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The Mittani
GoonWaffe
Goonswarm Federation
Posted - 2011.04.18 22:57:00 - [1]
 

In May, we'll be discussing methods of improving the EVE UI with CCP at the CCP/CSM summit. In this thread, we welcome the community to offer advice and counsel as to particular UI fixes they'd like to see the CSM address.

We want specific and reasonable suggestions to incorporate with our own views, rather than broad-strokes 'this **** sucks, fix it' commentary. Feel free to include links to illustrations of your ideas if you're a photoshop wizard.


Lord Zim
Goonswarm Federation
Posted - 2011.04.18 23:09:00 - [2]
 

PI's interface, while improved, still has major annoyances such as a very clunky workflow for import/exporting, in particular the act of figuring out what resources goes where (there's no ability to give storage areas names), and switching between import/export mode could be cleaner. The delay between actions is also hideously annoying.

The POS processes interface could've been massively improved by the simple act of being able to reorganize the different reactors and silos so it makes sense to me (instead of the random order it appears in now).

Mr DurkaDur
Posted - 2011.04.18 23:17:00 - [3]
 

I personally would like to see a general UI feature where we could adjust text size in all windows such as the overview, wallet, market, stuff like that. Reason for this suggestion is that I have astigmatism.

MotherMoon
Huang Yinglong
Posted - 2011.04.19 03:11:00 - [4]
 

Planetary UI in the new CQ build need to NOT open a window. eve has so many windows. How awesome would it be if there was 0 immersion broken when you set up your planets from inside your CQ.

you just get to see the PI UI right on the 3d UI screen, and you can spin the planet, and you can zoom in.

Of course you would get a more detailed full screen view as an option.

but this would be the start of something really important to me. real in game 3d UI for walking in stations.


as far as In space UI, I would like my targeting reticule to change color with transversal velocity compared to my ships highest tracking speed.

While I myself understand radians/sec and how to read my guns and stuff. there is a forgotten feature in eve. the tactical overlay.

If a ship is moving too fast to hit, it should be in a read targeting icon. when the ship is within your tracking speed it should be green.

then on the tactical overlay you can see if the target is within your optimal range.

This would increase combat awareness for new players that might not really understand whats going on.

Calathea Sata
State War Academy
Posted - 2011.04.19 03:42:00 - [5]
 

Edited by: Calathea Sata on 19/04/2011 03:52:43
Edited by: Calathea Sata on 19/04/2011 03:49:32


A stylishly skinned (even if minimal) UI that looks like the CONCORD video

or something like this:
Tron UIs

styles:
glow in the dark,
hologramy,
futuristic,
clean and cool

functionalities:
excellent layouts (hire a graphic designer into the programming team),
SNAPPY/INSTANT responses/feedbacks,
audio hints for EVERY event e.g. mouseover, clicking different things, dragging etc (Black Prophecy have done a nice job on this, makes UI navigation much more enjoyable),
perhaps even go 3D (e.g. things not in focus go into a slightly further "depth", holographics projected onto the planet itself in planet modes... perhaps even holographics in space(think argumented reality))

...Or am I mistaken UI improvements =/= UI overhaul?

MotherMoon
Huang Yinglong
Posted - 2011.04.19 09:09:00 - [6]
 

neo neocom

it got pulled with only a 3page thread with most people wanting it to go vertical.

I want to be able to remove things from my neo com. I loved how they could make custom plug in to show skill training, and dev hinted at drone combat app for the neo com.

also the tabs docked with the neo com, it was kinda awesome.

It wasn't prefect, but it was a huge step forward. there has been no REAL clear answer. but a 7 page thread is around now with the majority of post is support of what was pulled. if that's not a sign of badly it was needed I don't know what is.


it feels like feature abandonment, please get on them about it. even just a clear answer would be nice. and not just "oh players didn't like it" a 3 page thread is not the same as a 30 page thread like what happen with moon changes. And they ignored those 30 pages. so why did they pull something that at the very least they could of released as optional testing on TQ where most players could try it out.

also in game polls maybe to get a better idea what the player base thinks that never visit the forums?

Marconus Orion
D00M.
Northern Coalition.
Posted - 2011.04.19 09:14:00 - [7]
 

Semi UI related...

To mother ****ing hell with shooting a ship and not being able to decide where on the ship I want the pain to be delivered. Right now it is just shoot the ship (specifically does not matter) and watch the grey bars go red. BORING!

It should matter what on it I'm shooting. Excel is not immersive in a spaceship game. Interface should be organic and dynamic. The UI should be customizable, changing as I see fit to suit the situation at the moment. I know we have are so rooted in the right-click-drop-down boxes but that has got to go big time.

Danghor
Amarr
Posted - 2011.04.19 10:02:00 - [8]
 

I'll quote one of my old proposal, but don't expect me to recreate it on photoshop ! I'll let the CCP people do the work

"Buying stuff in big quantities in the LP store is grueling, you click accept, the window refresh and you lose focus on the item you want to buy again. With the filter they implemented you can manage to display only the item you want to buy so you don't have to scroll each time anymore. That's the only thing that this overcomplicated filter achieves; getting rid of the scrolling. The dumb thing about it is that you still have to click 50 times on accept if you want 50 batch of ammo.

Why the hell can't you make the LP Store like a real store ? You add a quantities column, you add 2 more columns: LP Total and ISK Total for each row. Big total at the bottom and checkout button. 1 simple click to buy everything you need ! Numbers display as red if you can't proceed, displays as green if everything is fine, you need only 2 simple filters: affordable only and show all. You don't need more filters because we will scroll down the list only 1 time to add quantities...

I want a LP store that works like a real simple UI store"

Valator Uel
Caldari
Mercenaries of Andosia
Northern Coalition.
Posted - 2011.04.19 10:50:00 - [9]
 

The one and big issue I have with the UI is its windownyness (for lack of a better made-up word). There are just simply too many windows. In fleet battles I zoom out all the way to improve performance, orbit anchor and focus on the windows that cover 75% of my screen. Where are the glorious battles? Where is the majesty of space? Where is the epicness of ships firing lasers, projectiles and missiles at each other? I know where they are! They are behind all these ****ing windows!

In essence that is the major problem with the UI for me. During PVP we need to have a lot of information to perform our best yet all that information is spread out in tons of different windows. The overview, for example, takes up 25% of my (1900x1200) screen on the right just to see the information (distance, ship type, ship speed, pilot name, pilot alliance, tranversal, etc). If I reduce my resolution it takes 40% of screen space. That is simply to get the information of "who/what is around me" and "what are they doing".

The second type of window that takes up another 25% of my space are chat windows. I want to know what is going on in local, so local window is open. I have to have fleet window visible to talk to the rest of the fleet in order to keep coms clear. Sometimes we also need to convey messages to alliance or corp chat, or other chat window whether it's for intell or general chatter. It becomes a mess.

I then have to keep the fleet window open to see broadcasts (esp. when playing as a logi) because the overview lags too much to effectively update broadcasts. This takes up another 5%+.

Finally there is the ship hud, target list and drone list. Those also take up quite some space.

tl:dr There needs to be a way to be able to get all that information without cluttering the spaceship game that is behind these windows. My honest opinion is that CCP work from scratch on a new UI, using a different philosophy when creating the new one. If they keep on working on the same flawed base it'll just end up being the same thing looking differently. "It is impossible to shove rocks under a house build on sand". I don't care if it takes a whole year or two for a team to do it. Sure, people have gotten used to the current UI, just like some get used to driving crappy rusted cars and living in dumps.

Opertone
Caldari
Deep Core Mining Inc.
Posted - 2011.04.19 11:39:00 - [10]
 

if you compare internet explorer to mac safari browser you will see how similar things can be different.

in IE a lot of space is wasted, commands are hard to access, window positioning and resizing becomes are real pain.

in Apple browser a lot less space is wasted, giving clear view of the page, the page can be scaled. The command menu can be access much faster. Bookmarks, history, tabs and favorites are accessed much faster and easier.

in Windows explorer a lot of space is eaten by thick borders, headers, status bar, tool bar, it can range from 15% to 70% of visible space depending on your screen size.

efficient interface results in more productive work and absence of stress. Cluttered windows are number one source of frustration and time waste.

NUMBER one boost of interface, introduce scalable fonts. Menus, context boxes, market, assets, info boxes have far too small letters. Your eyes start hurting on 1900 and above resolution. On HD resolutions and above, they become unreadable.

There should be 3 types of interfaces, changeble on demand - combat interface - minimum data, only combat feeds, clear view and command and status updates.

Management interface which is similar to what we have now. Should be more structured, you manage trade windows, fittings, station commands. With less back ground interference, less bright stars, nebulae dimmed etc, which improve the visual perception of data.

And minimal interface, when you can just do repetitive activities like star traveling, mining and simple object management, example surveying and salvaging.

Yankunytjatjara
Amarr
Blue Republic
RvB - BLUE Republic
Posted - 2011.04.19 12:36:00 - [11]
 

Less SPACE EXCEL, more SF CARTOON-STYLE tactical UI!

How? Simply adding a vector that depicts the speed of each ship on the tactical overview (which would become a LOT more tactical!)

A more complete proposal, that takes in account several things such as lag and overview clutter is here: tactical overview option for solo/small gangs: Ship Velocity Vectors

Kellaen
Samurai Salvaging
Stellar Defense Alliance
Posted - 2011.04.19 17:44:00 - [12]
 

One small annoyance, the session change timer for those of us on large resolutions (2560x1600) is incredibly tiny. It would be nice for a larger option available..

Kazuo Ishiguro
House of Marbles

Posted - 2011.04.19 18:03:00 - [13]
 

A complete UI API, to allow players to build their own with whatever modifications or plugins they see fit. A major effort, certainly, but the potential benefit is limitless.

Also, self-updating market orders. Nothing insanely fast - maybe just 1 tick every 5-10 minutes would be ok. Trading should revolve around attrition of wallets, not playing time.

Val'Dore
Word Bearers of Chaos
Word of Chaos Undivided
Posted - 2011.04.19 18:06:00 - [14]
 

Less 'Windows in Space' and more streamlining.

Jonathan Malcom
Gallente
Test Alliance Please Ignore
Posted - 2011.04.19 18:22:00 - [15]
 

Originally by: Kellaen
One small annoyance, the session change timer for those of us on large resolutions (2560x1600) is incredibly tiny. It would be nice for a larger option available..


Or an actual timer, as opposed to a little spinning circle, would be nice. Also, visible aggression timers would be cool. As that's, you know, kind of important in some situations.

Spazz21
Rage For Order
Nihil-Obstat
Posted - 2011.04.19 18:48:00 - [16]
 

Originally by: Calathea Sata
Edited by: Calathea Sata on 19/04/2011 03:52:43
Edited by: Calathea Sata on 19/04/2011 03:49:32


A stylishly skinned (even if minimal) UI that looks like the CONCORD video

or something like this:
Tron UIs

styles:
glow in the dark,
hologramy,
futuristic,
clean and cool

functionalities:
excellent layouts (hire a graphic designer into the programming team),
SNAPPY/INSTANT responses/feedbacks,
audio hints for EVERY event e.g. mouseover, clicking different things, dragging etc (Black Prophecy have done a nice job on this, makes UI navigation much more enjoyable),
perhaps even go 3D (e.g. things not in focus go into a slightly further "depth", holographics projected onto the planet itself in planet modes... perhaps even holographics in space(think argumented reality))

...Or am I mistaken UI improvements =/= UI overhaul?


THIS, I LOVE it. Though don't get me wrong, I don't want to login to Tron Spaceships. But I love the market, I love the windows setup, etc. So something along that nature would be great. I also think some of the UI stuff they had in recent eve trailers would be really nice looking.

As for specific UIs. I think it would be nice to better customize chat windows so you don't get them clumped up and not a spam of blocks. I also think there should be different options to customize how your Modules/HP and such look and positioned. I also think stuff should have the option to have stuff appear at the target. Such as targets isn't in one static line Spot. Such as have a little icon, choose specific stuff like show transverse velocity, EW being done, etc being shown from the targeted ship.(Pretty sure they had something similar to this in an eve trailer). That way we don't have to stare at the overview and actually look at the screen to play and get rid of the clutter on overview.

I think the Overview Config also needs to be redone and have grouped options like, "Show all/Hide All Ores" or "Do not show Friendlies"(that way you don't have to spend hours configuring UI to still show low sec status players and filter out Friendlies". Theres been times I seen local was all blue and had my "mission overview tab" though I could never figure out how to have low sec status players still appear blue if they are blue to me. So when seeing a blue with low sec status, I would typically be in a Hauler and have a heart attack. lol

Frothgar
Caldari
V0LTA
VOLTA Corp
Posted - 2011.04.19 20:39:00 - [17]
 

Edited by: Frothgar on 19/04/2011 20:41:15
Edited by: Frothgar on 19/04/2011 20:39:41
Ability to assign hotkeys to drone groups. EG launch group 1, 2, 3, recover, attack. Abandon drones.

Too much clicking menus takes time away from piloting.

Perhaps also the ability to select, lock and broadcast a target just by looking at/near it and hitting a hotkey.

"lock last broadcast" key would be invaluable for fleet usage. Allow filters for Targets vs Assistance requests to avoid logistics locking enemies and friendlies locking friendlies.

Xydros
Veto.
Posted - 2011.04.19 20:51:00 - [18]
 

Edited by: Xydros on 19/04/2011 21:04:47
Edited by: Xydros on 19/04/2011 20:52:04
I am not a UI wizard, nor an art guy so I can't really comment on what should be the new UI, but I can tell you that CCP's annoying habit of using a green/red interface for everything is really ****ing me off.

And yeah Im colorblind, and I miss wide screen mode even though it was terrible, because it let me see heat on modules.

I would ask that the CSM read this article Color-blind gamers: common. Developer awareness? Minimal because it does a far more eloquent job of explaining how the world looks to those of us who are colorblind than I could ever hope to do.

This is a huge concern for me as CCP continues to pay lip service to the wanting to improve things for those of us that are colorblind, but they just released autopilot changes that add a bunch of boxes that are various shades of red. Which since I am colorblind does me **** all good.

I'm not threatening to quit Eve or anything, but I would strongly prefer it if CCP would stop color coding their user interfaces.

Herschel Yamamoto
Agent-Orange
Nabaal Syndicate
Posted - 2011.04.19 22:00:00 - [19]
 

Originally by: Kazuo Ishiguro
A complete UI API, to allow players to build their own with whatever modifications or plugins they see fit. A major effort, certainly, but the potential benefit is limitless.


This is my ideal. But, if we can't have that, my primary concern with a UI upgrade is space efficiency. Eve is a game with a massive, massive UI. Massive to the point where I barely care about actually seeing my ship, because if I try to care, I can't play the game. I personally keep a minimum of 14 chat channels open at a time, often as many as 17 or 18. I have four separate stacks of windows in order to make it all fit sensibly, and it takes up over a third of my screen. On top of that I need target locks, the F1-F8 buttons and cap/HP readout, overview, selected items window, system info, AP route, and often watchlist. It's damned cluttered.

Now, it's cluttered by choice, and frankly, no matter what you do, it'll probably stay cluttered. I want as much information at my fingertips as I can get, and I'm going to keep pushing it until I run out of screen space. But while you can't make my screen less cluttered, you can make it so that I can fit more onto that screen. To pick an obvious example, let me remove portraits from local, so I can see 3x as many blue pluses and red minuses at a time. I can keep it as is, get more info, or get more space, according to my preferences. And remember, for a game with as many disparate play styles as Eve, choice is king(which is why a moddable API is so clearly the correct approach). Similarly, give me more choices with things like chat windows - for example, if I could make the tab bar at the top double-high and pin one window to the front as default instead of the UI having a mind of its own, I could easily cut down on my chat's UI footprint significantly.

Also, whatever changes you make, make sure they work. If my pinned windows move every time I log in, you're doing it wrong.

Bomberlocks
Minmatar
CTRL-Q
Posted - 2011.04.19 22:18:00 - [20]
 

Thanks for the topic, Mittens
- Please kill the 100 km look at limit already
- The selected item menu needs to have a user configurable list of orbit, keep at and warp to distances in drop-down menus.
- The overview is an abomination. It is complicated to set up and tends to break, is buggy as hell. Simplify the overview setup box. The spacing of items in the UI needs to be improved as well as it is currently extremely cluttered.
- Consider putting everything that goes in the right click menu in a pop-up menu which can be moved around the game window. The amount of right-clicking is terrible.
- Where, oh where is the new game font that CCP took 40 years to make with broken pencils and torn paper?
- A spaceship vector arrow would be far more useful than the myriads of columns in the overview.
- Consider adding WASD or the arrow keys for ship navigation in space(left right up down). Spamming double click is fine, but tedious.

Danghor
Amarr
Posted - 2011.04.19 22:58:00 - [21]
 

Edited by: Danghor on 19/04/2011 23:00:47
Edited by: Danghor on 19/04/2011 22:59:16
Here's my ideas to change the Corp management UI and make it user friendly and simple.

1. Too much customization is bad, you want a system that can be recognized by all, not the big mess created by a luncatic CEO. So limit the customization as much as possible to create a strong foundation. You can add stuff to it later, as long as you keep in mind to keep it simple and user friendly. Also the current system allows you to do too much and that's what's bad about it.

2. All roles would be made by CCP and each roles would have its own icons. Maybe 5 roles max by Object and simple roles definitions : POS Admin, HQ Admin, POS Supplier, POS User, Station Admin... A horizontal slider of the roles like the hair/eyes/clothes slider found in the portrait customization could be used, just make it bigger.

3. Corp members would belong to categories defined by CCP only to access the right people faster on #4 and #6... (Admin, User, Supplier, Director...). It would work just as #2 & #4 (without #6) in a previous window.

4. You'll get a list of the roles and list of the corp members (this one with multiple rows and columns). The members would have a medium sized portrait with their name underneath.The idea here is to drag & drop 1 or several roles on a portrait, or drag multiple portraits on a role. A quick search and filter by name or category of members (see #3) would be available.

5. In the same window as #4 you'll also have a list of the POS, Station, HQ you own (or rent) represented once again by an icon and the name or location underneath. You'll be able to drag & drop 1 or sevaral stations on a portrait or several portraits on the station icon to give only basic USER rights.

6. Each HQ, POS, Station would have its own info sheet, in which you'll see empty portraits, this sheet will include a listing of your "important people" defined by certain categories (combobox of categories act as a filter) and you'll choose them to fill the most important roles of the selected object. Also you wouldn't be able
to select 10 Administrator for 1 pos, put limits for each roles to have a well organized structure.

7. Each corp member would have a personnal sheet in which you can see his rights and icons on the stations, HQ, POS and with links on the systems.


As a programmer, I have a clear idea in my head, I just don't have the time to make a clear picture for you. However, i'm sure that with a little bit of imagination you'll figure out the right direction to take.

Alias 6322A
Posted - 2011.04.19 23:59:00 - [22]
 

Launch Drones Commands - Based on Groups

I think there is a post somewhere in AH on this already. Basically: be able to assign drones to groups (exists) that can then be bound to command keys for launch (does not exist).

How it would look in my perfect world that doesn't exist in a perfectly sad way...

(In space)
1) I highlight my five hobgoblins, right-click, and move them into a new group, which I name "Hobgoblins".
2) I right-click on the group bar "Hobgoblins", and the menu comes up with options like launch, move, etc...there is also an option "Assign".
3) Hovering over "Assign", I am allowed to select Group 1 thru 20 (Keeping carriers in mind). I assign "Hobgoblins" to 'Group 1'.
4) While fighting, I use ctl+1 to launch drone group 1, which is "Hobgoblins", which is 5 hobgoblins that I put there. If I wanted to launch group 20, it could be ctl+alt+0. The commands were assigned in the keyboard interface menu prior to combat, much like many other ui features.

For those who like different setups or commands, since EVE already allows personal mapping, the keyboard options would simply have "Launch Drone Group 1" "Launch Drone Group 2" etc, and you assign whatever combination of keys you like. I don't know if EVE already does this, but deviate between right and left ctl, alt, and shift, as well as number pad keys from top-keyboard numberals: people could then use the number pad for various commands, drones or otherwise. Again, I don't know if EVE already does this.

Cool Operator
Posted - 2011.04.20 00:19:00 - [23]
 

Get rid of the Selected Item Window. Perhaps by putting a set of buttons above or below the HUD. A small and easily achievable step to cleaning up the display.

Merouk Baas
Gallente
Posted - 2011.04.20 02:50:00 - [24]
 

Edited by: Merouk Baas on 20/04/2011 09:53:57

I like the API addons idea, and I'd like to suggest UI skins (CCP-created or otherwise).

Otherwise, it's an MMO, so we need a combat log window that scrolls properly and is color-coded, and lets us customize with high granularity which messages appear and in which colors.

I also believe that, in order to reduce the excel-in-space feel, the client needs to calculate some stuff for us, and/or warn us about it. For example, "Incoming damage is greater than your tank can handle" is better than trying to memorize your resist and EHP numbers and trying to compare that to the popups about how much each enemy shot has done to you. Info about ships such as "This type of recon ship typically has a 40-70km warp disruptor" or "This ship is popular for its high-damage initial salvo at long range" within the show-info window would help newbies tremendously. Actually, a tab within the show-info page for each ship that is an evelopedia page would be awesome - it would let us write up this info ourselves.

For industrialists, building in calculators and tools into the mining, market, or industry windows so that they could calculate stuff based on real-time market data, skills, and standings would be nice.

Joane Wilder
Posted - 2011.04.20 05:43:00 - [25]
 

It would be very nice for those of us who deal with bpo's and bpc's to have a small tag or a different colour applied that would be a easy visual indicator of the difference between a bpo and a bpc. Same way as the faction ships have a small tag on them.


Tarasina
Posted - 2011.04.20 07:39:00 - [26]
 

When "Add bookmark"-window is open, nothing else in UI can be interacted with by mouse-clicks. This has to change, especially since Eve relies so much on mouse-clicks.

Remove most, if not all, right-click menus. Has no place in a game. Not even Windows is this right-click intensive (for a reason).

Swynet
State War Academy

Posted - 2011.04.20 13:32:00 - [27]
 

Ship's UI - actually overload all rack is fine but overload single mod is creepy, also new UI graphics would be awesome

Drones UI - something more "high tech" with drones that actually obey

Would like an option "transparency" for all windows.

UI fonts

Turrets/louchers graphics - Fanfeast video was a very nice beginning

Zerp Metesur
Posted - 2011.04.20 13:54:00 - [28]
 

Edited by: Zerp Metesur on 20/04/2011 19:44:31
You may want to try getting in touch with xaen. He has written much on the issue in the past.
Some of his suggestions have already been implemented but there are some good points which are still relevant.
http://www.eveonline.com/ingameboard.asp?a=topic&threadID=401234

Personally my biggest peeve is the drone ui and how clumsy it is to navigate the right click menus to recall and relaunch during the heat of combat. Actual buttons for drone commands or the ability to bind them to the UI's empty module slots would be a big step in the right direction.

Right click menus and nested right click menus are the devil. They're overused and a pain to navigate. A better solution might be something like radial context menus which pop up with fat buttons for all interactive commands like show info, warp to, align, orbit and so forth.

Zerp Metesur
Posted - 2011.04.20 14:04:00 - [29]
 

Edited by: Zerp Metesur on 20/04/2011 14:07:09
Copying a bloody good one from xaen's thread in case nobody bothers to read it.

Originally by: Xaen
Let us move the combat notification out of the middle of the freaking screen. Let us put it whereever we want. Fix it so we can actually read some of the things it says instead of them disappearing after .001 seconds to be replaced by a new one. What's the point of displaying one on top of the other? Show fewer ones rather than replacing them faster if you have to. I can't figure out the rhyme or reason for the current implementation.

Greg Huff
Posted - 2011.04.20 15:01:00 - [30]
 

Edited by: Greg Huff on 20/04/2011 15:03:21

Lighten up on some of the minimum window sizes. I can resize the chat window until it's useless, but you mandate that the Science window takes up a huge part of my screen.

Extra Small Station Icons. We can choose Large or Small, but the small are still much bigger than need be.

Selectable font size for ALL fonts. Yes, this might be a big programming change but it's also a big problem for many people.

Originally by: Xaen
Let us move the combat notification out of the middle of the freaking screen. Let us put it whereever we want. Fix it so we can actually read some of the things it says instead of them disappearing after .001 seconds to be replaced by a new one. What's the point of displaying one on top of the other? Show fewer ones rather than replacing them faster if you have to. I can't figure out the rhyme or reason for the current implementation.
How about placing the messages in a scrollable window?


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