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Avery Ann
Posted - 2011.04.20 17:01:00 - [1]
 

Edited by: Avery Ann on 20/04/2011 19:55:17
Today the Captains Quarters went live the on Duality Test server, and EVE Report was there to check it out for those of you who don't have the means or time. The piece takes a look at this alpha version of the CQ and we also included some pretty pictures .. head on over and give it a read!

http://www.evereport.com/content/close-quarters.html

Omar Bin Ghazali
Posted - 2011.04.20 17:16:00 - [2]
 

I like how the article began itself with the idiom of rock dwellers. Love being treated to quality posting.

Lissian
Posted - 2011.04.20 18:43:00 - [3]
 

Great article and another EVE site I can add to my Chrome bookmarks...

Just one thing though OP - it's the Duality server, not Duplicity. SmileWink

Sol Laxon
Posted - 2011.04.20 18:55:00 - [4]
 

Thanks for your comments. :) Glad you like my writing.

Avery Ann
Posted - 2011.04.20 19:56:00 - [5]
 

Originally by: Lissian

Just one thing though OP - it's the Duality server, not Duplicity. SmileWink


ARgh, my mind is leaving me.. thanks for catching that.. lol

Lissian
Posted - 2011.04.20 20:27:00 - [6]
 

You're both very welcome. Smile

The R00k
Posted - 2011.04.20 20:58:00 - [7]
 

Looks like a untextured Uni students work. Have to say I really hope a lot of the development time was in the engine and behind the scene stuff cus the visual model coulda been made in about 6hours.

Sader Rykane
Amarr
The Dark Space Initiative
Revival Of The Talocan Empire
Posted - 2011.04.20 21:06:00 - [8]
 

Originally by: The R00k
Looks like a untextured Uni students work. Have to say I really hope a lot of the development time was in the engine and behind the scene stuff cus the visual model coulda been made in about 6hours.


And tbh I hope none of that "behind the scenes" work had anything to do with optimization because I'm only getting like 25 fps when I'm inside the CQ and 40 fps on the balcony.

Teranul
Posted - 2011.04.20 21:35:00 - [9]
 

Originally by: The R00k
Looks like a untextured Uni students work. Have to say I really hope a lot of the development time was in the engine and behind the scene stuff cus the visual model coulda been made in about 6hours.

Considering they're adding a completely new aspect to the game that has never been there before and having to account for its interaction with every other part of the game (example: it bugs out horrendously if you change graphics settings while in the quarters), it's no surprise it's in such a rough state. A lot of development time is gonna be spent on just getting the damn thing to play nice with the rest of the game.

I imagine the artists are also going full-bore on the other races' quarters at the same time.

Alotta Baggage
Amarr
Imperial Shipment
Posted - 2011.04.20 21:37:00 - [10]
 

If I can't bring alliance mates to quarters for some 'diplomatic talks' I'm going to be a sad panda

Sol Laxon
Posted - 2011.04.20 22:42:00 - [11]
 

Originally by: Teranul
Originally by: The R00k
Looks like a untextured Uni students work. Have to say I really hope a lot of the development time was in the engine and behind the scene stuff cus the visual model coulda been made in about 6hours.

Considering they're adding a completely new aspect to the game that has never been there before and having to account for its interaction with every other part of the game (example: it bugs out horrendously if you change graphics settings while in the quarters), it's no surprise it's in such a rough state. A lot of development time is gonna be spent on just getting the damn thing to play nice with the rest of the game.

I imagine the artists are also going full-bore on the other races' quarters at the same time.


Exactly, it is quite easy to ignore just how much has to go into something 'as simple as' the captains quarters. This is why this is a very vital step toward making Incarna a reality, in fact a lot of the work that is behind this IS Incarna, because it creates a foundation for the interconnectivity between the current game, and the future game.

Burnharder
Posted - 2011.04.20 22:47:00 - [12]
 

Originally by: The R00k
Looks like a untextured Uni students work. Have to say I really hope a lot of the development time was in the engine and behind the scene stuff cus the visual model coulda been made in about 6hours.


I don't know what your problem is. The lighting and shadow maps look good. It just needs detailing and lots of high res textures, that's all.

MISTER JITA
Posted - 2011.04.20 23:28:00 - [13]
 

Originally by: Burnharder
Originally by: The R00k
Looks like a untextured Uni students work. Have to say I really hope a lot of the development time was in the engine and behind the scene stuff cus the visual model coulda been made in about 6hours.


I don't know what your problem is. The lighting and shadow maps look good. It just needs detailing and lots of high res textures, that's all.


Yeah and texturing is where the most of the hours are put into,

Spookyjay
Caldari
Animosity.
Posted - 2011.04.21 09:16:00 - [14]
 

Originally by: MISTER JITA
Originally by: Burnharder
Originally by: The R00k
Looks like a untextured Uni students work. Have to say I really hope a lot of the development time was in the engine and behind the scene stuff cus the visual model coulda been made in about 6hours.


I don't know what your problem is. The lighting and shadow maps look good. It just needs detailing and lots of high res textures, that's all.


Yeah and texturing is where the most of the hours are put into,


QFW. UV unwrapping is the reason I quit my dream.Shocked

MotherMoon
Huang Yinglong
Posted - 2011.04.21 09:32:00 - [15]
 

Originally by: Spookyjay
Originally by: MISTER JITA
Originally by: Burnharder
Originally by: The R00k
Looks like a untextured Uni students work. Have to say I really hope a lot of the development time was in the engine and behind the scene stuff cus the visual model coulda been made in about 6hours.


I don't know what your problem is. The lighting and shadow maps look good. It just needs detailing and lots of high res textures, that's all.


Yeah and texturing is where the most of the hours are put into,


QFW. UV unwrapping is the reason I quit my dream.Shocked


but the new 3d max has awesome UV unwrapping tools!

Logan LaMort
Gallente
Posted - 2011.04.21 10:00:00 - [16]
 

Edited by: Logan LaMort on 21/04/2011 10:05:37
Ahh ****, posted in the wrong thread Embarassed

Surreptitious
Isk Sink Inc.
Posted - 2011.04.21 13:17:00 - [17]
 

Neat little feature. I dont want to sound negative but Im hoping they do some serious texture work before it goes live. Looks like games released 5+ years ago. :(

Syrup

CCP Chiliad

Posted - 2011.04.21 14:53:00 - [18]
 

Nice one :)

Sol Laxon
Posted - 2011.04.21 15:31:00 - [19]
 

Thanks Chiliad. :)

Razin
The xDEATHx Squadron
Legion of xXDEATHXx
Posted - 2011.04.21 18:23:00 - [20]
 

Originally by: Avery Ann
I think that the CQ will be an important part of EVE, and that it, even in this alpha stage, shows that Incarna will have a great ... impact on the game.

How right you are. You may say this impact is inescapable.

Astroka
Posted - 2011.04.21 21:09:00 - [21]
 

Originally by: Teranul
Originally by: The R00k
Looks like a untextured Uni students work. Have to say I really hope a lot of the development time was in the engine and behind the scene stuff cus the visual model coulda been made in about 6hours.

Considering they're adding a completely new aspect to the game that has never been there before and having to account for its interaction with every other part of the game (example: it bugs out horrendously if you change graphics settings while in the quarters), it's no surprise it's in such a rough state. A lot of development time is gonna be spent on just getting the damn thing to play nice with the rest of the game.

I imagine the artists are also going full-bore on the other races' quarters at the same time.

Are you - and other people arguing this point - aware that Incarna has supposedly been in development for years? Wasn't there a playable demo at like Fanfest 2009 or something?

Avery Ann
Posted - 2011.04.22 00:46:00 - [22]
 

Originally by: CCP Chiliad
Nice one :)


Thanks! :)


 

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