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blankseplocked Jump Bridges -- Break the Game
 
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Dr Larry Goldstein
Charybdis Laboratories
Posted - 2011.04.12 16:18:00 - [1]
 

Jump bridges inequitably transfer sov into the hands of people who organize 800 person fleets who then casually jump into whatever system they would like and destroy POSes and the like.

This mechanic is entirely unfair as it provides an advantage for those who set up JBs and have a network of JBs. Not all 20 man corporations can do this.

JBs need a nerf or this game will simply become blocs of power.

Irani Firecam
Posted - 2011.04.12 16:19:00 - [2]
 

Jump bridge connecting to hostile territory is best jump bridge.

Obsidian Hawk
RONA Corporation
RONA Directorate
Posted - 2011.04.12 16:20:00 - [3]
 

dear sir, shut up.


Signed

me.

Dr Larry Goldstein
Charybdis Laboratories
Posted - 2011.04.12 16:21:00 - [4]
 

Originally by: Obsidian Hawk
dear sir, shut up.


Signed

me.


Wow, good point. Maybe you should jump bridge 100 more people into this thread so you can justify whatever swill you want to add to this discussion.

Rixiu
The Inuits
Posted - 2011.04.12 16:23:00 - [5]
 

Originally by: Dr Larry Goldstein

JBs need a nerf or this game will simply become blocs of power.


Will become? I thought it already was. 2 (3 actually though I guess, but 2 of them are BFFs so I count them as one) blocks fighting each other.

Also posting to support.

Ingvar Angst
Amarr
Nasty Pope Holding Corp
Talocan United
Posted - 2011.04.12 16:28:00 - [6]
 

Limit jump bridges to a mass of 10x the mass of the ship creating it, followed by an extended down time. Twisted Evil

Alice Katsuko
Terra Incognita
Intrepid Crossing
Posted - 2011.04.12 16:28:00 - [7]
 

Originally by: Dr Larry Goldstein
Jump bridges inequitably transfer sov into the hands of people who organize 800 person fleets who then casually jump into whatever system they would like and destroy POSes and the like.

This mechanic is entirely unfair as it provides an advantage for those who set up JBs and have a network of JBs. Not all 20 man corporations can do this.

JBs need a nerf or this game will simply become blocs of power.


I, too, would like to see these mythical jump bridges that would allow my '800-person fleet' to jump into 'whatever system I like.' Oh, wait, those things are called 'titans,' which are much more expensive than a jump bridge network but don't require an alliance to hold sov or even have more than a handful of wealthy members.

Op clearly doesn't live in nullsec, or lives in the middle of the NC where every system has a jump bridge funded through the sale of moon goo.

Bhattran
Posted - 2011.04.12 16:30:00 - [8]
 

I'm surprised by the lack of awe and respect being thrown in the OP's direction, hello people he's a Doctor, a Doctor!

Razin
The xDEATHx Squadron
Legion of xXDEATHXx
Posted - 2011.04.12 16:34:00 - [9]
 

Originally by: Dr Larry Goldstein
Jump bridges inequitably transfer sov into the hands of people who organize 800 person fleets who then casually jump into whatever system they would like and destroy POSes and the like.

This mechanic is entirely unfair as it provides an advantage for those who set up JBs and have a network of JBs. Not all 20 man corporations can do this.

It isn't necessarily the bridges themselves that is the problem, but the bridge network's reliability. Now if there was some way to interrupt the operation, and it didn't require a POS assault fleet. How come Sansha never drop that 'jump bridge jammer' module?

There is also the old favorite - Delayed Local. Would help in bridge camping and ambushing in general.

Kronos Hopeslayer
Lorentzian Traversable Corporation
Posted - 2011.04.12 16:51:00 - [10]
 


Jennifer Starling
Imperial Navy Forum Patrol
Posted - 2011.04.12 17:03:00 - [11]
 

Originally by: Dr Larry Goldstein
Jump bridges inequitably transfer sov into the hands of people who organize 800 person fleets who then casually jump into whatever system they would like and destroy POSes and the like.

This mechanic is entirely unfair as it provides an advantage for those who set up JBs and have a network of JBs. Not all 20 man corporations can do this.

JBs need a nerf or this game will simply become blocs of power.

I tend to agree that JB's weren't exactly CCP's brightest idea but what do you propose they do against it - now it's a well established mechanic?

Medarr
Amarr
Ghost Festival
Naraka.
Posted - 2011.04.12 17:42:00 - [12]
 

Originally by: Dr Larry Goldstein
Jump bridges inequitably transfer sov into the hands of people who organize 800 person fleets who then casually jump into whatever system they would like and destroy POSes and the like.

This mechanic is entirely unfair as it provides an advantage for those who set up JBs and have a network of JBs. Not all 20 man corporations can do this.

JBs need a nerf or this game will simply become blocs of power.


and what is a 20men corp doing in 0.0... gtfo allready troll

Robert Caldera
Posted - 2011.04.12 17:44:00 - [13]
 

jump bridges will hopefully get hit by the nerf bat next to anomaly nerf.

Dorian Wylde
Posted - 2011.04.12 18:06:00 - [14]
 

Originally by: Jennifer Starling
Originally by: Dr Larry Goldstein
Jump bridges inequitably transfer sov into the hands of people who organize 800 person fleets who then casually jump into whatever system they would like and destroy POSes and the like.

This mechanic is entirely unfair as it provides an advantage for those who set up JBs and have a network of JBs. Not all 20 man corporations can do this.

JBs need a nerf or this game will simply become blocs of power.

I tend to agree that JB's weren't exactly CCP's brightest idea but what do you propose they do against it - now it's a well established mechanic?



Change it like they've already changed dozens of well established mechanics. Hope that more people will understand that MMO's are always evolving, and that nothing is going to stay the same forever. Examples include: the old sov system, the introduction of capital ships, tech 2 and 3 technology, planets as something other than background, wormhole space, incursions... I could go on for quite a while.

Irani Firecam
Posted - 2011.04.12 18:10:00 - [15]
 

Don't forget to include high sec level 4 missions on that list.

Chicken Blood
Posted - 2011.04.12 18:19:00 - [16]
 

Finally, I will have a good reason to return playing this game! Tired of all the 0.0 carebears using jump bridges to move around their space safely. It made camping in enemy territory too damn boring (almost no targets)

Xavier Isaacson
Minmatar
Native Freshfood
Posted - 2011.04.12 18:29:00 - [17]
 

Dear Troll OP:

Dear Sir/Madam,

Thank you for your new thread which contains approximately zero value. We would like to take the time to direct you to our newest product being released right this moment. They are called "Doors". These "Doors" are located everywhere and can be used to "GTFO". These doors do come with a general health and safety warning which reads as follows "please do not let this door hit you on the way out", we would advise you to read and understand this warning before making use of the doors.

Many thanks

Trolls 'R Us Ltd.

Dirk Lance
Posted - 2011.04.12 18:37:00 - [18]
 

U mad bro?

Landrae
Gallente
Posted - 2011.04.12 19:24:00 - [19]
 

Originally by: Obsidian Hawk
dear sir, shut up.


Signed

me.


^ I second this motion.

Abdiel Kavash
Caldari
Paladin Order
Fidelas Constans
Posted - 2011.04.12 19:29:00 - [20]
 

Originally by: Razin
Originally by: Dr Larry Goldstein
Jump bridges inequitably transfer sov into the hands of people who organize 800 person fleets who then casually jump into whatever system they would like and destroy POSes and the like.

This mechanic is entirely unfair as it provides an advantage for those who set up JBs and have a network of JBs. Not all 20 man corporations can do this.

It isn't necessarily the bridges themselves that is the problem, but the bridge network's reliability. Now if there was some way to interrupt the operation, and it didn't require a POS assault fleet. How come Sansha never drop that 'jump bridge jammer' module?


What if it was possible to, for example, shoot at the bridge for a while, and make it go offline until the defenders can repair it?


Oh, wait.

Akirei Scytale
Posted - 2011.04.12 19:37:00 - [21]
 

Edited by: Akirei Scytale on 12/04/2011 19:39:57
ITT: OP believes that groups of 20 people should be able to confront groups of 2,000 people on even footing. Rolling Eyes

Large groups of people are LARGE groups of PEOPLE. They freaking built that bridge network and they freaking maintain it. go on, tell your city council they need to demolish the freeway so that everyone has to take the bike path with you.

Liang Nuren
Posted - 2011.04.12 19:39:00 - [22]
 

Edited by: Liang Nuren on 12/04/2011 19:40:01
Originally by: Jennifer Starling

I tend to agree that JB's weren't exactly CCP's brightest idea but what do you propose they do against it - now it's a well established mechanic?



Well, well established mechanics get changed, updated, and removed all the time.

-Liang

Originally by: Akirei Scytale
ITT: OP believes that groups of 20 people should be able to confront groups of 2,000 people on even footing. Rolling Eyes


I think it's more that groups of 2000 players 20 jumps over shouldn't be able to willy nilly teleport into a 20v20 and back again. ;-)

-Liang

Akirei Scytale
Posted - 2011.04.12 19:41:00 - [23]
 

Edited by: Akirei Scytale on 12/04/2011 19:41:58
Originally by: Liang Nuren

I think it's more that groups of 2000 players 20 jumps over shouldn't be able to willy nilly teleport into a 20v20 and back again. ;-)
-Liang


And I believe groups of 20 people should get squashed like bugs when they pick fights with groups of 2000. Because you'd have to be a moron to even consider it.

Liang Nuren
Posted - 2011.04.12 19:42:00 - [24]
 

Originally by: Akirei Scytale

And I believe groups of 20 people should get squashed like bugs when they pick fights with groups of 2000. Because you'd have to be a moron to even consider it.


Realistically, a 20v20 should be over before 2000 players can cross 20 jumps to interfere... thus they're really only picking a fight with 20 guys. Rolling Eyes

-Liang

Akirei Scytale
Posted - 2011.04.12 19:44:00 - [25]
 

Edited by: Akirei Scytale on 12/04/2011 19:45:32
Originally by: Liang Nuren
Originally by: Akirei Scytale

And I believe groups of 20 people should get squashed like bugs when they pick fights with groups of 2000. Because you'd have to be a moron to even consider it.


Realistically, a 20v20 should be over before 2000 players can cross 20 jumps to interfere... thus they're really only picking a fight with 20 guys. Rolling Eyes

-Liang


I'm talking large scale. If you decide to "invade" an empire with a few buddies, don't yell "OMFG NERF INFRASTRUCTURE AND NUMBERS" when the empire decides to defend itself and utilize the defenses it sank large chunks of cash into.

I swear, some people in EVE expect every enemy to just roll over and die without a fight. This isn't lowsec we're talking about, this is where the big fish swim.

Irani Firecam
Posted - 2011.04.12 19:48:00 - [26]
 

Well if you can be like Rambo and take on thousands of ships with your one mission ship, then of course it should also apply when taking on a few hundred player ships.

stargazer biatch
Posted - 2011.04.12 19:54:00 - [27]
 

Originally by: Akirei Scytale
Edited by: Akirei Scytale on 12/04/2011 19:45:32
Originally by: Liang Nuren
Originally by: Akirei Scytale

And I believe groups of 20 people should get squashed like bugs when they pick fights with groups of 2000. Because you'd have to be a moron to even consider it.


Realistically, a 20v20 should be over before 2000 players can cross 20 jumps to interfere... thus they're really only picking a fight with 20 guys. Rolling Eyes

-Liang


I'm talking large scale. If you decide to "invade" an empire with a few buddies, don't yell "OMFG NERF INFRASTRUCTURE AND NUMBERS" when the empire decides to defend itself and utilize the defenses it sank large chunks of cash into.

I swear, some people in EVE expect every enemy to just roll over and die without a fight. This isn't lowsec we're talking about, this is where the big fish swim.

You said it m8! I mean, what's the point of sinking all that ISK developing 0.0 if you can't make that space safe?

Liang Nuren
Posted - 2011.04.12 20:09:00 - [28]
 

Originally by: Akirei Scytale

I'm talking large scale. If you decide to "invade" an empire with a few buddies, don't yell "OMFG NERF INFRASTRUCTURE AND NUMBERS" when the empire decides to defend itself and utilize the defenses it sank large chunks of cash into.

I swear, some people in EVE expect every enemy to just roll over and die without a fight. This isn't lowsec we're talking about, this is where the big fish swim.


Nobody is saying that at all. What's being said is that it's far too fast to get reinforcements to wherever the SMALL fight is happening. Is a 20 man gang going to actually **** up the infrastructure of a 2000 man alliance in the 20 minutes it takes for them to get there? NO. Will they get a good fight out of it? YES. Well, they would if JBs didn't let you bridge half the alliance to the fight in 15 seconds.

-Liang

Akirei Scytale
Posted - 2011.04.12 20:11:00 - [29]
 

Edited by: Akirei Scytale on 12/04/2011 20:15:28
Originally by: Liang Nuren
Originally by: Akirei Scytale

I'm talking large scale. If you decide to "invade" an empire with a few buddies, don't yell "OMFG NERF INFRASTRUCTURE AND NUMBERS" when the empire decides to defend itself and utilize the defenses it sank large chunks of cash into.

I swear, some people in EVE expect every enemy to just roll over and die without a fight. This isn't lowsec we're talking about, this is where the big fish swim.


Nobody is saying that at all. What's being said is that it's far too fast to get reinforcements to wherever the SMALL fight is happening. Is a 20 man gang going to actually **** up the infrastructure of a 2000 man alliance in the 20 minutes it takes for them to get there? NO. Will they get a good fight out of it? YES. Well, they would if JBs didn't let you bridge half the alliance to the fight in 15 seconds.

-Liang


who the hell goes into a large alliance's space looking for good fights?
NO ONE.

These are the reasons people do it:
- easy kills on ratters / missioners
- sheer stupidity, leading to abrupt and anticlimactic death

The only thing that walks into an alliance's space looking for a good fight is an enemy alliance's fleet.

Liang Nuren
Posted - 2011.04.12 20:16:00 - [30]
 

Originally by: Akirei Scytale

who the hell goes into a large alliance's space looking for good fights?
NO ONE.

These are the reasons people do it:
- easy kills on ratters / missioners
- sheer stupidity, leading to abrupt and anticlimactic death

The only thing that walks into an alliance's space looking for a good fight is an enemy alliance's fleet.


I'm sorry, what is your point? We are discussing ways to make it such that it isn't terminally stupid to go look for a good fight in someone's space.

-Liang


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