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Bagehi
Association of Commonwealth Enterprises
Posted - 2011.04.20 16:22:00 - [31]
 

Add more overview tabs. This is a constant annoyance in large fleet combat. It would help with client side lag to be able to break up the enemy fleet into smaller sections to scroll through.

Resivan
Posted - 2011.04.20 16:42:00 - [32]
 

NO. MODAL. DIALOGS.

It was a stupid UI element when MS introduced it, it's even stupider today when we've got twenty plus years of experience with windowed UIs. Unless the choice the dialog offers is so overwhelmingly important that nothing else that can occur while dealing with it is of any interest, there's no justification for a modal dialog. Even then, a modal dialog is bad because the desire to get past it can lead to bad decisions. But the Eve UI is littered with them.

KlintortheDestroyer
Posted - 2011.04.20 18:50:00 - [33]
 

Edited by: KlintortheDestroyer on 20/04/2011 21:00:14
posted these b4

1) eject cargo button (for mining and quick ejection of loot into a hangar)
2) ammunition slot for weapons to free up cargo (crystals, bullets, charges, etc)
3) drone launch + attack/return and dock button next to the weapons buttons so players dont' have to manage so many folders (makes drones act like defensive smart bombs, launch attack then return quickly to ship when nolonger needed)
4) hail/sos buttons (these are for communication to neuts/friendlies but can be intercepted by pirates...roleplaying feature)
5) fire at will UI button (fires all turret weapons systems onboard at a single target)
6) reload all weapons UI button (reloads all weapons)

other ideas floating around
a) autopilot directly to station (i've been ganked several times while afk at a jumpgate... would like to autopilot to a station and rest safely in hangar instead of being free food for pirates/militias)

b) small popup starmap with adjacent systems (set as destination) and of course showing the sec status/sovereignty (there is a popup map but it is very confusing and a simple map with just the adjacents/2nd adj should be good enough for someone to navigate through friendly and unfriendly space)


edit

overview modification
=====================

[faction flag] - this tells what faction this character works for (amarr, caldari, minmatar, gallente, etc) good for detecting potential spys and enemies/friends
[corp/alliance abbr] - should be infront of name to quickly sort enemies against allies
[player name] - already implemented
[ship action] - targeting, attacking, destroyed, scanning, repairing previously implemented
[ship type] - already implemented, name of ship type
[ship class] - helps players tell what they are facing, frigate/elite frigate, cruiser/elite cruiser, battlecruiser/elite, battleship, carrier, capital etc
allows players to sort their targets into weak vs strong

Chadstick
Gallente
Dreddit
Test Alliance Please Ignore
Posted - 2011.04.20 23:03:00 - [34]
 

Two things:

1) The ability to offset your ship to the left or right on the screen was a nice addition, being able to offset it vertically would be nice as well.

2) An option to put a small white triangular bracket around my ship where the triangle would indicate which direction I'm going would do wonders for placing my ship and the direction it's going on screen while zoomed out.

Oh and bring back the new neocom on the bottom of the screen idea.

Jin Rot'hani
Minmatar
Liberal Frontier Enterprises
Majesta Empire
Posted - 2011.04.21 17:58:00 - [35]
 

It was impressive how many great designers where out there competing at the "create a new starship" contest. How about starting a "create a new UI" contest.

There are a lot of good ideas out there, just let's find some common sense and let the artists use that as a base for their creativity. I know CCP is working on some kind of new interface but why not help them with that task.

The actual UI is a real pain in many ways (i have rsi and thus i also mean real physical pain) and it's imo actually not fitting into the way CCP is going to be an innovative future oriented company.

J Kunjeh
Gallente
Posted - 2011.04.21 18:16:00 - [36]
 

Originally by: Jin Rot'hani
It was impressive how many great designers where out there competing at the "create a new starship" contest. How about starting a "create a new UI" contest.

There are a lot of good ideas out there, just let's find some common sense and let the artists use that as a base for their creativity. I know CCP is working on some kind of new interface but why not help them with that task.



Yes, this! There are tons of very creative players around who could possibly come up with some great ideas for CCP to impliment.

Danika Princip
Minmatar
Tactical Narcotics Team
Posted - 2011.04.21 22:40:00 - [37]
 

really minor one:

Let us search contracts by description again.

I miss just being able to wander into jita and search 'firesale' when i was bargain hunting, or 'construction kit', things like that.

Claire Voyant
Posted - 2011.04.22 00:13:00 - [38]
 

Originally by: Calathea Sata
SNAPPY/INSTANT responses/feedbacks

This represents about 90% of my complaints with Eve and I have no idea why it isn't at the top of everybody's list. Why does it take up to 3 seconds from when I mouse over something before I can click on it?

Lord Zim
Goonswarm Federation
Posted - 2011.04.22 20:37:00 - [39]
 

Actually, if I were to choose a single thing that I would want CCP to weed out as one of their papercuts: The show-up-as-neutral bull****. **** that noise.

Spazz21
Rage For Order
Nihil-Obstat
Posted - 2011.04.24 05:01:00 - [40]
 

Also to add on a weee bit more for Science and Industry. I would love to have less multiple windows pop up for Starting jobs. Having something all on one screen would be lovely.

Also curious if having something like a Production/Invention Calculator like Evemeep would be good. Just have another tab that you can go through BPs, select one and if you have Market info exported to a file, it can use those from whatever region you want to select from and it will calculate the cost and profit of it. And Same thing for invention.

I figure it can't really be something that will off balance anything, since obviously it would be pretty much the same thing as what evemeep will do. But it will make things easier for New Players as they won't be overwhelmed with having to install 3rd party programs and what not. Plus it would keep more people focused into the game, rather then alt tabbing out all the time.

Vanity Mabata
Posted - 2011.04.24 09:03:00 - [41]
 

RE: default windows sizes too large...
I totally agree where this is important is people with small screens.

RE: Fonts could use a little flexibility...
Sometimes on a large screen it's very hare to read certain buttons or text.

RE: Left or Right Menu bar
Could we have a large or small icon in the menu. Again a Large vs Small screen issue

Hermosa Diosas
Ministry Of Mining And Industry
Posted - 2011.04.24 11:23:00 - [42]
 

1) AFK Light

Orange Light to signify your AFK, and perhaps allow a custom message to be displayed to people who try to contact you.

"Sorry I am away for the moment, please contact such and such, or look at...blah"

2) On overview I would like to see next to the stargates what sec they lead to.

3) Show the actual percentage left on shield/armour/hull on targets


Alemana Hockeystick
Posted - 2011.04.24 11:29:00 - [43]
 

Space UI
- No pop-up dialog windows: making bookmarks, looking up systems, alliances, corps., etc. The problem is that these windows disable everything else.
- Give us back the small tactical display window. Or hot keys to jump immediately between different camera zooms.
- Tactical overlay: display velocity vectors of ships. This should only add small load on client side.
- Tactical overlay: provide different grid overlay options. 1) spherical coordinate grids (current) with longitudinal angle divisions with angle numbers (00 through 36 like runway markings) on the equitorial plane 2) rectangular coordinate grids.
- Navigation: give us a command to fly away from things (opposite of approach).
- Pop-up map: show waypoints + systems in the route.
- Log: show new ships entering the grid. Also, audio cue would be nice.
- D-scan: cycle timer for scanner, so you know when you can hit it. Also, give us auto-repeat.

Map UI
- Separate buttons and hotkeys and for galactic map and solar system map

Aidan Patrick
Aldebaran Foundation
Tauri Federation
Posted - 2011.04.27 23:36:00 - [44]
 

Edited by: Aidan Patrick on 27/04/2011 23:39:20
Chat Windows
We need better tabbing on chat windows... and as much as it pains me to link a picture to the windows OS.. this is what I mean. Instead of just one row of chat channel tabs, we can have multiples instead of it shrinking channel names and moving stuff to a drop down list if you want it all in one big chat window. This would save those of us who are in many channels a lot of hassle, especially when it comes to organizing where in your UI they are all going.

EDIT: Also have the order of our chat windows stick. I can't stand having a different order on my chat tabs almost every time I log in.

The Local Channel
Allow us to detach the members list of local from the chat window itself. A big chunk of veteran players don't even bother speaking in local, and only care about it's use as an intel tool.

Additionally, I would like to see data from local displayed on our Neocom by means of having the colored overview symbols on it with a number next to it that designates how many people of that standing are in the system with you. My vision is displaying this similar to how people report stuff in nullsec security channels:

-3 XYZ-12 Solar System

Current Location Information (Top Left Corner)
Allow this to be moved, or even hidden. Also disconnect the waypoint information and let us move that around as well. I'd like to see the ability to have my route spanned across the length of the top, bottom or even side of my screen, instead of wrapping around every 2 inches.

Update the HUD
The main ships interface for our weapons, health display and the buttons attached to it needs to be changed. Right now while we do have a moderate bit of control over it, the shape and size of it is over-all un-appealing. I'd like to have the ability to choose a box-shaped HUD that will be easier to implement into my overall UI organization.

The Overview
This is core to how the game is played. Honestly I don't know how to re-engineer it to be better over-all, however having the option to have essentially two rows of data for a target would be nice.

Heres what I'm picturing: Instead of having one row and stretching your overview across a quarter of your screen (I'm on 24" 1920x1200) in order to be able to view the tag, icon, distance, name, type, corp ticker, alliance ticker, velocity & transversal, I'd like the ability to have a second row so I can have more data per target on my overview without having to stretch the over-view even further than it is now.

Yes, something like that means more scrolling when in larger engagements - but ultimately I think it would make the feel in-combat a lot better to me.

Directional Scanner
Let us set the distance in AU. (ex. enter 1.5 to get 1.5 AU Distance) instead of kilometers. I know the kilometer system exercises a fantastic amount of control, but it makes getting smaller pinpoint D-Scans a royal pain in the tuckus.

Also, make it easier to select the smaller d-scan angles. Rigt now you can spend 5-10 seconds adjusting to get it to the correct D-Scan angle when you'r in the low ends.

Third, add a checkbox that puts a circle on screen that shows the area the D-Scan will cover. This will add a great aid not only for those of us who have been playing for years, but also for new players as well.

Overheating
Right now the status of overheating can be misleading. For example when you toggle overheat it doesn't actually toggle until the next module cycle. We need a way to see before that module cycles if our request went through so we don't have to button mash to make sure our request to stop/start the module overheat when through. This needs to be done on a per-module level; as people like me will use hotkeys to overheat each specific module manually and turn each one on/off as needed.

J Kunjeh
Gallente
Posted - 2011.04.28 00:42:00 - [45]
 

How about header sorting like you find in the latest versions of MS Office? That way the overview (and other windows) can be sorted by more than one criteria (for instance, I can sort the market first by # of jumps, then by lowest cost). Right now you can only sort one column, and then only by ascending/descending.

Tekedo
Danger Girl.
Posted - 2011.04.28 06:01:00 - [46]
 

In fact I am way to lazy to write up all my ideas for improving the UI, so I will just say this:

It needs some spicing up. And it needs it really, really bad.

Yes, I am advocating here for a new look! This is not Win95 in Space it is the freaking future, so make it cool and futuristic looking! And give us the ability to customize, customize, customize!

Since CCP won't let us modify the UI ourselves like that other MMO maybe it just would be possible for them to allow us to skin it?

The UI is really crappy, so I am pretty much in favour with everything which will improve it but my biggest gripe with it actually is that I just can't stand looking at it!

Revolution Rising
Serenity Engineering and Transport Company
Fatal Ascension
Posted - 2011.04.28 07:22:00 - [47]
 

If you can stop me having to click 10 times per invention job, and then another 8 times per manufacturing job - I will take back all the bad **** I said about you, and your mum, your dog, your sister, your wife and your alliance.

(Well ok, perhaps not your alliance).

Furb Killer
Gallente
Posted - 2011.04.28 09:56:00 - [48]
 

User moddable UIs...

Kwashi
Adhocracy Incorporated
Adhocracy
Posted - 2011.04.29 14:19:00 - [49]
 

Drone UI improvements.

Specifically: the ability to hotkey the launch of a specific subset of the drones in a ship's bay. We can already separate drones into groups but still must navigate a dropdown menu to use these groups.
Specifically: the ability to determine the damage status of drones that are inside the ship's bay.
Specficially: the ability to add drone functions (launch/attack/recover) as clickable buttons on the HUD like all the other weaponsystems.
Specifically: the removal of those silly "mine" and "mine repeatedly" dropdown commands in favor of having mining drones recognize the "engage target" hotkey when the target in question is an asteroid, and mine repeatedly by default.

Bagehi
Association of Commonwealth Enterprises
Posted - 2011.04.29 14:35:00 - [50]
 

Originally by: Lord Zim
Actually, if I were to choose a single thing that I would want CCP to weed out as one of their papercuts: The show-up-as-neutral bull****. **** that noise.

If that could be fixed, I would buy a case of beer for each dev responsible. This is possibly one of the most annoying UI problems right now.

Alexandra Stormwing
Cry Wolf.
Posted - 2011.05.02 18:46:00 - [51]
 

Originally by: Xydros
I'm colorblind [...] I would ask that the CSM read this article Color-blind gamers: common. Developer awareness? Minimal
I have the exact same issue.

Color blindness issues come up regularly. Why not let us customize the interface's colors as we see fit? Also, more blackness in space (as opposed to bright nebulae) would help a lot. A light yellow module activation timer is completely invisible to me in certain solar systems.

Originally by: Merouk Baas
The client needs to calculate some stuff for us, and/or warn us about it. For example, "Incoming damage is greater than your tank can handle" [...] calculators and tools into the mining, market, or industry windows so that they could calculate stuff based on real-time market data, skills, and standings would be nice.
I could not disagree more. Players who pay attention to the combat situation, take the time to learn about various ships and their capabilities, or put in the time to build their own tools for profit calculations, should be provided with an edge over those who want everything done for them.

Modal dialog windows are terrible and should be removed.

It would be sweet to select an overview setting for my scanner from a dropdown instead of the "use overview settings" checkbox. My scanner can use one setting, my overview another.

Originally by: Jin Rot'hani
It was impressive how many great designers where out there competing at the "create a new starship" contest. How about starting a "create a new UI" contest.
This is a fantastic idea. Even better to break it up into multiple contests that can be run concurrently. One for in-space flight, one for market/production/science windows.

I try not to bash Eve's UI -too- much, because we need a lot of important data all at once to be visible. It's hard to make something that communicates that much information and NOT have a cluttered screen. If that information is taken away (for example, velocity, angular velocity, radial velocity) then Eve loses the depth that it is known for.

J Kunjeh
Gallente
Posted - 2011.05.02 19:21:00 - [52]
 

How about adding a "reprocess" button to the sell item screen so if you decide the prices aren't to your liking you can quickly reprocess said item? Right now you have to exit out of the sell item window, then right click the item again and reprocess...that's just unnecessary extra clicking.

Mars Theran
Caldari
EVE Rogues
EVE Rogues Alliance
Posted - 2011.05.03 08:24:00 - [53]
 

Originally by: Valator Uel
The one and big issue I have with the UI is its windownyness (for lack of a better made-up word). There are just simply too many windows. In fleet battles I zoom out all the way to improve performance, orbit anchor and focus on the windows that cover 75% of my screen. Where are the glorious battles? Where is the majesty of space? Where is the epicness of ships firing lasers, projectiles and missiles at each other? I know where they are! They are behind all these ****ing windows!

In essence that is the major problem with the UI for me. During PVP we need to have a lot of information to perform our best yet all that information is spread out in tons of different windows. The overview, for example, takes up 25% of my (1900x1200) screen on the right just to see the information (distance, ship type, ship speed, pilot name, pilot alliance, tranversal, etc). If I reduce my resolution it takes 40% of screen space. That is simply to get the information of "who/what is around me" and "what are they doing".

The second type of window that takes up another 25% of my space are chat windows. I want to know what is going on in local, so local window is open. I have to have fleet window visible to talk to the rest of the fleet in order to keep coms clear. Sometimes we also need to convey messages to alliance or corp chat, or other chat window whether it's for intell or general chatter. It becomes a mess.

I then have to keep the fleet window open to see broadcasts (esp. when playing as a logi) because the overview lags too much to effectively update broadcasts. This takes up another 5%+.

Finally there is the ship hud, target list and drone list. Those also take up quite some space.

tl:dr There needs to be a way to be able to get all that information without cluttering the spaceship game that is behind these windows. My honest opinion is that CCP work from scratch on a new UI, using a different philosophy when creating the new one. If they keep on working on the same flawed base it'll just end up being the same thing looking differently. "It is impossible to shove rocks under a house build on sand". I don't care if it takes a whole year or two for a team to do it. Sure, people have gotten used to the current UI, just like some get used to driving crappy rusted cars and living in dumps.


I pretty much agree with everything said here.

That is one of the big problems with PvP and ship combat in PvE. Too much clutter, not enough view, and way to far zoomed out, just to fight effectively. Generally you have little or no idea what your ship orientation is, and less idea of what you are facing. You can't see the opponents ships, and you can't see yours. Everything is just little crosses, bigger crosses, distant lightshows, colored tags, and your overview readout. The overview is useful in PvP as it is virtually your only usable tool for selecting targets, but of less importance in PvE. Large scale battles make it less useful, and more cluttered.

Clutter is definitely a problem.

I refuse to drive a crappy, rusty car and would rather walk.

We can't always choose where we live.

Snaketzu
Gallente
M. Corp
-Mostly Harmless-
Posted - 2011.05.03 23:23:00 - [54]
 

There are already keybinds in the game for basic drone commands... thank god. As a further improvement, how about you assign drones in your bay to a group, then drag that group out of the drone window onto a blank module button and anchor it there? Presto, one click drone group launch/recall.

Can we have a keybind for open container? Pretty please?
How about a command for "take all" and a keybind to go with it? Or even better yet, some way to combine these two.

Somebody mentioned moving the "selected item" functionality into a bar on the bottom of the screen. Good idea, or better yet make it a toolbar that can be placed where you want it. This toolbar could be player controlled as to how many buttons it has and how big the buttons are, and also what commands are assigned to what button. Drag and drop would be the preferred method, and you already have icon artwork for most of it from the current "selected items" window. Any function that can be assigned to the toolbar should also have an equivalent keyboard shortcut, or can be assigned to one, for the game controller jockeys out there. The key point here is more customizable one-click or keyboard functionality, and less right click and scroll context sensitive carpel tunnel hell.

Better yet, kill two birds with one stone by building into the client a means of detecting and/or preventing client-side exploits like multi-function macros and bots. Then make the UI open-source and let all of these folks out here build and share their own UI setups based on the underlying functionality. Everybody wins, and CCP doesn't have to do the heavy lifting.

Tekedo
Danger Girl.
Posted - 2011.05.04 02:26:00 - [55]
 

Originally by: Snaketzu

Better yet, kill two birds with one stone by building into the client a means of detecting and/or preventing client-side exploits like multi-function macros and bots. Then make the UI open-source and let all of these folks out here build and share their own UI setups based on the underlying functionality. Everybody wins, and CCP doesn't have to do the heavy lifting.


This! A thousand times this!

Elayae
Gallente
Re-Awakened Technologies Inc
Posted - 2011.05.04 08:38:00 - [56]
 

Edited by: Elayae on 04/05/2011 09:03:40
Change the current drone user interface to drone slots similar to weapon slots.
Drone + weapon hud

proposal drone user interface

Frothgar
Caldari
V0LTA
VOLTA Corp
Posted - 2011.05.04 09:27:00 - [57]
 

Edited by: Frothgar on 04/05/2011 09:27:44
Corp bookmarks.

Ability to broadcast corp bookmarks and see them in the general UI as a warpable object.

Aamrr
Posted - 2011.05.04 10:20:00 - [58]
 

Originally by: Resivan
NO. MODAL. DIALOGS.

It was a stupid UI element when MS introduced it, it's even stupider today when we've got twenty plus years of experience with windowed UIs. Unless the choice the dialog offers is so overwhelmingly important that nothing else that can occur while dealing with it is of any interest, there's no justification for a modal dialog. Even then, a modal dialog is bad because the desire to get past it can lead to bad decisions. But the Eve UI is littered with them.


Quoted for emphasis. BURN THEM WITH FIRE.

ivar R'dhak
Minmatar
Posted - 2011.05.05 03:23:00 - [59]
 

Edited by: ivar R''dhak on 05/05/2011 03:31:29

First of all, this should be the most important topic of them all!

The thread having only two pages so far shows that generally people have no clue about a good UI. 8+ years have proven CCP havenīt either, sadly.
Though very good suggestions are posted in this thread.

First rule of Game-UI Club, you donīt make it look like an OS UI.
Second rule of Game-UI Club, YOU DONīT MAKE IT LOOK LIKE AN OS UI!
Hint:NeoNeoNeoNeocom, be it vertical horizontal or diagonal.

Give us different ship readiness states.

You target something - RED ALERT or BATTLE-STATIONS.
When Iīm shooting I donīt need the fricken corp button, science button, character button or the damn calculator.
What I need is proper drone status view and control UI.
And different UI elements at the forefront, depending on my role as either pure damage dealer or logistics or fleet/wing leader.
Easy to access(NO RIGHT-CLICK) bookmarks (radial menu, where art thou dynamic uses?)

When traveling - YELLOW ALERT.
Most of the Red Alert stuff isnīt needed, apart from the BM improvements.

Docked or doing space industry/mining/salvaging/POS stuff etc. - the current cluttered UI options and right-click madness.
Incorporate the good NEOneocom ideas like user modifiable buttons.

Tub Chil
Posted - 2011.05.06 12:32:00 - [60]
 

1) LP interface is horribly wrong. you need a lot of scrolling to find anything. just arrange it like market is arranged.
2) In EFT there is an option, right click on item->choose "open market group". very useful. Can we have it eve too?
3) If you don't look at ship it's impossible to tell where it goes, very annoying. introduce direction vectors (mentioned and tread linked above).
4) slider for directional scanner distance setting. VERY easy to implement, why do we need to manually input range in KM?
5) Overheating interface is horrible. Very hard to aim for little green bar, ctrl+click, alt+click, shift+click, middle mouse button, anything would be better than this.


AND ****ING FONT!


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