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blankseplocked Insane isk Per hour ship fits,,,,?
 
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Rykanator
Posted - 2011.04.14 13:25:00 - [1]
 

so i commited absolute heracy, i had a gander at the mission running forum (flame on)and the first post i see is Effective isk Per hour at 105 mill, and im like meh...go wormhole fool....

I scroll down some more...

a Post with an excell spread sheet claiming that the pilot earns 250m isk an hour...RUNNING MISSIONS! wtf? he says he used one account and use just a tengu....what sort of fit is he using that can move quick enough around a grid and pump out enough DPS to clear L4 low sec missions in 3-8 mins? im gonna guess that its some sort of pimp fit MWD-HAML-uber Passive omni tank tengu?!
any one care to elobarate on a possible fit these isk farmers could be using ?

Muchos Thankos,

Ryk

Drexit
Posted - 2011.04.14 13:39:00 - [2]
 

He's full of crap, leave that discussion to the mission forums.

I think the standard fit is small booster, ab + ab sub. Orbit for tank, pew pew, and tengu wins.

Furb Killer
Gallente
Posted - 2011.04.14 13:46:00 - [3]
 

Then probably also add an unrealistic LP/isk ratio, ignoring time it costs to convert LP to isk, ignoring travel time, ignoring that you dont only get the best missions, etc.

Naomi Knight
Amarr
Posted - 2011.04.14 13:49:00 - [4]
 

ask your gm for upgrade yours too , if you dont have gm friends what did you expect?

Caldari Citizen20090217
Posted - 2011.04.14 14:44:00 - [5]
 

Have had a look at that thread with the 245mil isk/hr guy.

His claim depends on getting the mission you want (doable with very high faction standing), mission running in lowsec for moar LP in one of those stations with several q20 agents, extremely fast completion times, and, most importantly, an ...optimistic... lp conversion rate.

Jason W0rthing
Posted - 2011.04.14 15:22:00 - [6]
 

His numbers a theoretically possible as caldari citizen said, he does a number of things,

I. Cherry picks all missions, something normal mission runners can't do because most of us don't have 9.9 standing with the faction that he's running for.

II. He runs missions for a good corp and in an exceptional low-sec system. (I know where he missions lol, took me about 10 secs on eve-agents to find it)

III. He uses the best ship in the game for blitzing, with a fit that makes him nigh-unkillable in low-sec. (Unprobeable)

IV. Runs missions for long periods of time and multitasks to reduce time spent on marketing, etc.

Doing the exact same thing he did, I would guesstimate that you could pull in 110-150m isk/hr with reasonable (non-theoretical) behaviors. (as well as nearly perfect skills)

You can hit 70-80m an hour in high-sec with a faction bs though.

Ansol
Posted - 2011.04.14 15:33:00 - [7]
 

.5 system, q18 agent, Machariel, pretty decent skills/implants.

No cherry picking being done, I pass on lowsec missions whenever I can, though.

I make maybe 30-40mil isk/h (the range is much wider, but I'd average it at 30. Midst of Deadspace gives me like 1mil isk/h). That doesn't include LP because I just save up and sell a Navy Mega because.. well because I'm lazy.

I have no idea how people can achieve THAT much better than that without great LP or dual boxing it. Or wizards. Seriously. Teach me your dark mojo.

Cipher Jones
Minmatar
Posted - 2011.04.14 16:50:00 - [8]
 

Heres a good fit

[Fenrir, Fenrir]


Fulmar Muse
Caldari
Posted - 2011.04.14 16:57:00 - [9]
 

Edited by: Fulmar Muse on 14/04/2011 16:59:28
i reckon if I wasn't so tired right now.. get 175mil / hr if I busted a nut in faction warfare missions, covert ops tengu pays for itself with 3 or 4 of these runs, which you could do all day if you wanted, that'd be (175mil X 12). Obviously you would have completely lost your mind by this point.

Edit: How do you show formulas again?

Cambarus
Malicious Destruction
War Against the Manifest
Posted - 2011.04.14 18:40:00 - [10]
 

The fit I use to make my isk in highsec:

Vindicator:
Highs:
8X Neutron Blaster II

Mids:
3 Fed navy webs (or 2 fed navy webs and a MWD, depends on what I'm doing)
2 t2 invulns

Lows:
4 fed navy mag field stabs
2 TC IIs
1 DC II

Rigs:
T2 burst aerator
t1 anti-em rig

And 5 ogres of course Cool

Isan'na
Malicious Destruction
Posted - 2011.04.14 18:48:00 - [11]
 

Originally by: Cambarus
The fit I use to make my isk in highsec:

Vindicator:



*sigh* He didn't actually specify, did he? Smile

(Cam's talking about incursions btw, before you get all confused about the lack of local tank)

Swynet
State War Academy
Posted - 2011.04.14 19:07:00 - [12]
 

Originally by: Cambarus
The fit I use to make my isk in highsec:

Vindicator:
Highs:
8X Neutron Blaster II

Mids:
3 Fed navy webs (or 2 fed navy webs and a MWD, depends on what I'm doing)
2 t2 invulns

Lows:
4 fed navy mag field stabs
2 TC IIs
1 DC II

Rigs:
T2 burst aerator
t1 anti-em rig

And 5 ogres of course Cool


Let me add something you forgot in your fit: "logistics" Laughing

Chainsaw Plankton
IDLE GUNS
IDLE EMPIRE
Posted - 2011.04.14 20:17:00 - [13]
 

Edited by: Chainsaw Plankton on 14/04/2011 20:33:30
Originally by: Furb Killer
Then probably also add an unrealistic LP/isk ratio, ignoring time it costs to convert LP to isk, ignoring travel time, ignoring that you dont only get the best missions, etc.


2k isn't unrealistic, although I have some doubt about his stated 184k lp/hour.
time to convert lp to isk: you might have him on that point, but between jumpclones and courier contracts it shouldn't affect it all that much though.
travel time: inbetween mission travel time was accounted for, the rest I'd include in converting lp to isk.
best missions: did you look at how many he declines? perfectly plausible to get all the "best" missions that way.

oh yea and a fit. I don't know his fit but here's how I'd do it. for pure blitzing I added a range rig + signal amp, just to be sure you can hit everything in a mission pocket. other variations would include agility based mods, if you can't warp fast enough on a lowsec gate that will get ya killed, or using a lowslot eccm (or maybe a hg talon set?) and t2 hml + fury missiles.

tank is pretty much to budget, with the tengus speed+sig can pretty much get by with anything for a tank.

[Tengu, Unscan]
Caldari Navy Ballistic Control System
Caldari Navy Ballistic Control System
Caldari Navy Ballistic Control System
Signal Amplifier II

ECCM - Gravimetric II
ECCM - Gravimetric II
Republic Fleet 10MN Afterburner
Photon Scattering Field II
Caldari Navy Invulnerability Field
Pithi B-Type Small Shield Booster

Dread Guristas Heavy Missile Launcher, Caldari Navy Scourge Heavy Missile
Dread Guristas Heavy Missile Launcher, Caldari Navy Scourge Heavy Missile
Dread Guristas Heavy Missile Launcher, Caldari Navy Scourge Heavy Missile
Dread Guristas Heavy Missile Launcher, Caldari Navy Scourge Heavy Missile
Dread Guristas Heavy Missile Launcher, Caldari Navy Scourge Heavy Missile
Dread Guristas Heavy Missile Launcher, Caldari Navy Scourge Heavy Missile

Medium Hydraulic Bay Thrusters II
Medium Warhead Rigor Catalyst II
Medium Warhead Rigor Catalyst I

Tengu Defensive - Amplification Node
Tengu Electronics - Dissolution Sequencer
Tengu Engineering - Augmented Capacitor Reservoir
Tengu Offensive - Accelerated Ejection Bay
Tengu Propulsion - Intercalated Nanofibers

lg talon set

Hirana Yoshida
Behavioral Affront
Posted - 2011.04.14 20:44:00 - [14]
 

Originally by: Caldari Citizen20090217
...His claim depends on getting the mission you want (doable with very high faction standing)...

Huh!? Faction standing overrides agent standing when declining missions? Or how is that supposed to work?

Low-sec hubs are insanely lucrative though, 3-4x the payout for the same amount of 'work' with very little downtime due to multiple agents.

Militia LP is worth about 2k and pirate closer to 3-4k .. been many years since you could get that from empire corps though, you are lucky to get 1k these days unless you discount time to sell.

stoicfaux
Gallente
Posted - 2011.04.14 22:05:00 - [15]
 

Originally by: Jason W0rthing
I. Cherry picks all missions, something normal mission runners can't do because most of us don't have 9.9 standing with the faction that he's running for.


You just need faction standing high enough to access the agent. The tricky part is rotating through each faction to avoid tanking your standing with the faction's enemies.

Quote:
IV. Runs missions for long periods of time and multitasks to reduce time spent on marketing, etc.


He also uses remote buy/sell orders and Red Frog Freight to transport his goods around to cut down on the overhead time needed to convert lp to isk.

Researching the best lp/isk items in the various lp stores is another important factor.

Creative tactics are another for finishing missions quickly. For example, for the Damsel mission he puts a range rig on his Tengu and blows up the pleasure garden from 125+km out and then warps on top of the can.

Basically the guy has managed to min/max and otherwise optimize mission running into a science. It's bloody impressive.

Straight Edged
Posted - 2011.04.14 22:23:00 - [16]
 

Quote:
2k isn't unrealistic, although I have some doubt about his stated 184k lp/hour.


its eLP/hour. or effective isk from LP.

It is 90-100K lp/hour normally . with 2K isk/LP multiplier so its 184M/hr

Headerman
Minmatar
Quovis
Shadow of xXDEATHXx
Posted - 2011.04.15 00:23:00 - [17]
 

I use the following:

[Thanatos, New Setup 1]
Energized Adaptive Nano Membrane II
Energized Adaptive Nano Membrane II
Energized Reflective Membrane II
Energized Reactive Membrane II
Energized Reactive Membrane II
Capital Armor Repairer I

Cap Recharger II
Cap Recharger II
Cap Recharger II
Cap Recharger II
Sensor Booster II, Scan Resolution

Drone Control Unit I
Drone Control Unit I
Drone Control Unit I
Drone Control Unit I
Capital Shield Transporter I

Large Capacitor Control Circuit I
Large Capacitor Control Circuit I
Large Capacitor Control Circuit I


Firbolg x14

Along with:

[Maelstrom, New Setup 1]
Gyrostabilizer II
Gyrostabilizer II
Gyrostabilizer II
Gyrostabilizer II
Tracking Enhancer II

Tracking Computer II
Large Shield Extender II
Large Shield Extender II
Invulnerability Field II
Heat Dissipation Field II
Ballistic Deflection Field II

1200mm Artillery Cannon II, Phased Plasma L
1200mm Artillery Cannon II, Phased Plasma L
1200mm Artillery Cannon II, Phased Plasma L
1200mm Artillery Cannon II, Phased Plasma L
1200mm Artillery Cannon II, Phased Plasma L
1200mm Artillery Cannon II, Phased Plasma L
1200mm Artillery Cannon II, Phased Plasma L
1200mm Artillery Cannon II, Phased Plasma L

Large Projectile Collision Accelerator II
Large Core Defence Field Extender I
Large Core Defence Field Extender I


Ogre II x4

Total DPS: about 2500. Income? Up to 250m isk/h.

The passive hardeners are there incase i get ganked (never happened, not taking chances though). The shield repper is there for my Mael when it gets agro.

Have not found a better combo yet

Cambarus
Malicious Destruction
War Against the Manifest
Posted - 2011.04.15 05:19:00 - [18]
 

Originally by: Swynet
Originally by: Cambarus



Let me add something you forgot in your fit: "logistics" Laughing
Well yeh, in my spare drone bay I carry 2 basilisks, a leadership tengu and an orca Cool

Furb Killer
Gallente
Posted - 2011.04.15 06:30:00 - [19]
 

Quote:
You just need faction standing high enough to access the agent. The tricky part is rotating through each faction to avoid tanking your standing with the faction's enemies.


There is no way you get 9.9 faction standing without tanking other faction standings.


However people say he can turn down many missions due to his high faction standings, but i am pretty sure turning down missions (well more than once per 4 hour) also decreases faction standing.

stoicfaux
Gallente
Posted - 2011.04.15 06:36:00 - [20]
 

Originally by: Furb Killer

However people say he can turn down many missions due to his high faction standings, but i am pretty sure turning down missions (well more than once per 4 hour) also decreases faction standing.


Correct, it does decrease faction standing.

0.7426% Mission Completed Materials For War Preparation
-0.0112% Mission Declined - Giving Shelter
-0.0112% Mission Declined - Surprise Surprise
-0.0112% Mission Declined - Marriage
-0.0112% Mission Declined - Move The Goods

0.7426 / 0.0112 = 66.3 missions could be declined for the price of a storyline mission. YARRRR!!


Liang Nuren
Posted - 2011.04.15 06:40:00 - [21]
 

Originally by: Hirana Yoshida
Militia LP is worth about 2k and pirate closer to 3-4k .. been many years since you could get that from empire corps though, you are lucky to get 1k these days unless you discount time to sell.


Pirate LP doesn't make 3-4k... 1500-2500 depending on the item and how long you're willing to wait for it to sell.

-Liang

Hirana Yoshida
Behavioral Affront
Posted - 2011.04.15 07:15:00 - [22]
 

Originally by: Liang Nuren
Pirate LP doesn't make 3-4k... 1500-2500 depending on the item and how long you're willing to wait for it to sell.-Liang

Is that it? Just figured if FW hulls were half LP and pirate ships sold for four times that of navy ..

Target Painter
Minmatar
Posted - 2011.04.15 07:42:00 - [23]
 

Originally by: Liang Nuren
Pirate LP doesn't make 3-4k... 1500-2500 depending on the item and how long you're willing to wait for it to sell.

-Liang


Prior to putting faction ships on the market, it was possible to get something a bit above 3k running for Angel Cartel.

VC General
Caldari
No Baals Inc
Posted - 2011.04.15 07:59:00 - [24]
 

So do faction standings set agent quality too? So if he has 9.99 faction, and effectively has 1-2 with the corp, he gets LP and rewards as if he had 9.9?

Patient 2428190
DEGRREE'Fo'FREE Internet Business School
Posted - 2011.04.15 09:29:00 - [25]
 

Originally by: Liang Nuren
Originally by: Hirana Yoshida
Militia LP is worth about 2k and pirate closer to 3-4k .. been many years since you could get that from empire corps though, you are lucky to get 1k these days unless you discount time to sell.


Pirate LP doesn't make 3-4k... 1500-2500 depending on the item and how long you're willing to wait for it to sell.

-Liang


In the interest of supporting my Vigilant habit on the cheap, I'd like to point out that Serpentis loyality points are worth quite a bit.

Chainsaw Plankton
IDLE GUNS
IDLE EMPIRE
Posted - 2011.04.15 19:02:00 - [26]
 

Originally by: Straight Edged
Quote:
2k isn't unrealistic, although I have some doubt about his stated 184k lp/hour.


its eLP/hour. or effective isk from LP.

It is 90-100K lp/hour normally . with 2K isk/LP multiplier so its 184M/hr


that would do it

Copine Callmeknau
Kangaroos With Frickin Lazerbeams
The KWFL Republic
Posted - 2011.04.16 02:00:00 - [27]
 

Originally by: Liang Nuren
Originally by: Hirana Yoshida
Militia LP is worth about 2k and pirate closer to 3-4k .. been many years since you could get that from empire corps though, you are lucky to get 1k these days unless you discount time to sell.


Pirate LP doesn't make 3-4k... 1500-2500 depending on the item and how long you're willing to wait for it to sell.

-Liang

I think the guy got his numbers mixed up as cashing out FW LP for navy cap boosters gives between 3-4k ISK/LP, depending on whether you go for 800's or 400's heh.


 

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