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blankseplocked [Proposal] Give Black Ops fleet boosts
 
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EdwardNardella
Capital Construction Research
Posted - 2011.04.27 19:59:00 - [1]
 

Edited by: EdwardNardella on 01/05/2011 21:03:44
This proposal is focusing on one of multiple boosts that should be given to Black Ops.

It is my belief that focusing on boosting things like: lock range, powergrid, capacitor, scan resolution and such will not make the ship class as popular and useful as people want them to be. What needs to be done is increase the ships ability to support a fleet of stealth ships.

Currently the only thing a Black Ops can do for a stealth fleet is move them around. Some proposals have focused on allowing jumps into high sec and increasing range. While these things would make the ship more attractive I believe something else is needed.

This proposal is to either allow Black Ops to fit special gang links or give them fleet bonuses like titans. These bonuses would only affect ships with Jump Harmonics 2.

The specific boosts that would be possible are beyond the scope of an assembly hall proposal. If you support black ops being able to fit specialized gang links or have boosts like titans please support this topic. It will be up to CCP what kinds of boosts and how effective they are.

Some might be inclined to say that this would make the ship too powerful, if you believe this but think the idea has potential please support the topic and mention in your post any ideas to “prenerf” this ability (IE make it so these boosts can only be granted from the squad position).

The rest of this post will be suggestions and ideas for different types of boosts that would be possible please feel free to add your own. Keep in mind that the exact strength of these boosts is not mentioned and that specific boosts are not part of this proposal.

Minmatar:
Boost Velocity and Sig Radius

Gallente:
Boost all E-War strength and Range

Caldari:
Boost torpedoes (Range, Sig Radius, Explosion Velocity)

Amarr:
Boost capacitor recharge time drastically

Unspecified/General:
Remove/Reduce cloak penalties:
reactivation delay
sensor recalibration time
scan resolution penalty
velocity penalty
Enhance module overload (reduce damage, increase effectiveness)

[Edit]: Added line These bonuses would only affect ships with Jump Harmonics 2. Thanks Kazuo Ishiguro that stipulation was in the original draft but got cut out by mistake.

EdwardNardella
Capital Construction Research
Posted - 2011.04.28 14:24:00 - [2]
 

Well I think this would be awesome, I can imagine seeing Black-Ops squads being added to standard fleets, THAT wold be fun and interesting!

Hirana Yoshida
Behavioral Affront
Posted - 2011.04.28 15:02:00 - [3]
 

Just needs two adjustments to be 'great':

1. Give them a large ammo bay and allow refitting at them (ie. low m3 maintenance array).
2. Extended bridge/jump range.

Hecate Lamia
Posted - 2011.04.28 16:52:00 - [4]
 

Why not make them the only ships able to activate a jump bridge? They can use them to bridge in fleets with them. Still allow use of the covert cyno for them too though. Would boost their usefulness, AND nerf jump bridges at the same time. Do something like they are immobile for 10 minutes if they activate a bridge or something.
Your proposal is trying to make them into another command ship, which is not their intention. They are used to covertly move fleets. A good reason why they should be able to use bridges, but no other ship.

ChiaroNardella
Posted - 2011.04.28 19:13:00 - [5]
 

Originally by: Hirana Yoshida
Just needs two adjustments to be 'great':

1. Give them a large ammo bay and allow refitting at them (ie. low m3 maintenance array).
2. Extended bridge/jump range.

So you support this proposal? If so please edit your post and tick the "support this topic" box. Keep in mind that this proposal is just one of the multiple changes I want to be made. I want feedback on this specific component of the changes.

UlyssesNardella
Posted - 2011.04.29 17:18:00 - [6]
 

Originally by: Hecate Lamia
Why not make them the only ships able to activate a jump bridge? They can use them to bridge in fleets with them. Still allow use of the covert cyno for them too though. Would boost their usefulness, AND nerf jump bridges at the same time. Do something like they are immobile for 10 minutes if they activate a bridge or something.
Your proposal is trying to make them into another command ship, which is not their intention. They are used to covertly move fleets. A good reason why they should be able to use bridges, but no other ship.


What is bad about my idea?

Laechyd Eldgorn
Caldari
draketrain
Posted - 2011.04.30 09:34:00 - [7]
 

Problem with blackops is that they were made FLEETops ships instead of BLACKops.

Bringing 20 guys along doesn't sound like very much a black op.

Give blob ***gots their own fleetops ship class and make one real blackops ship class and we can start working out a balance there.


IcarusNardella
Posted - 2011.04.30 22:13:00 - [8]
 

Originally by: Laechyd Eldgorn
Problem with blackops is that they were made FLEETops ships instead of BLACKops.

Bringing 20 guys along doesn't sound like very much a black op.

Give blob ***gots their own fleetops ship class and make one real blackops ship class and we can start working out a balance there.




So you want a solopwnmobile? Perhaps you should write up a proposal on that.

Why shouldn't CCP make the Black Ops a "Fleet Ops" ship as you call it?

Kazuo Ishiguro
House of Marbles

Posted - 2011.04.30 22:48:00 - [9]
 

I'd suggest restricting the fleet bonuses to ships capable of using black ops portals - that way, there's a greatly reduced risk of people replacing titans or command ships with black ops. It would also allow the bonuses to be stronger and possibly tailored more specifically to the needs of black ops fleets.

Mars Theran
Caldari
EVE Rogues
EVE Rogues Alliance
Posted - 2011.05.01 06:21:00 - [10]
 

Nice to see everybody and their alt supported this.

Fleet Op's? I'm thinking no, maybe not. Don't really like the idea.

Isn't Draketrain a corp that flies all Drakes in a massive Blob formation? Totally off topic, but I had to get that in there.

CSM was nice enough to put up a thread regarding ship fixes and improvements. Mostly, they'd like to know what everybody thinks sucks about ships in EVE, so they can tell the Dev's and hopefully encourage a rebalance across the board. You should check it out.

Black Op's have been kicked to death already, in a number of threads, and everybody has a different idea how to fix them. Mostly, that results from some notion that they've come up with a cool tactic that would only work if you had a ship with all the features requested. Great, wonderful idea.

Now let's move on. CCP is not going to be able to apply a 'fix' that suits everybody, and is even less capable of doing so following the advice given here.

Why?

Because nobody agree's on anything here. Everyone wants there own thing, whether it be power hungry solo war machines or fleets required for even the simplest operation no matter what ship you're flying. Neither is a good idea.

Solo is good, Fleets are good, and Leadership skills are slightly overpowered in any case, but only when up against the solo guy, who is most certainly dead anyway.

Whatever happened to being able to run away? You just can't do that anymore.

Live to fight another day? Nope, not here, this is EVE.





Soon Shin
Posted - 2011.05.01 07:36:00 - [11]
 

Why not make it so that the pilot flying the black ops doesn't show up on local until he speaks in the channel. Have black ops deal a perfect wrecking hit the first time it decloaks and attacks on an unsuspecting enemy.

HarperNardella
Posted - 2011.05.05 14:22:00 - [12]
 

Originally by: Mars Theran
Don't really like the idea.
Please provide some feedback about the things you don't like about this specific idea.

OrlandoNardella
Posted - 2011.06.18 16:06:00 - [13]
 

I just wanted to reiterate that Black Ops would only be able to boost the ships they can bridge.

Val'Dore
Word Bearers of Chaos
Word of Chaos Undivided
Posted - 2011.06.18 17:12:00 - [14]
 

I like the idea, but I won't 'support' an idea that is infested with the OP's own alts.

AndrewNardella
Posted - 2011.06.18 17:40:00 - [15]
 

Edited by: AndrewNardella on 18/06/2011 17:41:28
Alts, what alts? These are all mains.

Also, do you have any feedback or comments about the idea, or do you like it exactly as it is?

Val'Dore
Word Bearers of Chaos
Word of Chaos Undivided
Posted - 2011.06.18 19:57:00 - [16]
 

The general idea is solid, the details are of course debatable.

Naomi Knight
Amarr
Posted - 2011.06.18 20:35:00 - [17]
 

Edited by: Naomi Knight on 18/06/2011 22:11:12
if matar ships werent already way too good :
Minmatar:
Boost Velocity and Sig Radius

i propose :
lower cap use on guns


 

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