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Meissa Anunthiel
Redshift Industrial
Rooks and Kings
Posted - 2011.04.11 19:18:00 - [61]
 

Originally by: Evelgrivion

Nothing wrong with time dilation, but if it was already in the development pipeline. Time Dilation was presented during discussions over the term with CSM5, and it was a topic at fanfest roundtables. With a project so far along, I don't want to hear about it from the CSM, I want to hear about it from CCP.

What I want to hear out of the CSM is proof that they're acting to ensure that player interests are met to the benefit of the game. If that means hammering at the messenger, so be it. CSM is a stakeholder, and you, the player, should expect the CSM to act like a stakeholder. That means being proactive and pursuing player interests, demanding answers for issues like the forum fiasco, and generally making sure that they get information on our behalf as soon as they possibly can.

They shouldn't be waiting in the wings.


I'm sympathetic with your stance, since I was on CSM 5 and indeed discussed those things. However I know nothing of that project being "so far along", hence our emphasis.

There's 2 ways you can hear about it from CCP. They can decide on their own to assign resources to it or we, CSM 6, can talk them into assigning resources to it. If they already are doing the former, our interest is justified but unneeded, in the latter case, our efforts are needed.

Nothing to lose here.

It's actually us being proactive rather than waiting to find out resources have been assigned to something else and then *****ing to get the allocation changed.

The Mittani
GoonWaffe
Goonswarm Federation
Posted - 2011.04.11 19:18:00 - [62]
 

Originally by: Evelgrivion

When we elected the sixth CSM, we elected people to proactively pursue player interests, not to be sock puppets for the PR department.

While you can't decide what the development cycles are going to be spent on, it's your responsibility to tell CCP if what they're doing is a good idea, bad idea, a waste of time, or a good investment to make. If you're going to parrot off pre-existing work and just fill in the communications blanks in CCP's community interaction process, you are not only worthless as a representative of the players, but a tremendous step backwards against the hard earned progress of CSM 5.


Actually there's no 'we elected'. /You/ voted for someone. Some people voted for me. I doubt, given the hysteria and entitlement in your post, that you voted for me. You expect us to throw tantrums at CCP, to issue toothless 'demands' and perhaps even to issue a open letter against Incarna. That will not happen. If you wish to pine away for your CSM5 heroes, by all means keep crying into your cups; it only adds to csm.txt.

Time Dilation is a mote in Gridlock's eye. We hope to see it become something more than that, and be prioritized.

Katsura Kotonoha
Caldari
GoonWaffe
Goonswarm Federation
Posted - 2011.04.11 19:19:00 - [63]
 

Originally by: Gnulpie
Time dilation?

I don't think people are frustrated because lag causes unfair conditions (lag doesn't, every random result evens out after a while, you win some, you lose some, nothing unfair about this) - players are frustrated because lag is boooooooooooring. There is nothing exciting about waiting 20 minutes for a cycle.

And it doesn't matter if I know that the other guy has to wait also 20 minutes, that doesn't make it less boring at all.

Time dilatation sounds not like a reasonable idea to me if all it does is just making people wait and wait. But before judging the whole concept, a devblog or some more information are necessary.

I'm pretty sceptical about this years CSM, but we will see.


In most every fight of 500+ players, whoever is jumping in to an already loaded system is at a major disadvantage. Plenty of conflicts are won by simply showing up first.

Wirbin
GoonWaffe
Goonswarm Federation
Posted - 2011.04.11 19:20:00 - [64]
 

Originally by: Evelgrivion
Originally by: Seymore Graves
Edited by: Seymore Graves on 11/04/2011 18:56:56
Originally by: Evelgrivion
In other words, CSM 6 is backing ideas already popular within CCP to make themselves look like they've accomplished a whole bunch of stuff.


Or alternatively the CSM is working towards a realistic and attainable goal that is popular with a large portion of the nullsec player base and has at least some measure of backing at CCP. Unlike some former CSMs who have just spewed blobs of differing issues out into the forums, resulting the current issue backlog.


As mentioned in my previous post, CSM6 has absolutely nothing to do with Time Dilation. It was being developed at the time the fifth CSM was in office, and it was first presented at that time.


What the ****? CSM6 seems to be about literally nothing else.

Who cares who posted it first? Time Dilation is the most important thing and what the CSM6 should be focusing their time on it.

Malcanis
Caldari
Vanishing Point.
The Initiative.
Posted - 2011.04.11 19:22:00 - [65]
 

Originally by: Eileene
Time dilation is a cure to symptoms and not to the cause. It may be a solution for short timeframe. I think most of CCP efforts should go to fighting source of lag. Which means for example: multithreaded code for sol.


Yes and also no. It is symptomatic, but Time Dilation allows a "graceful degredation" scenario, meaning that there's not some easy-to-calculate tipping-point at which combat is impossible. This reduces the incentive to use the "OK let's pack x number of guys into this system so the node falls over and our CSAA/Station/whatever is saved" tactic.

And at the end of the day, if thousands of CCP's customers wish to cram themselves into a single system and slug it out together, then CCP should provide that option if it's reasonably possible.

The Mittani
GoonWaffe
Goonswarm Federation
Posted - 2011.04.11 19:22:00 - [66]
 

Originally by: Shobon Welp

You miss the point that Time Dilation is already on CCP's radar since it was CCP Veritas(?) who initially bought it up in the round table at Fanfest. CSM6 jumping behind a concept that the studio is already aware of is low-hanging fruit - its much easier to get results from giving encouragement and guidance for an existing project, than to beat your heads against a wall pushing a new idea that doesn't necessarily have any current backing within the Dev team.

This is pretty basic realpolitik in action here, I'm slightly embarrassed on your behalf that you haven't picked up on it.


Basically this. Time Dilation is something which could exist, we think, and actually get implemented. It however can use some 'help' from the CSM since it's not currently being given the level of prioritization it deserves.

We believe that it's the best available fix for the lag which impacts large fleet fights, and we want it to actually survive contact with middle management, rather than dying on the vine - a fate all too common with other good ideas who do not get publicized as well as this one.

Needa3
Minmatar
BURN EDEN
Northern Coalition.
Posted - 2011.04.11 19:22:00 - [67]
 

well the time thing sounds good. i'm surprised the CSM can do something right

now: get rid of jumpbridges and get Eve back up to a decent IQ level, jumpbridges are for WoW-n00bs

LordElfa
Gallente
Golden Lyon Warriors
Posted - 2011.04.11 19:26:00 - [68]
 

There is indeed a difference though between "epic Space Battles" and blobbing. We would all like the ability to launch massive amounts of players into a galactic battle in some epic space war, but true blobbing on the other hand is a direct attempt to toss as many players into a fight as possible with the intent of creating massive amounts of lag in order to crap out the server and cause havoc. My only fear with time dilation is that while it could fix the former problem, it does nothing to keep those intent on causing a **** storm from throwing even more players in a battle until the server craps out again.

The only solution to prevent the latter is for alliances to use some ****ing self control. That combined with Time dilation could indeed solve the issue.

Katsura Kotonoha
Caldari
GoonWaffe
Goonswarm Federation
Posted - 2011.04.11 19:26:00 - [69]
 

Originally by: Needa3
well the time thing sounds good. i'm surprised the CSM can do something right

now: get rid of jumpbridges and get Eve back up to a decent IQ level, jumpbridges are for WoW-n00bs


Rolling Eyes

El'Niaga
Minmatar
Republic Military School
Posted - 2011.04.11 19:29:00 - [70]
 

Originally by: The Mittani
Originally by: Shobon Welp

You miss the point that Time Dilation is already on CCP's radar since it was CCP Veritas(?) who initially bought it up in the round table at Fanfest. CSM6 jumping behind a concept that the studio is already aware of is low-hanging fruit - its much easier to get results from giving encouragement and guidance for an existing project, than to beat your heads against a wall pushing a new idea that doesn't necessarily have any current backing within the Dev team.

This is pretty basic realpolitik in action here, I'm slightly embarrassed on your behalf that you haven't picked up on it.


Basically this. Time Dilation is something which could exist, we think, and actually get implemented. It however can use some 'help' from the CSM since it's not currently being given the level of prioritization it deserves.

We believe that it's the best available fix for the lag which impacts large fleet fights, and we want it to actually survive contact with middle management, rather than dying on the vine - a fate all too common with other good ideas who do not get publicized as well as this one.


The problem is scaleability.

Let's say if you double module time that enables say 900 to fight without lag.

If you then double it again you might get to 1200.

Problem I see is that there are fights beyond those numbers. Once you get past about 5 minute activation times you'll hit the boredom zone that affects many that keeps them from mining ice for instance (and thus keeps ice artificially high).

The servers that are suppose to be coming will help. But like I said a page or two back is the game is lacking in the tools, ships, mods etc that would actually make more tactical and strategic options in game.

Wirbin
GoonWaffe
Goonswarm Federation
Posted - 2011.04.11 19:30:00 - [71]
 

Originally by: Needa3
well the time thing sounds good. i'm surprised the CSM can do something right

now: get rid of jumpbridges and get Eve back up to a decent IQ level, jumpbridges are for WoW-n00bs


No, now work on time dilation. You make it sound as if it's completed already and it's time for the next thing.

Arakkis Melanogaster
GoonWaffe
Goonswarm Federation
Posted - 2011.04.11 19:32:00 - [72]
 

Originally by: Evelgrivion
Wait just a minute here. Didn't Hilmar make a lot of fuss about how important the relationship between the CSM and CCP is? How they love it when the players call bull**** on CCP?

How can CCP have no mandate to interact with the CSM if the CEO himself has been talking about how much of a benefit the CSM has been to CCP? CCP mentioned at fanfest how they like to embrace and engage with the CSM at every opportunity.

Why are you trying to make us settle for the level of response that Team Awesome gave to us and CSM5?

GUYS GUYS THE CEO OF A COMPANY SAID SOMETHING IT MUST BE 100% TRUE

Richard Bong
GoonWaffe
Goonswarm Federation
Posted - 2011.04.11 19:33:00 - [73]
 

Originally by: Aryndel Vyst

Hey basement dwelling neckbeard. How about you take a breath and quit sperging over the first correspondence over a CSM that has been in power for like a week. Good lord what is wrong with you? I realize you're a special little snowflake but the CSM isn't goddamn union leadership.


haha but he demands ACTION vague yet decisive ACTION. He can be a mouth breather if it get his call to ACTION heard too.


Time Dilation sounds great because at least i know modules are going to work and my ship will respond.

LordElfa
Gallente
Golden Lyon Warriors
Posted - 2011.04.11 19:33:00 - [74]
 

Originally by: Katsura Kotonoha
Originally by: Needa3
well the time thing sounds good. i'm surprised the CSM can do something right

now: get rid of jumpbridges and get Eve back up to a decent IQ level, jumpbridges are for WoW-n00bs


Rolling Eyes


Ha, I was gonna post the same reaction and you beat me to it. Whatcha gonna do, haterz is gonna hate. Wink

Tiet Goldstar
Posted - 2011.04.11 19:34:00 - [75]
 

Originally by: El'Niaga
Originally by: The Mittani
Originally by: Shobon Welp

You miss the point that Time Dilation is already on CCP's radar since it was CCP Veritas(?) who initially bought it up in the round table at Fanfest. CSM6 jumping behind a concept that the studio is already aware of is low-hanging fruit - its much easier to get results from giving encouragement and guidance for an existing project, than to beat your heads against a wall pushing a new idea that doesn't necessarily have any current backing within the Dev team.

This is pretty basic realpolitik in action here, I'm slightly embarrassed on your behalf that you haven't picked up on it.


Basically this. Time Dilation is something which could exist, we think, and actually get implemented. It however can use some 'help' from the CSM since it's not currently being given the level of prioritization it deserves.

We believe that it's the best available fix for the lag which impacts large fleet fights, and we want it to actually survive contact with middle management, rather than dying on the vine - a fate all too common with other good ideas who do not get publicized as well as this one.


The problem is scaleability.

Let's say if you double module time that enables say 900 to fight without lag.

If you then double it again you might get to 1200.

Problem I see is that there are fights beyond those numbers. Once you get past about 5 minute activation times you'll hit the boredom zone that affects many that keeps them from mining ice for instance (and thus keeps ice artificially high).

The servers that are suppose to be coming will help. But like I said a page or two back is the game is lacking in the tools, ships, mods etc that would actually make more tactical and strategic options in game.


You need to have a good foundation before you build. Server upgrades + time dialation is the foundation so that future changes can flourish.

Shaera Taam
Minmatar
Minmatar Death Squad
Broken Chains Alliance
Posted - 2011.04.11 19:36:00 - [76]
 

Originally by: mvrck22
Originally by: El'Niaga
He is still bound by the fact CCP has no obligation to contact/discuss/approach the CSM except during the specially prepared summits.


Which is bull. When the company ceo tells people that he wants ccp to deal with the csm round the clock, because they are now a stakeholder, and he recognises some interesting faces so it will be an interesting term but ccp will embrace the challenge structurally (as he laid out during fanfest), there's a question popping up on why Mittani is going against that.



the company ceo is just that, a ceo. an inherently pr/business/bigpicture position that has no everyday, in-the-trenches-style game dev responsibilities. he's too busy with ceo-schtuff to be bothered with it. as such, as a ceo he is *supposed* to say that he wants his company to deal with the player-voted representative group round the clock to make things better. and his company does that, to the best of their ability, within the confines of one simple fact:

the csm are not game devs and ccp has no plans to make them game devs.

they are, as previously stated, a sounding board for ccp to use when they want to bounce an idea off of someone. big decisions are never going to go *thru* the csm; big decision will only go *past* the csm.

yes, occasionally, a dev will hear what they think is a truly great idea from the csm, and it will get implemented. but this is not the norm and it never will be.

the best we can really hope for is that when a ccp dev looks at his team's to-do list, and cant decide what to tackle next, he touches bases with the csm and asks, 'what should we do first? blaster balancing? or assault ship bonuses?' ...and *then* listens to the response.

really, we have to remember that, no matter how much we enjoy playing this game, it is not 'ours.' it's ccp's. to develop and improve (or, tbh, destroy), as they see fit. personally, im glad to see that mittens and the rest of the csm realize this and are still willing to move forward and do the best they can within the confines of their role, however limited it may be.

to ccp: i love this game, and thank you for even *trying* to stay in touch with the players thru the csm. its far more than i would have reasonably expected...

to the csm: good luck! yer gonna need it! Very Happy

Malcanis
Caldari
Vanishing Point.
The Initiative.
Posted - 2011.04.11 19:36:00 - [77]
 

Edited by: Malcanis on 11/04/2011 19:37:21
Originally by: El'Niaga
Originally by: The Mittani
Originally by: Shobon Welp

You miss the point that Time Dilation is already on CCP's radar since it was CCP Veritas(?) who initially bought it up in the round table at Fanfest. CSM6 jumping behind a concept that the studio is already aware of is low-hanging fruit - its much easier to get results from giving encouragement and guidance for an existing project, than to beat your heads against a wall pushing a new idea that doesn't necessarily have any current backing within the Dev team.

This is pretty basic realpolitik in action here, I'm slightly embarrassed on your behalf that you haven't picked up on it.


Basically this. Time Dilation is something which could exist, we think, and actually get implemented. It however can use some 'help' from the CSM since it's not currently being given the level of prioritization it deserves.

We believe that it's the best available fix for the lag which impacts large fleet fights, and we want it to actually survive contact with middle management, rather than dying on the vine - a fate all too common with other good ideas who do not get publicized as well as this one.


The problem is scaleability.

Let's say if you double module time that enables say 900 to fight without lag.

If you then double it again you might get to 1200.

Problem I see is that there are fights beyond those numbers. Once you get past about 5 minute activation times you'll hit the boredom zone that affects many that keeps them from mining ice for instance (and thus keeps ice artificially high).

The servers that are suppose to be coming will help. But like I said a page or two back is the game is lacking in the tools, ships, mods etc that would actually make more tactical and strategic options in game.


But not all fights are always scaled up to whatever arbitrary number the server chokes on. Just because there are fights with 1200 guys isn't a reason to increase the "Works OK" level from 400 to 600 or whatever. In short, not being able to completely solve a problem is not a reason to not even try to mitigate it.

And really as far as lag is concerned, everything solution that CCP implement will be a "mitigation" strategy. It's inherent to the problem. Even if Intel release a Petahertz CPU tomorrow, there will still be lag until every other component of the infrastructure is similarly improved.

Also: I dont really give a monkeys who's idea it was, so long as it gets implemented. As correctly said above: this is "low hanging fruit" and the CSM can make itself very useful by making sure it doesn't get abandoned.

Richard Bong
GoonWaffe
Goonswarm Federation
Posted - 2011.04.11 19:37:00 - [78]
 

Originally by: Needa3
well the time thing sounds good. i'm surprised the CSM can do something right

now: get rid of jumpbridges and get Eve back up to a decent IQ level, jumpbridges are for WoW-n00bs


I'm embarrassed for you

Jonathan Malcom
Gallente
Test Alliance Please Ignore
Posted - 2011.04.11 19:38:00 - [79]
 

While we're in the remote vicinity of the subject, I'd like the time dialation effect to slow visual effects down as well. Not just increase the time between interactions, but actually display everything in slow motion on the client side. Projectile effects, missle effect, everything.

That would be ****ing cool to watch. Make it happen, CSM.

The Mittani
GoonWaffe
Goonswarm Federation
Posted - 2011.04.11 19:39:00 - [80]
 

I'm seeing a lot of BAWWWW YOU ARE A STAKEHOLDER crap on Failheap. Let's deal with this.

The CSM is "a stakeholder in the scrum process". The Scrum process is a software development technique and nothing more; 'stakeholder' means 'someone you confer with as part of a Scrum cycle'.

Babbys are commonly seeing 'stakeholder' and thinking it means 'corporate stakeholder'. I see a lot of Evelgrion or whatever posts going YOU NEED TO HOLD CCP ACCOUNTABLE YOU ARE STAKEHOLDERS RARRR - which means 1. this guy is a toolshed 2. 'scrum stakeholder' and 'corporate stakeholder' are being conflated.

Don't be that guy. The CSM doesn't have status as a corporate stakeholder. Outside of the Scrum cycle - where we have our company-appointed advocate, who sits in on the cycle and offers our views - we can influence, message, and use the ability to get our narrative in front of the playerbase to attempt to accomplish ends.

Also, a lot of whining about how we aren't discussing the forums screwup - which was hilarious and awful - in this letter. The letter was written before the forums imploded, it takes CCP a few days to approve and upload dev blogs through their formal channels.

GIGAR
Caldari
Posted - 2011.04.11 19:40:00 - [81]
 

Originally by: Scatim Helicon
Originally by: GIGAR
So, will we actually have CSM members that engage in discussions, or the standard CSM practice of posting once per month?


Posting has been somewhat interrupted by forum-related hilarity over the last few days...

I'm talking in general.
CSM goes something like this:
- First period of time they're very active, posting and answering lots of forum posts.
- Then they get bored, or stop posting and discussing (this happens about 2 weeks in).
- Nothing happens until the next election.

I've seen posts in the Assembly Hall with +20 pages and 3 CSM replies (two by the same person, and 1 more saying "yes good idea") - that's just not fracking good enough.


I'm obviously not going to point fingers at the new guys (and girls), just pointing out that (IMO) being a CSM member should be a serious commitment, not some side-project for the lulz.
Post more! (and even if it's a topic that's been up 1 billion times, and declined 1 billion times, just link one of the 1 billion topics and we'll know you read the topics/posts and are, yeknow, COMMUNICATING WITH THE PLAYERBASE)

Just saying Smile

Evelgrivion
Gunpoint Diplomacy
Posted - 2011.04.11 19:40:00 - [82]
 

Originally by: The Mittani
Actually there's no 'we elected'. /You/ voted for someone. Some people voted for me. I doubt, given the hysteria and entitlement in your post, that you voted for me. You expect us to throw tantrums at CCP, to issue toothless 'demands' and perhaps even to issue a open letter against Incarna. That will not happen. If you wish to pine away for your CSM5 heroes, by all means keep crying into your cups; it only adds to csm.txt.

Time Dilation is a mote in Gridlock's eye. We hope to see it become something more than that, and be prioritized.


You're a talented politician, Mittens, but tantrums, Incarna, CSM5 and Time Dilation are not the message we're paying attention to.

While you don't have development teams that have to answer to you and throwing tantrums won't help make things happen, what you do have is the CEO mandated attention of every development team at CCP. Hilmar wants CCP's employees to listen to the CSM. Beginning the term with "we promise nothing because CCP doesn't have to listen to us" is not a good way to kick things off. That's just setting people up to expect no tangible results, and I call shenanigans on that.

Widemouth Deepthroat
Posted - 2011.04.11 19:43:00 - [83]
 

You really want me to click a goobswarm link? I hope that isn't going to steal my characters and upload child **** to my pc.

Cyaxares II
Posted - 2011.04.11 19:44:00 - [84]
 

Edited by: Cyaxares II on 11/04/2011 19:58:38

CCP will have to pay very close attention to the changes to gameplay mechanics that would result from the interaction of dilated and "real time" parts of EVE (session timers, structure timers, logoff timers, warp/movement speed, ...).

I don't expect this to be easy at all and am a little afraid that a naive "let's just make all modules cycle slower" implementation might get pushed out without careful assessment of the consequences.

I understand that the CSM has to build some hype within the playerbase around the issues it wants to focus on - but if the CSM overpromises on a new panacea for all things related to lag it does neither itself nor CCP a favor.

(disclaimer: from my point of view it is extremely likely that we will not see time dilation during the term of CSM 6 and very likely that the initial release will be bug riddled and allow for exploitative twists to existing game mechanics - therefore my concerns)

LordElfa
Gallente
Golden Lyon Warriors
Posted - 2011.04.11 19:45:00 - [85]
 

Originally by: The Mittani
I'm seeing a lot of BAWWWW YOU ARE A STAKEHOLDER crap on Failheap. Let's deal with this.

The CSM is "a stakeholder in the scrum process". The Scrum process is a software development technique and nothing more; 'stakeholder' means 'someone you confer with as part of a Scrum cycle'.

Babbys are commonly seeing 'stakeholder' and thinking it means 'corporate stakeholder'. I see a lot of Evelgrion or whatever posts going YOU NEED TO HOLD CCP ACCOUNTABLE YOU ARE STAKEHOLDERS RARRR - which means 1. this guy is a toolshed 2. 'scrum stakeholder' and 'corporate stakeholder' are being conflated.

Don't be that guy. The CSM doesn't have status as a corporate stakeholder. Outside of the Scrum cycle - where we have our company-appointed advocate, who sits in on the cycle and offers our views - we can influence, message, and use the ability to get our narrative in front of the playerbase to attempt to accomplish ends.

Also, a lot of whining about how we aren't discussing the forums screwup - which was hilarious and awful - in this letter. The letter was written before the forums imploded, it takes CCP a few days to approve and upload dev blogs through their formal channels.


I'm not sure why you even bother responding to these miscreants, its painfully obvious they've already made up their minds concerning anything CSM6 plans to do. You could **** gold for them and physically transport them from their mother's basements to the Universe of EVE and they would still ***** because their eyes are shut and their minds are closed. They've deemed you the devil and anything you do will be looked upon with suspicion, envy and hatred.

You guys have better stuff to do and bigger problems to solve than dealing with capsule trash.

Carry on CSM and bring the problems of the people to the tyrannical heads of state.

The Mittani
GoonWaffe
Goonswarm Federation
Posted - 2011.04.11 19:46:00 - [86]
 

Originally by: Evelgrivion

You're a talented politician, Mittens, but tantrums, Incarna, CSM5 and Time Dilation are not the message we're paying attention to.

While you don't have development teams that have to answer to you and throwing tantrums won't help make things happen, what you do have is the CEO mandated attention of every development team at CCP. Hilmar wants CCP's employees to listen to the CSM. Beginning the term with "we promise nothing because CCP doesn't have to listen to us" is not a good way to kick things off. That's just setting people up to expect no tangible results, and I call shenanigans on that.


I too believe things that a CEO says during a videotaped shareholder presentation and take them at face value. What, you didn't realize that 'CCP Presents' was a shareholder presentation? Heh.

I don't have a direct line to Hilmar. If I did, I could probably make this sucker sprout wings and fly. Maybe if I can get some time to chill with him and knock back a lot of beer and we establish a relationship, he and I could be cool bros and get some stuff done.

In the meantime, the CSM deals with the tools it actually has before it: two staffers in the Research and Statistics department and a couple of dev-blog pipelines, plus the summit which is the Big Thing, the major opportunity to influence the way game designers think.


Katsura Kotonoha
Caldari
GoonWaffe
Goonswarm Federation
Posted - 2011.04.11 19:47:00 - [87]
 

Originally by: Widemouth Deepthroat
You really want me to click a goobswarm link? I hope that isn't going to steal my characters and upload child **** to my pc.


Don't worry, we can do that even if you don't click.

Widemouth Deepthroat
Posted - 2011.04.11 19:47:00 - [88]
 

Also I would like to see force projection issues resolved with jump/titan bridge nerfs and perhaps cap jump range nerfs along with that cyno spool up idea the dev was talking about before we see anything like this which gives blobs even more advantage.

Wirbin
GoonWaffe
Goonswarm Federation
Posted - 2011.04.11 19:48:00 - [89]
 

Originally by: Evelgrivion
Originally by: The Mittani
Actually there's no 'we elected'. /You/ voted for someone. Some people voted for me. I doubt, given the hysteria and entitlement in your post, that you voted for me. You expect us to throw tantrums at CCP, to issue toothless 'demands' and perhaps even to issue a open letter against Incarna. That will not happen. If you wish to pine away for your CSM5 heroes, by all means keep crying into your cups; it only adds to csm.txt.

Time Dilation is a mote in Gridlock's eye. We hope to see it become something more than that, and be prioritized.


You're a talented politician, Mittens, but tantrums, Incarna, CSM5 and Time Dilation are not the message we're paying attention to.

While you don't have development teams that have to answer to you and throwing tantrums won't help make things happen, what you do have is the CEO mandated attention of every development team at CCP. Hilmar wants CCP's employees to listen to the CSM. Beginning the term with "we promise nothing because CCP doesn't have to listen to us" is not a good way to kick things off. That's just setting people up to expect no tangible results, and I call shenanigans on that.


There's that "we" thing again...Rolling Eyes

The Mittani
GoonWaffe
Goonswarm Federation
Posted - 2011.04.11 19:48:00 - [90]
 

Originally by: LordElfa

I'm not sure why you even bother responding to these miscreants, its painfully obvious they've already made up their minds concerning anything CSM6 plans to do. You could **** gold for them and physically transport them from their mother's basements to the Universe of EVE and they would still ***** because their eyes are shut and their minds are closed. They've deemed you the devil and anything you do will be looked upon with suspicion, envy and hatred.

You guys have better stuff to do and bigger problems to solve than dealing with capsule trash.

Carry on CSM and bring the problems of the people to the tyrannical heads of state.


Narrative control is one of the tools we do have available to us, so we're using it. It's also important to ram home the difference between 'scrum dev stakeholder' and 'corporate stakeholder' as part of expectation management; people like that idiot think we can offer the moon and stars partially because the actual powers and capabilities of the CSM have been so poorly communicated, both by CCP and by past CSMs.

To be fair to past CSMs, the actual CSM itself has evolved a lot and what CSM1 was is very different to CSM4 or CSM5 in terms of purpose, function and aims.

Basically he's a tool and I agree, but I want folks to know the difference between 'scrum stakeholder' and 'corporate stakeholder'.


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