open All Channels
seplocked EVE General Discussion
blankseplocked The REAL 'problem' with null sec
 
This thread is older than 90 days and has been locked due to inactivity.


 
Pages: 1 [2]

Author Topic

Camios
Minmatar
Sebiestor Tribe
Posted - 2011.04.15 14:12:00 - [31]
 

Originally by: MatrixSkye Mk2
Originally by: Yxalitis
I can roam through three entire regions, and still see blue.
Why...because the residents of these regions think peace and harmony is better than constant warfare.
There is ABSOLUTELY NOTHING WRONG with this ideology. This game is NOT just about shooting.

Diplomacy and politics are just as legitimate as war.

That you don't like this is a personal opinion. But alliances have a right to play this game using the diplomatic route.




EVE isn't completely war, it isn't completely diplomacy. There is an healty in-between that must be reached. In my opinion, there's too much diplomacy and too little of war in the current EVE.

There's a balance between peace and war, as there is a balance between farming and PVPing.

The problem is, maybe, that PVP in EVE is enjoyable because losses are real losses (the risk factor); that is you need to farm to fund PVP: the costlier the PVP, the tenser is the action, but the more you need to farm.

But there are other factors that make PVP enjoyable, enhancing any of them will, in the end, increase the PVP time vs Farm time ratio, and thus the War time vs Peace Time ratio.
Other than the risk factor, there's the pure fun factor, the social factor, the immersion factor...

Cipher Jones
Minmatar
Posted - 2011.04.15 16:40:00 - [32]
 

Confirming that bots are human.

Jeresy Profile
Posted - 2011.04.15 18:15:00 - [33]
 

Originally by: Rek Seven
I know PVE may not be what you are looking for but maybe CCP could add special incursions for null sec that last 2-4 days where you can get billions in loot drops and then unique ship bpcs.

If i knew i could get an extremely rare and powerful small ship from null sec i would consider moving there with friends. Otherwise what is the point of null sec? High sec and wormhole space provide all the isk you could possible need and i dont have to worry about huge blobs ganking me.

Peace



Bumping this idea as I think it is really good. As long as it happens in any quailtiy low sec, this would making living anywhere in null viable.





Calfis
Amarr
Dirt Nap Squad
Dirt Nap Squad.
Posted - 2011.04.15 18:20:00 - [34]
 

Originally by: Jeresy Profile
Originally by: Rek Seven
I know PVE may not be what you are looking for but maybe CCP could add special incursions for null sec that last 2-4 days where you can get billions in loot drops and then unique ship bpcs.

If i knew i could get an extremely rare and powerful small ship from null sec i would consider moving there with friends. Otherwise what is the point of null sec? High sec and wormhole space provide all the isk you could possible need and i dont have to worry about huge blobs ganking me.

Peace



Bumping this idea as I think it is really good. As long as it happens in any quailtiy low sec, this would making living anywhere in null viable.







Its a good idea until the large blob comes to gank him and his friends. Rolling Eyes

Eternus8lux8lucis
Minmatar
Whack-A-Mole
Posted - 2011.04.15 19:13:00 - [35]
 

Originally by: Sendraks
Originally by: Headerman
Many people realise that peace is profitable, and therefore the better option


Sounds like the community just won at EVE.

Game over folks, CCPs great space adventure has reached its logical conclusion. The EVE online community has transcended humanities fickle desires and chooses to live in peace and harmony for the greater good of all mankind.

That is until such time that we see that someone else has got something nicer than we have which we can't obtain through isk.

So when does the invasion of Jove space begin?Wink


Bingo and right on the nose with this take. The west doesnt stay wild forever, it is settled and exploited and you cannot return to the days of the wild west again.

Theres no way to make the AI beat players but also error-ridden like you can with humanity to make it also beatable. A machine will do what a machine does.

Originally by: Hirana Yoshida
Problem is that there is no reason whatsoever not to blob as hard humanly possible. Timers and 100% EHP based system makes sure of that .. under those circumstances the NAP-land approach makes a lot of sense, more 'friends' = bigger blob = win.
Introduce ways for smaller blobs to hurt a turtle and watch them die ever so slowly while crashing nodes trying to intercept the evildoers with their sun-block blob.


Not one reason to. There is safety in numbers, strength and inherent weaknesses.




In the end theres not much more to say about it. Peace and stagnation is the ultimate end for humanity for only in peace and safety will people move large quantities of goods. Look at the Somali pirate issue. If every ship that travelled the seas was getting pirated again like the Caribbean youd have the English to come clean it up again. Or today the US led coalition.

Theres no real good incentive wallet wise to go out and fight imo other than the fun, the tears or the lolz unfortunately. CCPs trying hard to create it but there are mechanics far to entrenched to do so. To root them out is to create so much of an uproar in the player base, with the vast majority of them being the older players, its impossible.

Being able to hide alts, alt corps, all in high sec; being able to hide passive production of isk; being able to bot or tax botters; basically being able to make isk and really NOT get killed is a benefit learned from YEARS of playing this game or intelligent usage of in game, viable mechanics.

You cannot strip that away without major changes to create warfare. Not when ship costs are high for the better ships and the skillbooks to fly them, the time invested in the training, etc. And the reality is that those with the deep wallets are still, like real life, set up simply to take advantage of any changes CCP throws at them. And CCP most certainly will not simply change the mechanics in such a way as to nerf the game so substantially whereby a 5, 6, 7 or 8 year old toon cannot adapt with it and profit and continue on almost as normal with a few tweaks.

I learned years ago in real life that the only security I had was what I made for myself. Its worked really well applying that lesson in game.

Crausaum
Ixion Defence Systems
Test Alliance Please Ignore
Posted - 2011.04.15 21:51:00 - [36]
 

Edited by: Crausaum on 15/04/2011 21:54:04
Originally by: Hirana Yoshida
Problem is that there is no reason whatsoever not to blob as hard humanly possible. Timers and 100% EHP based system makes sure of that .. under those circumstances the NAP-land approach makes a lot of sense, more 'friends' = bigger blob = win.
Introduce ways for smaller blobs to hurt a turtle and watch them die ever so slowly while crashing nodes trying to intercept the evildoers with their sun-block blob.


Shift the balance away from the large blobs that are used in the current system to small blobs and you'll just see that 1500 pilot alliance shift from one-hundred ship fleets to ten fleets made of ten pilots each.

People do what works, large groups work so people form larger groups.
If you want to fight people forming groups then you attack the very foundation of an online game.

Furthermore; if you make it so small groups can do real damage to a larger group then people just start to troll eachother all day by destroying things just because they can and it annoys their enemy. Example: Knocking off station services for giggles.
Not that I'm against trolling, just that it can get tiresome and repetitive quickly if it's the defining feature of a system.

Quinc4623
Posted - 2011.04.15 23:39:00 - [37]
 

An interesting idea that seems true to me. Some might say humanity tends towards the opposite, or at least in a game but that doesn't seem to be true. Such a debate mirrors ancient philosophy on human nature.

One thought is that although EVE is supposedly geared towards player vs player people often value making money over such concerns. Really, there is a massive tendency to ask "What makes me the most cash?" There are tons of discussion threads about what maximizes isk/hour. Doing what gets you your iskies seems to be on equal footing with what activities could be...you know...actually...fun. A large part of this could just be capitalism as a major theme in the game, another big thing is that with the SP system being essentially detached from the game, the only way to do something in game and have it move your character forward is to improve your financial resources. Since you get the same skills even if logged off, so isk/hour IS "power leveling". Also you do need ISK for pretty much everything. ISK can give a limtied boost to your SP even. But you do need a steady supply for any activity. Though of course not as much if you avoid getting blown up and/or use Tech 1. Especially PVP where you've got a chance of getting blown up each time you go, and being competitive means Tech 2 everything.

So yeah, I like making money too, but sometimes I wonder if this obsession has gone too far.

Cat IntheBox
Posted - 2011.04.15 23:41:00 - [38]
 

It only goes as far as the people who need to play-to-play.

And... other people pay to play for any other reason. It's pretty simple.

Rek Seven
Gallente
Zandathorn Industries
Posted - 2011.04.16 11:23:00 - [39]
 

Originally by: Calfis
Originally by: Jeresy Profile
Originally by: Rek Seven
I know PVE may not be what you are looking for but maybe CCP could add special incursions for null sec that last 2-4 days where you can get billions in loot drops and then unique ship bpcs.

If i knew i could get an extremely rare and powerful small ship from null sec i would consider moving there with friends. Otherwise what is the point of null sec? High sec and wormhole space provide all the isk you could possible need and i dont have to worry about huge blobs ganking me.

Peace



Bumping this idea as I think it is really good. As long as it happens in any quailtiy low sec, this would making living anywhere in null viable.







Its a good idea until the large blob comes to gank him and his friends. Rolling Eyes


But isn't that what you null sec guys want? The owners of that system will have to make a massive blob to fight the incursion any invaders will need to make an even bigger blob so they can temproarily take the incursion system.

Noobs like me will probably have to group up with a bigger group if we wanted a piece of the action but realistically we would probably see multiple large gangs fighting and trying to run off with the good loot.


Pages: 1 [2]

This thread is older than 90 days and has been locked due to inactivity.


 


The new forums are live

Please adjust your bookmarks to https://forums.eveonline.com

These forums are archived and read-only