know what categories the agents will fall into.

EG an agent currently in the Administration division,

will they be in security or distribution under the new system?

Destination SkillQueue
Are We There Yet
Posted - 2011.05.16 13:49:00 - [36]
 

Originally by: Valhallas
Do we know what categories the agents will fall into.

EG an agent currently in the Administration division,

will they be in security or distribution under the new system?


It's all in the blog.

An administration agent will be a security agent after the change.

Waaaaaagggh
Posted - 2011.05.16 14:11:00 - [37]
 

Edited by: Waaaaaagggh on 16/05/2011 14:12:08
so i guess it is confirmed then that lower sec status (0.5) will pay better than high sec status?


can't really call this a buff or nerf to mission ughs. yes easier to access, same quality, more lp payout for everyone, but a equivalent reduction in value of lp store items.

only nerf is to null. more people returning to high sec when they don't have access to the best plexes/anoms. Doesn't really affect the already established large alliances though.

ccp's trying to get smaller organizations out of null sec?!? dun dun dunnnnnnn Shocked I see what you did there CCP you sly devils, you!

salty Milk
Posted - 2011.05.16 14:35:00 - [38]
 

Originally by: Darth Emu Ohmiras
All serious high sec mission running after this patch will most likely be taking place in 0.5 systems.


only where such system does not border close to a 0.4 as it is you get a great deal of offers not worth taking due to predatory gankbears who dont have any concept of overfishing

JC Anderson
Caldari
Noir.
Noir. Mercenary Group
Posted - 2011.05.16 14:48:00 - [39]
 

Originally by: salty Milk
Originally by: Darth Emu Ohmiras
All serious high sec mission running after this patch will most likely be taking place in 0.5 systems.


only where such system does not border close to a 0.4 as it is you get a great deal of offers not worth taking due to predatory gankbears who dont have any concept of overfishing


Good point.

Waaaaaagggh
Posted - 2011.05.16 14:57:00 - [40]
 

what's the reason for 0.5 systems paying out better for missions? is it higher bounty for lower trusec?

CCP Soundwave


C C P Alliance
Posted - 2011.05.16 15:09:00 - [41]
 

Originally by: Waaaaaagggh
Edited by: Waaaaaagggh on 16/05/2011 14:12:08
so i guess it is confirmed then that lower sec status (0.5) will pay better than high sec status?



This isn't at all new by the way. This has always been the case.

JC Anderson
Caldari
Noir.
Noir. Mercenary Group
Posted - 2011.05.16 15:10:00 - [42]
 

Originally by: CCP Soundwave
Originally by: Waaaaaagggh
Edited by: Waaaaaagggh on 16/05/2011 14:12:08
so i guess it is confirmed then that lower sec status (0.5) will pay better than high sec status?



This isn't at all new by the way. This has always been the case.


I was assuming he meant if it will *still* be that way after the patch. or that is what I assumed he meant.

Waaaaaagggh
Posted - 2011.05.16 15:14:00 - [43]
 

Edited by: Waaaaaagggh on 16/05/2011 15:18:46
Edited by: Waaaaaagggh on 16/05/2011 15:17:40
Edited by: Waaaaaagggh on 16/05/2011 15:17:11
Originally by: JC Anderson
Originally by: CCP Soundwave
Originally by: Waaaaaagggh
Edited by: Waaaaaagggh on 16/05/2011 14:12:08
so i guess it is confirmed then that lower sec status (0.5) will pay better than high sec status?



This isn't at all new by the way. This has always been the case.


I was assuming he meant if it will *still* be that way after the patch. or that is what I assumed he meant.


yea i knew it was the case before. wanted to confirm that isn't changed. and trying to figure out why it is the case. i don't really mission much.


EDIT: googled... apparently agents in lower sec system gets more lp!? lol interesting

Mith'riin
Posted - 2011.05.16 15:23:00 - [44]
 

Edited by: Mith''riin on 16/05/2011 15:23:52
My main concern is the next.

I was in a 0.0 alliance with a crappy system (Only 1 haven) and 2 good belt rating systems. I left the corp and I went to high sec to do some missions in my tengu.


The isk/h was TOTALLY different, was night and day (Way more in empire). With this change, high and low sec hubs are more buffed, generating even more isk/h than before, making 0.0 crappier than before (Except Sanctums + Carrier / Moon goo).


Edit: Also a huge buff to lvl V missions xD

I don't really care about it now because i'm in a wh corp and enjoying it, but i wonder how many 0.0 carebears will go to highsec again xD

JC Anderson
Caldari
Noir.
Noir. Mercenary Group
Posted - 2011.05.16 15:28:00 - [45]
 

Originally by: Mith'riin
Edited by: Mith''riin on 16/05/2011 15:23:52
My main concern is the next.

I was in a 0.0 alliance with a crappy system (Only 1 haven) and 2 good belt rating systems. I left the corp and I went to high sec to do some missions in my tengu.


The isk/h was TOTALLY different, was night and day (Way more in empire). With this change, high and low sec hubs are more buffed, generating even more isk/h than before, making 0.0 crappier than before (Except Sanctums + Carrier / Moon goo).


Edit: Also a huge buff to lvl V missions xD

I don't really care about it now because i'm in a wh corp and enjoying it, but i wonder how many 0.0 carebears will go to highsec again xD


Many of them were already saying they will as soon as the 1jb per system change goes into effect next month.... Guess this gives them more reason. :P Who knows.

Bane Necran
Minmatar
Posted - 2011.05.16 15:33:00 - [46]
 

Edited by: Bane Necran on 16/05/2011 15:35:10
I've done just about all the L4s i can stand so this isn't really something which bothers me, but are there plans to make standings a big factor for Incarna, or are we moving towards removing standings altogether in order to have everything accessible to everyone with no effort?

Sandrestal
Posted - 2011.05.16 15:57:00 - [47]
 

While my mains are in null sec alliances, I have also trained up alts to run missions in high sec. What with null sec nerfs and on going sov wars, it is now more lucrative to run high sec missions. I guess high sec wasn't really overcrowded anyhow.

Mister Rocknrolla
Posted - 2011.05.16 17:27:00 - [48]
 

Originally by: CCP Soundwave


Subs aren't really a factor for things like this. We have a long list of things that are unnecessarily complex or un-intuitive, that we're going to fix from a usability standpoint.


Going to have to call BS on this (and I don't mean battleship.) Unless I missed the countless threads with players complaining about complexity of the agent system? Links?

The people who complain about the complexity of Eve are the reviewers and non-playing bloggers out there that like to laugh at the spreadsheet nerds and consistently deride Eve Online as the most difficult game to learn to play.

Those sorts of outward-facing reviews did not bother players. Many pointed at them with a sense of pride and turned the tables on the knuckle-draggers who couldn't figure out a simple MMO. No, those reviews affected prospective players. It gives them a pre-conceived notion of what to expect if they decide to try the game. It gives them an excuse when they fail. CCP wants to change that notion amongst the game-reviewing paparazzi, so that new players will come into the game with an open mind and find an easy-going, knuckle-dragger friendly game.

So yes...it's about subs. If you're going to be honest about dumbing-down the game, at least have the balls to be honest about why.

Pathetic.


Kahlel Sarbo
Posted - 2011.05.16 17:29:00 - [49]
 

I see that we will receive the new skillbooks if we have the old connections skills trained. If one has all 7 old skills trained, will they receive 7 new skillbooks (2 distribution, 2 mining, 3 security)? Or just 1 of each?

Theocrates
Posted - 2011.05.16 17:35:00 - [50]
 

Originally by: Kahlel Sarbo
I see that we will receive the new skillbooks if we have the old connections skills trained. If one has all 7 old skills trained, will they receive 7 new skillbooks (2 distribution, 2 mining, 3 security)? Or just 1 of each?


SKills will be refunded, skillbooks in inventory will be changed to the new skill.

Teranul
Posted - 2011.05.16 17:36:00 - [51]
 

Originally by: Mister Rocknrolla
Originally by: CCP Soundwave


Subs aren't really a factor for things like this. We have a long list of things that are unnecessarily complex or un-intuitive, that we're going to fix from a usability standpoint.


Going to have to call BS on this (and I don't mean battleship.) Unless I missed the countless threads with players complaining about complexity of the agent system? Links?


You do realize that most players who quit don't post a thread on the forums saying so, right?

You do realize <1% of the player base even posts on the forums at all, right?

Just making sure.

Abrazzar
Posted - 2011.05.16 17:38:00 - [52]
 

Bah. Here goes my dream of agent type specific mission sets.

Bye astrometrics missions, bye manufacturing missions, bye intelligence missions, sad to never see you. Crying or Very sad

Anddeh McNab
Cadre Assault Force
Posted - 2011.05.16 17:40:00 - [53]
 

Originally by: Mister Rocknrolla
Originally by: CCP Soundwave


Subs aren't really a factor for things like this. We have a long list of things that are unnecessarily complex or un-intuitive, that we're going to fix from a usability standpoint.


Going to have to call BS on this (and I don't mean battleship.) Unless I missed the countless threads with players complaining about complexity of the agent system? Links?



Too a brand new player the agent system can seem pretty daunting, not to mention confusing if you're used to NPCs giving out a set number of quests.

Ketria Saine
Posted - 2011.05.16 17:51:00 - [54]
 

Originally by: Anddeh McNab


Too a brand new player the agent system can seem pretty daunting, not to mention confusing if you're used to NPCs giving out a set number of quests.


As a new player I did indeed find the agent system a little confusing, and wondered what the point of all the quality standings was for, and why they were needed. I intend to run plenty of missions, so I for one like this change.

A poster earlier in the thread asked if EVE was dumbing down. I prefer to think that it's streamlining a little. Very Happy

Thenoran
Caldari
Tranquility Industries
Posted - 2011.05.16 17:57:00 - [55]
 

Originally by: CCP Soundwave
Originally by: Serpents smile

Is all* this really in the works and if so, why? Don't run many missions myself lately but I remember the sheet load of grinding I had to take to get my current agents. :3 Isn't this dumbing EVE down?



Some parts of EVE have been in dire need of being dumbed down for years. This is one of them :)


It does have one downside though, which is between the huge standing difference from accessing lvl 3 and lvl 4 agents compared to your own standing.
If you were grinding at a lvl 3 -18 agent and managed to get enough standing for a lvl 3 +16 agent, I can imagine a lot of players would be willing to move.
As I doubt a single player will be able to 'deplete' an agent, a lot of pilots will now stick with a single agent outside the main mission hubs.
The standing increase gained will still improve mission rewards a bit, but it'll feel more like a grind now that there's nothing to do between agent levels.
Still, will have to see how it goes when the mission hubs hit rock bottom and the mission bears look for other salmon to eat.

Hesperius
Posted - 2011.05.16 18:00:00 - [56]
 

Edited by: Hesperius on 16/05/2011 18:01:47
This is nice and all, but what do you guys (Soundwave & team) plan to do about people who have an armada of ships and ISK in their personal assets and roam low sec for hours on end not able to find anyone wiling to fight?

Maverick2011
Caldari
Deep Core Mining Inc.
Posted - 2011.05.16 18:05:00 - [57]
 

Originally by: Tippia
Edited by: Tippia on 16/05/2011 13:12:58
Originally by: Lidia Prince
Quote:
-20 in terms of access
Erm, don't quite get it. Does this mean that all agents will require less standing to get missions from em?
The old access formula was (Level - 1) × 2 + (Quality / 20).
Now, quality is gone and that second term simply becomes -1 (-20/20).

Or in table form, it used to be that:
Agent      Required standing
L1 Q-20 → -1¹
L1 Q0 → 0
L1 Q20 → 1
L2 Q-20 → 1
L2 Q0 → 2
L2 Q20 → 3
L3 Q-20 → 3
L3 Q0 → 4
L3 Q20 → 5
L4 Q-20 → 5
L4 Q0 → 6
L4 Q20 → 7
L5 Q-20 → 7
L4 Q0 → 8
L5 Q20 → 9
¹ …according to the formula. In reality, though, they changed this so you could use L1Q-20 agents no matter how low your standing was, in order to provide a way out of the black hole of low factional standing. And of course, there was a continuous increase in standings requirements in between each of these steps (so 4.65 for an L3Q13 agent, for instance).

Now, this is simplified to
L1 → -10
L2 → 1
L3 → 3
L4 → 5
L5 → 7




ah now i understood,nice post

Corina's Bodyguard
Posted - 2011.05.16 18:08:00 - [58]
 

So what happens to the agent types that were 50% combat and 50% snooze missions? Flip a coin?

Manssell
Posted - 2011.05.16 18:25:00 - [59]
 

Originally by: Corina's Bodyguard
So what happens to the agent types that were 50% combat and 50% snooze missions? Flip a coin?


Well it looks like they just put them into new categories that either only give snooze missions or only give combat.

Very sadly in my case I just lost both of my lvl4 agents to 100% snooze missions, so now I have to go back and start grinding new agents from scratch is seems! ARRRRRRRRRRRRR!

Sade Onyx
Posted - 2011.05.16 18:31:00 - [60]
 

Originally by: CCP Soundwave
Originally by: Waaaaaagggh
Edited by: Waaaaaagggh on 16/05/2011 14:12:08
so i guess it is confirmed then that lower sec status (0.5) will pay better than high sec status?



This isn't at all new by the way. This has always been the case.


umm, I dont get it.. so how does that work?
does a 0.9 agent pay less than a 0.8? or is it only, High-sec, Low-sec, Null-sec that has differences in rewards?

I thought the idea of this change was to make all agents the same


Pages: 1 [2] 3 4 5

This thread is older than 90 days and has been locked due to inactivity.


 


The new forums are live

Please adjust your bookmarks to https://forums.eveonline.com

These forums are archived and read-only