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Mebastor
Posted - 2011.04.20 15:06:00 - [1]
 

Good Day
As you probably already have all seen the mineral prices are firmly on the rise , Isogen /nocxium / pyerite / Trit

And the reason is the great demand for these minerals from 0.0
Price of megacyte and zydrine have dropped (enough to find in hidden belts)

So the solution:

CCP should introduce a capital mining barge (ORCA size)
and only for use with ORCA / rorqual boost, you get 5% extra boost to the mining Amount per Skill level
Extra on top of the boost from the mining foreman links !!
And Capital Strip Miners with capital Mining crystals

Otherwise I see a bleak future for affordable PVP








Callista Omenswarm
Binary Industries Inc
Posted - 2011.04.20 15:15:00 - [2]
 

Firstly, rising mineral prices make Hulks more profitable to use, encouraging more Hulk pilots to return to their Hulks and utterly negating the need for a capital mining ship.

Secondly, Rifters still kick ass, PVP is entirely affordable. Stop losing expensive ships, fly cheaper ships or learn to trade and laugh at all the miners making 10-15mil an hour.

TravisWB
Posted - 2011.04.20 18:19:00 - [3]
 

Edited by: TravisWB on 20/04/2011 18:24:26
I agree.

There needs to be a much larger tech 1 mining barge that has the tank and capacity to make low sec mining in stationless systems worthwhile.

No bonus' from the ship, just a huge, tanked Super-Covetor.
6 high slots for 5 turrets and one other module (like a cloak) enough mids for shield tank and a scanner, enough lows for cargo AND armor or other tank.

Can be slow as heck, carry no drones or just a few and is made out of nothing but common materials, like an Orca is.

Embrace My Hate
Amarr
Keyboard Cowboys
The Jagged Alliance
Posted - 2011.04.20 18:30:00 - [4]
 

lolLaughing

TheGreenFoX
Posted - 2011.04.20 20:44:00 - [5]
 

Or maybe a supercap sized mining shipRolling Eyes

Forgotten Heathen
Heretical Innovations
Talocan United
Posted - 2011.04.20 21:08:00 - [6]
 

Originally by: TheGreenFoX
Or maybe a supercap sized mining shipRolling Eyes


I'd settle for a capital sized mining ship that actually MINES. Six strip miners! No, eight!

Brock Nelson
Posted - 2011.04.20 21:24:00 - [7]
 

No

Minarete
Amarr
Posted - 2011.04.20 22:20:00 - [8]
 


PoS Strip Miner Module with a 20au range...


Test Build
Posted - 2011.04.20 23:10:00 - [9]
 

Originally by: Minarete

PoS Strip Miner Module with a 20au range...




Now you're talking.

Khefira
Posted - 2011.04.20 23:33:00 - [10]
 

No. Why?

1. Mining is already a low income/ hour profession. Given that it is a profession you usually don't do for a living in EVE and you can do lots of other stuff while mining (especially Science and Industry stuff) there isn't a need for such a ship.
2. The 0.0 demand of minerals will eventually lower again as soon as NC and PL/DRF stop fighting.
3. Bleak future for PVP? Mhh kinda strange it worked for years now, even back when there were no exhumers and hardcore miners used a Rokh. The introduction of Exhumers lead to a massive decrease in mineral prices due to the higher supply, same would happen again if such a vessel would be introduced, making mining even less profitable for players not flying it.
4. Mining in lowsec won't be easier if you sit in such a ship. Enjoy waiting 1 minute to align to any point and being a really easy target for a small gang. Mining in a Hulk would be safer.
5. Wrong board, this isn't Assembly Hall
7. 6/10 for making me reply to a troll thread
8. You have just realized there is no 6.

Alaric T'Sun
Minmatar
Aphelion T'Sun
Posted - 2011.04.20 23:54:00 - [11]
 

Edited by: Alaric T''Sun on 21/04/2011 00:29:52
Edited by: Alaric T''Sun on 21/04/2011 00:22:32
Edited by: Alaric T''Sun on 21/04/2011 00:21:16
The REAL 'problem' is EVE is a free economy. Prices are going to rise until industry becomes lucrative and then more people will specialize in it. Then prices will go down again as everything becomes easier to get. For example, aside from wanting to, compared to what a miner makes per hour, PvP/PvE makes a LOT more (yes, more risk, etc etc). But in nullsec, is it really more dangerous to fly around in a blob fitted for PvP and kick the crap out of industrialists ... or to sit in a belt with a paper mache hull and oars for engines waiting to get jumped.

Anyway, I digress. It will eventually fix itself.

Few things I think would help is;
The capacity of the Orca. It needs 100k m3 ORE capacity and 10k m3 regular. The whole ore container needs to be able to jettison into space.
Move the Deep Space Transports to Transport Ships I
Move the Blockade Runners to Transport Ships III
New ship introduced at Transport Ships V with 100k m3 capacity (to run the Orca cans faster)
Introduce a REAL carrier that capsuleers could dock with and ride through a jump without cloning. Also a wonderful choice for smuggling negative status capsuleers back into high-sec (and introduce a whole new specialization in the process) or getting new pilots out into the deep reaches of space.
LASTLY (and this needs to be REALLY examined), introduce a POS jump beacon for WHs. This might need to be something that requires a cynosure field at the destination and initiated through vast stores of POS fuel usage, and operate kind of like a jump bridge works (I think). OR, it could be a simple beacon and jump freighters, carriers, etc, could ping them with the correct passwords (making spying in WHs much more lucrative/dangerous). Getting a WH POS transponder code to jump a capital fleet into could be AWESOME!

Loraine Gess
Posted - 2011.04.21 04:08:00 - [12]
 

Originally by: Alaric T'Sun
Edited by: Alaric T''Sun on 21/04/2011 00:29:52
Edited by: Alaric T''Sun on 21/04/2011 00:22:32
Edited by: Alaric T''Sun on 21/04/2011 00:21:16
The REAL 'problem' is EVE is a free economy. Prices are going to rise until industry becomes lucrative and then more people will specialize in it. Then prices will go down again as everything becomes easier to get. For example, aside from wanting to, compared to what a miner makes per hour, PvP/PvE makes a LOT more (yes, more risk, etc etc). But in nullsec, is it really more dangerous to fly around in a blob fitted for PvP and kick the crap out of industrialists ... or to sit in a belt with a paper mache hull and oars for engines waiting to get jumped.

Anyway, I digress. It will eventually fix itself.

Few things I think would help is;
The capacity of the Orca. It needs 100k m3 ORE capacity and 10k m3 regular. The whole ore container needs to be able to jettison into space.
Move the Deep Space Transports to Transport Ships I
Move the Blockade Runners to Transport Ships III
New ship introduced at Transport Ships V with 100k m3 capacity (to run the Orca cans faster)
Introduce a REAL carrier that capsuleers could dock with and ride through a jump without cloning. Also a wonderful choice for smuggling negative status capsuleers back into high-sec (and introduce a whole new specialization in the process) or getting new pilots out into the deep reaches of space.
LASTLY (and this needs to be REALLY examined), introduce a POS jump beacon for WHs. This might need to be something that requires a cynosure field at the destination and initiated through vast stores of POS fuel usage, and operate kind of like a jump bridge works (I think). OR, it could be a simple beacon and jump freighters, carriers, etc, could ping them with the correct passwords (making spying in WHs much more lucrative/dangerous). Getting a WH POS transponder code to jump a capital fleet into could be AWESOME!



Yeah let's just break the current orca, high-sec capital, and WH mechanics to "fix" mining.

Neutral

Steve Thomas
Minmatar
Sebiestor Tribe
Posted - 2011.04.21 04:26:00 - [13]
 

actualy there is a couple of proposals for a modular T3 multipurpose/mining/hauling/suport ship

Dasola
Minmatar
Posted - 2011.04.21 09:28:00 - [14]
 

Originally by: Alaric T'Sun


LASTLY (and this needs to be REALLY examined), introduce a POS jump beacon for WHs. This might need to be something that requires a cynosure field at the destination and initiated through vast stores of POS fuel usage, and operate kind of like a jump bridge works (I think). OR, it could be a simple beacon and jump freighters, carriers, etc, could ping them with the correct passwords (making spying in WHs much more lucrative/dangerous). Getting a WH POS transponder code to jump a capital fleet into could be AWESOME!


And how you planning make ships jump that far? wh systems are like couple millions jumps away from normal space, thats why wh is only way to get there.

I would rather see wh control device, takes large tower and eats all of its powergrid and cpu, but allows controlling of single wh. Class, where it leads (region level), how long its open.... Maybe use some strontium to run stabilizer mode so wh stays open beyond normal lenght or regains its mass over time... One device per system...

Gillaboo
Posted - 2011.04.21 11:14:00 - [15]
 

Originally by: Mebastor
Otherwise I see a bleak future for affordable PVP


Or you could do like many people and run two accounts. With low-end mineral prices on the rise, as you so eagerly pointed out, you'll have no problem mining enough minerals in Empire to pay for both accounts and have enough ISKies left over for some brand new PVP ships.

See? That wasn't so hard.


Golanik
Posted - 2011.04.21 13:02:00 - [16]
 

Originally by: Mebastor
Please make a giant invincible mining ship so I don't get podded in my un-tanked Hulk anymore. Kthanx bye

Ingvar Angst
Amarr
Nasty Pope Holding Corp
Talocan United
Posted - 2011.04.21 14:40:00 - [17]
 

Edited by: Ingvar Angst on 21/04/2011 14:43:01
What we have here, folks, is a call from "those who bot" seeking bigger ships to make their mining bots more efficient.

If you really want to see more isk from mining, don't let the bots mine more... kill the bots. Brutally. Ruthlessly. Make them bleed out screaming for their eMothers on the floor of your vessel. Pod them, their entire family, and everyone that knew them.

(Actually, just noticed the OP complaining about prices rising on some minerals... well, kill the bots anyhow. Then more people will mine and prices will settle at a new standard.)

Mebastor
Posted - 2011.04.21 14:57:00 - [18]
 

Originally by: Gillaboo
Originally by: Mebastor
Otherwise I see a bleak future for affordable PVP


Or you could do like many people and run two accounts. With low-end mineral prices on the rise, as you so eagerly pointed out, you'll have no problem mining enough minerals in Empire to pay for both accounts and have enough ISKies left over for some brand new PVP ships.

See? That wasn't so hard.

LOL i have more dan 2 accounts Wink



Mebastor
Posted - 2011.04.21 15:08:00 - [19]
 

Originally by: Ingvar Angst
Edited by: Ingvar Angst on 21/04/2011 14:43:01
What we have here, folks, is a call from "those who bot" seeking bigger ships to make their mining bots more efficient.

Well i now 1 thing

I am not so bot miner (isk farmer) it is rare in EVE but I like to mine a lot !
It is not only the higher cost price fore mineral why i ask fore a capital mining ship Its fore the higher demand for minerals!

VaMei
Posted - 2011.04.21 15:49:00 - [20]
 

Originally by: Mebastor
Otherwise I see a bleak future for affordable PVP


PvP is supposed to have some pain attached to loosing, the larger the ship the more it's supposed to hurt. Thanks to RMT & botting, EvE has become an arena style game where players no longer consider bang for their buck, they just hop into the biggest ship they can fly & go pew pew in it. When they loose it, they buy another one. If they can't fly a big enough ship, they buy a character that can.

Thanks to changes in CCP policy (at least in part), the days of the disposable Super-Cap may finally be coming to an end, and I for one welcome it. Adding bigger and better ways to rip more minerals will only serve to keep mining profits low, while increasing the investment required to mine at peak efficiency, and prolonging the idea that every ship in the game is disposable no matter the cost.

Ingvar Angst
Amarr
Nasty Pope Holding Corp
Talocan United
Posted - 2011.04.21 16:17:00 - [21]
 

Originally by: Mebastor
Originally by: Ingvar Angst
Edited by: Ingvar Angst on 21/04/2011 14:43:01
What we have here, folks, is a call from "those who bot" seeking bigger ships to make their mining bots more efficient.


Well i now 1 thing

I am not so bot miner (isk farmer) it is rare in EVE but I like to mine a lot !
It is not only the higher cost price fore mineral why i ask fore a capital mining ship Its fore the higher demand for minerals!



Well, even if that's true, consider what it would mean for those who bot. You'd make a bad problem worse.

Virtue Maulerant
Posted - 2011.04.21 16:42:00 - [22]
 

You don't need a capital mining ship.What you need is a T3 Industrial as described in the features&ideas forum.It simply doesn't mine more than the hulk but it allows for flexibility(hence T3)such as better tank to better survive nullsec rats or provide more utility for deep space mining operations.

Ingvar Angst
Amarr
Nasty Pope Holding Corp
Talocan United
Posted - 2011.04.21 17:10:00 - [23]
 

Originally by: Virtue Maulerant
You don't need a capital mining ship.What you need is a T3 Industrial as described in the features&ideas forum.It simply doesn't mine more than the hulk but it allows for flexibility(hence T3)such as better tank to better survive nullsec rats or provide more utility for deep space mining operations.


In other words, it would allow bots to tank ganks in high sec longer until Concord rushed to their rescue?

Mebastor
Posted - 2011.04.21 18:43:00 - [24]
 

Then ccp needs to do something to those bots !
demand for minerals will not lower
So more needs to be mined and faster !


Mebastor
Posted - 2011.04.21 18:55:00 - [25]
 

Originally by: Virtue Maulerant
You don't need a capital mining ship.What you need is a T3 Industrial as described in the features&ideas forum.It simply doesn't mine more than the hulk but it allows for flexibility(hence T3)such as better tank to better survive nullsec rats or provide more utility for deep space mining operations.


Wel i have no problem to tank all spauwn in 0.0 in my hulk
problem is the amount of minerals you have mined after 2 hours is not enough
even with a fleet of 20 hulks and perfect mining boost and haulers every day
You will still have not enough minerals to build everything
ship / fitting / ammo / ....
So you need to buy minerals in high sec ! and you all now your profits melt like snow in the sun !

Velicitia
Gallente
Open Designs
Posted - 2011.04.22 18:35:00 - [26]
 

Originally by: Mebastor
Originally by: Virtue Maulerant
You don't need a capital mining ship.What you need is a T3 Industrial as described in the features&ideas forum.It simply doesn't mine more than the hulk but it allows for flexibility(hence T3)such as better tank to better survive nullsec rats or provide more utility for deep space mining operations.


Wel i have no problem to tank all spauwn in 0.0 in my hulk
problem is the amount of minerals you have mined after 2 hours is not enough
even with a fleet of 20 hulks and perfect mining boost and haulers every day
You will still have not enough minerals to build everything
ship / fitting / ammo / ....
So you need to buy minerals in high sec ! and you all now your profits melt like snow in the sun !



1. stop losing ships so much

Buying mins in hisec isn't so bad -- have you seen the price differential in mins lately?? The lowends (trit pye, etc) just aren't worth it in null. Fill up a freighter with some Mega or Zyd and come back with 10+ freighter loads of the lowends...

Neoexecutor
Minmatar
Skynet Technologies
Posted - 2011.04.23 00:59:00 - [27]
 

Chribba already has one.

Steve Thomas
Minmatar
Sebiestor Tribe
Posted - 2011.04.23 04:49:00 - [28]
 

ok a couple of points

1) I think the developers more or less agree that theres enough minerals already flowing into the economy. and given the volume of Supercap production going on, I dont think anyone will be able to argue against that point unless the anti botting efforts take out enough mineral production to put a significant dent in the markets, and then all you will get out of that is a decline in the number of supercaps.


2) any sigificant increase in the cost of PvP will result in more people jumping into there PvE activities to fund that activity, and that tends to generate more cash and modules and minerals entering the marketplace

3) any significant increase in mineral demand is going to be offset by players jumping into mining/missioning/ratting ships sooner or more frequently. the resulting increase in supply of minerals and modules will fairly quickly cause prices to shift down.

4) that said, any new mining ship at this point would be designed with things like comet/ring/mining or new Level V type combat-mining missions in mind




Cipher Jones
Minmatar
Posted - 2011.04.23 05:34:00 - [29]
 

Edited by: Cipher Jones on 23/04/2011 05:34:58
Hisec mining = low income.
Industry = good income.
Mining + industry = great income.

Mining, can do it with a bot.
Industry, can do it with a bot.
Mining + industry, can do it with a bot.

Dope it out, slapass.

Ave Volta
Perkone
Posted - 2011.04.23 05:50:00 - [30]
 

Originally by: Mebastor
Good Day
As you probably already have all seen the mineral prices are firmly on the rise


Your timing on this statement might end up being a bit ironic I'm afraid...



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