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CCP Fallout

Posted - 2011.05.10 17:52:00 - [1]

Changes are afoot for 0.0, and CCP Soundwave's newest dev blog has all the details. Read it here.

Antal Marius
Posted - 2011.05.10 18:02:00 - [2]

This is gonna change the face of null-sec alot =/ Only being allowed one JB per system, rather then the current two is going to be hard on the smaller alliances, but the increased fuel capacity will be nice.

Posted - 2011.05.10 18:02:00 - [3]

and developing guidelines for what 0.0 “should” be. Luckily, the CSM will be joining us this month so the players are adequately represented.

I think you should consider who is actually on the CSM and what alliances they are a part of tbfh.

Posted - 2011.05.10 18:02:00 - [4]

Sounds like fun.

Golden Orb Technology inc
EVE Animal Control
Posted - 2011.05.10 18:05:00 - [5]

\o/ Change the face of nullsec! Change it all!!!

Pod Liberation Authority
Posted - 2011.05.10 18:05:00 - [6]

Put more money into low-sec to make piracy actually a worthwhile career?

Night Epoch
Rote Kapelle
Posted - 2011.05.10 18:06:00 - [7]

One JB per system? I expect a threadnaught.

Regardless, a nerf was needed. Overpowered force projection over vast JB networks is a real problem.

Lucas Tigh
Goonswarm Federation
Posted - 2011.05.10 18:06:00 - [8]

This is awful.

Smoking Blunts
Posted - 2011.05.10 18:08:00 - [9]

once again you show you know **** all about your game and customers

Ghosts of Ragnarok
Test Alliance Please Ignore
Posted - 2011.05.10 18:08:00 - [10]

Edited by: MrCaptAwsm on 10/05/2011 19:14:34
This is a terrible idea. This is literally awful.

This doesn't help anything, and just makes 0.0 even more of a PITA.

Screw you guys.

News just in: [19:45:31] CCP working hard to make our game worse

Lucas Tigh
Goonswarm Federation
Posted - 2011.05.10 18:08:00 - [11]

How about, in addition to these changes:

Make jump bridges discoverable system-wide as the now ubiquitous space widget or as a category in the right click menu in space (or both!!) to all alliance members (or even blues, too).

Provide an option to allow all alliance members (or even blues) to go through jump bridges without the force field password.

Make them actually work like they should and this wouldn't be such a hamfisted patch.

Delagos Almondis
Posted - 2011.05.10 18:08:00 - [12]

I like it. A lot.
Also: In b4 flamewar.

Furb Killer
Posted - 2011.05.10 18:09:00 - [13]

So the TL;DR is that you are yet AGAIN nerfing incentives to actually live in 0.0 (instead of using high sec alts for your income) and somewhere in the future you are going to iterate on it to fix the real issues, as you say all the time but never actually happens?

Lenid Kalkin
Pandemic Legion
Posted - 2011.05.10 18:09:00 - [14]

Will this apply to Titan jump bridges as well as anchored Jump portal modules?

Alcatraz Inc.
Tactical Narcotics Team
Posted - 2011.05.10 18:09:00 - [15]

This JB nerf is impressively stupid.

CCP, do you even play your own game?

Chia Mulholland
Merch Industrial
Goonswarm Federation
Posted - 2011.05.10 18:10:00 - [16]

Finally a nerf to subcaps. God knows they were getting way too powerful compared to caps and supercaps.

Starkiller Adams
Interwebs Cooter Explosion
Important Internet Spaceship League
Posted - 2011.05.10 18:10:00 - [17]

for the love of god leave 0.0 alone!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!


Quinn Auer
Posted - 2011.05.10 18:11:00 - [18]

So instead of an unbelievably stupid plan we've got a believably stupid plan?

Venetian Tar
Wildly Inappropriate
Goonswarm Federation
Posted - 2011.05.10 18:11:00 - [19]

Heh, thanks for making the game even more boring in terms of travelling. Idiots.

Goonswarm Federation
Posted - 2011.05.10 18:11:00 - [20]

Originally by: Night Epoch
One JB per system? I expect a threadnaught.

Regardless, a nerf was needed. Overpowered force projection over vast JB networks is a real problem.

Spoken like someone who's never had to plan, organize, and maintain a single jump bridge link. The logistical requirements are enormous. Additionally, you need to hold sov for nearly a month uninterrupted in order to deploy one; if you let a hostile force hold systems on your doorstep for that long you deserve to have a hostile highway speed along the demolition crews to take out your empire.

Posted - 2011.05.10 18:11:00 - [21]

Originally by: Night Epoch
One JB per system? I expect a threadnaught.


Originally by: Lucas Tigh
This is awful.

This, too.

Aryndel Vyst
Goonswarm Federation
Posted - 2011.05.10 18:12:00 - [22]

Would you guys at CCP leave 0.0 alone? Jesus ****ing christ.


Death Wish.
Posted - 2011.05.10 18:12:00 - [23]

Is 0.0 industry currently geared to support the population living there?

No. C'mon, everything goes through Jita!

Is the relationship between 0.0 and empire balanced well enough?

Not really.

Does the current sovereignty system meet our goals?

Is this a joke? Hell, NO!

Takashi Halamoto
Mercurialis Inc.
RAZOR Alliance
Posted - 2011.05.10 18:12:00 - [24]

so basically the big alliances will just run permanent gate camps on strategic jump gates, or enemies will run permanent gate camps on the strategic gate camps,

oh well the NC has learned to live with G9d guess its just going to be that but everywhere

oh and to answer empire vs 0.0 no really there isnta balance i could make twice the isk living in empire i just dont wanna

Jack bubu
GK inc.
Pandemic Legion
Posted - 2011.05.10 18:12:00 - [25]

Good change :)

Removing 0.0 safety is allways good.

expect alot of DC/NC tears heh

Posted - 2011.05.10 18:12:00 - [26]

Quit messing with 0.0, everything that's been done to it since the incursion patches started has been terrible. If your goal is to get everyone but the Russian rmt'ers to leave then keep it up. Otherwise stick to screwing up hisec and leave 0.0 alone.

Pallidum Treponema
Body Count Inc.
Pandemic Legion
Posted - 2011.05.10 18:12:00 - [27]

Edited by: Pallidum Treponema on 10/05/2011 18:20:30
From my april fools post to my corp:

Jump Bridges

Passwords for jump bridges will also be removed and access managed through standings. The mechanics for initiating a bridge jump will be changed as well.

Similar to Wormholes, a jump bridge will be limited in the amount of mass a jump bridge will be able to transport. This mass limit will regenerate naturally, or – by adding liquid ozone to a portal reactor – at an vastly accelerated rate. What this means is that everyday logistics will not be hampered, but it will no longer be possible to quickly transport huge fleets across several regions in a matter of minutes. Transporting these fleets will still be possible, but it will be spread out over a longer period of time. This also has the side effect that supercapitals are no longer able to use jump bridges.

To compensate for this, we have extended the range at which the jump bridge can be activated. Yes, this means that you can activate the bridge from sitting inside a POS. This change was made so that you will not be stuck in your freighter outside a jump bridge with no mass limit remaining. The jump bridge now also has a 30 second “charge up” timer added before your ship is being sent through.

Edit: The above was taken from an april fools post to my corp's forum, detailing changes that they'd never get.

The rationale for the above design is as follows:
* It allows everyday logistics to be performed just as easily as today, if not easier. Simple ship movement no longer requires logistics people to constantly refuel the bridges
* It slows down mass-fleet movement, with a mechanic that is understandable to players.
* It allows smaller gangs to quickly move around with few if any limitations
* It allows big fleets to move around, but slowly.
* It still allows JB camping, provided that you camp the outgoing side, or dragbubble the POS.

Bellum Esca
Posted - 2011.05.10 18:12:00 - [28]

ffs, don't touch the jumpbridges :/

Wildly Inappropriate
Goonswarm Federation
Posted - 2011.05.10 18:12:00 - [29]

Nice changes so far.

to avoid suicide among players who do logistics.


Posted - 2011.05.10 18:13:00 - [30]

To prevent logistics teams from killing themselves? They're going to kill themselves when they find out that they'll have to remap the JBs again.

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