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White Tree
Gallente
Broski Federation
Tactical Narcotics Team
Posted - 2011.04.19 15:01:00 - [1]
 

We're looking for feedback in relation to the recent changes to the Anomaly system and how it relates to the spawning of profitable combat sites in sovereign nullsec space. Given that when this idea was initially proposed, the feedback was considerably weighed in the negative, I want to hear your personal experience with this system and if you feel it has impacted on your gameplay. If the change to the nature of the way Anomalies work in 0.0 has altered your income, what steps have you taken to seek alternative cash flow, and are you satisfied with it? We're generally interested in how this has changed the way you play EVE, if at all.

Maintaining serious discourse concerning this discussion i.e. not complaining about whether or not you think nullsec anom runners deserved a nerf or not, etc. is not what we're looking for. In the same regard, we're also not looking for an nonconstructive plethora of moaning about how generally 'bad' this change is. Offering satisfactory counter suggestions for improvements/alterations to this system are encouraged.

Draco Llasa
Thundercats
Posted - 2011.04.19 15:03:00 - [2]
 

Just to reiterate.. we know its a bad change and we have similar concerns.. we are really looking for constructive feedback please. if you want to rant and rage use the other thread :)

The Mittani
GoonWaffe
Goonswarm Federation
Posted - 2011.04.19 15:07:00 - [3]
 

Constructive Feedback: "Since the anom nerf, I and four of my corpmates have moved our moneymaking alts to hisec, where we run L4 missions. There's no risk there, and we're making X isk/hour (provide figures). While we remained in our space (give territory and trusec) in nullsec, we could only make X isk/hour post-nerf, where previously we made X isk/hour."

That's good feedback: it shows movement of behavior and is based on numbers.

Bad feedback: RARRR CCP RARRR I UNSUBBED RARRRRR YOU ARE AWFUL

This tells us nothing, and is useless. We already know from the 109+ page thread that folks are furious. We want post-nerf anecdotes and data.

Guilliman R
Gallente
Northstar Cabal
Important Internet Spaceship League
Posted - 2011.04.19 15:12:00 - [4]
 



I understand the need for it, so I wont go into a whine fest about nerfed income. What I would like to see is less frigates and cruisers in the higher sites (hubs). Havens and Sanctums were quite fine. Or perhaps some new sites with BS sized ships only. The problem I have now is, I used to rat in a carrier which was fun and exciting cous it has a massive risk. But now with all these sub bs ships it feels pointless and lame to rat.

I would really like to see some more equal sites. I understand the anoms need some form of warp scram and webs so a few frigs or tackle cruiser npc's is fine, but too much is just horrible to play against. Make them more exciting. Would at least help against the boredom of having to farm 50% more then we used to for the same reward. Hell it's more effort now due to all the smaller ships to kill.

Just my take on it, as I doubt we'll see havens and sanctums back in most systems.

White Tree
Gallente
Broski Federation
Tactical Narcotics Team
Posted - 2011.04.19 15:13:00 - [5]
 

Edited by: White Tree on 19/04/2011 15:16:26
For example! I now mow through Stargate Havens in my Tengu. It goes through very quick and nets me a very respectable 22m ISK after corp taxes for roughly 30ish minutes work. And seeing as Havens seem relatively abundant, I have adapted to the situation. If others can do the same, more power to them, if not, then explain why.

Guilliman R
Gallente
Northstar Cabal
Important Internet Spaceship League
Posted - 2011.04.19 15:15:00 - [6]
 


I'm at least 35 days away from a tengu. Cruiser V :(

We get one haven now in our space and that's always on 'cooldown' so to speak.

White Tree
Gallente
Broski Federation
Tactical Narcotics Team
Posted - 2011.04.19 15:16:00 - [7]
 

Edited by: White Tree on 19/04/2011 15:17:33
Originally by: Guilliman R

I understand the need for it, so I wont go into a whine fest about nerfed income. What I would like to see is less frigates and cruisers in the higher sites (hubs).


'Station' Sanctums were designed to be more profitable, but ultimately more time consuming than 'Ring' Sanctums which had less 'trashy' spawns which were quicker to run, but offered less profit. The same can be said of 'Chemical Factory' Havens and 'Stargate' havens. I assume the makeup ripples down to the lower echelons too, but I could be wrong.

Originally by: Guilliman R

I'm at least 35 days away from a tengu. Cruiser V :(

We get one haven now in our space and that's always on 'cooldown' so to speak.


Indeed, unfortunately we can't all be flying Tengus forever. And depending on the sec status of your home region, you may not even have Havens, which is unfortunate. How do you feel you will adapt to this in the long run?

Guilliman R
Gallente
Northstar Cabal
Important Internet Spaceship League
Posted - 2011.04.19 15:25:00 - [8]
 

Edited by: Guilliman R on 19/04/2011 15:25:45

I have the luxury of having a highsec alt and invention pos so my income is secure. But I do feel for those who don't. Global prices will take ages to balance out towards the lowered income of the people that rat. So for most people everything is just more expensive now. To the point where losing ships and keeping accounts open is endangered.

The bridge between botting alliances (yes I will put this like this) and the ones that don't do it as much just got massively bigger.

If they had done this from the start, there would be no issues. But giving candy and then taking it away is bad game design. It just made it feel worse for everyone.

I guess what I'm saying is, it stopped being fun now that we have to spend 50%+ more time to gather isk to keep up with fights. And I doubt anyone wants even less fights to begin with. Being forced to use cheaper ships now just means everything people skilled for is a waste. Why fly t2 ships now if you have a much harder time now to recuperating the cost of losing it.




Hirana Yoshida
Behavioral Affront
Posted - 2011.04.19 15:34:00 - [9]
 

Originally by: Draco Llasa
Just to reiterate.. we know its a bad change and we have similar concerns.. we are really looking for constructive feedback please. if you want to rant and rage use the other thread :)

Errrm, so I guess any feedback will only be considered constructive if it reinforces your view? Smile

As much I appreciate the initial post and what it's trying to do, I fear this will become another mud-slinging thread.

Vile rat
GoonWaffe
Goonswarm Federation
Posted - 2011.04.19 15:44:00 - [10]
 

Originally by: Hirana Yoshida
Originally by: Draco Llasa
Just to reiterate.. we know its a bad change and we have similar concerns.. we are really looking for constructive feedback please. if you want to rant and rage use the other thread :)

Errrm, so I guess any feedback will only be considered constructive if it reinforces your view? Smile

As much I appreciate the initial post and what it's trying to do, I fear this will become another mud-slinging thread.


If you think the changes are great and are prepared to give numbers to those thoughts then your input is also welcome.

Siro Higami
Posted - 2011.04.19 15:48:00 - [11]
 

Originally by: Draco Llasa
Just to reiterate.. we know its a bad change and we have similar concerns.


read: CCP screwed us out of a wad of rant cash, and now we actually have to fight for our space...

White Tree
Gallente
Broski Federation
Tactical Narcotics Team
Posted - 2011.04.19 15:54:00 - [12]
 

Originally by: Siro Higami
Originally by: Draco Llasa
Just to reiterate.. we know its a bad change and we have similar concerns.


read: CCP screwed us out of a wad of rant cash, and now we actually have to fight for our space...


I told you not to do this. If you can't keep this civil then you might want to take a short vacation from the forums, or possibly take a mandatory vacation.

Keep these sorts of posts to an absolute minimum. This is not the place for it.

Hirana Yoshida
Behavioral Affront
Posted - 2011.04.19 16:01:00 - [13]
 

Originally by: Vile rat
If you think the changes are great and are prepared to give numbers to those thoughts then your input is also welcome.

Left null behind ages ago when blobs/lag reached critical levels so only experience is based on 'visits'.

As I understand it the exploration content can more than cover any losses incurred from anomaly change, albeit not as easy nor is it solo work for the most part.
Only problem I have heard (and experienced) is competition over the spawns:

So double (or triple) spawn rate of all null exploration.

Ties nicely into the whole "outback/great unknown" that null is supposed to be and could even be used to provide materials that would otherwise have to bridged in from Jita (reg: Mitts industrialization thread).

Marvin Cariboo
Broski East
Posted - 2011.04.19 17:40:00 - [14]
 

Originally by: Siro Higami
Originally by: Draco Llasa
Just to reiterate.. we know its a bad change and we have similar concerns.


read: CCP screwed us out of a wad of rant cash, and now we actually have to fight for our space...


NC & friends now has to fight for their moons since DRF got screwed and has a reason to finally kill them off.

Smulders
Posted - 2011.04.19 18:14:00 - [15]
 

For some reason, it's taking sanctums forever to despawn. Scanned down 6 sanctums in 1 system and 5 had already been completed and some had been completed almost an hour ago. Really annoying

Captain Ichimaru
Posted - 2011.04.19 18:21:00 - [16]
 

Edited by: Captain Ichimaru on 19/04/2011 18:39:59
Hello, as a previous resident of Fountain I would be more than happy to give feedback on these anom changes CCP has put forth.

Nullsec to me had always been a "playground for the big dogs" and a place where newbies could go and learn to play with said big dogs. The risk is great but the rewards also incredible.

Before the anomaly nerf an alliance such as TEST had plenty of places to run these anoms as long as we were willing to put forth the isk for the ihubs/pirate arrays and the time grinding systems to Military Index 5. Now why I point out TEST in particular is no reason other than I know how many members they have, and I know how many of them ran anoms pre patch.

With the nerf to anoms our 4000 ratters (generous figure?) has went from being able to run anywhere in Fountain, to being secluded to a significantly lesser number of systems. This in turn has caused the anom systems to become overcrowded with lines of pilots waiting to run these anoms.

AS Per Figures, before the changes to anoms were put into play I was able to pull upwards of 80 million isk/hr consistently. Post Patch my income has sunk through the floor in comparison to a steady 100mill/hr. With waiting times increased I personally had dropped to a subtle 20mill/hr.

Now even being at 100 mill an hour wasn't spectacular but with not having to wait X time to get into an anom it was reasonable without a doubt.
But having put these changes into effect I personally see no reason why anyone would waste thier time running these when they can churn out level 4s indefinatly in empire, print faction ammo with LP and make more isk hand over fist for little to no risk when comparing to running anoms in null. (I'm currently turning out 250million/hr doing level 4s in empire.)

Why for such a massive hit to the wallet would we endorse these changes at all?
Living in nullsec at a much greater risk than empire should yield higher rewards, not lesser.
I should not have to pull my "money maker" out of my nullsec alliance so I can go make money in empire.
This anom change has promoted nothing but anger from all corners New Eden.




Spazz21
Rage For Order
Nihil-Obstat
Posted - 2011.04.19 18:31:00 - [17]
 

As a Previous member of Fatal Ascension, we were in a system that was just upgraded to Combat 5 sites like 1-2 weeks before the announcement. That is my first example of why it was a bad choice. I forgot who exactly bought it, but the thing costs 250mil and got very little in return during that time. Since it essentially said, "Well you just spent the money on this upgrade and the time and effort getting a Freighter in here to install it, but it doesn't matter because no matter what, you won't be getting Sanctums or Havens anymore".

Then running the other mediocre sites wasn't even worth the risk vs isk. I can mine while looking at my screen every 10mins or so in high sec or do L4s in High sec with very very risk and make the same amount of even more. And being a College student, I don't have 8hrs+ to make isk doing mediocre stuff just to buy a decent PvP ship that will be easily lost. One might say, Don't lose the ship then. Well then don't pvp, Don't pvp, then stay in High sec. Simple chain of process.

Everyone loves money, Real or Virtual, people want to go where the money is. That's why back when the USA was founded, people moved to America. That's why people go to college, because they want more money than what a High School kid makes flipping burgers. Same concept applies to Null Sec. If there is more money to be made out in Null, then people will take the risk and go for it. Then they can afford to buy a Battleship or Faction Ship(cause quite frankly, I'm tired of seeing the spam of Drakes and Canes).

Last I checked from reading the quaterly report, only 11% of the eve population lives in Null. That isn't much at all. Instead of shrinking that existing size for people to fight over, increase the overall worth of Null sec and get more people out there. Imagine if the Null Population grew double the size to 22%, that would be a lot of people. And with more people comes more chances of conflicts and more people to shoot at. If there are more people, they are going to want to fight over the other valuable stuff like Moons.

As for the misconception stuff like Carebears and Blue Standings. People are not going to go to null sec just to make lots of isk and never spend it. They want to make some good isk in a relatively fair amount of time, buy a nice ship and kill ****. If they don't want to kill ****, they become a good target for those that do. So theres really shouldnt be anything bad about that. For Blue Standings, Yes. Thats always going to be there and thats how its going to work, regardless of what CCP wants. Lets pretend an alliance of 200 people, no Super Caps wants to join Null. They don't wanna pay someone 1billion a month to rent when they don't get the protection that is promised. They want to start and grow, they can't just waltz into some place like Cloud Ring and take a system or two. They'll get curbed stomped out the next day(or within a few hours). Being blue with people will always be there because that's the only way to survive out there. Does it decrease combat activity? Hell No, last I've checked Dotlan for the past month, The NC has been busy with Ev0ke, NCDot, DRF and PL.

So yeah... thats kinda the jist of my feedback. Hope it helps.

Mucko
Amarr
Dreddit
Test Alliance Please Ignore
Posted - 2011.04.19 18:41:00 - [18]
 

Edited by: Mucko on 19/04/2011 18:47:45
To answer the question - yes it's impacted my gameplay.

Previously I was able to pull ~60m / hour if I focused with a tengu and had the ability to chain sanctums/havens (as rings would finish in < 20 minutes), not counting escalations Given the decrease in available anoms, the competition among blues has simply forced me to pull a ratter from null and run high-sec missions still making respectable isk (with far less risk) if I want to make isk that way.

I've also diversified my revenue stream into trading/producing which actually reduces my risk overall (less vulnerable ships in space) and isn't really tied to a particular location, meaning I don't really care where 'home' is *too* much.

If anything, the change has made me far less interested in the space we hold in terms of income and far less reliant on nullsec for income in general. I spend far less time in anything other than a fleet/solo gank combat ship in space in null.



VaKuR vAkR
Broski Enterprises
Elite Space Guild
Posted - 2011.04.19 18:44:00 - [19]
 

Pre-Nerf: Living in Deklein, doing Ring and Station sanctums in my Nidhoggur with ~24mil bounty ticks + the chance of escalations, everyone was happy with the way it was.

Post-Nerf: Living in Fountain, sold my carrier because all sanctums are either occupied or there's reds camping the system with probers and a nearby gang. I switched to belt-ratting in my tengu and can live of it, but only because Fountain's truesec regarding belt-spawns is broken (? caused by NPC space withing the region?). The more players move into my ratting grounds, the less profitable it gets, averaging on 6-7mil ISK per tick when I start out, ending up with 16-ish ticks once i chained spawns. No chance of escalation to a plex.

All this definately breaks the risk/reward ratio. I know of a couple of guys who moved into Alt corps so they can run level 4 missions in highsec with 0 risk and ~250mil ISK per hour. Source: Corpmates and this thread.

Solution: Bring back the old anom system and nerf the LP payout highsec level 4 missions provide.

Mashie Saldana
Minmatar
Veto Corp
Posted - 2011.04.19 18:49:00 - [20]
 

Well to make up for this maybe chnage the industry upgrade so it will boost the moon minerals. Reach Industry 5 and at least one moon in the system will become Technetium.

ViperLok
Posted - 2011.04.19 18:52:00 - [21]
 

I undocked my ship from 0.0 took 3 days to get all the sand out of my engines. The new desert you gave us is pushing people to where the food is. EMPIRE!

Our small Alliance started to die when you posted the dev log, 99 pages + of this is a bad idea, And it didnt click, Then again, were stupid and need to be lead around by the noise. Feels like wow now, good job!

Caldari Citizen 2584242
Broski Federation
Tactical Narcotics Team
Posted - 2011.04.19 19:00:00 - [22]
 

Edited by: Urethra Infection on 19/04/2011 19:10:40
As a director for a large nullsec corp, this nerf saddens me deeply.

Pre-nerf, we spent around 1.5 billion on upgrading one system which enabled our pilots a couple of weeks in which to make some decent money and not really worry about where the funds for there next fleet ship to come from. We averaged around 250-300 million a week in corp taxes through anoms.

Post nerf, we are now facing a crisis as all of our older players have moved out their ratting characters to npc corps to run level 4 missions in empire with little or no interruptions. Taxes have dwindled to 150 million isk a week, the loss of our older players not being active in the area running home defence fleets, or being around in corp to help with questions.

Now comes the big problem with this nerf, our corp recruits out of the eve online memberbase, we source all of our pilots from somewhere else and we always have around 20-30 new pilots join per week. They are told to run tutorials and they recieve assistance from our corp in the form of skillpacks, ships and advice from our older players. With decreased tax revenue, we are struggling to find these programs, which will discourage people from entering the game.

Sitting in empire, grinding missions and not being an active member of a community isn't what our corp thrives on, and through those times where we are in empire everybody leaves. We thrive on the big fleet fights, we thrive on helping nurture our new pilots to become the blood thirsty menace and scourge of new eden which everybody either loves or hates. This stifles not only our growth being in test alliance please ignore, but others like us who embrace new players into our lawless space. Without this revenue it not only endangers our corp, but also endangers the growth of eve itself, as its hi-light (the lawless, player run, sandbox environment which is nullsec) HAS no rewards for all the of risk, time and effort now required to live out here.

It doesn't break up large power blocks, it doesn't "dictate military staging systems" as per ccp wolfjumper mcshortsightedson suggests, but stagnates the game, and discourages players from playing.


Liang Nuren
Posted - 2011.04.19 19:01:00 - [23]
 

Edited by: Liang Nuren on 19/04/2011 19:02:37
Originally by: VaKuR vAkR
Pre-Nerf: Living in Deklein, doing Ring and Station sanctums in my Nidhoggur with ~24mil bounty ticks + the chance of escalations, everyone was happy with the way it was.

Post-Nerf: Living in Fountain, sold my carrier because all sanctums are either occupied or there's reds camping the system with probers and a nearby gang. I switched to belt-ratting in my tengu and can live of it, but only because Fountain's truesec regarding belt-spawns is broken (? caused by NPC space withing the region?). The more players move into my ratting grounds, the less profitable it gets, averaging on 6-7mil ISK per tick when I start out, ending up with 16-ish ticks once i chained spawns. No chance of escalation to a plex.

All this definately breaks the risk/reward ratio. I know of a couple of guys who moved into Alt corps so they can run level 4 missions in highsec with 0 risk and ~250mil ISK per hour. Source: Corpmates and this thread.

Solution: Bring back the old anom system and nerf the LP payout highsec level 4 missions provide.


That thread is not about high sec. It's also not widely accepted, even by the more elite mission runners. Try reading it again.

-Liang

Ed: Also, the LP store is a ISK sink. You don't want to nerf those. Rolling Eyes

Herschel Yamamoto
Agent-Orange
Nabaal Syndicate
Posted - 2011.04.19 19:05:00 - [24]
 

Personally I don't run anoms at all(industry FTW), but a significant portion of my alliance does as their primary income source. They've been dropping from nullsec like flies - I've had entire corps pack in their towers and move back to empire for L4s. We're in about the worst position it's possible to be, with both our sov systems being -0.03, but this change has hit us incredibly hard. We could handle a nerf, but the complete elimination of good sites, combined with the recent buff to Gurista jamming, has basically eliminated my alliance's ability to make money from nullsec as things stand now.

Junko Sideswipe
Broski Enterprises
Elite Space Guild
Posted - 2011.04.19 19:09:00 - [25]
 

When the devblog came out about the anomaly changes I was certainly not running around screaming "the world is ending"; in fact, I thought the changes wouldn't change life at all for those of us in Fountain, seeing as we have many systems with "decent" truesec. I also have to admit I was highly curious to see how this change would affect the placement of alliances and their associated power blocs, and it really is quite fascinating to see the abandonment of certain regions of the game in favor of "better" space. The DRF's push into the eastern regions of NC territory, that being Geminate and Vale, is really good fun to watch.

When the reality of what wasn't explained in the devblog hit, I was more than a bit disappointed. The dev blog about the changes, as I interpreted them, basically said "if you have -0.5 to -0.59 truesec, you'll have one sanctum, if you have -0.6 to -0.69, you have two, -0.7 to -0.79 three, etc. (assuming you have pirate detection array 5)" What the change appears to be is that in these systems below -0.5 with a pirate detection array 5, you get one constant sanctum in the system, with a bunch of havens. From what has been tossed around, in order to get more sanctums to spawn past the constant one sanctum, you have to finish the haven anomalies that are already there. From my experiences in the past week running havens and lone sanctums in a -0.7 system, I haven't ever seen more than the one sanctum at the same time.

As far as numbers go, alternating between havens and sanctums I seem to get a consistent 37 million isk per hour in my blaster proteus, and my fellow corpmate CSM White Tree is making almost the same on his tengu pilot. My friend, Captain Ichimaru, who also posted in this thread, is making nearly five to six times this amount over time running L4s in highsec.

As a result of this change, I am currently training a mission running tengu pilot alt from scratch and will be actively using that character in 3.5 months time, because it seems at least for the line members of a major alliance, the best way to make isk at this point is to run L4 missions in the safety of highsec, with little to no threats.

As far as risk vs reward, at least for line members, there is very high risk in null with little reward, and very low risk in highsec with great reward. There is a problem with this, as it has been stated by the developer that a part of the game's design is that nullsec should be rewarding players for taking the greater risk of being in a null-security environment.

Just to tl;dr my problems are:

1. The dev blog that CCP Greyscale published contained unrealistic expectations of changes that would occur in the game.
2. I can make far more money running L4s in highsec than I can running anomalies in null, this mentality is not in conjunction with the intended risk-vs-reward model the game is supposed to have.

Lallante
Reikoku
Cascade Imminent
Posted - 2011.04.19 19:25:00 - [26]
 

Edited by: Lallante on 19/04/2011 19:33:11
Pre-nerf anomolies were a ridiculous way of making huge quanties of ISK, anywhere in 0.0, with minimal risk, that completely removed any point in doing anything other than sanctums for ISK due to the vastly greater isk/hr and low effort required.

The nerf was a good idea. Just look at the economic data showing rampant inflation since they came in.

They need to take it one step further and make true-sec dynamic based on (inverse) player activity.

Oh and nerf L4s urgently

Just to make sure the CSM understand this point: Its -NOT- a bad thing for there to be less people running anomolies post nerf, nor is it bad if their income is lower. Both of these are good things because the situation before was absolutely ridiculous.

People talking about 200 - 300m an hour running L4s are lying, simple as, or they are using multiple accounts and comparing to the isk/hr of a single account running annoms.

Liang Nuren
Posted - 2011.04.19 19:29:00 - [27]
 

Edited by: Liang Nuren on 19/04/2011 19:31:18
Originally by: Junko Sideswipe

As far as numbers go, alternating between havens and sanctums I seem to get a consistent 37 million isk per hour in my blaster proteus, and my fellow corpmate CSM White Tree is making almost the same on his tengu pilot. My friend, Captain Ichimaru, who also posted in this thread, is making nearly five to six times this amount over time running L4s in highsec.



I'm sorry, I didn't notice anyone claiming to make 225M ISK/hr doing high sec L4s. Can you please direct me to proof of this because I'm very very keenly interested in his methods.

-Liang

Ed: I found it. And he's doing it with faction ammo no less!

CaptainAizen
Posted - 2011.04.19 19:37:00 - [28]
 

Originally by: Liang Nuren
Edited by: Liang Nuren on 19/04/2011 19:31:18
Originally by: Junko Sideswipe

As far as numbers go, alternating between havens and sanctums I seem to get a consistent 37 million isk per hour in my blaster proteus, and my fellow corpmate CSM White Tree is making almost the same on his tengu pilot. My friend, Captain Ichimaru, who also posted in this thread, is making nearly five to six times this amount over time running L4s in highsec.



I'm sorry, I didn't notice anyone claiming to make 225M ISK/hr doing high sec L4s. Can you please direct me to proof of this because I'm very very keenly interested in his methods.

-Liang

Ed: I found it. And he's doing it with faction ammo no less!


http://www.eveonline.com/ingameboard.asp?a=topic&threadID=1478115

Here you go, I'm currently at the 250 mill/hr mark because it's comfortable.

Liang Nuren
Posted - 2011.04.19 19:41:00 - [29]
 

Edited by: Liang Nuren on 19/04/2011 19:41:41
Originally by: CaptainAizen
Originally by: Liang Nuren
Edited by: Liang Nuren on 19/04/2011 19:31:18
Originally by: Junko Sideswipe

As far as numbers go, alternating between havens and sanctums I seem to get a consistent 37 million isk per hour in my blaster proteus, and my fellow corpmate CSM White Tree is making almost the same on his tengu pilot. My friend, Captain Ichimaru, who also posted in this thread, is making nearly five to six times this amount over time running L4s in highsec.



I'm sorry, I didn't notice anyone claiming to make 225M ISK/hr doing high sec L4s. Can you please direct me to proof of this because I'm very very keenly interested in his methods.

-Liang

Ed: I found it. And he's doing it with faction ammo no less!


http://www.eveonline.com/ingameboard.asp?a=topic&threadID=1478115

Here you go, I'm currently at the 250 mill/hr mark because it's comfortable.


Three things:
- That thread is about low sec missions.
- That thread hasn't been particularly well received, and there's much "discussion" over whether he's including all the time sinks.
- You have to be making 120K LP/hr and selling 250K units of faction ammo per hour in order to pull off what was claimed.

-Liang

Ed: I don't really care if you guys are gonna ***** about the change, or even claim that high sec makes more than **** 0.0. But lets do try to keep it within the realm of the reasonable. ;-)

Captain Ichimaru
Posted - 2011.04.19 19:49:00 - [30]
 

Edited by: Captain Ichimaru on 19/04/2011 19:51:32


Three things ;
- Following that thread in empire I am pulling the same weight off of faction ammo.
- The people receiving that thread poorly are people that A) don't have the skills required to do this properly, B) People running missions for bounty ticks.
- 120K LP an hour? Easily done. 250K faction ammo in an hour? My highest rate has been 350K inside of 45 minutes.

Claiming heresy is all good and everything but multiple people are actually seeing these numbers.
People bailing out of nullsec en mass is not "coincidental"
It's as simple as a ball was dropped and the issue needs to be addressed, and resolved.


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These forums are archived and read-only