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killerco
Gallente
Incompertus INC
Fatal Ascension
Posted - 2011.04.30 07:51:00 - [61]
 

Edited by: killerco on 30/04/2011 07:53:06
Originally by: RedSplat
I want to be able to hack an offline POS to unanchor it. If you cant be bothered to fuel it its mine now.
i support this!

Remove all Jump bridge Modules and cyno jammer Modules !

Asuri Kinnes
Caldari
Adhocracy Incorporated
Posted - 2011.04.30 13:37:00 - [62]
 

Originally by: killerco
Edited by: killerco on 30/04/2011 07:53:06
Originally by: RedSplat
I want to be able to hack an offline POS to unanchor it. If you cant be bothered to fuel it its mine now.
i support this!


Security upgrades, UI & Anchoring fixes and hacking offline pos's.

What wouldn't be to love from this?

Tub Chil
Posted - 2011.05.01 16:30:00 - [63]
 

anchoring and onlining queue? is it really hard to do?

rootimus maximus
Caldari
Posted - 2011.05.01 18:26:00 - [64]
 

I'd really like to be able to re-package items in the hanger array, and be able to access containers stored within. Also, I agree with everything else posted here, providing the role-specific tower idea includes keeping the current vanilla version.

Riley Moore
Sentinum Research
Posted - 2011.05.01 23:41:00 - [65]
 



I want to be able to make custom roles and asign single labs/individual slots to single people. For example: Person 'Willy' has access to lab 2's research slots and nothing else, while person B 'Tinkle' has access to lab 3's invention slots and nothing else.

Also I want POS slots to be "rentable" to the public. I assign 3 lab ME slots to public and they appear in the public station list.

Said it before but; bigger fuel bay :(.


Flammard
Caldari
The New Era
C0NVICTED
Posted - 2011.05.02 01:53:00 - [66]
 

Originally by: Riley Moore

I want to be able to make custom roles and asign single labs/individual slots to single people. For example: Person 'Willy' has access to lab 2's research slots and nothing else, while person B 'Tinkle' has access to lab 3's invention slots and nothing else.



Following on from this, It would be nice if research towers could use blueprints in your personal hangar. Unless you trust everyone in your corp who has roles, researching high value BPOs in a tower isn't really an option. This is because anyone can cancel it and take the BPO from the corp hangar.

Stralow
Caldari
Posted - 2011.05.02 11:36:00 - [67]
 

Why i have to move around stuff inside the POS?

We have for example one POS in our WH with 8 Equipment Assembly Arrays. In addition one Component Assembly Array. When i log into eve the first time of the day I'm first have to locate in which of the Equipment AA all the materials and BPCs are located, move them around, start jobs and move them around one more. If somethin is missing i have to take an industrial anf fly things from Hangars or the Component AA and store them in the Equipment AA.
Thats a pain in the ass, its only costs time and produce server load. Its a big Space Station, it should be able to handle such things by itself.

So what i would do:
Arrays and labs have no more storage space, you just can install jobs. Your minerals, BPCs, BPOs, Moonmaterial etc. is located in a Corporate Hangar Array. From here you can select the BPC, BPO and install jobs into labs, Arrays whatever you have anchored. After installing the mats the job are required disappear and after the job is done the endproduct appears in you Hangar Array.
It would be nice if this would go hand nd hand with the change that you can open Containers inside the Corporate Hangar array to sort your things.

Andrea Griffin
Posted - 2011.05.02 15:14:00 - [68]
 

Originally by: Kwashi
POS permissions are pretty unworkable if more than one player is using the same POS as a base.
The permissions/roles system in general is terribly broken and borderline unusable, but particularly so when it comes to POS management.

As a CEO, I should be able to create an arbitrary number of roles. Those roles should be able to provide very granular permissions on a per-POS basis. It is mind-boggling that anyone thought it was a good idea that any permission applies to ALL towers.

POS structures are too communal. There's no personal storage.

I'm okay with the fuel being the way it is. You know how much you need, you buy it or PI it, you transport it, you're done. Changing to Fuel Pellets won't really change anything. It might even make things worse; instead of one player making fuels A and B, and another making C and D, now they need to get together an add yet another step in the process to make the pellets. Suddenly fuel is even more expensive - as if the never-ending rise in robotics et al. isn't bad enough. No thank you.

Want fuel to be more convenient? Set up the tower to automatically draw fuel from the corp hangar array as needed, then use the fuel inside of the tower itself when the hangar array is empty. You can dump 6 months of fuel in there one time then not worry about it.

Some POS defenses are laughable. Blasters are near useless. A stealth bomber can tank torp batteries. There's no reason to use a tower other than Minmatar unless you desperately need the CPU for labs or the extra silo space. Speaking of... Why are Gallente towers so under-tanked compared to the others?

I'm fine with manual anchoring and onlining systems. Being able to queue anchoring and onlining means that someone can enter a system and drop a dozen essentially self-assembling towers with minimal effort. This makes space invasion too easy. The timers also ensure that he structure is vulnerable until someone puts in the time to make it defensible. You want a tower? Then put in the time necessary to set it up.

And, what's the deal with containers? Confused
Being able to rent POS facilities to the public would be very cool. Not just research slots, but production, storage, etc.

Mars Theran
Caldari
EVE Rogues
EVE Rogues Alliance
Posted - 2011.05.08 00:03:00 - [69]
 

Bump for a good topic.

Marlona Sky
Caldari Provisions
Posted - 2011.05.08 09:07:00 - [70]
 

Originally by: Andrea Griffin
Why are Gallente towers so under-tanked compared to the others?


Because everything Gallente is supposed to be ****. Why should towers be any different?

/bitter

Cheekything
Gallente
Black Lance
Posted - 2011.05.11 08:53:00 - [71]
 

Firstly Pos Mods

Remove that horrible drag system give us a grid based on the towers that shows valid locations and let us click anchor.

Silos, miners, reaction arrays etc etc need to be combined together into set objects which have bays for each areas, there is no need for 6 mods when there is no flexibility.

Fuel needs a work over in general make different mods require different bits rather than having only 2 that change, I'm pretty sure LO and heavy water do not make my guns fire, where as mechanical parts and enriched uranium probably do.

Pos Mails need to just say what is the problem i.e. "I need Liquid Ozone", "I need Oxygen Isotopes".

Pos Statuses should be viewable from the corporate tab including HP and fuel amounts, if we can get mails why can't we get a nice UI about it too.

Shield Resists need to be more even with a 0%, a 12.5% a 25% and a 37.5% depending on race.

POS weapons should not require ammo but should instead use up fuel reserves and preferably should reflect the drones that each race uses and not use the standard normal ammo.

POS EWAR, they should have bit in racial electronic warfare to reflect the recon ships of each race, I mean why would you build a object with a shield and no weapons to defend itself.

Elderstealth
Posted - 2011.05.12 00:00:00 - [72]
 

As a lowly corp members in nullsec storage is the problem.

We need storage space in corp hangers; most corps allow members access to 1 shared tab.

All this allows us to do is put cans in there that we name to know who owns what. We have to remove them to open them.
this limits us to cans that hold 3'900 m3 of space. at least change it so we can open cans in Corp Hangers again at POSs.
This would atleast allow access to station containers.

A private member tab on corp hangers would be great but just been able to open containers in POS corp hangers would solve issues short term.

Drone Rogue
Posted - 2011.05.12 13:24:00 - [73]
 

a) Let alliance members with Starbase Defence use POS guns.
b) Let alliance members actually access and use assembly arrays and hangars.
c) Let alliance members do something OTHER than ME and PE research at a lab (copying, invention, reverse engineering etc.)
d) Base corp standing for anchoring in hi/lo sec on CEO/Director average rather than the whole corp.

To be honest the first three have the permission mechanics in place at the moment, you just need to actually allow use of a POS hangar when specified in the dropdown menu.


Athelas Loraiel
Amarr
StarFleet Enterprises
BricK sQuAD.
Posted - 2011.05.12 19:19:00 - [74]
 

IT all needs to be remade.
awful, torturing, buggy, slow, neffective in many ways, prevents from cooperation within alliance, etc...Why anchor only at moons?

why not everywhere?

Tau Cabalander
Posted - 2011.05.12 20:38:00 - [75]
 

* Increase the capacity of the Ammunition Assembly Array. It is useless for building bombs.
* Add advanced assembly arrays with no material penalty, and no manufacturing time bonus.

Cheekyhoe
Posted - 2011.05.12 20:41:00 - [76]
 

Originally by: Athelas Loraiel
IT all needs to be remade.
awful, torturing, buggy, slow, neffective in many ways, prevents from cooperation within alliance, etc...Why anchor only at moons?

why not everywhere?



Death stars on stargates... and outside stations?

Meta2
Posted - 2011.05.13 04:48:00 - [77]
 

Why don't we discuss the topic of the stupidity of multi-billion ISK ships without locks on them? Frankly I have recently become less involved in wormhole space... every new corporation you go to seems to have a theft problem and things coming up missing then they start blaming everyone in a revenge quest. Rolling Eyes

No legitimate spacefaring corporation with assets to protect would allow a starship to be boarded without access controls hell even the Starship Reliant had a console security code! OK wow it makes it neat that people can steal items but it certainly doesn't make the game more playable. If anything starships should have locks on them... and if you want "theft playability" then have the Hacking skill allow a small increasing with skill level chance to break the access code.


Chuc Morris
Posted - 2011.05.13 11:04:00 - [78]
 

Moar powaa

Moar cpu

Increase distance for anchor stuff linked to POS

UI- menus/sub menus moar intuative, set char/corp/alliance standings should be simple and a friend that reps you while you're attacked should not be burned by your pos...

POS visual: make it look like a real station, at each added module change looking
Right now looks stinky

Visione
Amarr
VM Labs
Quo Vadis.
Posted - 2011.05.15 19:04:00 - [79]
 

i have to be hounest i did not read all the reactions.

but if it's not already said,
if CCP would only make it possible to offline/online/unachor/achor modules at the same time, or online 50 modules in 1 go (like copieing 50 pictures in windows?) it would make POS'es allot beter, i think that's the only option i would like to change on POS'es right now tbh.
we fly in spaceships and shoot stations orbiting around planets up the air but our towers computer can't handle more then 1 task at a time? give us a brake, sitting 8 hours streight in a WH just to online a tower for your corp is a bit... well... redicilous.

Karash Amerius
Sutoka
Posted - 2011.05.16 15:43:00 - [80]
 

They need to be able to be stolen. There is a lot of "Trash" in wspace...anchored, offline towers, and modules that cannot be reclaimed by explorers or other less than savory individuals. Maybe expand the codebreaker module and let these modules and towers be able to be flipped ownership so they can be recovered.

The other POS issues are well documented. I like that link to the dead horse.

savitri obin
Posted - 2011.05.26 08:29:00 - [81]
 

1. more and varied pos roles
2. better pos gunning interface and allow alliance members to pos gun
3. some "add- ons " to poses to make them more varied in role , for example "siege - active mod that uses fuel and increases pos defence and offence by 50% " , "miner - adds 10% to moon yield , lowers defences by 30% " , " reactor - 50% to cpu "
4. faster anchoring

Yun Kuai
Posted - 2011.05.26 17:16:00 - [82]
 

There is this skill called anchoring which is a complete waste of time to train bc it does basically next to nothing.

There is an outcry from the eve population and myself included that poses need to be quicker to set up and taken down.

Hold on to your pants, they're about to drop Embarassed

Change the anchoring skill to allow the anchoring of an additional module per lvl of the skill up to 3 (number of max mods can be changed from 5-2) and introduce a new skill that decreases the anchoring/unanchoring time by 5% per lvl.

-Ability to set pos specific roles
-Ability to name pos modules
-Ability to name individual corp hangar tabs
-Introduction of ship main tabs
-Simplified moon goo setup (combine harvester with silos and coupling arrays, etc)
-Introduce the fuel pellet as a seeded bpo (non-researchable; makes it optional use)
-Change fuel bays to last 1 month instead of 20days


Ned Black
Posted - 2011.05.27 13:55:00 - [83]
 

I think my take on POSes are a bit diffrent than most... and I would assume the most unlikely thing to happen, but I will give it a go anyway.

I would like to see that people can dock at POSes.

POS owner can give docking permissions to whoever they like, and also assign personal space (ship/storage space) and permissions to those docked in the POS. That means that you can give permissions to anyone you like, regardless of corp, alliance or otherwise.

Everyone have their own hangar just like an outpost
POS services like research, labs, guns and so on are all accessable from INSIDE of the pos.

Adding POS modules expand what you can do with the POS. For example adding a SMA extends the total amount of M3 that can dock, adding a CHA allows more stuff to be stored). Adding labs/refinerys/whatever allows you to perform that function. The only difference is really guns. Adding guns is also done from inside the POS, but can then be placed outside the POS shield. Accessing the guns will also give an outside view of the POS.

The POSes should still have all the restrictions they do now, so you may have to pick and choose which mods are active, but it is done from within.

Jaari Val'Dara
Caldari
Deep Space Nomads Corp
Posted - 2011.05.28 08:05:00 - [84]
 

Originally by: Ned Black
I think my take on POSes are a bit diffrent than most... and I would assume the most unlikely thing to happen, but I will give it a go anyway.

I would like to see that people can dock at POSes.

POS owner can give docking permissions to whoever they like, and also assign personal space (ship/storage space) and permissions to those docked in the POS. That means that you can give permissions to anyone you like, regardless of corp, alliance or otherwise.

Everyone have their own hangar just like an outpost
POS services like research, labs, guns and so on are all accessable from INSIDE of the pos.

Adding POS modules expand what you can do with the POS. For example adding a SMA extends the total amount of M3 that can dock, adding a CHA allows more stuff to be stored). Adding labs/refinerys/whatever allows you to perform that function. The only difference is really guns. Adding guns is also done from inside the POS, but can then be placed outside the POS shield. Accessing the guns will also give an outside view of the POS.

The POSes should still have all the restrictions they do now, so you may have to pick and choose which mods are active, but it is done from within.


I'd like it too, POS should have one difference from stations. Limited space for ships and stuff. And ceo or director could assign each member some space in the pos which he could use however he wants.

Legionos McGuiros
Caldari
Legio Prima Victrix
Imperius Legio Victrix
Posted - 2011.05.28 14:09:00 - [85]
 

Originally by: MrCaptAwsm
Edited by: MrCaptAwsm on 25/04/2011 15:32:53
Some sort of change to the mechanics to allow easier management/configuration/setup of personal POSs.

Better management of POS roles
As it stands, single users are unable to set up their own personal POSs without receiving corp roles that give them access to every POS; if this was changed to allow corps micromanagement of which users were allowed to config specific poses (e.g. a trusted group that was allowed to config all POSs, a logistics group that manages, say, JB POSs but not supercap staging POSs, and also managing POSs specifically: allowing eveguy x to access y POS in z system that he rats in), this would be much more practical.

From a corp viewpoint, they could manage POS security far easier, while allowing more users to help with logistics, but not in a way that potentially compromises them in the case of a spy. From the corp/alliance member's viewpoint (the "little guy"), this means they would be able to set up their own personal POS (to safe up while ratting, for example), with much less hassle.
a.


Bad Idea

I do not want to wake up one morning to find some of my corp members have back-stabbed the corp by setting up a personal POS in my system which i dont have access to, so that they can begin to force me and everyone else out.


Sure they can back-stab by bringing a different corp into my system so they can set a tower up, but please lets not make it easier for them.

Echo Mande
Posted - 2011.06.14 14:21:00 - [86]
 

In addition to many of the other things suggested here, many of which I support, I would like to propose halving the CPU used by all reactors and silos. This to bring down the entry level for reactions, to generally improve the sanity/quality of life of reaction POS keepers and to allow more reacting, the purpose of which is beyond the scope of this post.

Angst IronShard
Minmatar
Sense of Serendipity
Echoes of Nowhere
Posted - 2011.06.15 10:55:00 - [87]
 

Edited by: Angst IronShard on 15/06/2011 10:55:50
all above
+ personal habitation module (with a cargo bay as a GSC)
and others new modules for Incarna uses like Casino, bar, trading module...

Think at those who are living in W-spaces

o7

Lin-Young Borovskova
Posted - 2011.06.15 11:12:00 - [88]
 

Edited by: Lin-Young Borovskova on 15/06/2011 11:15:11
Originally by: Liang Nuren
Originally by: Hesperius
I want to pre-plan my pos layout from my corp office in a station and then manufacture an android that will construct my layout/design in space so I don't have to sit there and anchor junk. Deploy it in one package, or maybe several that voltron into one POS.


+1. Also, POS Fuel pellets.

-Liang


So "green" Laughing

EDIT: Support topic + ability to hack off line POS (lvl5 hack +lvl4 anchor?)



Laechyd Eldgorn
Caldari
draketrain
Posted - 2011.06.15 14:58:00 - [89]
 

Allow robbing and raiding POS production without destroying the tower. Force more production to POS's instead of stations.

Allow destroying and salvaging production facilities generally without having to shoot insane deathstar omgwtfbbqkill tower.

Wait did I post this already somewhere, dunno.

Fournone
Posted - 2011.06.15 15:07:00 - [90]
 

Edited by: Fournone on 15/06/2011 15:07:34
Fix the UI.
Fix role management.
Add individual ownership.
Make them ancohrable anywhere (anchoring at moon just allowed moon mining)
More types of specialized towers.
Alliance Hangars
Allow Capital Mant Arrays to be anchored outside of sov space. (some of us want a nonstation place to fit/store carriers and dreads)
POS Anchore/Online/Offline/Unahore queve.

Thats about it.


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