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CCP Manifest

Posted - 2011.05.09 15:30:00 - [121]

From the #askeve Twitter convo

On behalf of @KateYeats: Need help with the Immersion Project? Pretty PURLEEEEEEEASE?

CCP Manifest

Posted - 2011.05.09 15:31:00 - [122]

From the #askeve Twitter convo

On behalf of @Mynxee: @CCP_Manifest Ever considered "holodecks" for Incarna? Limitless content possibilities incl. "virtual" PvP!

phillie blunt
Live And Let Die
Posted - 2011.05.09 15:31:00 - [123]

are you gonna do something about blaster guns? blaster sucks right now...

Posted - 2011.05.09 15:31:00 - [124]

Edited by: Flistir on 09/05/2011 15:32:05
When will we be seeing the return of the cyno jump effect and engine trails?

CCP Manifest

Posted - 2011.05.09 15:32:00 - [125]

From the Facebook thread

On behalf of Derrick Kubi: Will you ever instigate a more noob friendly control scheme; such as basic, intermediate, and advanced defaults in the settings menu?

Karren M
Posted - 2011.05.09 15:33:00 - [126]

With all the focus being on your server upgrades and capabilties of said server, have you considered moving more processing to the client? It seems everyone has a multicore processor these days.

CCP Manifest

Posted - 2011.05.09 15:33:00 - [127]

From the EVE Facebook thread

Some questions on behalf of Mitchell Rodriguez:

‎1, Will there be more T2 destroyers in the future?

2. Any thoughts on making kamikaze ships or kamikaze drones?

3. Another aspect of ECM - modules or outpost defenses that generate false images on enemy directional sensors or visual sensors. Would something like that be in the future?

4. Thoughts on a stealth module that reduces signature radius?

5. Minelayer ships, which lay mines that have an effect similar to smartbombs or stealth bomber bombs - thoughts?

6. Now that you've done the Sanshas incursions, what about the other pirate factions? Do you have plans for them that follow the same lines as the incursions, or maybe another path altogether? (Eg: Guristas agents decide to rally against the Sanshas, opening up a new line of Guristas storyline agents devoted to the Sanshas threats, etc).

7. Since capitals are all classified as T1, what can we expect for potential T2 capital ships? Also, noting that strategic cruisers only require, among other skills, a level 1 in strategic cruiser training, what does this bode for future strategic cruisers?

Tobin Shalim
Eclipse Industrials
Quantum Forge
Posted - 2011.05.09 15:34:00 - [128]

1. What plans, if any, are on the board for providing new ships/modules for the industrial pilots ala Hulks, Badgers, etc?

2. I have noticed that since the Sanctum Nerf of '11 was implemented, at any given time there is usually 10k less people on. Do your numbers show either a drop in subscribers/people logging in, or am I just imagining this? Did you expect the fallout from the Nerf of '11 to be what it was, or did it surpass predictions? Also, can you please explain why this decision was made to do this, and ramrodded through despite vast player opposition to this change?

3. Are there any plans to revamp the corporate interface window(s) for either ease of use, or to introduce greater functionality?

4. When are you changing the cyno effects for capital ships? Is this even still on the developer list?

5. Is the POS fuel pellet idea still looking to get implemented, or has that been put on the "maybe" list?

6. To CCP Tuxford....have you pulled a "tuxford" lately? :D

7. With the advent of Dust514, are we still going to see the ideal of 2 major expansions a year, or will this be pushed back to 1 a year? (I'd honestly be happy with 1 major one a year, provided the extra 6 months gave you guys time to polish and bughunt) Are you planning on doing 2 major content releases with Dust a year ala Eve, or is that a different department with different development?

I'll post more if I think of 'em.

CCP Manifest

Posted - 2011.05.09 15:35:00 - [129]

From the Facebook thread

On behalf of Joseph White: Will there ever be a chance that Carriers and motherships can travel between systems in .4-0.0 without having to use cyno alts? I've always thought this was a bit of a strange way to run a carrier jump. Maybe carriers should be allowed to lock onto a star or a station and use it as a reference point for a jump.

Angry Mustellid
Posted - 2011.05.09 15:35:00 - [130]

What, if any, are your plans for Faction Warfare, and what sort of timescale are we looking at, if you are able to give us any insight into this?

Are you planning another look at faction ship balance in the (not so?) near future, considering the glaring balance issues especially at frigate level?

Why do some of my bugreports remain open, unfiltered and unacknowledged for up to 5 months? Does it actually take that long before someone looks at it, or has it been worked on but no one has told me?

CCP Manifest

Posted - 2011.05.09 15:35:00 - [131]

From the Facebook thread

On behalf of Abdulaziz Baeshen: When will CCP's marketing drive start focusing on the middle east! need more ARABS and Asians !!!

CCP Manifest

Posted - 2011.05.09 15:36:00 - [132]

From the Facebook thread

On behalf of Moritz Jaeger: How is that Tablet-Client for Market-Interaction coming?

Mr LaForge
Posted - 2011.05.09 15:36:00 - [133]

1. What prompted the anomoly change and why was it done so suddenly?

2. Will we be seeing more T3 ships in the near(~1 year) future?

3. Will CCP ever develop a dedicated team for ship and module balancing to be done at every major patch?

4. What new server hardware is in Eve's future?

Posted - 2011.05.09 15:36:00 - [134]

Why is it that you have to click on an info button to see what the hell a zainoo x7363453 does? In the LP store its an absolute nightmare to go through all the different items, when a simple pop up tooltip with all the important info in it would be so much more user friendly, and quicker too.

Posted - 2011.05.09 15:36:00 - [135]

1. will you ever expand the financial aspect of EVE ? With that I mean things like making NPC corporation shares available to players, stock markets, creating mechanics for reasonable player banking or NPC-banking (opportunity to earn interests), investment opportunities and such ?

2. At Fanfest you promised to do something for the vets (as responce to a question at the dev pannel), give them more long-term goals, more meaningful things to spend SP for or some such things. What are your plans or intentions in that area ?

3. Thanks.

Posted - 2011.05.09 15:37:00 - [136]

How much wood would a woodchuck chuck
if a woodchuck could chuck wood?

Emmy Mnemonic
Lone Gunmen
Posted - 2011.05.09 15:37:00 - [137]

Handling of coordinates is a bit stone age in EVE.
To share a bookmark (i.e. 3D-coordinates x-y-z) to something you have to drag-n-drop to your cargo, then eject the bms into a can, possibly in several copies, and then your fleet-mates have to physically pick them and drag-n-drop them into their cargo and THEN drag-n-drop them in a bookmark list...

Dammit! The days when we scribbled down coordinates on sheets of papers, and delivered them to each others in boxes containing those papers are long gone.

Today (i.e. now IRL) modern military systems share thousands of coordinates in real-time over advanced radio data links. Sending coordinates over digital radio has in fact been done since the 60-ies-something.

Even civilian systems handles this today; you can SMS a Long-Lat coordinate to a friend, who then can "navigate" to it using his built-in GPS in his cell-phone. You don't have to scribble it on a paper and deliver it to your friend in a box...

EVE is supposed to have a "plausible" modelling of physics and functions in this sci-fi EVE universe some 30 000 years from now, but this thing with BMs is just silly!

We should be able to broadcast a warp-to-coordinate to eachother momentarily without dropping cans'n'stuff, we should be able to warp to any coordinate (x,y,z) in a system etc without having to randomly make a bookmark while warping between planets/moons/jumpgates/plexes - it's just so...un-modern!

So, you've got the point I guess. Now the question:

When will EVE have a more efficient, plausible, playable and realistic way of sharing and handling coordinates!?

Andrev Nox
Cognitive Development
Posted - 2011.05.09 15:37:00 - [138]

Currently, the only benefit to Sov4 is enabling the 3rd tier outpost upgrade, and there is no benefit to the recently created Sov5. Are there plans in place to make having held the system for these longer times more beneficial, or is this working as intended?

CCP Manifest

Posted - 2011.05.09 15:39:00 - [139]

From the #askeve Twitter convo

On behalf of @vincentpeters: Any thoughts on increasing the hp/dps gap between battleships and smaller ship classes? (bc/t3)

CCP Manifest

Posted - 2011.05.09 15:40:00 - [140]

From the #askeve Twitter convo

On behalf of @EVE_Arvash: @CCP_Manifest When will we see the other 3 shattered planets in kspace, the ruined station at Roua 10-2, and the Atioth Graveyard?

Tres Farmer
Gallente Federation Intelligence Service
Posted - 2011.05.09 15:40:00 - [141]

Edited by: Tres Farmer on 09/05/2011 15:46:52
1) Projection of Power (The blob is just a cyno away)
Does CCP/Gamedesign see a problem with current gamemechanics (cyno/jumpbridges), that allow the projection of power over large distances 30-50LY within a very short timeframe?
Is there a common vision within CCP to bring that number down, for example 10-15LY?

2) Traveltimes (Eve feels small)
Does CCP/Gamedesign see a problem with current traveltimes (WTZ) which allows players to cover vast distances fast and which leads to congestion in Jita?
Is there a wish within CCP to slow travel down somewhat?

3) Stargates/Population (Gateblockade)
Does CCP monitor population vs. infrastructure usage? The number of players in the last 4 years have doubled/tripled, which causes way more forced interaction at choke-points than in the past. This is most apparent at high/low-sec and low/null-sec borderlines.
Is there a vision within CCP to alleviate the pressure on those choke-points?

4) Intel (Local, D-scan, Probing, Overview, Map)
The ongoing discussions on local as intel tool and the colourful mix of the above mentioned tools to get information about the environment show big interest by the playerbase to get some changes/nerfs/buffs in those area.
What is the point of view of CCP on this?

5) Low Sec (Barren wasteland)
Same here, some parts of the playerbase find the current gamemechanics cause that low sec is underutilised and provides not enough reward for the risk involved. Especially the latent danger of getting hot-dropped by capitals from several LY away (again projection of power) and the efficient probing mechanics (being pinned down within 30seconds is not unheard of) leads to a dwindling number of activities a player can do in low sec without loosing his ship.
What is the point of view of CCP on this?

6) Feature&Idea Discussions Subforum (No Dev to see)
Why is it that there are nearly no Dev replies in the F&I forums.. not even in the threads that are more popular than others and span several pages?
I don't want Gamedesign to read every thread and answer every post that's in them.. but discussing/stating opinions on some of the threads every other day.. or even just once a week would go such a long way. Crying or Very sad

7) Will New Eden ever see the celestial bodies moving (Planets, Moons, Stations, ..)?

Sorry if some of those already have been asked, but as I started writing the thread was only 15 posts long.. now it spans 5 pages Shocked
Thanks for any answer!

Posted - 2011.05.09 15:41:00 - [142]

Ship boarding action. possible pirate added mechanic ( for lowsec pvp). Using militants in conjunction with either a specialized mod, or specialized ship with mod to launch boarding boats at a target ship. Configure them to either A) cause damage over time ( sabotage) or B) force eject the pilot in order to steal the ship. Different actions require different amounts of militants ( excess mission item). The counter to such an attack is 1) the reppers on your ship. and 2) having your own militants in cargo hold to defend boarders. It would bring a sense of actually having a crew on your ship like the chronicles depict.

In addition to sabotage, militants could focus on certain "sections" of a ship. Focus on engines to lower speed, Guns, different engineering sections that cause warp issues, ( not land exactly on destination, require more cap etc.)

Having done the whole lowsec pirate, it wasn't always about the kill. Ransoms, telling a pilot to eject and surrender his ship. or eject his cargo were all equally gratifying if not a little more then kerslpoding the ship and hoping something dropped.

Posted - 2011.05.09 15:41:00 - [143]

Do you guys have any plans to allow corporations to create/maintain bookmarks that all members can access?

Jennifer Starling
Imperial Navy Forum Patrol
Posted - 2011.05.09 15:41:00 - [144]

Edited by: Jennifer Starling on 10/05/2011 13:46:14

My Questions

1. Will we get more hairstyles? I don't think the current number is sufficient;
2. Why no length adjustment? Even if you say it's to let animations fit there's still a variety possible between standard male and female length;
3. Clothes; once it was mentioned that we could get player made clothes and shops. What's your current view on this, clothes packs for plex ("vanity items")? Any answer is better than none;
4. Since bloodlines look unrecognbizable from what we picked when we made our characters, will there be a (one time) option to change bloodlines (or races)? So finally all my characters can be Sebiestor! Btw it was mentioned in a dev blog that you're considering clone jumping into another body that of your own race/bloodline/gender ...
5. What RP stuff is planned for Incarna? Dances, emotes, gestures, facial expressions? Anything at all?

6. What's the current status of the combat/haul mission agent idea? Any ETA? And on the test server Advisory (now 52% Encounter), Personnel (now 56% Encounter) and Public Relations (now 61% Encounter) will all become courier only agents. Why the decrease of combat agents? Corporations like Royal Amarr Institute will have no single combat agent left!! Why not make two agents from one "mixed bag" type, one combat and one courier?
7. Why do you get a faction decrease from shooting enemy faction ships but not a derived increase? Shooting the arch enemy's ships seems a lot more important to me than hauling a few papers to a station 1 system away;
8. LP rewards: are the LP stores being fixed? I mean: you can get deadspace quality stuff that's cheaper than LP store items so no-one in his/her right mind ever gets that stuff, and there's a lot of that kind around.
9. As most missioners mission in highsec, wil we get better agents for the 50 corporations that hardly anyone uses because they don't have any good quality agents in highsec? Or are we doomed to mission for the same 7,8 corps and 10 agents? Didn't you want the missioners to spread out a bit?

10. Why are there so many asymmetrical ships? It makes no sense whatsoever;
11. Why do we repeatedly bump into collidable objects when we're supposed to have navigators?
12. Why can't you haul rigged ships in most industrials but you suddenly can when they're in a haul contract? Everyone and his dog lets an alt contract it and you can haul your rigged ships perfectly. Why not remove the "can not haul rigged ships" altogether since it's nonsensical anyway?

Thanks for answering! ^^

CCP Manifest

Posted - 2011.05.09 15:42:00 - [145]

From the #askeve Twitter convo:

On behalf of @webspaceships: Any plans to develop the Jove in the near future, such as opening up their space or more tech from them

CCP Manifest

Posted - 2011.05.09 15:42:00 - [146]

From the #askeve Twitter convo

On behalf of @EVE_Arvash: ...and why isn't the CEO of the Thukkers a Thukker?

Posted - 2011.05.09 15:44:00 - [147]

what do you think about removing local?

Solar Nexus.
Cascade Probable
Posted - 2011.05.09 15:44:00 - [148]

what is CCP's stance on griefing and scamming?

Posted - 2011.05.09 15:44:00 - [149]

Question about incursions;
I can't recall if there have yet been an incursion in any of the constellations where there's a starter system (example: Bourynes) or tutorial system (example: Trossere).
Are those constellations excluded, so there can never be incursions there?

If they are excluded, good, let it remain that way.
If not; are there any plans to exclude those constellations? It would imo be disastrous if a new player would need to experience in his first few tutorials a bunch of "unexpected" incursion rats.

Jonasan Mikio
Black Hole Bandits
Posted - 2011.05.09 15:45:00 - [150]

Given the nature of CCP, and the fact you guys dont disclose your normal playing accounts. I am curious, do you guys ever like have in game grudges with each other and not really even know it until later on?

Watercooler convo:

Dev 1: So this **** bag podded me the other day
Dev 2: Ohh yeah what was his name?
Dev 1: Blah blah blah
Dev 2: Ohh erm sorry about that.. I needed the tears
Dev 1: *facepalm*

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