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blankseplocked [Proposal] Alter bad new company direction, STOP rushing stuff out
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Legion of the Scottish Fold

Posted - 2011.06.22 23:57:00 - [391]


Lynx Amurie

Posted - 2011.06.23 01:12:00 - [392]

I'm certain I've given my +1 to this thread before and I will do it again, because this is far too important for CCP to continue to ignore. Maybe they will (for once) admit to their nonsense, and do something about it instead of writing a devblog and ignoring everything we've screamed about.

Lisandra Riraille
Federal Defence Union

Posted - 2011.06.23 01:16:00 - [393]

Come on, CCP. People will still play just as much (maybe more) if you do this.

Dragan Moonraker
Rheinbraun Heavy Industries
Posted - 2011.06.24 18:45:00 - [394]

I agree with Akita,

that said, the Incarna concept is not what is the most demoralizing part of this patch for me, it's the presence of micro-transactions, and even more so, the plans of selling ships etc directly that was in the newsletter.

Sarah De'Ath
Posted - 2011.06.24 19:00:00 - [395]

Phoebe Halliwel
Posted - 2011.06.24 19:36:00 - [396]

Posted - 2011.06.24 20:00:00 - [397]


Nova Runners

Posted - 2011.06.25 23:16:00 - [398]

Drone Marxime
Posted - 2011.06.26 01:32:00 - [399]

Quality spaceship game > ponnies dressing up in stations game

Solstice Project
Posted - 2011.06.28 11:45:00 - [400]

i love freckled redheads <3

Secret Bear
Posted - 2011.06.28 14:01:00 - [401]

i believe that quallity is way better than quantity

Rabid Sexlexics
Posted - 2011.06.28 14:32:00 - [402]

I think eve needs to spend an expansion cycle or 5 on fixing and polishing the exsiting content which would give them an even more shiny base to add their new content. I remember a time before the devs complained about how many lines of code they had to change to make something work in their new dev blogs.

Linoa Hiroshi
The CounterSpace Society
Posted - 2011.07.01 17:41:00 - [403]

Edited by: Linoa Hiroshi on 01/07/2011 17:40:50
I support, of course. And CCP must understand the quality is the most important thing for us. More :"free to play" methods, aurum and shiny stupidities are dangerous for the spirit of the game. Mad We want a game with a strong and nice back story, a world complex and interesting. I don't care about facilities, agent without quality and differencies, Incursions randomized... I don't pay each month for a monocle, publicities and pants whitch cost more than two month of gaming...

(Sorry for my english : I hope a french traduction of the client, but no matter about that.)

Medidranda Livoga
Posted - 2011.07.02 06:25:00 - [404]

This post is more relevant than ever to be honest.

Nude Thought
White Nova Industries
AAA Citizens
Posted - 2011.07.02 10:28:00 - [405]

Edited by: Nude Thought on 02/07/2011 10:28:54
Even if we have to pay more.

Obviously Confidential
Posted - 2011.07.04 09:23:00 - [406]

Put money into EVE and not elsewhere.

Posted - 2011.07.04 09:49:00 - [407]


I'd like a client that works, not something shiny that I can't play the game on.

Adunh Slavy
Ammatar Trade Syndicate
Posted - 2011.07.04 21:11:00 - [408]

Humpink Omaristos
Posted - 2011.07.04 21:35:00 - [409]

Originally by: Akita T
Save your money that you spend on advertising, word of mouth got you your userbase, word of mouth WILL KEEP getting you a larger userbase.

When you think about what you wrote for a moment you will come to realize that it has to be incorrect. Unless current users miraculously expand their circle of people they know current users simply don't have anyone else to tell about the game anymore. It has already been done and the word of mouth resource is largely exhausted.

Totally new players don't stick around because frankly the game sucks for them in part due to mechanics in part due to the "community".

Shiny new stuff attracts new customers who were previously outside of the area of influence of existing customers. It is inevitable that in order to maintain growth EVE has to move further from the niche and close to mainstream because mainstream is where the money is. It doesn't matter if they lose your $15/mo if they pick up $150 mainstream dollars a month instead. That should really be obvious.

Akita T
Caldari Navy Volunteer Task Force
Posted - 2011.07.15 04:05:00 - [410]

Edited by: Akita T on 15/07/2011 05:19:43

You think ?
Let's see...

Source :


Graph below ends about here.

Displayed data : from 16th of March 2006 (more than 5 years ago) to 2011.07.04 (not quite 2 weeks ago).
Rough trend hand-penciled in orange.

SOURCE : QEN Q4/2010


First graph goes about in here then passes over.

As you can see, there is an extremely high degree of correlation between average daily online population and number of active subscriptions.

This is a graph merge and align attempt of the above two graphs.
Note that the QEN line is a 30-day moving average, while the eve-offline graph is actual online count, so there is a noticeable delay between them, and some extra averaging.

An interesting thing that becomes obvious from the above merger is that people used to spend slightly longer time online on average for most of the time before the summer of 2009 (short while after release of Apocrypha), with a brief drop between spring and autumn 2008 before then (between the release of the new Trinity graphics engine and the release of Quantum Rise, all around Empyrean Age).
Going by that graph, Quantum Rise has actually been the most (financially) successful EVE-Online expansion !

Another interesting thing is that those that do contribute to the early "spikes" of online counts near expansions are not mostly new players, but rather the majority being older subscribers that just stay online longer OR maybe trial accounts that do not turn into subscribers.

Take that, "shiny new sells, old polish doesn't" !!!


As Tippia pointed out here, the huge dip in the summer of 2009 came most likely from the oodles of banned bots during Unholy Rage.
I have revised the "online users" graph, moving it downwards by roughly 3k users BEFORE the U.R. bot wipeout. It gets a much better fit, and the only average online activity dip remains that one around Empyrean Age (which, again, Tippia pointed out could have been the peak of the "socket disconnect" phenomenon, which would explain it).

Added expansion limits for convenience.

Rev1,2 are the two phases of the Revelations expansion.
"SI1,2,3" are the three phases of (Sansha) Incursion deployment.
"CQ" is the first phase of "Incarna" (Captain's Quarters).
Rest should be obvious.

Got a bit messy, but, eh.

Posted - 2011.07.19 18:41:00 - [411]

I would agree but I dont see how this is a 'new direction' CCP have been rushing stuff out ever since I started playing the game, nothing new really

Akita T
Caldari Navy Volunteer Task Force
Posted - 2011.07.21 09:26:00 - [412]

Edited by: Akita T on 21/07/2011 09:42:28

Expansion Feature +30D | +60D |To NextExp| Result
RMR/Bloodlines T2s, Carriers -4.6% +7.0% +11.9% Success
Revelations I Invention, rigs +4.3% -0.1% +17.6% Major success
Revelations II Sov changes +0.8% +6.4% -2.6% Failure
Trinity New graphics +2.4% +29.0% +19.5% Major success
Empyrean Age Faction war +0.5% +7.1% -8.5% Major failure
Quantum Rise Nano nerf +18.5% +30.5% +24.7% Major success
Apocrypha Wormholes +11.4% +10.7% +5.7% Success
Dominion Sov changes +13.6% +13.5% +6.4% Success
Tyrannis PI +6.1% +2.6% -0.6% Failure
Incursion Incursions +8.9% +16.8% -5.0% Failure
Incarna CQ -1.8% ??? ??? ???

Deep Core Mining Inc.
Posted - 2011.07.21 10:38:00 - [413]

Regards, Lax

Minnie miss
Posted - 2011.07.21 15:56:00 - [414]

Ranka Mei
Posted - 2011.07.22 00:57:00 - [415]

Not supported.

I love Incarna; and I love to see more of it, soon. And fixing old stuff first? Sorry to say, but nothing I do is broken, so I'm good. Maybe there's some Sovereignty sh*t going on in 0.0; but, frankly, I don't care about that. Those Alliances are mostly botting RMT-ers to begin with; so, far as I'm concerned, none of CCP's extra time should be spent on them anyway.

Akita T
Caldari Navy Volunteer Task Force
Posted - 2011.09.03 02:16:00 - [416]

Funny how VV's "scary graph" doesn't look so outrageous anymore right about now...

Living Dead Girl
Posted - 2011.09.03 03:04:00 - [417]

Originally by: Akita T


We're patient. We can wait. We want quality.


If you do NOTHING ELSE CCP, Keep this in mind, PLEASE.

Morar Santee
Posted - 2011.09.03 04:34:00 - [418]

Funny how this topic becomes more relevant with each patch..

I really wish CCP employees would take your initial post, get over their ADHD, read it very carefully and then put it into practice.

The Night Crew
Posted - 2011.09.03 04:39:00 - [419]

Ines Tegator
Posted - 2011.09.03 06:09:00 - [420]

Supporting OP.

That this hasn't been addressed in so long is disgraceful. Even Blizzard, which receives so much hate for forcing their methods onto players, at least puts out finished products. They have stayed successful for 8 years while the rushed, market researched clones die 6 months after they release. Copy the plan, not the content. Do it right.

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