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blankseplocked Supercaps out of hand ? Possable solution without nerf
 
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El'Niaga
Minmatar
Republic Military School
Posted - 2011.04.28 09:37:00 - [31]
 

Originally by: Gypsio III
Originally by: El'Niaga
Nerfing will not solve it, that's the problem CCP and many players don't understand. Nerfing just creates a new alpha.

What needs to happen are technological leaps. (New ships and mods designed to counter the threat). That's what happens in real warfare, and should happen in games but doesn't because its easier to make minor tweaks than the code whole new ships etc.


IN case you haven't noticed, this isn't real life. What you're describing is power creep that serves only to obsolete ships. In a game, this is bad enough when done unintentionally; doing it deliberately is just moronic.


Power creep is already here in case you didn't notice it, and why shouldn't a game logically follow the pathway of real warfare. One side makes a better attack the other side makes a better defense. The thing is if you follow real warfare logical lines you don't nerf something negating someones skillpoints arbitrarily. Since skills in this game are a time sink nerfs are not appropriate escalation is.


Gypsio III
Dirty Filthy Perverts
Posted - 2011.04.28 10:34:00 - [32]
 

Originally by: El'Niaga
Power creep is already here in case you didn't notice it, and why shouldn't a game logically follow the pathway of real warfare. One side makes a better attack the other side makes a better defense. The thing is if you follow real warfare logical lines you don't nerf something negating someones skillpoints arbitrarily. Since skills in this game are a time sink nerfs are not appropriate escalation is.


Ebola is also already here in RL, but that doesn't make Ebola a Good Thing.

It's very obvious why following RL warfare technological development in the form of power creep is completely inappropriate. It creates an imbalanced game and obsoletes a vast swathe of ships, negating everyone's skillpoints arbitrarily. Since skills in this game are a time sink, changes need to be focused on making those SP useful, not making them worthless via the introduction of new ships that make old ships, and the SP tied up in them, worthless.

I really can't believe that I'm having to explain this to you.

Hirana Yoshida
Behavioral Affront
Posted - 2011.04.28 11:29:00 - [33]
 

Originally by: El'Niaga
Nerfing will not solve it...

Quantum Rise would like a word with you .. worked wonders for nano-age. No alpha emerged from that change, quite the contrary .. it opened the floodgates of diversity.

Super numbers increase by 150-200 per month and we already have 2500+ in game. You really want to see where Eve is in 2 years when/if a 'counter' is introduced to deal with them?
Fleets are already comprised of ~50% or more supers, is a game where 100% super fleets are the norm really something you want to play?

mine mi
Posted - 2011.04.30 11:58:00 - [34]
 

Originally by: Gypsio IIIIt's very obvious why following RL warfare technological development in the form of power creep is completely inappropriate. It creates an imbalanced game and obsoletes a vast swathe of ships, negating everyone's skillpoints arbitrarily. Since skills in this game are a time sink, changes need to be focused on making those SP useful, not making them worthless via the introduction of new ships that make old ships, and the SP tied up in them, worthless.

I really can't believe that I'm having to explain this to you.[/quote




I am galente and train to fly a mega with t2 guns, time later the ship was the minmatar, maelstrom with his alfa shot and now is the time of Amar Helcat, niaga is right the people train the best ship in the moment and now is SC

Prt Scr
Posted - 2011.05.10 15:00:00 - [35]
 

I endorce this product, i want to fly a Mantis

Val'Dore
Word Bearers of Chaos
Word of Chaos Undivided
Posted - 2011.05.10 15:48:00 - [36]
 

My problem with Carriers in general is the whole super droneboat design philosophy behind them. They aren't unique, just bigger and stronger droneboats.

I'd change the way they work entirely. Rather than individual Fighters/Bombers, you operate with Squadrons of Five.

Each Fighter Squadron is 5 control points. Each Bomber Squadron is 10.

Each Bomber Squadron must have a Fighter Squadron flying escort if you want it to survive. Fighters are only able to engage other Fighters, Bombers, and Drones. Bombers are only able to engage ships and stationary objects.

All ships should be able to fit a point defense module, which works like Defenders, except only against Drones, Bombers, and Fighters. It doesn't require a launcher hardpoint.

Light Carrier, Tactical Carrier, Strategic Carrier, Supercarrier, 'Battlestar'

Light Carrier - 10 control points, which means no Bombers (no escort ability).

Tactical Carrier - 15 Points. One complete Offensive Bomber package (10+5).

Strategic Carrier - 20 Points. Important to note that this means this carrier can support an offensive bomber strike with escort and still have a Fighter Squadron for protection.

Super Carrier - 40 Points. Two offensive Bomber Strikes, Two Defensive fighter screens.

Battlestar - 60 Points. Up to four offensive Bomber strike packages. Basically the ship above Motherships and Titans that takes both ideas and combines them (Capital Weapons, DD, and Carrier Drones). No Jump Portals, No Clone Vats, No RR. No Cyno required for Jump.

Rough ideas...

Ajurna Jakar
Gallente
Jian Products Engineering Group
Atlas.
Posted - 2011.05.10 15:55:00 - [37]
 

i personally like the idea of a t2 cruiser or bc that can basically fire what the fb's fire which isnt exactly a citadel torp its like a torp gun or something.

these ships would need to tank like hics because they would need to get within 10k of their target to do dps.

this creates a counter to supers. a valid one. if someone just jumps in a sc fleet of 100 ships and you counter with 100 of these plus logi you should be able to take some supers down.

if they come with a support fleet then you need to be able to counter the support fleet because these new ships wouldnt be able to do any damage to them.

it fits in with there's a counter to everything in eve because as it stands there is only one upmanship in super battles.

this wouldnt change sc's at all but would give people something they can actually do and it also would not effect dreads as because of the range they wouldnt be able to hit towers.

the only real drawback i can see is that killing tower guns just got incredably easy but since most large organisations have a couple of sc's killing the guns isnt exactly hard atm is it?


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