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Zxmagus
GoonWaffe
Goonswarm Federation
Posted - 2011.05.10 20:21:00 - [391]
 

Originally by: Sinistrus Fatalis
Originally by: CheckingAmarr
Originally by: xttz
Originally by: CCP Fallout
If its difficult catching people moving around, roaming/open world pvp becomes more sidelined, which were against

Let's be clear - this change does not promote player vs player, it promotes player versus ganker.
One of the primary draws of conquerable space is the ability to define your own transport and shortcuts. This is of huge importance to the casual 0.0 player who doesn't want to stress about getting an escort fleet everytime he moves his hauler full of salvage somewhere. The net effect of this change will be less casual eve players in 0.0, and eventually less opportunity for exactly the kind of 'PVP' you claim to promote.

Where are the mini-objectives promised for roaming gangs in conquerable 0.0 over eighteen months ago? Why aren't these gangs currently running around with the ability to disrupt jumpbridges and force people to use stargates? This is a hugely regressive step where roamers no longer have to use cunning or specialised ships to kill people outside their own towers, or disrupt their logistics, but instead the aim of their op becomes 'gank hauler on gate, go home'.

Originally by: CCP Fallout
if youre in an alliance with an intel channel and a semi-decent jumpbridge network, you have a pretty overwhelming degree of safety

This is entirely untrue. People get ganked using jumpbridges (and beacons) all the time. Bombers, HIC traps, drag bubbles, and supercapital drops happen every minute. Try looking for them instead of assuming they do not happen.


Originally by: CCP Fallout
Were currently looking into a long term plan for 0.0. I say long term, not because its planned for 2014, but because the work will begin this winter and hopefully go on for a while

You're nerfing a key part of nullsec in June. You're starting work on our consolation prize 'this winter', meaning it'll be at least 9 months before we see any improvement. Nine months as people move away from living in from vulnerable conquerable stations with little benefit to NPC 0.0 stations with no downsides.

Let's balance the books a little. If conquerable space has to become even more open to NPC-space based gankers, give us the recourse to hit them back. Let use disable NPC 0.0 station services.

Here's a crazy idea - why not introduce your nerfs alongside a proper, well thought out rebalance of nullsec rather than shoving them in now and offering vague promises that something better is coming, hopefully!
Between this and the botched sanctum change, the only people left in conquerable space by that time will be the gankers wondering where all their targets went.


This post, was a good post. These changes do nothing to promote small gang pvp. They just promote additional asymmetric pvp. It lessens the value of sov space while not addressing the balance issues of of npc nullsec.

And CCP wants to make it easier for players to move from highsec to sov space? Really? Another step backwards.


^this...


this guy said it better then i could ever say it.

Zamiq
Posted - 2011.05.10 20:21:00 - [392]
 

Originally by: CCP Soundwave
Edited by: CCP Soundwave on 10/05/2011 20:16:58
Originally by: Ship Type
In eve, you apparently cannot avoid PVP if you want to play with friends.

The only way to avoid PVP is to stay in the NPC corps to avoid war decs, obviously avoid low sec, and now you must avoid null sec. Previously, people who were not into PVP could go to 0.0 and avoid it all for the most part.

This is also why almost every person I've asked to come play this game has said they didn't like it.


It should be difficult to avoid PVP in nullsec. Right now that's relatively easy due to jumpbridges being so convenient and easy to use. The downside is that nullsec, an area that should be our pvp flagship, is relatively boring and lifeless when it comes to pvp, apart from territorial conquests. Hopefully this will shake it up a bit and create more opportunity for pvp.



I though null sec was the area that is shaped and defined by players. I thought that players have the final say as to how they run their sovereignty? Is that not the main goal of EvE? Lets use another example, a hypothetical one, if a group of players banded together and proclaimed that a specific system in null is free of PvP and that any violator will be dealt with CONCORD style (ignore the logistics involved), would the CCP step in and proclaim that the said group of players is ruining the said "pvp flagship"? How would you deal with that?

Mylor Torlone
Posted - 2011.05.10 20:21:00 - [393]
 

Originally by: CCP Soundwave
Edited by: CCP Soundwave on 10/05/2011 20:16:58
Originally by: Ship Type
In eve, you apparently cannot avoid PVP if you want to play with friends.

The only way to avoid PVP is to stay in the NPC corps to avoid war decs, obviously avoid low sec, and now you must avoid null sec. Previously, people who were not into PVP could go to 0.0 and avoid it all for the most part.

This is also why almost every person I've asked to come play this game has said they didn't like it.


It should be difficult to avoid PVP in nullsec. Right now that's relatively easy due to jumpbridges being so convenient and easy to use. The downside is that nullsec, an area that should be our pvp flagship, is relatively boring and lifeless when it comes to pvp, apart from territorial conquests. Hopefully this will shake it up a bit and create more opportunity for pvp.


Here I was thinking this was a sandbox. Why do we pay you guys again?

Ship Type
Posted - 2011.05.10 20:22:00 - [394]
 

Originally by: CCP Soundwave

It should be difficult to avoid PVP in nullsec. Right now that's relatively easy due to jumpbridges being so convenient and easy to use. The downside is that nullsec, an area that should be our pvp flagship, is relatively boring and lifeless when it comes to pvp, apart from territorial conquests. Hopefully this will shake it up a bit and create more opportunity for pvp.


You do understand that null sec was the place you could play that was pretty safe from PVP though, right? Have you played this game before? Not everyone likes PVP. In fact, I'd say the vast majority of players actively avoid it.

Sure, you can go to empire, but how do you avoid PVP in empire when you're playing with friends and you're war dec'd? Join the NPC corp again?

I also don't consider ganking haulers on gates as real pvp, but that's how people treat it.

Bobbeh
Minmatar
Navy of Xoc
The Remnant Legion
Posted - 2011.05.10 20:22:00 - [395]
 

Edited by: Bobbeh on 10/05/2011 20:22:54
Originally by: CCP Soundwave
Edited by: CCP Soundwave on 10/05/2011 20:16:58
Originally by: Ship Type
In eve, you apparently cannot avoid PVP if you want to play with friends.

The only way to avoid PVP is to stay in the NPC corps to avoid war decs, obviously avoid low sec, and now you must avoid null sec. Previously, people who were not into PVP could go to 0.0 and avoid it all for the most part.

This is also why almost every person I've asked to come play this game has said they didn't like it.


It should be difficult to avoid PVP in nullsec. Right now that's relatively easy due to jumpbridges being so convenient and easy to use. The downside is that nullsec, an area that should be our pvp flagship, is relatively boring and lifeless when it comes to pvp, apart from territorial conquests. Hopefully this will shake it up a bit and create more opportunity for pvp.


You Nerf 0.0 but yet do nothing against entities that RMT, Spend CASH to have other alliances disband, Pay their Pilots in Real Cash, and Illegally DDoS Legitimate websites. So we bad together as friends to defend our territory, Bad nc BAD. But its ok to DDoS the enemy ts and servers and forums, then pay off their members with Real cash, then RMT your way to a massive super cap fleet and invade the nc Cool story Sound. CCP should really look into that sh*t cause it ruins the game and out of game experiences, and is all completely against the EULA.

Tango Cainne
TERRIBLE EMO ALTS REGIME
Posted - 2011.05.10 20:22:00 - [396]
 

Edited by: Tango Cainne on 10/05/2011 20:23:58
Originally by: CCP Soundwave
Edited by: CCP Soundwave on 10/05/2011 20:16:58
Originally by: Ship Type
In eve, you apparently cannot avoid PVP if you want to play with friends.

The only way to avoid PVP is to stay in the NPC corps to avoid war decs, obviously avoid low sec, and now you must avoid null sec. Previously, people who were not into PVP could go to 0.0 and avoid it all for the most part.

This is also why almost every person I've asked to come play this game has said they didn't like it.


It should be difficult to avoid PVP in nullsec. Right now that's relatively easy due to jumpbridges being so convenient and easy to use. The downside is that nullsec, an area that should be our pvp flagship, is relatively boring and lifeless when it comes to pvp, apart from territorial conquests. Hopefully this will shake it up a bit and create more opportunity for pvp.


So you want Nulsec to be Lowsec, lowsec to keep being lowsec, and not make things just a bit easier on huge cooperatives of players that have earned the right to be able to safely move around territory they've had to hold for weeks to get that ability? As an earlier poster just mentioned, what about the sandbox?

Also, the original poster of the post below. Amen my friend.

MachineGun Matt
Posted - 2011.05.10 20:22:00 - [397]
 

Originally by: Sinistrus Fatalis
Originally by: CheckingAmarr
Originally by: xttz
Originally by: CCP Fallout
If its difficult catching people moving around, roaming/open world pvp becomes more sidelined, which were against

Let's be clear - this change does not promote player vs player, it promotes player versus ganker.
One of the primary draws of conquerable space is the ability to define your own transport and shortcuts. This is of huge importance to the casual 0.0 player who doesn't want to stress about getting an escort fleet everytime he moves his hauler full of salvage somewhere. The net effect of this change will be less casual eve players in 0.0, and eventually less opportunity for exactly the kind of 'PVP' you claim to promote.

Where are the mini-objectives promised for roaming gangs in conquerable 0.0 over eighteen months ago? Why aren't these gangs currently running around with the ability to disrupt jumpbridges and force people to use stargates? This is a hugely regressive step where roamers no longer have to use cunning or specialised ships to kill people outside their own towers, or disrupt their logistics, but instead the aim of their op becomes 'gank hauler on gate, go home'.

Originally by: CCP Fallout
if youre in an alliance with an intel channel and a semi-decent jumpbridge network, you have a pretty overwhelming degree of safety

This is entirely untrue. People get ganked using jumpbridges (and beacons) all the time. Bombers, HIC traps, drag bubbles, and supercapital drops happen every minute. Try looking for them instead of assuming they do not happen.


Originally by: CCP Fallout
Were currently looking into a long term plan for 0.0. I say long term, not because its planned for 2014, but because the work will begin this winter and hopefully go on for a while

You're nerfing a key part of nullsec in June. You're starting work on our consolation prize 'this winter', meaning it'll be at least 9 months before we see any improvement. Nine months as people move away from living in from vulnerable conquerable stations with little benefit to NPC 0.0 stations with no downsides.

Let's balance the books a little. If conquerable space has to become even more open to NPC-space based gankers, give us the recourse to hit them back. Let use disable NPC 0.0 station services.

Here's a crazy idea - why not introduce your nerfs alongside a proper, well thought out rebalance of nullsec rather than shoving them in now and offering vague promises that something better is coming, hopefully!
Between this and the botched sanctum change, the only people left in conquerable space by that time will be the gankers wondering where all their targets went.


This post, was a good post. These changes do nothing to promote small gang pvp. They just promote additional asymmetric pvp. It lessens the value of sov space while not addressing the balance issues of of npc nullsec.

And CCP wants to make it easier for players to move from highsec to sov space? Really? Another step backwards.


^this...


Amen.

Minigin
Genos Occidere
HYDRA RELOADED
Posted - 2011.05.10 20:24:00 - [398]
 


AHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHA
AHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHA
AHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHA
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AHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHA
AHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHA

Regat Kozovv
Caldari
Alcothology
Posted - 2011.05.10 20:24:00 - [399]
 

Originally by: CCP Soundwave
Edited by: CCP Soundwave on 10/05/2011 20:16:58
Originally by: Ship Type
In eve, you apparently cannot avoid PVP if you want to play with friends.

The only way to avoid PVP is to stay in the NPC corps to avoid war decs, obviously avoid low sec, and now you must avoid null sec. Previously, people who were not into PVP could go to 0.0 and avoid it all for the most part.

This is also why almost every person I've asked to come play this game has said they didn't like it.


It should be difficult to avoid PVP in nullsec. Right now that's relatively easy due to jumpbridges being so convenient and easy to use. The downside is that nullsec, an area that should be our pvp flagship, is relatively boring and lifeless when it comes to pvp, apart from territorial conquests. Hopefully this will shake it up a bit and create more opportunity for pvp.


And mine.

Shawna Gray
Gallente
Posted - 2011.05.10 20:24:00 - [400]
 

Originally by: CCP Soundwave
The downside is that nullsec, an area that should be our pvp flagship, is relatively boring and lifeless when it comes to pvp, apart from territorial conquests.


The solution is ofcourse to make life more boring in 0.0 and have less pilots there?

xttz
GoonWaffe
Goonswarm Federation
Posted - 2011.05.10 20:24:00 - [401]
 

Originally by: CCP Soundwave
Edited by: CCP Soundwave on 10/05/2011 20:16:58
Originally by: Ship Type
In eve, you apparently cannot avoid PVP if you want to play with friends.

The only way to avoid PVP is to stay in the NPC corps to avoid war decs, obviously avoid low sec, and now you must avoid null sec. Previously, people who were not into PVP could go to 0.0 and avoid it all for the most part.

This is also why almost every person I've asked to come play this game has said they didn't like it.


It should be difficult to avoid PVP in nullsec. Right now that's relatively easy due to jumpbridges being so convenient and easy to use. The downside is that nullsec, an area that should be our pvp flagship, is relatively boring and lifeless when it comes to pvp, apart from territorial conquests. Hopefully this will shake it up a bit and create more opportunity for pvp.


Read my post then re-examine your flawed reasoning
Read my post then re-examine your flawed reasoning
Read my post then re-examine your flawed reasoning
Read my post then re-examine your flawed reasoning
Read my post then re-examine your flawed reasoning
Read my post then re-examine your flawed reasoning
Read my post then re-examine your flawed reasoning
Read my post then re-examine your flawed reasoning
Read my post then re-examine your flawed reasoning
Read my post then re-examine your flawed reasoning


Furb Killer
Gallente
Posted - 2011.05.10 20:24:00 - [402]
 

Quote:

the funny part is, you think that jump bridge logistics have absolutely nothing to do with how quickly and easily supercaps can be built...stay ignorant, my friends

A titan requires 3 freighter loads to build, a supercarrier one. You really think it is much of an issue to get once in a while a titan to bridge a bunch of freighters?


Stays interesting to see that those who think this results in more small gang pvp, apparently mean ganking pve ships and industrials with small gang pvp while outnumbering them 10 to 1, and when they are outnumbered they cry about blobs.

This increases the need to create huge NAP lists, since it decreases ability to defend your space from an opponent that outnumbers you. How some dont get that is beyond my comprehension. Aditionally easy ganks on pve ships might make you come short term, long term it just decreases number of targets, which means less kills for you long term.

I see people claiming that we also said that about anomaly nerf and it didnt happen, well I dont know where they look, but from what I see in our neighbourhood numbers of people in system probably dropped on average with 30-50%. Number of people actually in space dropped FAR, FAR more than that, easily a factor 3-4. Now of course it depends on how much it is on where you look, but the facts stay the same, the number of people actually living in 0.0 hugely decreased, now they need again to make their isk with high sec alts. Which of course CCP likes, but is that really the 0.0 you want? Where people dont actually live?

Salastil
Gallente
ElitistOps
Pandemic Legion
Posted - 2011.05.10 20:25:00 - [403]
 

Originally by: penifSMASH
IF Y'ALL CAN READ THIS THEN Y'ALL BEEN PWNED

WELCOME TO THE PWNZONE



lmao pwnd yall be pwned :420 every day ccp made us take out the nugs:

Ceras Phoenix
Posted - 2011.05.10 20:25:00 - [404]
 

Originally by: CCP Soundwave
Edited by: CCP Soundwave on 10/05/2011 20:16:58
It should be difficult to avoid PVP in nullsec. Right now that's relatively easy due to jumpbridges being so convenient and easy to use. The downside is that nullsec, an area that should be our pvp flagship, is relatively boring and lifeless when it comes to pvp, apart from territorial conquests. Hopefully this will shake it up a bit and create more opportunity for pvp.


I am curious what statistics you're looking at when you say this. TEST hasn't been involved in a major territorial conflict in months and every week our killboard has been full of billions worth of kills and losses. Granted, those are occasionally high value wardec kills or what have you, but the vast majority of it is in and around Fountain. Does that not happen in the rest of nullsec? How many billions of isk in pvp losses is "enough" for there to be "more opportunity for pvp"?

mvrck22
Posted - 2011.05.10 20:25:00 - [405]
 

Originally by: xttz
Originally by: CCP Soundwave
Edited by: CCP Soundwave on 10/05/2011 20:16:58
Originally by: Ship Type
In eve, you apparently cannot avoid PVP if you want to play with friends.

The only way to avoid PVP is to stay in the NPC corps to avoid war decs, obviously avoid low sec, and now you must avoid null sec. Previously, people who were not into PVP could go to 0.0 and avoid it all for the most part.

This is also why almost every person I've asked to come play this game has said they didn't like it.


It should be difficult to avoid PVP in nullsec. Right now that's relatively easy due to jumpbridges being so convenient and easy to use. The downside is that nullsec, an area that should be our pvp flagship, is relatively boring and lifeless when it comes to pvp, apart from territorial conquests. Hopefully this will shake it up a bit and create more opportunity for pvp.


Read my post then re-examine your flawed reasoning





He is still right however, simply because EVE is based on destruction rather than creation. Both are present, but too much depends on one, and changing it would require not just amazing game design, but also resources which are not available to EVE as a venture.

Best hope there, is for the balancing act which HAS to follow these changes coming later this year. But hey, that is what you have a CSM for, right?

Woodywilson
Posted - 2011.05.10 20:26:00 - [406]
 

Edited by: Woodywilson on 10/05/2011 20:26:14
Originally by: CCP Soundwave
Edited by: CCP Soundwave on 10/05/2011 20:16:58
Originally by: Ship Type
In eve, you apparently cannot avoid PVP if you want to play with friends.

The only way to avoid PVP is to stay in the NPC corps to avoid war decs, obviously avoid low sec, and now you must avoid null sec. Previously, people who were not into PVP could go to 0.0 and avoid it all for the most part.

This is also why almost every person I've asked to come play this game has said they didn't like it.


You put together a paragraph to express what can be summed up in the sentence "We don't have a clue." CCP, the new Flying Labs Software.

Hanna Magiliska
Posted - 2011.05.10 20:27:00 - [407]
 

Originally by: CCP Soundwave
Edited by: CCP Soundwave on 10/05/2011 20:16:58

It should be difficult to avoid PVP in nullsec. Right now that's relatively easy due to jumpbridges being so convenient and easy to use. The downside is that nullsec, an area that should be our pvp flagship, is relatively boring and lifeless when it comes to pvp, apart from territorial conquests. Hopefully this will shake it up a bit and create more opportunity for pvp.


Jesus Christ. Soundwave, you really are ******ed aren't you?

Give us some numbers. You have the API kill details. Give us PROOF that PVP in nullsec is "boring and lifeless" because frankly from where I'm standing it's pretty alive. Pretty graphs or something because until then, your nullsec players are going to look at this change as the beginning of a massive nerf and then 0.0 will be dead, because everyone will have either gone back to Empire, or quit.

Give us the background behind your reasoning, and for once be god damned truthful. "We want to discourage the blob" - uh huh. So, how many 250 man fleets do you think use jumpbridges on the way to a destination? How many capitals use them?

Honestly, CCP should get all of your alts out of PL and play the game like everyone else.

Until then, I propose we move the fights to highsec and **** off every carebear out there until you pay attention.




CCP Soundwave


C C P Alliance
Posted - 2011.05.10 20:28:00 - [408]
 

Originally by: xttz
Originally by: CCP Soundwave
Edited by: CCP Soundwave on 10/05/2011 20:16:58
Originally by: Ship Type
In eve, you apparently cannot avoid PVP if you want to play with friends.

The only way to avoid PVP is to stay in the NPC corps to avoid war decs, obviously avoid low sec, and now you must avoid null sec. Previously, people who were not into PVP could go to 0.0 and avoid it all for the most part.

This is also why almost every person I've asked to come play this game has said they didn't like it.


It should be difficult to avoid PVP in nullsec. Right now that's relatively easy due to jumpbridges being so convenient and easy to use. The downside is that nullsec, an area that should be our pvp flagship, is relatively boring and lifeless when it comes to pvp, apart from territorial conquests. Hopefully this will shake it up a bit and create more opportunity for pvp.


Read my post then re-examine your flawed reasoning



Regarding your post:

0.0 wasn't designed for consensual pvp. You are not entitled to a fair fight where everyone lines up 10 ships of equal type to fight like gentlemen. You'll get both ganks, fair fight and massive cap ship fights, but there is no guarantee you can always chose exactly which one. We're not an instanced game that offers battlegrounds and I don't see any reason we should be.

Mini-objectives are a pretty obvious point for us to look at this winter. As I mentioned, we'll be looking at that in the months to come, hopefully we can make a bigger announcement when the CSM have been here. But yes, you're right, we should have mini-objectives, and hopefully we will.

I also didn't say that fighting didn't occur on POSs, but my point is that it's a lot more difficult than just getting a few friends together for a roam. POSs aren't invincible, but having the skillpoints, money, expertise to do it properly far exceeds how accessible open world pvp should be.

Helen
White Noise.
Posted - 2011.05.10 20:28:00 - [409]
 

Originally by: Purrp Ledone
Edited by: Purrp Ledone on 10/05/2011 19:41:58
Originally by: Meno Theaetetus

Every single entity in eve except the NC wants this.



Then why do we only see Pandemic Legion supporting it?


DRF are behind this change!
Why those cunning yet stunningly attractive people!

Minigin
Genos Occidere
HYDRA RELOADED
Posted - 2011.05.10 20:28:00 - [410]
 

Edited by: Minigin on 10/05/2011 20:29:21
Originally by: Minigin

AHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHA
AHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHA
AHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHA
AHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHA
AHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHA
AHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHA
AHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHA



sam beat me to it =(

Innominate
Amarr
GoonWaffe
Goonswarm Federation
Posted - 2011.05.10 20:28:00 - [411]
 

Originally by: WilliamMays
I am amazed at how quickly you impliment the bad ideas, without even thinking through all the side effects


Didn't you read the blog? They've thought of the side effects and totally plan to fix them in 9 months.

Martin Mckenna
V0LTA
VOLTA Corp
Posted - 2011.05.10 20:29:00 - [412]
 

Originally by: CCP Soundwave
Edited by: CCP Soundwave on 10/05/2011 20:16:58
Originally by: Ship Type
In eve, you apparently cannot avoid PVP if you want to play with friends.

The only way to avoid PVP is to stay in the NPC corps to avoid war decs, obviously avoid low sec, and now you must avoid null sec. Previously, people who were not into PVP could go to 0.0 and avoid it all for the most part.

This is also why almost every person I've asked to come play this game has said they didn't like it.


It should be difficult to avoid PVP in nullsec. Right now that's relatively easy due to jumpbridges being so convenient and easy to use. The downside is that nullsec, an area that should be our pvp flagship, is relatively boring and lifeless when it comes to pvp, apart from territorial conquests. Hopefully this will shake it up a bit and create more opportunity for pvp.


Bang on! Anything that promotes PVP im for.

Bobbeh
Minmatar
Navy of Xoc
The Remnant Legion
Posted - 2011.05.10 20:29:00 - [413]
 

Originally by: CCP Soundwave
Originally by: xttz
Originally by: CCP Soundwave
Edited by: CCP Soundwave on 10/05/2011 20:16:58
Originally by: Ship Type
In eve, you apparently cannot avoid PVP if you want to play with friends.

The only way to avoid PVP is to stay in the NPC corps to avoid war decs, obviously avoid low sec, and now you must avoid null sec. Previously, people who were not into PVP could go to 0.0 and avoid it all for the most part.

This is also why almost every person I've asked to come play this game has said they didn't like it.


It should be difficult to avoid PVP in nullsec. Right now that's relatively easy due to jumpbridges being so convenient and easy to use. The downside is that nullsec, an area that should be our pvp flagship, is relatively boring and lifeless when it comes to pvp, apart from territorial conquests. Hopefully this will shake it up a bit and create more opportunity for pvp.


Read my post then re-examine your flawed reasoning



Regarding your post:

0.0 wasn't designed for consensual pvp. You are not entitled to a fair fight where everyone lines up 10 ships of equal type to fight like gentlemen. You'll get both ganks, fair fight and massive cap ship fights, but there is no guarantee you can always chose exactly which one. We're not an instanced game that offers battlegrounds and I don't see any reason we should be.

Mini-objectives are a pretty obvious point for us to look at this winter. As I mentioned, we'll be looking at that in the months to come, hopefully we can make a bigger announcement when the CSM have been here. But yes, you're right, we should have mini-objectives, and hopefully we will.

I also didn't say that fighting didn't occur on POSs, but my point is that it's a lot more difficult than just getting a few friends together for a roam. POSs aren't invincible, but having the skillpoints, money, expertise to do it properly far exceeds how accessible open world pvp should be.


Still not helping the issue which is We arent the ones breaking the EULA to win the war. Or committing illegal acts to win. and Yet CCP endorses them and their Russian Masters.

CCP Soundwave


C C P Alliance
Posted - 2011.05.10 20:29:00 - [414]
 

Edited by: CCP Soundwave on 10/05/2011 20:43:17
Originally by: mvrck22
Originally by: xttz
Originally by: CCP Soundwave
Edited by: CCP Soundwave on 10/05/2011 20:16:58
Originally by: Ship Type
In eve, you apparently cannot avoid PVP if you want to play with friends.

The only way to avoid PVP is to stay in the NPC corps to avoid war decs, obviously avoid low sec, and now you must avoid null sec. Previously, people who were not into PVP could go to 0.0 and avoid it all for the most part.

This is also why almost every person I've asked to come play this game has said they didn't like it.


It should be difficult to avoid PVP in nullsec. Right now that's relatively easy due to jumpbridges being so convenient and easy to use. The downside is that nullsec, an area that should be our pvp flagship, is relatively boring and lifeless when it comes to pvp, apart from territorial conquests. Hopefully this will shake it up a bit and create more opportunity for pvp.


Read my post then re-examine your flawed reasoning





He is still right however, simply because EVE is based on destruction rather than creation. Both are present, but too much depends on one, and changing it would require not just amazing game design, but also resources which are not available to EVE as a venture.

Best hope there, is for the balancing act which HAS to follow these changes coming later this year. But hey, that is what you have a CSM for, right?



The CSM have gotten the first peek at a highlevel direction for 0.0, and they seemed pleased. Once they've been up here to talk practical details, we should be able to divulge more.

Fintroll
Sniggerdly
Pandemic Legion
Posted - 2011.05.10 20:31:00 - [415]
 

*WOOTLES HARSHLY*

Maimakterion
Posted - 2011.05.10 20:31:00 - [416]
 

Originally by: CCP Soundwave
Edited by: CCP Soundwave on 10/05/2011 20:16:58
Originally by: Ship Type
In eve, you apparently cannot avoid PVP if you want to play with friends.

The only way to avoid PVP is to stay in the NPC corps to avoid war decs, obviously avoid low sec, and now you must avoid null sec. Previously, people who were not into PVP could go to 0.0 and avoid it all for the most part.

This is also why almost every person I've asked to come play this game has said they didn't like it.


It should be difficult to avoid PVP in nullsec. Right now that's relatively easy due to jumpbridges being so convenient and easy to use. The downside is that nullsec, an area that should be our pvp flagship, is relatively boring and lifeless when it comes to pvp, apart from territorial conquests. Hopefully this will shake it up a bit and create more opportunity for pvp.


Because sitting cloaked on a gate waiting for a lone hauler to pass through is elite PVP, right? No wonder this game's retention rate is so ****.

Cpt Sobel
Posted - 2011.05.10 20:31:00 - [417]
 

I think all words that disagree with the change sum up what I was going to say. Smaller alliances will just get blobbed out and have their junction systems camped

Damien Klesk
Posted - 2011.05.10 20:32:00 - [418]
 

Laughing

Cynthia Ysolde
Habitual Euthanasia
Pandemic Legion
Posted - 2011.05.10 20:32:00 - [419]
 

Originally by: Minigin

AHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHA
AHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHA
AHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHA
AHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHA
AHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHA
AHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHA
AHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHA



you know minigin, this is the first post of yours ever that I have liked.

-destroTwisted EvilTwisted EvilTwisted EvilTwisted EvilTwisted EvilTwisted EvilTwisted EvilTwisted EvilTwisted Evil

Weaselior
GoonWaffe
Goonswarm Federation
Posted - 2011.05.10 20:32:00 - [420]
 

Originally by: CCP Soundwave

Mini-objectives are a pretty obvious point for us to look at this winter. As I mentioned, we'll be looking at that in the months to come, hopefully we can make a bigger announcement when the CSM have been here. But yes, you're right, we should have mini-objectives, and hopefully we will.


Could you comment on the reasoning behind nerfing 0.0 now, and then revamping it "later" rather than a coherent overall change that makes sense and addresses the region in a unified way - instead of this "make bad change, promise fix in six months", especially given CCP's extremely bad record on delivering things promised in advance.


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