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Minerva Seraph
Caldari
Perkone
Posted - 2011.05.07 02:05:00 - [1]
 

I think it's time that Empire is divided into city-states run by real players. These players, elected for a four-month period, would be in charge of setting a regional tax rate. Locals who claim to live in a region (by checking a box or making a selection once per year) could become "citizens" within a region and be tax-exempt.

Mayors would get a percentage of taxes remitted for their efforts at maintaining a region, while having the ability to buy different kinds of upgrades. What specifics? I can't say - I'll leave those up to the emergent community of Eve. But one idea might be to install more short range stargates at the expense of few longer range gates.

I love this idea because it enables otherwise unaligned players an opportunity to learn some of the diplomatic ins-and-outs of Eve and perhaps develop new leaders in the game. It might also have a soft impact on faction warfare or Incursions/plexes. Any thoughts?

Adrian Idaho
Posted - 2011.05.07 08:52:00 - [2]
 

Edited by: Adrian Idaho on 07/05/2011 08:53:05
Originally by: Minerva Seraph
I think it's time that Empire is divided into city-states run by real players.

Do you have any reasons for that? Or are we just supposed to accept this assumption?

Minerva Seraph
Caldari
Perkone
Posted - 2011.05.07 21:02:00 - [3]
 

Sure I've got reasons. First, as stated in the OP, it would create a new dynamic that would introduce players to diplomatic channels and to interest them in taking a part in world shaping.

But beyond that, Eve Online is an emergent game, where players increasing take a role in shaping the universe. It's up to CCP to make certain kinds of tools available to the player community to deepen and widen the scope that the players can participate. But of all the areas of the game that have room for expansion, I think the metagame is one of the most compelling.

By giving players the chance to more directly manipulate the game - a sub-CSM, if you will - CCP creates an unprecedented chance for players to involve themselves in the meta game in a relatively harmless way. If players screw it up, it can be slowly undone, and at the same time it creates a lasting consequence that compels players to be involved in the process.

It could be as far reaching as lowsec and faction warfare, or as minimal as docking rates for ships of a certain class (but not below; we don't want to charge ships below battleship class in the off chance that a new player is aboard it).

Naturally, this would need to have compromises made, but while I'm a brilliant ideas-man, I'm not in a position to speak on behalf of the player base. That's why I posted this idea: I'd love to hear input on this idea to have it summarily dismissed as a bad idea, but how it can become a good idea.

Remember, the key is to create a mayoral system that affects regions (or heck, even systems) that can be expanded upon with Ambulation/Incarna. Should mayors have the ability to ban certain activities? How much world-shaping can they be a part of?

Lets make it happen!

Doctor Badger
Amarr
Posted - 2011.05.09 04:44:00 - [4]
 

Originally by: Minerva Seraph
Locals who claim to live in a region (by checking a box or making a selection once per year) could become "citizens" within a region and be tax-exempt.


Everyone claims The Forge citizenship.

Della Monk
Broski Enterprises
Posted - 2011.05.10 19:25:00 - [5]
 

Originally by: Doctor Badger
Everyone claims The Forge citizenship.


This. Ignoring the rest of the idea, don't let players choose their citizenship. Base it off of their medical clone or something.

Minerva Seraph
Caldari
Perkone
Posted - 2011.05.12 08:05:00 - [6]
 

Originally by: Della Monk
Originally by: Doctor Badger
Everyone claims The Forge citizenship.


This. Ignoring the rest of the idea, don't let players choose their citizenship. Base it off of their medical clone or something.


Interesting idea: make it based on the least expensive regional average.

And yeah, I thought that people would want The Forge, but remember: it's prime real-estate, and the regional mayor is free to set tax rates as they see fit. They might decide to increase taxes in the region for many kinds of reasons. One reason might be because the cost of making changes would demand a premium.

Or that the average amount of commerce could invite more incursions, but that's going outside the scope I'm aiming for.

Ya Huei
Imperial Collective
Posted - 2011.05.12 14:31:00 - [7]
 

sounds awesome,

Especially the fact that it would allow us to set rediculous tax rates to get all those carebears out of highsec :P

WarFireV
Gallente
The Maverick Navy
Against ALL Authorities
Posted - 2011.05.16 03:24:00 - [8]
 

So Goons would control Jita.
Stainwagon would control Amarr.
And DRF would control Rens.

Would be awesome!

Pirokobo
GoonWaffe
Goonswarm Federation
Posted - 2011.05.17 02:44:00 - [9]
 

Originally by: WarFireV
Stainwagon would control Amarr.


Under no circumstances shall a game mechanic be introduced through which CVA could claim to be the legitimate government of Amarr.

Sethose Olderon
Gryphon Chancellery
Gryphon League
Posted - 2011.05.26 11:29:00 - [10]
 

Edited by: Sethose Olderon on 26/05/2011 11:32:21

I like this idea, however I feel that players should only be able to choose one region (or system) of residence in which they would be eligible to cast a vote for their mayor (I think Governor is more apt than Mayor, but that's just my opinion). Or perhaps limit players to a single vote in only one region, regardless of other factors. It makes no sense to allow for players to vote repeatedly, and by allowing a system wherein a player's clone location determines their residence would allow that, call it vote spamming if you will.

Although, there is at least one drawback to this... block voting. By creating this system, it would ipso facto allow nullsec uber-alliances to also control highsec and nullsec, to a certain degree. I don't know if that would be desirable to the Eve Community at large.

Mithfindel
Zenko Incorporated
Posted - 2011.05.31 08:13:00 - [11]
 

Did I get this right? First, I need an alliance or other big group of players. The resident vote doesn't matter, since unorganized vote is utterly ineffectual. Then, get voted as the "mayor" and then, sit on my posterior doing nothing except watching the money flow from the racket?

So, to work in any kind of a way, the upgrade economy would need to be completely separate from the player economy, except the taxes. Reason: Otherwise, the "mayor" will raise tax to maximum, gather money, and then use the entire sum to buy a single cheapest-to-make upgrade from himself/alt/corpmate/alt's corpmate and pocket the money. Only if there's no way tax money will end up in a player's wallet the system will be secure. And then it will be of interest only for people wanting to play SimCity, which admittedly there is a good number. The only way the mayor could be rewarded is by a fixed tiny fraction of the income in the region, impossible to be modified. This would make it imperative to promote activity in the region and to keep the taxes low.

On the fiction side, there's only one democracy in New Eden: The Gallente Federation. The State is a corporate state (anarcho-capitalist oligarchy) and the Republic is a theatre democracy, possibly aristocratic or more likely just oligarchic. The Empire is, well, a theocratic feudal monarchy.

The suggestion is somewhat close to the idea of Viceroyalties that have been thrown around for a very, very long time. In essence, a group of players could gain a viceroyalty (development rights etc.) to a system. This could be done various ways, the best-fitting to the setting of which would be an auction. Say, you pay a few trillion to be the next caretaker of Jita, and try to set policies so that you make it back during your stay in the office. On the other hand, the bid to become the manager of Nirbhi, Derelik (0.9, no stations, no valuable ore, not possible to put up POS, located in the middle of nowhere) could be won at a minimum bid. Amamake development rights would, naturally, be highly contested for their e-peen value.

The balancing issues, therefore, are the amount of money moving and the size of the viceroyalty. A whole region is certainly too large - though people or better yet corporations should be allowed to bid for multiple systems. Storyline-wise it does not make sense someone to be able to take control of, say, Amarr or Pator, so the access to bidding should likely be gated someway - possibly the same as POS (corporate standings, not possible to manage 0.8 and up). There is some issues here, specially when the Caldari State has already sold the development rights (to NPC megacorporations) to the Gallente FW systems their militia once occupied.

Driden Fas
Posted - 2011.06.01 10:12:00 - [12]
 

I actually like this idea, I think it could work well into incursions and things like that. It should be up to the mayor or whatever you want to call him, to organise responses to incursions. Also it could tie into the new agent system, with a better mayor able to encourage more mission agents to move into an area, or maybe some kind of special mobile agents, that just go to the best managed systems. Also, they mayor would be responsible for maintinance of stations and stargates in empire, and maybe have some stations and/or gates disabled unless they are kept in a decent state.

Maybe you could get certain systems that are 'safe' from this kind of inteference, such as jita, amarr, rens etc, so instead of having it by region, you could do it by constalation, with the empires taking control over the 'core' systems.

Obviously this idea needs to be properly thrashed out and geared towards the 'noobs', but I think it would be really fun for new players to get into.

Terghon Tu
Amarr
DarkNet Node Fanaticus
Posted - 2011.06.06 00:20:00 - [13]
 

No thank you. I won't even go into the potential problems and issues, of which it is fairly obvious there is an abundance.

I don't want someone else to have any power over me in the game. Joining a corp, you voluntarily cede that power. NPC corps or your own 1-person or small corp avoid it. Mandatory Mayors of EVERY region in highsec give whoever is the most popular power over a large number of players that simply want to be left alone and play solo.

Driden Fas
Posted - 2011.06.06 09:21:00 - [14]
 

Originally by: Terghon Tu
No thank you. I won't even go into the potential problems and issues, of which it is fairly obvious there is an abundance.

I don't want someone else to have any power over me in the game. Joining a corp, you voluntarily cede that power. NPC corps or your own 1-person or small corp avoid it. Mandatory Mayors of EVERY region in highsec give whoever is the most popular power over a large number of players that simply want to be left alone and play solo.


For a start I don't think EVERY region should have it, or even do it by region, doing it by constellation is pretty good though. And seriously u wanna play solo? go play tetris or maybe learn what the 'MM' in 'MMO' stands for

Deen Wispa
Gallente
Spiritus Draconis
Posted - 2011.06.07 04:24:00 - [15]
 

I like the idea but instead of Region (too big too manage),consider being mayors of a constellation. It's smaller and more easily managed. Besides, how does one get voted into being a mayor? Majority rule? You'll have major metagamming issues with that. See Mitani being voted into CSM by all of Goon.

Minerva Seraph
Caldari
Perkone
Posted - 2011.06.23 01:18:00 - [16]
 

Originally by: Deen Wispa
I like the idea but instead of Region (too big too manage),consider being mayors of a constellation. It's smaller and more easily managed. Besides, how does one get voted into being a mayor? Majority rule? You'll have major metagamming issues with that. See Mitani being voted into CSM by all of Goon.


There will certainly be issues of metagaming, but the reality is that they can't pick and choose who will be affected by certain regional developments. That is, they can't pick which gates affect which players, and having such a system in effect will force players to carefully decide on which options benefit them best

If you divide the reagions into smaller segments, such as Constellations as proposed, that will split the vote up further creating an environment where people either collaborate better, or suffer. Perhaps this can be gauged on the economic and traffic performance of the region - if it invites more players and/or creates a more vibrant economy in that area, they get an Incarna clothing item - mayorial Top Hat as their golden watch for the success of their term in shaping eve. If they perform poorly, they can't wear shoes (since there's coal inside of them). I don't think people want to be stuck as shoeless joes roaming around their Eve closet!

I like that people are warming up to the idea and I think that with the next expansion, this idea could really gain traction. Lets keep it up, everypony!


 

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