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Sister Bliss
Vanishing Point.
The Initiative.
Posted - 2011.05.10 19:29:00 - [271]
 

A baby-step in the right direction, just like the anomaly weighting with trusec. Unfortunately these are such pitifully small changes in isolation and nowhere near far-reaching enough to make 0.0 the fascinating prospect that is needs to be.

CCP appears to have lost the ability to surprise and delight us and instead wheels out minor tweaks to a broken universe. What eve needs is bold and revolutionary changes.

Kearl
Sniggerdly
Pandemic Legion
Posted - 2011.05.10 19:30:00 - [272]
 

nom nom nom nom nom

Looks like sharing our sphere technology with CCP is paying off.

Dinsdale Pirannha
Gallente
Posted - 2011.05.10 19:30:00 - [273]
 

I think one of the points that people are missing is that CCP does not care about the small percentage of people (lets face it, NC/DC is like 12-17% of all accounts in the game) that live in 0.0. Their goal is to clearly wipe out the super-alliances, clearing the way for smaller alliances to grow.

They have recognized that given the attack on NC by DRF and their prostitutes, this is the perfect time to implement this change to help with the attack against NC.

The marketing people at CCP have said "hey, we will lose a chunk of subscriptions over this, but we will long-term gain more new players and subscriptions as more people will try 0.0, and realize they need multiple accounts to survive in 0.0"

Now, of course, once DRF and their prostitutes get done with NC, the russians will control most of 0.0. But hey, not a problem for CCP, since the russians will continue to increase their subscriptions as they need more bot accounts since they have so much more space to deal with.

Further PL and their ilk will continue, as there will still be low sec corps, wormhole corps, and these new little alliances to obliterate.

Now, the one caveat will be that the new little alliances will have to rent space from DRF, and buy DRF material, and DRF RMT ISK.

It will be a fundamental change in 0.0, but ultimately CCP wins because there will be more accounts.
Will they increase the amount of long term subscription holders, of course not. But they will increase the amount of transient subscriptions, at least for the medium term.

I guarantee the moves by CCP the last few months are clearly being vetted through the marketing and accounting teams, to see if it improves cash flow and profits long term.

Two step
Aperture Harmonics
K162
Posted - 2011.05.10 19:30:00 - [274]
 

Just wanted to clear some stuff up. CCP did talk to the CSM, some of whom were in favor of this change and some of whom were not. I will let the other CSM members speak for themselves, but personally, I am in favor of this change. I think it will bring more small gang PvP opportunities for both roaming and defensive gangs, which is a good thing.

Gnulpie
Minmatar
Miner Tech
Posted - 2011.05.10 19:30:00 - [275]
 

Originally by: Vuk Lau
This is ****ing ******ed but nothing else to be expected from 0.0 dev team who wants to limit force projection by raping industrialist and common John 0.0 Doe with this change.

And the worst thing is giving only a week for a change to implement


Sending capital ships through jumpbridges was a very bad idea and it is very good that this nonsense stuff is removed as soon as possible.

It is funny how the biggest blobbers are crying and whining the loudest.

Seems to me that CCP is finally doing something right.

A pity that the JB and titan portals didn't get removed completely.

But at least a first step into the right direction!!

Malcanis
Caldari
Vanishing Point.
The Initiative.
Posted - 2011.05.10 19:31:00 - [276]
 

Originally by: Sister Bliss
A baby-step in the right direction, just like the anomaly weighting with trusec. Unfortunately these are such pitifully small changes in isolation and nowhere near far-reaching enough to make 0.0 the fascinating prospect that is needs to be.

CCP appears to have lost the ability to surprise and delight us and instead wheels out minor tweaks to a broken universe. What eve needs is bold and revolutionary changes.


When you're starving, a cookie isn't as good as a steak, but it's still a cookie.

Da'Evil'One
Posted - 2011.05.10 19:32:00 - [277]
 

stop making 0.0 less inviting, you are not doing anything to benefit us anymore, one jb per system is a lame way to make pilots waste time flying around.

Grarr Dexx
Amarr
Kumovi
The G0dfathers
Posted - 2011.05.10 19:33:00 - [278]
 

Originally by: SSN 609
Edited by: SSN 609 on 10/05/2011 19:24:59
I really don't mine the changes.

What I do mind is that CCP put these effects with little to no notice during one of the biggest SOV battles in EVE, and to the complete favor of one side.

Please don't even tell me that you guys are "impartial" again. Not that I should be surprised after the BOB T2 BPO scandal.

EDIT: Way to nerf JFs as well... they can go through empire gates... but not JBs....


Can't help it you're the one on the defensive side :shobon:

Alissa Solette
Posted - 2011.05.10 19:33:00 - [279]
 

Originally by: Shawna Gray
Edited by: Shawna Gray on 10/05/2011 18:58:47
Originally by: Alissa Solette

Yes, PVP was a lot more commonplace (especially non boring non sov blob battles such as disrupting supply lines etc. which is currently very difficult due to super-safe and super-fast travel nearly for free)



I'm sure there will be a lot more pvp now that subcaps will be even more irrelevant than they already are. Rolling Eyes


Subcaps? Irrelevant?

Explain to me how you take down cyno jammers (and defeat the defending fleets) in your supers if you can't enter the system? Oh right.. you can't.

The main difference to large fleets is that NC can't mobilize 20k faildrakes from 15 regions away within 15 minutes without at least presenting the attackers a juicy target on the way (for example before the faildrakes from whatever random scrub alliance meet up with their "motherblob").

For small scale it changes a lot: suddenly 0.0 will actually have trafic again that isn't defended by POS guns (which are no danger to your much-mentioned supers but will screw up any small support fleet if they try to gank people on a JB POS).

So actually the change increases the value and usfulness of support ships.

Panem EtCircenses
Posted - 2011.05.10 19:33:00 - [280]
 

You want a dramatic change that will improve PVP?

---> remove local <---

Seriphyn Inhonores
Gallente
Eleutherian Guard
Posted - 2011.05.10 19:33:00 - [281]
 

Going back to review 0.0 AGAIN and still nothing for lowsec or FW?

Yulinki Atavuli
Minmatar
Caldari Investment and Security Industries
Innovia Alliance
Posted - 2011.05.10 19:33:00 - [282]
 

I'm not an expert on the jump drive system. But, from what i see it's not all as bad as people make it out to be. they just want 0.0 to be more risky. like it should be. you can still have a JB network. but, you just have to have the next JB in the next system. so you run the risk of getting gate camped like you would in low sec.

stop crying and deal with it. if you live in 0.0 you should be used to being in a risky environment.

have blues watch the normal gates in between JBs. problem mostly solved.


Bryan Havoc
Project Nemesis
Moar Tears
Posted - 2011.05.10 19:33:00 - [283]
 

Originally by: Da'Evil'One
stop making 0.0 less inviting, you are not doing anything to benefit us anymore, one jb per system is a lame way to make pilots waste time flying around.


Why would you want to fly in a game where you fly a spaceship amirite?

maniac69uk
Mining Company
Posted - 2011.05.10 19:34:00 - [284]
 

another case of CCP messing it up for the smaller alliances.
The last nerf took the isk away from smaller alliances and handed it to the bigger groups.
This nerf will make it impossible for small alliances to fight when large ones invade several sectors.

Come on CCP think about what you are doing. I know of a few small alliances that can no longer work in null because of the mess you are making. You were supposed to be making null BETTER for people, but you are just handing it over to the big alliances.

Old Servant
Posted - 2011.05.10 19:34:00 - [285]
 

fail idea is a fail idea.
fail patch is a fail patch.

ClawClawBite
Posted - 2011.05.10 19:34:00 - [286]
 

It's obvious that CCP wants to break up the large NC/DC powerbloc.

It's puzzling that they want to do it by boring 20,000 players to death.

Shawna Gray
Gallente
Posted - 2011.05.10 19:34:00 - [287]
 

Edited by: Shawna Gray on 10/05/2011 19:35:22
Originally by: Dinsdale Pirannha
I think one of the points that people are missing is that CCP does not care about the small percentage of people (lets face it, NC/DC is like 12-17% of all accounts in the game) that live in 0.0. Their goal is to clearly wipe out the super-alliances, clearing the way for smaller alliances to grow.



Wiping out super alliances with a change that makes sov holders even more reliant on caps and supercaps? I think not.

Its the grunts, single account players and low sp pilots that will get screwed again.

Malcanis
Caldari
Vanishing Point.
The Initiative.
Posted - 2011.05.10 19:35:00 - [288]
 

Originally by: ClawClawBite
It's obvious that CCP wants to break up the large NC/DC powerbloc.

It's puzzling that they want to do it by boring 20,000 players to death.


This has nothing to do with the NC. It will only affect alliances in sov space.

Skanthra
Minmatar
Bath and Body Works
S I L E N T.
Posted - 2011.05.10 19:36:00 - [289]
 

Originally by: Caldari Meatbag
Edited by: Caldari Meatbag on 10/05/2011 19:19:56
http://i.imgur.com/V6qIc.png

byebye


OMG DONT DO IT WAIT PLEASE!!!

you forgot to give me your stuffz!

StoneRhino
Ramm's RDI
Tactical Narcotics Team
Posted - 2011.05.10 19:36:00 - [290]
 

Originally by: Dinsdale Pirannha
I think one of the points that people are missing is that CCP does not care about the small percentage of people (lets face it, NC/DC is like 12-17% of all accounts in the game) that live in 0.0. Their goal is to clearly wipe out the super-alliances, clearing the way for smaller alliances to grow.


Wow, if that isnt trolling, I dont know what is. Thats like saying alienware is the best PC ever. I'm LOL'ing at all the finger pointing.

SSN 609
Amarr
The Graduates
Morsus Mihi
Posted - 2011.05.10 19:37:00 - [291]
 

Originally by: Two step
Just wanted to clear some stuff up. CCP did talk to the CSM, some of whom were in favor of this change and some of whom were not. I will let the other CSM members speak for themselves, but personally, I am in favor of this change. I think it will bring more small gang PvP opportunities for both roaming and defensive gangs, which is a good thing.


Your dreaming. Instead you will see massive subcap fleets that are taking SOV since it will be the only way to take or defend sov... Not to mention that defense of SOV is a losing battle since it completely supports the attacker.

Major Stallion
The Money Shot Inc.
Posted - 2011.05.10 19:37:00 - [292]
 

Originally by: Caldari Meatbag
Originally by: Tippia
Originally by: Caldari Meatbag
byebye
Stuff?


will be deleted... over 1 bil liquid isk, multiple T2 ships, a T3 will all be destroyed...

both 30 and 40 mil skill point characters will be terminated too.




gunna go find the nearest high rise and defenestrate yourself too? i mean theres overreactions and then theres OVERreactions...

Ravcharas
GREY COUNCIL
Nulli Secunda
Posted - 2011.05.10 19:37:00 - [293]
 

Wouldn't it make more sense to nerf bridges AFTER you've fixed nullsec industry?

Meno Theaetetus
Wildly Inappropriate
Wildly Inappropriate.
Posted - 2011.05.10 19:37:00 - [294]
 

I missed the bit where the people living in nullsec were identified as the problem that needed to be fixed. That entire list of 'developments' are actually measures put forward to make the residents of 0.0's lives harder. Just who's game exactly are you trying to improve.

Why don't you concentrate on making the game better by listening to what the community wants, null sec does not want this. If your doing it to improve the game for people in empire and low sec, why don't you improve empire and low-sec, rather than systematically destroying null sec.

Mashie Saldana
Minmatar
Veto Corp
Posted - 2011.05.10 19:38:00 - [295]
 

Originally by: Caldari Meatbag
Originally by: Tippia
Originally by: Caldari Meatbag
byebye
Stuff?


will be deleted... over 1 bil liquid isk, multiple T2 ships, a T3 will all be destroyed...

both 30 and 40 mil skill point characters will be terminated too.



Can you please fraps it? Just so we can see just how angry you are with CCP.

StoneRhino
Ramm's RDI
Tactical Narcotics Team
Posted - 2011.05.10 19:38:00 - [296]
 

Originally by: Malcanis
Originally by: ClawClawBite
It's obvious that CCP wants to break up the large NC/DC powerbloc.

It's puzzling that they want to do it by boring 20,000 players to death.


This has nothing to do with the NC. It will only affect alliances in sov space.


Thank you! This I can agree on.

Nirnaeth Ornoediad
Caldari
Clan Shadow Wolf
Fatal Ascension
Posted - 2011.05.10 19:38:00 - [297]
 

From purely a software development perspective...

#1 Things that make routine tasks for your users easy = good
#2 Things that make routine tasks for your users a PIA = bad

This is the latter. If you have them, let hem work. There are plenty of fights and kills at Jump Bridges today. Go ask some of the better small-gang PVPers in Agony, PL, Rote, etc.

Btw, this simultaneously makes supercaps even more powerful, as HICs responding to them (the only subcap worth anything against them, btw) will now take twice as long to respond.

And seriously: this is going to consume thousands of player-hours just to remap the bridges. See #2 above.

Purrp Ledone
Dreddit
Test Alliance Please Ignore
Posted - 2011.05.10 19:39:00 - [298]
 

Originally by: Ravcharas
Wouldn't it make more sense to nerf bridges AFTER you've fixed nullsec industry?


Wait, we're trying to make sense now?

Indestructible Solider
Posted - 2011.05.10 19:40:00 - [299]
 

how many times can i say this is not a good idea, mostly the JB part.

Cynthia Ysolde
Habitual Euthanasia
Pandemic Legion
Posted - 2011.05.10 19:40:00 - [300]
 

Edited by: Cynthia Ysolde on 10/05/2011 19:51:13
Originally by: Meno Theaetetus
I missed the bit where the people living in nullsec were identified as the problem that needed to be fixed. That entire list of 'developments' are actually measures put forward to make the residents of 0.0's lives harder. Just who's game exactly are you trying to improve.

Why don't you concentrate on making the game better by listening to what the community wants, null sec does not want this. If your doing it to improve the game for people in empire and low sec, why don't you improve empire and low-sec, rather than systematically destroying null sec.


Every single entity in eve except the NC wants this. It has been posted about countless times and brought before the CSM where there was no complaint about this issue being addressed.

Originally by: Nirnaeth Ornoediad
From purely a software development perspective...

#1 Things that make routine tasks for your users easy = good
#2 Things that make routine tasks for your users a PIA = bad

This is the latter.

"Routine tasks" is a misleading thing. For most of eve, Jump Bridges are not a routine thing. For most of eve, going from Y-2ANO in Fountain to Y-W1Q3 in Venal is a daunting and risky journey spanning most of eve. For the NC, it is a matter of 6-7 jumps, guarded by faction death stars the whole way.

On the other hand, this change does make my favorite Routine Task (ganking morons in carriers and jumpfreighters) much easier, and for that, I thank you CCP.
Quote:

Btw, this simultaneously makes supercaps even more powerful, as HICs responding to them (the only subcap worth anything against them, btw) will now take twice as long to respond.

Supercaps will be hugely more vulnerable after this patch and if you don't see why you're a moron.

Quote:

And seriously: this is going to consume thousands of player-hours just to remap the bridges. See #2 above.

Maybe you should get a better hobby then :3


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