open All Channels
seplocked EVE Information Portal
blankseplocked New Dev Blog: 0.0 Tweaks
 
This thread is older than 90 days and has been locked due to inactivity.


 
Pages: first : previous : 1 2 3 [4] 5 6 7 8 9 ... : last (75)

Author Topic

northwesten
Amarr
Trinity Corporate Services
Terran United Federation
Posted - 2011.05.10 18:28:00 - [91]
 

Originally by: Admiral Goberius
GOD BLESS YOU CCP <3


THIS!

maya ibuki2
THORN Syndicate
BricK sQuAD.
Posted - 2011.05.10 18:28:00 - [92]
 

Originally by: Cynthia Ysolde
this is awesome, good job ccp

notice all the people complaining are in the nc


hey nc, ha ha


and unsurprisingly, the people supporting it are those it doesnt effect.

Fiberton
StarFleet Enterprises
BricK sQuAD.
Posted - 2011.05.10 18:28:00 - [93]
 

Edited by: Fiberton on 11/05/2011 01:17:13
Edited by: Fiberton on 10/05/2011 18:30:44
I have played this game for 7 years and its been great.
More and more you introduce terrible " upgrades ". You guys do not know a damn thing about 0.0. I almost have no desire already to get on and play and you make it even worse than it already is. I am tired of managing all these accounts anyway.

I am just waiting for BF3 anyway.

Ami Hantaka
Trans-Solar Works
Posted - 2011.05.10 18:28:00 - [94]
 

So 0.0 will no longer be the deep blue safe-zone that it currently is? I approve!

InnerDrive
Shiva
Morsus Mihi
Posted - 2011.05.10 18:29:00 - [95]
 

Edited by: InnerDrive on 10/05/2011 18:31:28
Ok so i dunno what genious thought that making it impossible for capitals (carriers) to defend a cynojammer properly woud be a cool idea but this is horrible lol

Now how are people trying to defend their space supposed to defend their allready very low hp cynojammers (heck the things die in like 10 mins against blobs these days) theres no time to defend the jammer. and as soon the cynojammer go's down "supercapitals online" begins , and when 100 supers enter system , the fight for the system is over as they are unkillable at that point.

If you want to do something about 0.0 , start by figuring out some way to reduce the ever increasing amount of supercaps. and make it so that other ships besides supercaps become more usefull in 0.0 combat because with current mechanics you just blob up as big as possible supercaps blob and you win. And taking out a jammer to get those supers in only takes like 10 minutes with a bs fleet. Thats the entire "sov mechanics" for ya. Nerfing bridges just makes it even harder to defend.

Cellistara
Posted - 2011.05.10 18:29:00 - [96]
 

Originally by: Karles
This is what you get when you mix alcohol and weed before a brainstorming. Fix the ****ing lag for once and stop making stupid changes.
They are fixing the lag, by making it as difficult as possible to move a fleet anywhere.

inekim
The Singularity Project
Posted - 2011.05.10 18:29:00 - [97]
 

Originally by: WarGod
Love the JB change as it promotes some degree of risk and thus pvp back into 0.0. Long overdue and hope to see more changes like this.


Camping gates in between JBs...you can't call that PVP.

Obiwand
Body Count Inc.
Pandemic Legion
Posted - 2011.05.10 18:29:00 - [98]
 

Originally by: Cynthia Ysolde
this is awesome, good job ccp

notice all the people complaining are in the nc


hey nc, ha ha


FAIL NC tears best tears

Valrandir
Gallente
Distant Thunder
Perihelion Alliance
Posted - 2011.05.10 18:29:00 - [99]
 

Nice Blog

Admiral Goberius
Amarr
Sniggerdly
Pandemic Legion
Posted - 2011.05.10 18:30:00 - [100]
 

Originally by: Vuk Lau
Its funny reading the trolls who didnt hold any space for years.


because the people who cheered the nano nerf were the ones flying vagabonds amirite

Bring Stabity
Posted - 2011.05.10 18:31:00 - [101]
 

Claiming you want to improve nullsec for those living there, then making it hugely harder on those that do currently

the words "get ****ed" comes to mind

Gritstone
The Graduates
Morsus Mihi
Posted - 2011.05.10 18:31:00 - [102]
 

Have you considered just scrapping 0.0 and making all of EVE 1.0 Empire Space so we can all just run Lv4s for the rest of eternity?

More and more it seems that CCP have no understanding of how this game is actually played. I'm so glad that this change was implemented before all of the other issues that could of been addressed.

Great job CCP.

Jack Lagoon
Posted - 2011.05.10 18:31:00 - [103]
 

Does ccp actually ever listen to the customers?

Furb Killer
Gallente
Posted - 2011.05.10 18:32:00 - [104]
 

Originally by: Ami Hantaka
So 0.0 will no longer be the deep blue safe-zone that it currently is? I approve!

You mean you think adding incentives to NAP more people will decrease the size of the blue-zone? Please explain...

Alexeph Stoekai
Stoekai Corp
Posted - 2011.05.10 18:32:00 - [105]
 

Came expecting the remaining half of Dominion.

Leaving disappointed.

Gerard Gendri
Gallente
Dreddit
Test Alliance Please Ignore
Posted - 2011.05.10 18:32:00 - [106]
 

Originally by: Cynthia Ysolde
this is awesome, good job ccp

notice all the people complaining are in the nc


hey nc, ha ha


Notice how all the people happy about fly nyxes

Malcanis
Caldari
Vanishing Point.
The Initiative.
Posted - 2011.05.10 18:33:00 - [107]
 

Originally by: CCP Fallout
Changes are afoot for 0.0, and CCP Soundwave's newest dev blog has all the details. Read it here.


Holy God, please let this actually happen

Klausan
GK inc.
Pandemic Legion
Posted - 2011.05.10 18:33:00 - [108]
 

This is the best change after the anomality nerf.
Good job CCP.

Usagi Tsukino
Stimulus
Rote Kapelle
Posted - 2011.05.10 18:33:00 - [109]
 

I assume just like you guys threatened to do regarding the sanctum changes, the NC will now collapse as everyone is going to QQ and quit over this as well?

Good riddance.

If you idiots are going to quit over having to cyno around cyno ships, welp. Bai bai.

Taki Gemel
North Eastern Swat
Pandemic Legion
Posted - 2011.05.10 18:33:00 - [110]
 

bwhahahhahahahahahah



hahahaha
Laughing


Ribeye Jaksom
ElitistOps
Pandemic Legion
Posted - 2011.05.10 18:33:00 - [111]
 

This is a fantastic and long needed change. Applause to you CCP.

Cellistara
Posted - 2011.05.10 18:34:00 - [112]
 

Originally by: Gerard Gendri
Originally by: Cynthia Ysolde
this is awesome, good job ccp

notice all the people complaining are in the nc


hey nc, ha ha


Notice how all the people happy about fly nyxes


They do have their rediculous T3 fleets as well. But yeah I suppose I wouldn't care either if I flew nothing but supers.

Jack Lagoon
Posted - 2011.05.10 18:35:00 - [113]
 

So if you're preventing caps from using a jump bridge, will you thus make it possible for a cyno beacon (pos mod) to be active at the same time as a cyno jammer in a system so corp/alliance caps may jump in?

Malcanis
Caldari
Vanishing Point.
The Initiative.
Posted - 2011.05.10 18:35:00 - [114]
 

Originally by: maya ibuki2
Originally by: Cynthia Ysolde
this is awesome, good job ccp

notice all the people complaining are in the nc


hey nc, ha ha


and unsurprisingly, the people supporting it are those it doesnt effect.


It's not going to affect the NC either by the time it's implemented.

Ozzie Asrail
Caldari Provisions
Posted - 2011.05.10 18:35:00 - [115]
 

No wonder 0.0 is a boring napfest of blobs. Look at all these tears!

There was life in 0.0 before jump drives were invented let alone bridges.

I was having mixed feelings about the blog until I read this thread. Now I'm 100% sure this change is needed.


Percival Gates
Posted - 2011.05.10 18:35:00 - [116]
 

I have a counter-proposal:

Make it so that jump bridges use zero LO fuel and double their jump range. No? Perhaps we can meet in the middle; just don't change anything and I'll call it even.

My theory of what goes on at CCP headquarters:
"We need to figure out how to make things as much of a giant pain in the nuts for our 0.0 playerbase without doing anything that actually affects the game content. Any ideas?"

northwesten
Amarr
Trinity Corporate Services
Terran United Federation
Posted - 2011.05.10 18:35:00 - [117]
 

man Me and PL agree on something... I been playing this game for 7 years and I think 0.0 got freaking soft.... I still was able to operate in null with out jump bridges for a while.. Can't handle the risk? then leave null!

Oh and people asking for more regions don't be a tool.. Space not even half full ffs.

Scatim Helicon
GoonWaffe
Goonswarm Federation
Posted - 2011.05.10 18:35:00 - [118]
 

Jump bridges: saved Cool

Lightzy
Cult of the Spinning Meat
Posted - 2011.05.10 18:36:00 - [119]
 

Originally by: Cynthia Ysolde
this is awesome, good job ccp

notice all the people complaining are in the nc


hey nc, ha ha


+1

CCP don't listen the crybabies, this is good

Karles
Posted - 2011.05.10 18:36:00 - [120]
 

Originally by: Obiwand
Originally by: Cynthia Ysolde
this is awesome, good job ccp

notice all the people complaining are in the nc


hey nc, ha ha


FAIL NC tears best tears


Heh you don't count that making life harder for those that hold space in nullsec will make your mercenary contracts dissapear, amirite? With less ppl willing to live in nullsec your fun is gone, and ours too.


Pages: first : previous : 1 2 3 [4] 5 6 7 8 9 ... : last (75)

This thread is older than 90 days and has been locked due to inactivity.


 


The new forums are live

Please adjust your bookmarks to https://forums.eveonline.com

These forums are archived and read-only