Originally by: Sendraks
Originally by: Headerman
Many people realise that peace is profitable, and therefore the better option
Sounds like the community just won at EVE.
Game over folks, CCPs great space adventure has reached its logical conclusion. The EVE online community has transcended humanities fickle desires and chooses to live in peace and harmony for the greater good of all mankind.
That is until such time that we see that someone else has got something nicer than we have which we can't obtain through isk.
So when does the invasion of Jove space begin?
Bingo and right on the nose with this take. The west doesnt stay wild forever, it is settled and exploited and you cannot return to the days of the wild west again.
Theres no way to make the AI beat players but also error-ridden like you can with humanity to make it also beatable. A machine will do what a machine does.
Originally by: Hirana Yoshida
Problem is that there is no reason whatsoever not to blob as hard humanly possible. Timers and 100% EHP based system makes sure of that .. under those circumstances the NAP-land approach makes a lot of sense, more 'friends' = bigger blob = win.
Introduce ways for smaller blobs to hurt a turtle and watch them die ever so slowly while crashing nodes trying to intercept the evildoers with their sun-block blob.
Not one reason to. There is safety in numbers, strength and inherent weaknesses.
In the end theres not much more to say about it. Peace and stagnation is the ultimate end for humanity for only in peace and safety will people move large quantities of goods. Look at the Somali pirate issue. If every ship that travelled the seas was getting pirated again like the Caribbean youd have the English to come clean it up again. Or today the US led coalition.
Theres no real good incentive wallet wise to go out and fight imo other than the fun, the tears or the lolz unfortunately. CCPs trying hard to create it but there are mechanics far to entrenched to do so. To root them out is to create so much of an uproar in the player base, with the vast majority of them being the older players, its impossible.
Being able to hide alts, alt corps, all in high sec; being able to hide passive production of isk; being able to bot or tax botters; basically being able to make isk and really NOT get killed is a benefit learned from YEARS of playing this game or intelligent usage of in game, viable mechanics.
You cannot strip that away without major changes to create warfare. Not when ship costs are high for the better ships and the skillbooks to fly them, the time invested in the training, etc. And the reality is that those with the deep wallets are still, like real life, set up simply to take advantage of any changes CCP throws at them. And CCP most certainly will not simply change the mechanics in such a way as to nerf the game so substantially whereby a 5, 6, 7 or 8 year old toon cannot adapt with it and profit and continue on almost as normal with a few tweaks.
I learned years ago in real life that the only security I had was what I made for myself. Its worked really well applying that lesson in game.