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blankseplocked change the CONCORD response mechanics
 
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San Fransisco
Red Federation
Posted - 2011.05.12 20:04:00 - [1]
 

What do you suppose would be the result of changing CONCORD intervention to being chance based depending on the sec status of the system.

For instance in a 1.0 system there would be a 100% chance that CONCORD would intervene as it normally does for any criminal act but as you go down there would be a lower chance 90% in a 0.9, 80% in a 0.8 an so forth strait down to a 10% chance they would show up in a 0.1 sec system.

Any individual action that currently causes a concord response would have its own chance unless there was a CONCORD ship currently on the same grid as the violator in which case there would be a 100% chance of response.

There could be a way for a FC to "hide" the actions of his fleetmembers so that larger gangs would not always attract a response.

I would say that the ships/guns at stations and gates would stay as they are so that there would still be limited mobility for those with low personal security status.

In addition to that you could train skills to increase/decrease the chance of getting a CONCORD response and/or use deployable items like "distress beacons" that could be targeted by a pirate but if they activate they have a chance of calling for help. Alternatively a pirate could deploy a "dampening fields" that would help hide criminal actions.

Just pontificating and figured I would see what others had to add to the idea. Believe me I know how much this would change things for those who rely on the current high/low sec divide.

Courthouse
GoonWaffe
Goonswarm Federation
Posted - 2011.05.14 17:29:00 - [2]
 

It's generally a good idea to have some knowledge on a topic you wish to speak about before you start speaking on it. In this case, I would highly recommend you read up on CONCORD response mechanics, specifically related to the relationship between 'high' and 'low' security space.

DarkAegix
Gallente
Posted - 2011.05.15 13:20:00 - [3]
 

Luck?
Nope.


 

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