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Second4ry
Posted - 2011.04.07 01:28:00 - [181]
 

Originally by: Kugu
[ 2011.04.06 22:26:00 ] (combat) <color=0xffbbbb00>Your group of 800mm Heavy 'Scout' Repeating Artillery I is well aimed at Amarr Control Tower, inflicting 1567.4 damage.
[ 2011.04.06 22:26:01 ] (combat) <color=0xffbbbb00>Your group of 800mm Heavy 'Scout' Repeating Artillery I lightly hits Amarr Control Tower, doing 1111.9 damage.
[ 2011.04.06 22:26:02 ] (combat) <color=0xffbbbb00>Your group of 800mm Heavy 'Scout' Repeating Artillery I hits Amarr Control Tower, doing 1262.8 damage.
[ 2011.04.06 22:26:02 ] (combat) <color=0xffbbbb00>Your group of 800mm Heavy 'Scout' Repeating Artillery I barely scratches Amarr Control Tower, causing 215.8 damage.
[ 2011.04.06 22:26:03 ] (combat) <color=0xffbbbb00>Your group of 800mm Heavy 'Scout' Repeating Artillery I barely scratches Amarr Control Tower, causing 153.2 damage.
[ 2011.04.06 22:26:04 ] (combat) <color=0xffbbbb00>Your group of 800mm Heavy 'Scout' Repeating Artillery I barely scratches Amarr Control Tower, causing 724.7 damage.

Check timestamp of each volley. Me & 300 other dudes melted a tower in about 30 seconds. Lol @ ccp.


POSes be a melting. Can has whole server Armageddon mode until rollback plz?

Magnus Witchspace
Posted - 2011.04.07 01:35:00 - [182]
 

I sure hope 1.4.1 fixes the strip miner problem. No deactivation until end of cycle? You what? Don't think I could stand mining like that for more than about 3 seconds. My finely tuned, expertly timed, elegant dance through an asteroid field is completely screwed by this newly introduced bug.

If it aint fixed in 1.4.1, I may have to lower myself to PVPing tonight.

Or if this is an intended feature, then CCP is a complete and utter bull**** munching company. ;)

Zaknussem
Everybody Loves Donuts
Posted - 2011.04.07 01:40:00 - [183]
 

Originally by: Solitudo Servantes
Edited by: Solitudo Servantes on 06/04/2011 22:41:45

Just to join the crowd of players, regarding screen flickering or blinking when starting eve. Have that problem too.


Same problem here. Nvidia GeForce 240GT, 196.21 drivers, Windows XP SP3.

And I updated my drivers 2 days ago.

Reonetii
Gallente
Posted - 2011.04.07 01:45:00 - [184]
 

Edited by: Reonetii on 07/04/2011 01:50:37
Edited by: Reonetii on 07/04/2011 01:49:05
Originally by: Zaknussem
Originally by: Solitudo Servantes
Edited by: Solitudo Servantes on 06/04/2011 22:41:45

Just to join the crowd of players, regarding screen flickering or blinking when starting eve. Have that problem too.


Same problem here. Nvidia GeForce 240GT, 196.21 drivers, Windows XP SP3.

And I updated my drivers 2 days ago.



What are you using to update the nvidia drivers?
Windows update? They are miles behind the ball.
Using Nvidia's own driver selection process on their site you should be up to 266.58 by now for your current driver

Edit: well I guess at least you can log in.... 2 accounts dead in the water here atm, and no skills in queue, go figure (I just missed logging in before server offlined - my bad) patch downloads keep saying they are corrupted. No installing, re download, corrupted.

darklegionca
Caldari
Dark Deliverance Holdings
Posted - 2011.04.07 01:52:00 - [185]
 

autopilot is broken all the info on how many jumps and the lil blocks that used to be there yesterday are now gone please fix now

WolfSchwarzMond
Gallente
Martyr's Vengence
Test Alliance Please Ignore
Posted - 2011.04.07 01:55:00 - [186]
 

Originally by: Templar Mark
Edited by: Templar Mark on 06/04/2011 19:12:55
If I deactivate my mining laser I still need to wait till the cycle is done befor I can activate them again

bug or feature?


I can verify this. Please fix it.

Rasz Lin
Caldari
Uitraan Diversified Holdings Incorporated
Posted - 2011.04.07 02:04:00 - [187]
 

http://img685.imageshack.us/img685/4209/drones.jpg

my gila can have 30 drones in space :P

Blue Morgen
Posted - 2011.04.07 02:06:00 - [188]
 

Originally by: CCP Mindstar
Originally by: Sinq Arnolles
So one of my characters portraits just got rendered by the server and the quality looks considerably lower.

I viewed it in my browser and the quality is considerably worse than the client one. Well the lighting is better on the server render but the texture quality is horrible.. specifically on the shirts textures and parts where the skin joins the shirt looks very stretched and the hair looks extremely jagged.


Which character is it? Can you link me to the image?

Thanks
Mindstar


I can see the texture is much worse on the server side render. Aliasing isn't so bad on the server image though.
Server: http://image.eveonline.com/Character/884399433_512.jpg
Client: http://dl.dropbox.com/u/5273861/884399433_512.jpg

You can see the shirt is way worse on the server render. This was reported back in the server vs client render thread before the character creator was even on TQ though so I don't expect it to change anytime soon.

Deiphobus Deimos
Posted - 2011.04.07 02:13:00 - [189]
 

Originally by: Magnus Witchspace
I sure hope 1.4.1 fixes the strip miner problem. No deactivation until end of cycle? You what? Don't think I could stand mining like that for more than about 3 seconds. My finely tuned, expertly timed, elegant dance through an asteroid field is completely screwed by this newly introduced bug.

If it aint fixed in 1.4.1, I may have to lower myself to PVPing tonight.

Or if this is an intended feature, then CCP is a complete and utter bull**** munching company. ;)


Just want to report the strip miner problem too.

Sonya Rayner
Fairlight Corp
Rooks and Kings
Posted - 2011.04.07 02:27:00 - [190]
 

Edited by: Sonya Rayner on 07/04/2011 02:27:54
Now, i log in, happily recreate one of my alt characters (as a test), wait a few minutes untill the server refreshes the image, and when it finally does, i go all WTF: Linkage (i recreated it from the pre-login popup).

Also other character has some troubles as well:
* Server image
* Client image

Notice the extra eyebrows on the server image as well a missing tattoo (it may be missing because i've set the opacity for it at a minimum, yet the problem is that image is unsynced between the client and server).

Also, the low-res textures problem, that has been reported a lot of times already.

Arthur Frayn
Deep Core Mining Inc.
Posted - 2011.04.07 02:28:00 - [191]
 

Edited by: Arthur Frayn on 07/04/2011 02:29:48

Lord Mollem
Gallente
Malicious Destruction
War Against the Manifest
Posted - 2011.04.07 02:31:00 - [192]
 

This sucks sooo bad.

My internet connection kept disconnecting throughout the download. It took almost 4 hours to download with disconnects about every 3 or 4 minutes.

When it went to install, it said the file was broken. It then downloaded a repair tool. It then repaired the files and began installing. I was thinking WOW, CCP has an awesome installer! The installer began installing, but then failed at the end. It then attempted to re-downoaded the repair tool. However, I lost connection again during the download of the repair tool and this caused the application to just exit without any notification or error.

When I attempt to start eve, it tells me to run repair.exe in the game directory, but there isn't any such file.

Now the eve client is completely hosed and it appears I'll now have to attempt a multi gigabyte download...

Good grief.

Rasz Lin
Caldari
Uitraan Diversified Holdings Incorporated
Posted - 2011.04.07 02:32:00 - [193]
 

Targeting broken
Kestrel targeted me, I warted 200km away, Overview still shows Kestrel targeting me .. from 200km away.

Lord Mollem
Gallente
Malicious Destruction
War Against the Manifest
Posted - 2011.04.07 02:42:00 - [194]
 

OK,
Perhaps they DO have an awesome install, just bugged out when the repair tool failed to fully download.

I have since downloaded the repair.exe file. It then updated itself. It's now repairing the install.... Looks good so far. :)

Petra Katell
Pator Tech School
Posted - 2011.04.07 02:44:00 - [195]
 

The char creator is *insanely* slow, whereas (same system) it was pretty responsive before.


Major Makoto
Section Nien
Posted - 2011.04.07 03:03:00 - [196]
 

Got mid way through autopatching and patcher crashed,giving me the 'Eve-Autopatcher has encountered a problem' etc etc.
So,reopened the client thinking it would ask if I would like to download the new build,but client wouldnt open resulting in a message saying that 7 files in the bin/lib folders were corrupt/modified and to run repair tool.
Ran the repair tool,it updated some missing blocks (none which seemed to be from the bin/lib folders however)
Repair complete,reopen the client for it only to tell me that the same 7 files are corrupt and need to run repair tool.
Run repair tool and it immediately closes stating that there is an 'invalid argument'.
Client will not open at all (keeps saying those 7 files are corrupt)
Repair tool will not run (Keeps giving the invalid argument error)

Don't have the gig to download a full client until the 28th (I only get 12gig a month =\ )

Lolmer
Amarr
Merciless Reckoning
Executive Solution
Posted - 2011.04.07 03:19:00 - [197]
 

Edited by: Lolmer on 07/04/2011 03:21:53
Edited by: Lolmer on 07/04/2011 03:20:49
Originally by: Major Makoto
Got mid way through autopatching and patcher crashed,giving me the 'Eve-Autopatcher has encountered a problem' etc etc.
So,reopened the client thinking it would ask if I would like to download the new build,but client wouldnt open resulting in a message saying that 7 files in the bin/lib folders were corrupt/modified and to run repair tool.
Ran the repair tool,it updated some missing blocks (none which seemed to be from the bin/lib folders however)
Repair complete,reopen the client for it only to tell me that the same 7 files are corrupt and need to run repair tool.
Run repair tool and it immediately closes stating that there is an 'invalid argument'.
Client will not open at all (keeps saying those 7 files are corrupt)
Repair tool will not run (Keeps giving the invalid argument error)

Don't have the gig to download a full client until the 28th (I only get 12gig a month =\ )


Try moving those seven files elsewhere (outside of the EVE folder, as backups "just in case") and run the repair tool again.

Kalzin Maya
Amarr
Lonely Maple Construction Group
Posted - 2011.04.07 03:33:00 - [198]
 

Formed a fleet with an alt. The creator's loot-logging marked as enabled. The alt's was marked as disabled

Kiresian Rayvenclaw
Minmatar
Smegnet Incorporated
Posted - 2011.04.07 03:34:00 - [199]
 

Edited by: Kiresian Rayvenclaw on 07/04/2011 03:50:53
I also have an issue with my new tattoo not displaying after server made image it is on my local desktop machine, switched to laptop and no tattoo. It was the third from the end going from left to right if I'm not mistaken.ugh

EDIT:
I do remember adjusting the transparency setting of the tattoo, could be a rendering error from from the server due to that, possibly.

Shinzhi Xadi
Posted - 2011.04.07 03:51:00 - [200]
 

Edited by: Shinzhi Xadi on 07/04/2011 03:52:25
Just wanted to report the crazy flickering when starting eve.

Using Nvidia 9800GT-1gb on XP sp3 32bit and have tried 3 driver versions, it flickers on all of them.

Tried these:
258.96
266.58
270.51 (beta version for XP)

Edwin Rothbard
Interstellar Arbitrage
Posted - 2011.04.07 04:14:00 - [201]
 

Edited by: Edwin Rothbard on 07/04/2011 04:21:50
Originally by: Edwin Rothbard
bugs i've seen in the first 30 minutes of being logged in:
1) saving 'notes' with ampersands (&) adds an extra 'amp;' text to the file when saving the file. Opening and closing the file repeatedly causes an additional 'amp;' to be added to the file each time.
2) bios with ampersands (&) add an extra 'amp;' to the bio each time the character sheet is closed.
3) contracts once again default to 'auction' instead of 'item exchange'
4) selecting an additional item on step 2/4 of an item exchange causes ALL items that were highlighted when first creating the contract to be deselected.
5) all research jobs i created prior to DT disappeared. the bpos did not return to my hangar. I can see the jobs listed in the slots, but the jobs do not appear in the S&I window.


6) if someone assigns an item exchange to you for 0 isk (which is often the case when you send items to/from your alts) the item exchange will not appear if you have your "Contract Type" filter set to "Exclude Want To Buy." Giving someone items via contract for zero isk isn't "WTB."

7) doing a contract search with the following parms
item type: blank
location: all regions
contract type: exclude want to buy
item category: blueprint original
item group: all
exclude multiple items: unchecked
exact type match: unchecked
price: both ranges left blank
availability: public
high: checked
low: checked
zero: unchecked
issuer: blank

should return only blueprint originals price descending. Instead it returns all item types price descending. In otherwords setting "item category" to either "All" or "Blueprint Original" returns the same result set. Setting the filter to "Bluerpint" appears to work as intended. Both "Blueprint copy" and "Blueprint original" appear to return the PREVIOUS filter settings. The other filter settings appear to work correctly.

Jed Clampett
Posted - 2011.04.07 04:16:00 - [202]
 

NPC jamming from Sabateurs is ridiculous. A single one can reduce the lock on range of Stabber Lidar 13 to under 50 meters. Basically I flew as close as I could to a light missile battery without being able lock on. Plus the effect seemed to continue even when active jamming indicators were off -- as if my sensor suite had beeen destroyed or offlined as long as I remained in the Gurista Den.

I assume this was an unintentionally large increase in NPC jamming power. The Sabauer is a rather common NPC rat. I am guessing other NPC ship are in the same group with overactive jamming ability.

Yes I know mounting sensor boosting modules might help. But given limited module slots and some missions etc that have multiple types of sensor jamming -- NPC jamming should reduce or limit player sensor lock on.. NOT eliminate it.

Tessy Bane
Posted - 2011.04.07 04:20:00 - [203]
 

I still show as my ship in the in-station character customization...

Jed Clampett
Posted - 2011.04.07 04:21:00 - [204]
 

Originally by: WolfSchwarzMond
Originally by: Templar Mark
Edited by: Templar Mark on 06/04/2011 19:12:55
If I deactivate my mining laser I still need to wait till the cycle is done befor I can activate them again

bug or feature?


I can verify this. Please fix it.



Probably a "Feature" introduced to reduce supply of mineral on market and thus increase their value. Also to separate the REAL miners from those people with more common mental diseases. ROFLMAO

Seriously its much worse with strip miners 3minute cycle as I can testify.

Tippia
Caldari
Sunshine and Lollipops
Posted - 2011.04.07 04:24:00 - [205]
 

Originally by: Jed Clampett
NPC jamming from Sabateurs is ridiculous. A single one can reduce the lock on range of Stabber Lidar 13 to under 50 meters. Basically I flew as close as I could to a light missile battery without being able lock on. Plus the effect seemed to continue even when active jamming indicators were off -- as if my sensor suite had beeen destroyed or offlined as long as I remained in the Gurista Den.

I assume this was an unintentionally large increase in NPC jamming power. The Sabauer is a rather common NPC rat. I am guessing other NPC ship are in the same group with overactive jamming ability.

Yes I know mounting sensor boosting modules might help. But given limited module slots and some missions etc that have multiple types of sensor jamming -- NPC jamming should reduce or limit player sensor lock on.. NOT eliminate it.
Guristas don't sensor-damp, so a sensor-booster won't help in any way, nor will it ever help to fly closer. Guristas jam your ship so you can't lock on at all.

You'll want to fit ECCM modules to combat that effect.

Crazy KSK
Posted - 2011.04.07 04:28:00 - [206]
 

Edited by: Crazy KSK on 07/04/2011 04:31:20
just noticed that my damage controll kept going after jumping a gate only for the current cycle though

Edit: just testet it it actually affects all modules

Jed Clampett
Posted - 2011.04.07 04:35:00 - [207]
 

Edited by: Jed Clampett on 07/04/2011 04:38:13
Edited by: Jed Clampett on 07/04/2011 04:37:35
Edited by: Jed Clampett on 07/04/2011 04:37:04
Originally by: Kiresian Rayvenclaw
Edited by: Kiresian Rayvenclaw on 07/04/2011 03:50:53
I also have an issue with my new tattoo not displaying after server made image it is on my local desktop machine, switched to laptop and no tattoo. It was the third from the end going from left to right if I'm not mistaken.ugh


EDIT:
I do remember adjusting the transparency setting of the tattoo, could be a rendering error from from the server due to that, possibly.



Is the scar the only change you made? Or can you see from other changes that your portrait has already been updated on the main CCP servers?


FYI: Not sure BUT I seem to remember from last time that when everyone is changing portraits there is quite a delay from when you finish local character portrait to when the portrait is ready on main CCP servers. Basically I do not think portraits are done on a strictly real time basis on the CCP end. To prevent "illegal" portraits, I believe CCP uploads portrait command/data files and re-renders portraits for general distribution via central servers. This server-side rendering is done on a separate server as time is available to process the next toon in line. Sometimes (after major revisions) the line gets long. Batch processing and likely on what is essentially a jumped up desktop CPU.

Try logging off and on again every few hours to see if CCP servers have caught up with portrait workload.

PhallusDei
Posted - 2011.04.07 04:46:00 - [208]
 

Each time i make a modification in the character creator the screen freezes for about 3seconds.

Angeline Samael
Posted - 2011.04.07 04:52:00 - [209]
 

Edited by: Angeline Samael on 07/04/2011 04:54:48
My character's eyebrows are being rendered weird (by the server) on this character, they should be completely hidden by her hair, but they are being rendered through it (can be seen on my avatar right now)

May O'Neez
Posted - 2011.04.07 05:05:00 - [210]
 

Maybe already signaled, but I got a client checksum error as applying the patch, and after downloading the 773 Mb, the repair tool had to get 1 additionnal Gb. This fixed the issue though.


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