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blankseplocked What's wrong with Null sec...this
 
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Yxalitis
Posted - 2011.04.19 06:46:00 - [1]
 

very simple:

http://evemaps.dotlan.net/map/Immensea#kills24

This is DANGEROUS null sec...only the BRAVEST players go there...
hmm, across the entire region...8 pod kills, about 40 ship kills, that's it.

Now, nice safe hi-sec...

http://evemaps.dotlan.net/map/The_Forge#kills24

Hmm, I don't even want to try and count them, but that's a LOT more than null sec.

Yes yes, player population, war decs, blah blah...

I KNOW why, I made a whole post about the nature of human beings...my point is... null sec is supposed to be about risk, violence, danger.
Instead it's safe, peaceful, and a tad boring...

until a rival corp drops a POS next door, then things get interesting...

Serpents smile
Posted - 2011.04.19 06:58:00 - [2]
 


It is kinda funny if you look at Jita for example. Majority of players avoid everything to be in low or null sec like running away from the plague. Yet they cannot be stopped from visiting the most(?) dangerous system in high sec?

Laughing

Feligast
Minmatar
GoonWaffe
Goonswarm Federation
Posted - 2011.04.19 07:41:00 - [3]
 

Tell ya what. Put 2000 players consistently in a single nullsec system, and I guarantee you the killrate would be far higher than that in Jita. Until then, number comparisons are meaningless.

Sidrat Flush
Caldari
Eve Industrial Corp
Posted - 2011.04.19 07:54:00 - [4]
 

I'm sure if you do it by average player population over a 30 day period the percentages will come out closer.

It is odd though that empire dwellers who has never been in a null sec alliance thinks it's all about the pvp yet they forget about the 200M fits that will need replacing every so often.

And then there are alliances that don't require industrial pilots to ever fight unless the threat is on their doorstep in which case they shouldn't really be doing the industrial stuff unless it's critically important.

The best time I had was when the alliance had a group effort we had one group mining/hauling, another group ratting and another group on both sides of the entrance gate and along the pipe as advanced scouts. Individuals could chose to spend an hour or two at each activity if they wanted to which kept people fresh and the game interesting.

A six hour op where everyone was fleeted up and working together was the best op ever. Shame it only happened that one time really.

Shazi Mavox
Posted - 2011.04.19 07:54:00 - [5]
 

Hmm. One thing you're missing is that in Jita, certain drawbacks will happen for killing ppls. You will loose standings and be aggroed by Concord, this makes most ppls choose their victims wisely. This allows most of us traders / Haulers / junk-monkeys to plan accordingly and defend ourselves in ways that do not work in null-sec.

For example: I can fly an orca into Jita loaded with ~50km3 stuff in the corporate hangar, If i get attacked then there is a good chance i will survive long enough for concord to take the agressors out. If i die i will loose my ship and cargo, but the agressor will not gain anything apart from a killmail, standing loss, and a concord aggression. Thus its a loose-loose situation.

While in nullsec, if i fly said orca there, there is a good chance that i will get attacked and even though the aggressor might still not get neither my ship or my cargo, they will get a killmail and they might be good enough to catch my pod and ransom me instead (+ the fact that there is no concord to speak of out there).


Thus, the "security" works on many different layers, and Jita is still fairly secure for "noobs" (who are not worth killing) and experienced players (Who have the commmon sence to take certain security measures). The exception, and those who get killed, are experienced players who act like noobs and doesn't take certain security measures... and they are supposed to die, right? ;)

So in my opinion, it looks a bit freakish, but hey, it works :)

Hirana Yoshida
Behavioral Affront
Posted - 2011.04.19 09:59:00 - [6]
 

Originally by: Feligast
Tell ya what. Put 2000 players consistently in a single nullsec system, and I guarantee you the killrate would be far higher than that in Jita. Until then, number comparisons are meaningless.

Not really, since those 2k would all be in super-capitals and the node would be throwing fits .. you'd be lucky to get 100 mails out of it .. just sayin' :)

Null kill spikes are quite high though, but they only happen once in a blue moon when two blocs collide and are in general rather short'ish affairs .. rest of the time there are rainbows and unicorns adorning the deep blue landscape.

Spookyjay
Caldari
Animosity.
Posted - 2011.04.19 10:40:00 - [7]
 

Edited by: Spookyjay on 19/04/2011 10:42:30
Null sec is like the wild west. In practice its barren and dull and full of tumble weed. (nice scenery though) If you beleive red dead redemption.
But it has the potential for: Shoot outs, Indigenous population raids. Train robbery. Gold mines. And good old fashion criminal enterprise.
Compare that to NEW YORK in the same time period. New York was civilised with roads and stuff. Yet crime still happened a lot. Just different kinds of crime.

0.0 needs two things. Reworking of POS/Moon GOO. And reworking of npc stations so alliances can not run afk empires docked up. Then go npc hunt the very npc who hold the station they live in. (Looking at stain residence here)....

Lost Greybeard
Gallente
Posted - 2011.04.19 10:46:00 - [8]
 

Sovereignty null isn't about PvP, it's the PvE end of the game, for the most part.

Nypheas Azurai
Posted - 2011.04.19 12:09:00 - [9]
 

Originally by: Spookyjay
Edited by: Spookyjay on 19/04/2011 10:42:30
Null sec is like the wild west. In practice its barren and dull and full of tumble weed. (nice scenery though) If you beleive red dead redemption.
But it has the potential for: Shoot outs, Indigenous population raids. Train robbery. Gold mines. And good old fashion criminal enterprise.
Compare that to NEW YORK in the same time period. New York was civilised with roads and stuff. Yet crime still happened a lot. Just different kinds of crime.

0.0 needs two things. Reworking of POS/Moon GOO. And reworking of npc stations so alliances can not run afk empires docked up. Then go npc hunt the very npc who hold the station they live in. (Looking at stain residence here)....


Actually no, I'm pretty sure anyone attempting that analogy would reverse it completely.
Low-sec is the Wild Wild West, in which random shootouts happen, and is generally lawless.
Null is more like New York: the criminal underside of New York. It's on the wrong side of the law, but inside its ranks it it has structure, hierarchy, and rules.

Now I'll just sit back and wait for the link to the obligatory hi-low-null image macro.

Guilliman R
Gallente
Northstar Cabal
Important Internet Spaceship League
Posted - 2011.04.19 12:15:00 - [10]
 

Edited by: Guilliman R on 19/04/2011 12:15:23
Originally by: Nypheas Azurai


Now I'll just sit back and wait for the link to the obligatory hi-low-null image macro.



http://img34.imageshack.us/img34/8577/2l95bfk.jpg
Cool

Grimpak
Gallente
Midnight Elites
Echelon Rising
Posted - 2011.04.19 12:18:00 - [11]
 

Originally by: Guilliman R
Edited by: Guilliman R on 19/04/2011 12:15:23
Originally by: Nypheas Azurai


Now I'll just sit back and wait for the link to the obligatory hi-low-null image macro.



http://img34.imageshack.us/img34/8577/2l95bfk.jpg
Cool
there was one that showed w-space too.

Guilliman R
Gallente
Northstar Cabal
Important Internet Spaceship League
Posted - 2011.04.19 12:23:00 - [12]
 

Originally by: Grimpak
there was one that showed w-space too.



Sorry my google-fu aint what it used to be :(

Sergeant Spot
Galactic Geographic BookMark Surveying Inc.
Posted - 2011.04.19 12:35:00 - [13]
 

OP does not understand 0.0 space.

===High Sec===
Players have just about zero ability to 'impose their will' on these systems, but are 'avenged' by Concord if they get 'improperly' attacked.

===Low Sec===
Players have modest ability to 'impose their will' on these systems, but these systems are provided with the modest 'protection' of gate guns for players that don't initiate aggro illegally.

===0.0===
Players have absolutely no NPC provided protection here, but have SERIOUS tools for imposing their will on these systems. These systems are MEANT to be RULED by players, and fought over by players.


That well run 0.0 is quiet is hardly a shock. Its the way things are meant to be. Working as intended.

sableye
principle of motion
Posted - 2011.04.19 12:36:00 - [14]
 

I'm packing my bags at the momant.

BeanBagKing
Terra Incognita
Intrepid Crossing
Posted - 2011.04.19 12:44:00 - [15]
 

This comparison is fair and without bias, I accept it's conclusions blindly. Thank you OP for providing such accurate information.

Jokerface666
Amarr
Posted - 2011.04.19 13:55:00 - [16]
 

Fixed for public with w-Space

http://img824.imageshack.us/i/evesecs.jpg/


 

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