open All Channels
seplocked EVE Information Portal
blankseplocked New Dev Blog: 0.0 Tweaks
This thread is older than 90 days and has been locked due to inactivity.

Pages: first : previous : 1 2 3 4 [5] 6 7 8 9 ... : last (75)

Author Topic

Aryndel Vyst
Goonswarm Federation
Posted - 2011.05.10 18:36:00 - [121]

Originally by: Cynthia Ysolde
this is awesome, good job ccp

notice all the people complaining are in the nc

hey nc, ha ha

The only people supporting it are folks either not in nullsec or folks in Pandemic ****hole. Basically an entire population of irrelevance.

State Citizen
Posted - 2011.05.10 18:37:00 - [122]

Originally by: Jack Lagoon
So if you're preventing caps from using a jump bridge, will you thus make it possible for a cyno beacon (pos mod) to be active at the same time as a cyno jammer in a system so corp/alliance caps may jump in?

You'll probably need to explain that in more simple terms - CCP don't actually play this game.

Salus Novus
United Front Alliance
Posted - 2011.05.10 18:37:00 - [123]

Originally by: maya ibuki2
Originally by: Cynthia Ysolde
this is awesome, good job ccp

notice all the people complaining are in the nc

hey nc, ha ha

and unsurprisingly, the people supporting it are those it doesnt effect.



Kazaux Aux
Pandemic Legion
Posted - 2011.05.10 18:37:00 - [124]

I love all the NC tears, but do the realize they will only have to worry about jumpbridges or cyno jammers for like 2 weeks after the change anyways.

Ni Cho
Posted - 2011.05.10 18:37:00 - [125]

Dumbest idea this year. I didn't think that was even possible considering the new forum screw up and the anom changes according to system sec status.

Ziranda Hakuli
Posted - 2011.05.10 18:39:00 - [126]

We all know that 0.0 is suppose to be scary and creepy with the possibility of death around any corner. the jmp Bridges have made life easy for logistic support and rapid response fire team to defend territory from invaders.

I really do think the any ship (minus Black Ops) that have jump capability not be able to use the jump bridge. but limiting it to only 1 bridge a system is kinda ******ed i see why but as i was thinking i thought i suggest this
Take the strategic blockade unit and create a new more advance version that you still need the typical 1 per stargate in system but this will also affect the the Jump Bridge and cyno beacon if one is in system....and possibly call it a Tactical Strategic Blockade Unit.

Johan von Ulm
Posted - 2011.05.10 18:39:00 - [127]

What is this? Less incentive to live in 0.0? Why, that's just what was needed.

Usagi Tsukino
Rote Kapelle
Posted - 2011.05.10 18:39:00 - [128]

Originally by: Aryndel Vyst
The only people supporting it are folks either not in nullsec or folks in Pandemic ****hole. Basically an entire population of irrelevance.

That's right because if you aren't blued up the NC's ass, you don't live in nullsec. Amirite?

Merch Industrial
Goonswarm Federation
Posted - 2011.05.10 18:39:00 - [129]

Originally by: Chia Mulholland
Finally a nerf to subcaps. God knows they were getting way too powerful compared to caps and supercaps.

You can gank a target on a jump bridge surprisingly easy. Even with two in system. And any logistics guy worth his salt is going to scout systems ahead of himself anyway, all this does is make an already long job longer.

Clearly CCP doesn't play this game, it's also apparent that they hate people who live in 0.0. Is it because CCP only plays in highsec? They're jealous because we play the part of the game that is actually fun sometimes?

Furb Killer
Posted - 2011.05.10 18:39:00 - [130]

Edited by: Furb Killer on 10/05/2011 18:40:06
Originally by: northwesten
man Me and PL agree on something... I been playing this game for 7 years and I think 0.0 got freaking soft.... I still was able to operate in null with out jump bridges for a while.. Can't handle the risk? then leave null!

Oh and people asking for more regions don't be a tool.. Space not even half full ffs.

No and with ccps current heading space is getting more and more empty.

But can you explain how your complaining about 0.0 getting soft is related to you being in a renter alliance of the powerblock with by far most space? And how is giving more incentives to join powerblocks gonna change that?

Rainus Max
Fusion Enterprises Ltd
Morsus Mihi
Posted - 2011.05.10 18:39:00 - [131]

Geeze CCP why don't you just set 0.0 sec to 0.1-0.4 already and have done with all these changes.

Don Kartel
Posted - 2011.05.10 18:40:00 - [132]

CCP soundwave - Breaking EVE since 2003

Maybe if the dev's stopped trying to mold the game based on their playing styles then maybe their customers would appreciate change more.

Posted - 2011.05.10 18:40:00 - [133]

POSes have needed fixing for years - still not done

Sovereignty changes that were done to stop POS bashing have caused some of the biggest, and unplayable blobs the game has ever seen - no change

Supercaps overpowered - little changes, but hardly anything

Technetium - still no changes

Vast amounts of the Drone Regions et all used for botting - still happening

Nerf the sanctum income in the name of 'conflict' as opposed to just saying they generate too much isk - check

0.0 is quickly becoming a chore, not an enjoyment.

Kat's Discount Weapon Emporium
Posted - 2011.05.10 18:41:00 - [134]

Great idea, but what about the real core issue concerning warfare - ship balance!
And im not talking about HAC vs BS or Inty vs Hauler, but within each class, i.e. Drake is immensely powerful due to passive shield tanking, its slot layout, resistances, damage output etc.
Kudos to CCP for braving the masses with yet more controversial changes, but come on guys... you can't see the wood for the trees.

Posted - 2011.05.10 18:41:00 - [135]

CCP This is stupid and counter-productive
It will live for smaller alliances hard and it will make the biig gorged alliances who can field over a 100 supercaps to one fight even more overpowered.
This will result in more stress to empire and people leaving eve in droves

Lt Smithh
Test Alliance Please Ignore
Posted - 2011.05.10 18:42:00 - [136]

1. PL your a bunch of "live at home F**s, We know you live in your 4 Sov system that don't need a JB network as you blob your Super's around.

2. CCP I think you really need to stop looking at "nerfing" 0.0 and start looking at "improving" 0.0, It seems all you are doing these last few months (that affect myself and 99% of 0.0 living) Is nerfing and trying to make it "harder" for the big alliances and "more fair" for the little alliances.

The problem is that the "big alliances" are the ones that have put in the work and time you are hurting, and the little guys that just want to come run 5 man roams through some red space your giving HUGE advantage too, your doing that by taking the advantage away from the larger alliances that have worked YEARS to learn and setup systems and networks to be affective and have the upper hand in there systems.

Its almost like saying that the US military will loose all of its Carriers and support ships and they can only use there battleships because the people we are at war with does not have Carriers.

It makes 0 sense and is really disappointing.

- Lt

Posted - 2011.05.10 18:42:00 - [137]

CCP in front of Carebear girls.

Come to Null Sec, we're going to screw the people over who live there for your benefit.

CCP in front of Null Sec pilots

**** off

That is all

Ordo Xenia
Posted - 2011.05.10 18:43:00 - [138]

So who's gonna pay you PL if no one live there anymore? Whose Sc's you wanna gank, if you find noone around? Whose JB you gonna camp if no one wants to hold space? Who you gonna gank when there are only some seldom solo pvp'ers around?

You forgot your trailer texts "Creation is so precious and greed so destructive" ... CCP punishing ppl. who try to create something and awarding only ppl. who like to destroy it all. The balance is gone.

Thumplex Bumpitron
Test Alliance Please Ignore
Posted - 2011.05.10 18:43:00 - [139]

Yeah, because no one dies in 0.0. Why don't we all move back to empire and hold hands.

This is just ******ed. Let people have 10000x jump bridges and the economy will handle itself. There have been complaints about not enough sinks, so why not?

Missions still all happen in the same places, and will still all be camped to all get out.

Alissa Solette
Posted - 2011.05.10 18:43:00 - [140]

I fully support the changes. Great work CCP!

These changes might actually lead to more conflict and trouble for huge sprawling empires (NC) that rely on being able to move huge numbers from one region to another while being more or less in invul-mode (******ation excluded).

Take that away and they'll crubmle and we may get back many more smaller entities instead of one huge stagnant heap of carebears.

Dalvor Coraneu
Posted - 2011.05.10 18:44:00 - [141]

Fail CCP, fail.

Rather than combat lag or RMT we get this ****.

If someone is willing to fund and spend the time managing a proper JB network then wtf is the problem with that. Reds know the JBs anyway and frequently camp.

Yet another reason from CCP to ditch this game.

Major Stallion
The Money Shot Inc.
Posted - 2011.05.10 18:44:00 - [142]

Does anyone else find it awesome how the majority of people chiming in about how bad this is is the NC/Goons/TEST bloc? :D

Vladic Ka
Pandemic Legion
Posted - 2011.05.10 18:44:00 - [143]

CCP Fallout is my new favourite dev.

Long time coming.

Jita Rich
Posted - 2011.05.10 18:45:00 - [144]

Bugfixes > Nerfing

How can you keep ignoring the players? Seriously, I don't get it.

Posted - 2011.05.10 18:46:00 - [145]

I am curious what percentages of player owned outposts in 0.0 space are in cyno jammed systems.
With the nerf it is going to be impossible to get carriers into a lot of the station systems as they are perma jammed.
It is going to be interesting to see how different alliances adapt the space they hold to these changes.

Goatriders Horde
The Scapegoats
Posted - 2011.05.10 18:46:00 - [146]

Because god forbid that an alliance can spend time, money and resources to help protect their members. **** that ****, right?

This idea fails for many reasons, here are a few;

1) There are already bottleneck systems CREATED by the JB network. Cross overs need to happen from one network to another, for this we have ample cloaky gankers on standby.

2) The requirements for a JB are such that some safety is an acceptable outcome. Try fueling the JB's at time of war, mmkay?

3) JB networks CREATE fights; maybe you didn't notice all the efforts and isk people put into defending them.

4) You may well create LESS traffic as a result. I for one will move things via jump drives, **** your gate system, it's old and useless.

5) It is not viable - isk wise, to risk large amounts of resources through areas that can be hit by fast cloaky things; ala, gates. You've made all spaces worth LESS, remember? It's a knock on effect, to get more from less, you need to reduce risk. GJ with that btw, dorks.

I can keep going, but yeah... Thanks for proving that a series of small, terribly bad ideas can lead to a massively ******ed idea more than once within the bounds of CCP HQ.

J Kunjeh
Posted - 2011.05.10 18:46:00 - [147]

I can't claim I know the depth of the changes this will bring to 0.0, but I do love the tears in this

Pandemic Legion
Posted - 2011.05.10 18:47:00 - [148]



Scatim Helicon
Goonswarm Federation
Posted - 2011.05.10 18:47:00 - [149]

Originally by: Vladic Ka
CCP Fallout is my new favourite dev.

He just announced the blog, he didn't write it!

Pandemic Legion
Posted - 2011.05.10 18:48:00 - [150]

Originally by: Liang Nuren
Someone on FHC pointed out that JFs should probably receive similar treatment to BOBS... the idea that someone is gonna fly their JF through a regular gate to top off the JB network is pretty laughable.


Cynogenerator is the way JF will use.. Rolling Eyes

Good move CCP ! keep the good work

Pages: first : previous : 1 2 3 4 [5] 6 7 8 9 ... : last (75)

This thread is older than 90 days and has been locked due to inactivity.


The new forums are live

Please adjust your bookmarks to

These forums are archived and read-only