open All Channels
seplocked Crime and Punishment
blankseplocked Is the bounty system worth it?
 
This thread is older than 90 days and has been locked due to inactivity.


 
Pages: [1] 2

Author Topic

Egor SMERSH
Posted - 2011.04.24 11:59:00 - [1]
 

Edited by: Egor SMERSH on 24/04/2011 12:02:01
Does the bounty system work or would I be wasting my ISK on placeing a bounty on someone?

Kaira Akuma
Posted - 2011.04.24 12:05:00 - [2]
 

no it doesnt work, when a big enough bounty is pplaced on a players head they simply get an alt to podkill them and receive the money for themselves

Vad SMIRSH
Posted - 2011.04.24 12:11:00 - [3]
 

Originally by: Kaira Akuma
no it doesnt work, when a big enough bounty is pplaced on a players head they simply get an alt to podkill them and receive the money for themselves


Yea, I figured thats how it worked. They need to link the bounty system to a players skills points. Now that would put some teeth into the bounty system!!

Justin Cody
Caldari
T.A.L.O.N. Company
B4D W01F
Posted - 2011.04.24 12:16:00 - [4]
 

no they should make a player SoS if they have a bounty, but if you kill the bounty layer before you die...you get the money instead. :)

Dracoliche
Stiff Pickle Collection Agency
Posted - 2011.04.25 04:51:00 - [5]
 

Mercs might do you better than bounty.

Micis Mtxreli
Posted - 2011.04.25 06:41:00 - [6]
 

If a player has a bounty then by going the the bounty office and for a small fee you should be-able to obtain a license and hunt the player down in any security system. Once you obtain the license you and them then get the war target (red background/white star)

To make it a little fairer the bounteer should get notification that a bounty hunter (no name) has taken up there bounty and let the hunt begin.

Just a thought Laughing

Malephar
Posted - 2011.04.25 12:21:00 - [7]
 

Originally by: Micis Mtxreli
If a player has a bounty then by going the the bounty office and for a small fee you should be-able to obtain a license and hunt the player down in any security system. Once you obtain the license you and them then get the war target (red background/white star)

To make it a little fairer the bounteer should get notification that a bounty hunter (no name) has taken up there bounty and let the hunt begin.

Just a thought Laughing


The problem is if you get to pick your targets - you'd always be able to pick your own alts and claim.
I'd like to see the bounty office setup with a nameless list of bounties, including isk value, targets total SP, current region, online/offline status, and how much they've been logged in in the last week. Then you couldn't pick your alts, but instead would have to pick targets based on how lucrative they are.

Lucia Wilber
Minmatar
Dreddit
Test Alliance Please Ignore
Posted - 2011.04.26 02:51:00 - [8]
 

Fixing the bounty system would be a pretty easy task.

Simply keep track of everyone that placed a bounty on the character, and then when they're podded, divide the bounty up evenly between everyone that put money on the bounty, adding one share for whoever got the kill shot.

Sati Rii
Posted - 2011.04.26 03:38:00 - [9]
 

It might be a good idea to check the IP address of each character that has a bounty on their head,
then not allow any other characters using that IP address to pod them.
I know tracking IP is an easy thing to do, websites do it all the time.

Andrea Griffin
Posted - 2011.04.26 04:02:00 - [10]
 

Originally by: Malephar
Originally by: Micis Mtxreli
If a player has a bounty then by going the the bounty office and for a small fee you should be-able to obtain a license and hunt the player down in any security system.
The problem is if you get to pick your targets - you'd always be able to pick your own alts and claim.
I had a similar idea a while back, except that you bought a "set" of licenses (perhaps an amount based on a skill) and you were randomly assigned a pool of targets to hunt. Maybe a second skill to train to allow you access to the highest bountied-characters (L1, the lowest 20%; L2, 40%, etc.).

The target selection algorithm would need some work, for example it would be nice if the targets were selected from the same region, and have all been active in the past week. If you are doing this with an alt there's still a chance you could get your main, but it's far better than the current system.

Precisionist
Posted - 2011.04.26 16:46:00 - [11]
 

The bounty system is the biggest joke ever in EVE.

It only requires a fairly ez fix tbh.

1. Make it so someone has to pick up a bounty of a guy who is online at that time, and its a random name until you hit the system hes in. You will have a module that will tell you which system he is in(or if he logged out).

2. The prey does not know he has a bounty hunter on him until after the hunter engaged him.


3. When the bounty hunter destroys the preys ship, he has a scrambling device that is instant and locks the pod as soon as the ship explodes.

Lucia Wilber
Minmatar
Dreddit
Test Alliance Please Ignore
Posted - 2011.04.26 19:00:00 - [12]
 

Originally by: Precisionist
The bounty system is the biggest joke ever in EVE.

It only requires a fairly ez fix tbh.

1. Make it so someone has to pick up a bounty of a guy who is online at that time, and its a random name until you hit the system hes in. You will have a module that will tell you which system he is in(or if he logged out).

2. The prey does not know he has a bounty hunter on him until after the hunter engaged him.


3. When the bounty hunter destroys the preys ship, he has a scrambling device that is instant and locks the pod as soon as the ship explodes.


That's the stupidest thing I've ever heard. Having a bounty on your head shouldn't make you easier to kill, just more worthwhile.

Rek Jaiga
Minmatar
Crimson Path
Posted - 2011.04.26 20:35:00 - [13]
 

I love the current bounty system. Lets me know whether or not I've made anyone new angry or not. Sadly, my bounty hasn't been raised in quite awhile Confused

But no, really. It would be interesting if bounty hunting as a profession were better supported. I mean flashy reds shoot at each other anyway...might as well get even more ISK off it.

TipsyMcStagger
Caldari
Spruillo WarDec Corp
Posted - 2011.04.26 20:49:00 - [14]
 

Edited by: TipsyMcStagger on 26/04/2011 21:00:23

Originally by: Lucia Wilber
Originally by: Precisionist
The bounty system is the biggest joke ever in EVE.

It only requires a fairly ez fix tbh.

1. Make it so someone has to pick up a bounty of a guy who is online at that time, and its a random name until you hit the system hes in. You will have a module that will tell you which system he is in(or if he logged out).

2. The prey does not know he has a bounty hunter on him until after the hunter engaged him.


3. When the bounty hunter destroys the preys ship, he has a scrambling device that is instant and locks the pod as soon as the ship explodes.


That's the stupidest thing I've ever heard. Having a bounty on your head shouldn't make you easier to kill, just more worthwhile.


Exactly.

Bounties r just another sloppy un-thought out feature that ccp cant be bothered to bother with.

To make bounties more interesting, they should be open body-delivery contracts, and something like a corresponding skillpoint loss for size of bounty.

Example:
I come out from w-space to random losec, and spank is in local as usual.
I rage at the grief and emotional trauma spank's presence in local causes me, and set up a 100m bounty tract.

Player B, bounty hunter, hunts down spank, probably simply by entering w-space and exiting into some random losec and finding her in local. Kills her in fit of blind rage and completes contract in station of origin with spankcicle delivery.

100m bounty= 100k SP loss for spank on completion of tract, hence the low appeal of spankicide by alt.




The griefing potential intrinsic to any real solution is prob what keeps ccp from putting on big kid pants and tackling the issue.

Mighty Dread
Minmatar
Posted - 2011.04.26 21:28:00 - [15]
 

I'm thinking let Bounty Hunters register with Concord and Bounties are given randomly to which the bounty hunter can accept or decline. Killrights should be transferable as well.

Mr Blue
Caldari
Sniggerdly
Pandemic Legion
Posted - 2011.04.27 00:14:00 - [16]
 

atm bounty system is just a epeen thingy which superrich ppl use to pimp their supercap alt with.(or never undock alts)

I likegirls
Minmatar
Posted - 2011.04.27 05:42:00 - [17]
 

Originally by: Mr Blue
atm bounty system is just a epeen thingy which superrich ppl use to pimp their supercap alt with.(or never undock alts)


And that is coming from a person in PL where every person and their dog can fly a super? I bet you have a big bounty on your super alt.

Carry on.

But for bounties, maybe a system where when you set a bounty on someone, then it goes into a bounty bank on them.

Until the bounty bank is depleted on the person, then every ship the person loses the killing party gets the material price of ship hull + fittings - insurance - modules dropped

Hieronimus Rex
Minmatar
Infinitus Sapientia
Hav0k.
Posted - 2011.04.27 06:47:00 - [18]
 

If they only paid out partial bounty equal to value of stuff destroyed in the kill this would largely solve the problem of getting alts to pod you, since it would cease to be profitable.

So lets say you have a bounty of 10bil, and I pod your 20mil ISK clone with 200mil of metal in your head....I get paid 220mil and your bounty is now 9.780bil.

Micis Mtxreli
Posted - 2011.04.27 08:29:00 - [19]
 

It would be a nice world full of unicorns and rainbows if if if CCP put some time into bounties and yes I'll say it the stock market instead of F--ing about with walking in F--ing station. No one fights now so yeah lets keep people in station more way to go ccp you bunch of num nuts.

CCP wake up FFS


Vaju Katru
Posted - 2011.04.27 10:51:00 - [20]
 

Associate the bounty reward with the amont of ship ISK destroyed. If this a pod, 0 ISK recived, if its a 1b ISK ship, recive bounty reward of 'X'.


So if you place a bounthy of 100m on someone, it represend 100M ISK of destroyed ship.

J Kunjeh
Gallente
Posted - 2011.04.27 20:47:00 - [21]
 

Originally by: Sati Rii
It might be a good idea to check the IP address of each character that has a bounty on their head,
then not allow any other characters using that IP address to pod them.
I know tracking IP is an easy thing to do, websites do it all the time.


This. Why CCP doesn't have this (or something equally as effective) implemented yet, I'll never understand.

Judy BigShot
Big Shot - For the Bounty Hunters
Posted - 2011.04.28 04:28:00 - [22]
 

Edited by: Judy BigShot on 28/04/2011 04:28:54
Well, I consider the existing bounty hunter system pretty much worthless.
As a big fan of Cowboy Bebop and its show-in-a-show "Big Shot", I started implementing an "external" bounty hunting system.

It has several features:
- You dont have to pod the target, simply destroy the ship to receive the bounty - less standing loss.
- Notes can be added to reveal tactics, locations and so on from targets.
- Multiple targets - even hole corporations - can be placed under one bounty.
- Corp-mates of the target or targets on the same bounty are not included in the pay-out.
- if accepted, more features are to come!

I hope with that the profession of the bounty hunter gonna come to life!

If you have any questions feel free to ask me with an ingame mail or here:
http://www.eveonline.com/ingameboard.asp?a=topic&threadID=1502656

Very soon, when pos-killing (for bounties on corps!) and more features are tested, I will start a promotional event.

Lonesome Joe
Posted - 2011.04.28 14:49:00 - [23]
 

Worth noting here that people have been asking for a usable, not laughable, bounty hunting system for years and CCP has completely ignored the issue. I'd be curious to know why.

Laxyr
Deep Core Mining Inc.
Posted - 2011.05.03 12:22:00 - [24]
 

Edited by: Laxyr on 03/05/2011 12:24:33
Originally by: Lonesome Joe
Worth noting here that people have been asking for a usable, not laughable, bounty hunting system for years and CCP has completely ignored the issue. I'd be curious to know why.


Oh the answer to this question is easy. That's because: "The data does not support, that polished quality sells better than new features" the gist of what CCP said relating to those "problems"

Source
page 6, paragraph 7


Lax

Victor BlueStone
Posted - 2011.05.09 21:58:00 - [25]
 

Creating a functioning BH system is not so easy to implement in eve. It has to be a system that is simple yet able to work
within the framework of how eve is structured. The rules of engagement for any game is very tough to write because it's
mostly abstract info. I've read most of all the ideas proposed about a BH system and they are either too superficial or
incomplete. Implementing any new half baked system is just looking to bring problems to eve so I am glad that CCP hasn't
done it yet. When a true system is finally implemented it will have far reaching consequences because all pilots will be
affected. I then expect a lot of pent up desire for revenge to be released! Twisted Evil

Forum Troll Trolling
Forum Trolling Corp
Posted - 2011.05.10 05:15:00 - [26]
 

"the data does not seem to support that polished quality sells better than new features"
this makes me want to unsubscribe so i can go back to being verbally abused in WOW by 12 year olds

Dograzor
The Black Rabbits
The Gurlstas Associates
Posted - 2011.05.11 07:00:00 - [27]
 

Originally by: Sati Rii
It might be a good idea to check the IP address of each character that has a bounty on their head,
then not allow any other characters using that IP address to pod them.
I know tracking IP is an easy thing to do, websites do it all the time.


This will not work. I will simply hook up my 2nd pc on my mobile internet for a few mins to get my alt to podkill the bounty.

Aideware Batha
WEPRA CORP
WILD BOARS
Posted - 2011.05.17 23:18:00 - [28]
 

Bounty need update, make it more funny and usefull for mercenary corp/players.

- First it as to be on ships and/or on pod. The guy who pay choice.
- It's buisness between someone who pay, and someone who kill. (no interest for the target is very important.)
- For this one i may be have a solution. There is an exemple :

Mister A is angry about Mister B and want to give 100m to make Mister B cry (a lot)
Mister C is ok to help Mister A and do the job. So they will discuss about what ship reward are.
If pod interest Mister A, money is different if Mister C kill a cruiser, or if he kill a Bs money is different.
Mister B dont know a **** about the contract Mister A & C just made. By the way they made aggreement on that :

100m contract, every Bs kill is 20m bounty, every cruiser kill is 10m, frigs are 5m. Pod are O ISK.
All paiment are right after the ship burned.

Mister A just made contract with full details and Mister C found it when checking contract list like a real mercenary.
Some contract might be private most of them are public. You can update to corp/alliance bounty.
You can make the amount of mercenary sharing the job, like 1 people, 1 corp/alliance,infinite people, 2 corp etc.

You may may avoid the scams this way : if one person accept, you could have to accept again to valid the start of the contract and make money by killing.
It also as to be customable.

The contract thing can be very interisting, and not that much difficult to make.
All rule on a contract are the same as in game, empire fights need wardec, aggression from the guy (suicide gank even !) Low sec / 0.0 bounty contract are the most profitable for mercenary..


Easy, fair and very fun !

ps: thanks for reading and sorry about my so wrong english :D


aideware batha

N'oah
Posted - 2011.05.18 09:03:00 - [29]
 

Originally by: Lucia Wilber
Fixing the bounty system would be a pretty easy task.

Simply keep track of everyone that placed a bounty on the character, and then when they're podded, divide the bounty up evenly between everyone that put money on the bounty, adding one share for whoever got the kill shot.


How exactly would this benefit...anything?

Mr Pantstains
Posted - 2011.05.18 11:16:00 - [30]
 

The bounty system is only for show. CCP should keep it as it is and focus on more important matters.


Pages: [1] 2

This thread is older than 90 days and has been locked due to inactivity.


 


The new forums are live

Please adjust your bookmarks to https://forums.eveonline.com

These forums are archived and read-only