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Posted - 2011.04.14 16:33:00 - [331]
 

Originally by: CCP Bella Bee
And the Amarr don't wear sunglasses Cool

So I have noticed, with no pleasure what so ever.

CCP Bella Bee

Posted - 2011.04.15 09:55:00 - [332]
 

Originally by: Maladeu
Originally by: CCP Bella Bee
Originally by: Trazis
Didn't feel like reading 11 pages not sure if anyone else had the issue but when using the strip fittings option from the drop down menu it strips the fittings but still taxes the ship for the pg and cpu of the fittings that were removed making it impossible to fit the ship without exiting station and re-entering

I tried it 5 times 3 out of 5 times I had the issue, a report has been filed.. anyone else have the issue?


I haven't seen other reports of this, and at least at a quick glance I can't reproduce. What type of ship did you have? Did you include log server logs with the report?


Second this! Couldn't goto pod in station, had to buy a shuttle-->undock-->eject-->dock to install my new implants.

+I am wondering if the t3 fitting is acting up, since if I press "fit" button on saved fits the subsystems are getting strange some removed and not replaced by others, leaving empty SS-places, which concludes that "saved fits" button won't work with t3 SS switch. Anyone else notice this?

+Ship is often not visible in hangar.

Otherwise, keep up the good work CCP.

P.S.
Pls fix ECM jamming strength of NPCs
D.S

Hey guys, we're investigating this but having trouble reproducing. If you don't mind, could you please file a bug report, including logserver logs and if you can think of any additional information about your scenario then please include that. Also screen shots would be most excellent. And mention my name so that I'll get the information directly. Thank you Very Happy

Cornmuffin
Posted - 2011.04.15 21:51:00 - [333]
 

Originally by: CCP Bella Bee
Originally by: Hruruzat
I'm seeing a change im cap-use since the patch before yesterday and it is still existing.
My cap seems to drain much faster, than it should. Tried it on 3 accounts in 6 different ships - all with the same result/phenomena.

E.g. my Myrm should run capstable with it's modules at about 35% cap - now it is running almost below 20%. On my shieldtanks (which is much harder to evaluate) i have the 'feeling' (tried to watch the clock), that they are running capdry much faster. Where there is a given time of 1min 20s in the fitting screen, now is a time somewhere below that.

Is there a know issue, or am i just suffering from a time-distortion? :D

I'm looking into this.


Any word on this? I posted earlier in this thread about having the exact same issue on my proteus. The fitting screen shows me at cap stable 33% (which it used to do) but ever since the patch it goes down to 5%.

caprotti
Posted - 2011.04.16 01:04:00 - [334]
 

Hi , Sorry if this has been mentioned but if so i didnt find it,

Just started a mission to find that my launchers fire once then comtinue to cycle but do not fire a second time, Also drones are only firing once then stopping.
I have tried docking , rebooting the PC uninstalling and reinstalling the client.


Kindlin
Posted - 2011.04.16 04:15:00 - [335]
 

Originally by: caprotti


Just started a mission to find that my launchers fire once then comtinue to cycle but do not fire a second time, Also drones are only firing once then stopping.



Same issue.

Shiva Russell
Posted - 2011.04.16 08:22:00 - [336]
 

Edited by: Shiva Russell on 16/04/2011 08:24:34
Edited by: Shiva Russell on 16/04/2011 08:23:43
Can't target, cursor starts to countdown... on completion it says 'locked' the cursor still blinks but no target shows up on the screen. If i swap overview tabs the countdown starts again with the same result.

Also module activation grafic dosnt work i.e afterburner wont show as being active even though it is.

Games unplayable at the moment (since i cant target).

Relogged, Session changed, tryed another computer, uninstalled the client update with no effect.

Petitioned with no response at all.... seems ccp have given up on petitions, or maybe theres so many bugs that they cant deal with them.

Not happy! (no i'm not leaving and no you can't have my stuff)

StuRyan
Posted - 2011.04.16 11:03:00 - [337]
 

still suffering with the annoying pest in chat channels, the text sits on top of text and you have to resize the channel i dont know how many times before it scales.

Venus StPierre
Posted - 2011.04.17 14:31:00 - [338]
 

Originally by: StuRyan
still suffering with the annoying pest in chat channels, the text sits on top of text and you have to resize the channel i dont know how many times before it scales.

I also get the overlapped text in chat. However i found a workaround(?). By simply clicking on the chat's tab (refresh). however i have to do this everytime i change chat window. I'm guessing it is due to the number of chat windows I have stacked. Hope it works out for you.

Hakaru Ishiwara
Minmatar
Republic Military School
Posted - 2011.04.18 02:47:00 - [339]
 

Originally by: Venus StPierre
Originally by: StuRyan
still suffering with the annoying pest in chat channels, the text sits on top of text and you have to resize the channel i dont know how many times before it scales.

I also get the overlapped text in chat. However i found a workaround(?). By simply clicking on the chat's tab (refresh). however i have to do this everytime i change chat window. I'm guessing it is due to the number of chat windows I have stacked. Hope it works out for you.
Clicking the chat tab in question is a good workaround! This problem has been bugging me for months on-end.

*sigh* chat used to be one of the things that worked perfectly for years... Now it seems to break in different ways with each major patch.

Lederstrumpf
Posted - 2011.04.18 13:26:00 - [340]
 

Edited by: Lederstrumpf on 18/04/2011 13:27:53
http://img148.imageshack.us/f/ishot19.png/

"sort by price, lowest first"

Notice listed order:

:
:
30 million
40.32 million
38.11 million
:
:

=> CCP obviously can't even get simple sorting done right!

Lev Aeris
United Amarr Templar Legion
Fidelas Constans
Posted - 2011.04.18 16:27:00 - [341]
 

Originally by: Lederstrumpf
Edited by: Lederstrumpf on 18/04/2011 13:27:53
http://img148.imageshack.us/f/ishot19.png/

"sort by price, lowest first"

Notice listed order:

:
:
30 million
40.32 million
38.11 million
:
:

=> CCP obviously can't even get simple sorting done right!



I had a similar issue trying to sort open Corporate Votes by date. I could click the column header and get an up or down arrow, but nothing moved.

Text in Chat windows is still being clipped / improperly wrapped.

Anoms are still not respawning or spawning in the quantities described in CCP Greyscales blog.

CCP Bella Bee, Thanks for working on this thread, I have never seen any other dev interact with the player base this much in 3 years.

CCP Bella Bee

Posted - 2011.04.20 11:55:00 - [342]
 

Originally by: Lev Aeris

I had a similar issue trying to sort open Corporate Votes by date. I could click the column header and get an up or down arrow, but nothing moved.

Text in Chat windows is still being clipped / improperly wrapped.

Anoms are still not respawning or spawning in the quantities described in CCP Greyscales blog.

CCP Bella Bee, Thanks for working on this thread, I have never seen any other dev interact with the player base this much in 3 years.

Thank you for the feedback Smile
  • I'll get the sorting issues looked into.

  • We're aware of the chat window clipping/wrapping issue, it is being worked on but I can't really say how quickly the fix will get released.

  • I'll mention your concern to CCP Greyscale and ask him to have a look, the issue that was preventing certain types of sites from being respawned at all has been fixed but I'll ask him to look into whether the balancing and respawn rates are correct (it would be really helpful btw if you could give me a specific example).


CCP Bella Bee

Posted - 2011.04.20 13:01:00 - [343]
 

Edited by: CCP Bella Bee on 20/04/2011 13:00:56
Originally by: Cornmuffin
Originally by: CCP Bella Bee
Originally by: Hruruzat
I'm seeing a change im cap-use since the patch before yesterday and it is still existing.
My cap seems to drain much faster, than it should. Tried it on 3 accounts in 6 different ships - all with the same result/phenomena.

E.g. my Myrm should run capstable with it's modules at about 35% cap - now it is running almost below 20%. On my shieldtanks (which is much harder to evaluate) i have the 'feeling' (tried to watch the clock), that they are running capdry much faster. Where there is a given time of 1min 20s in the fitting screen, now is a time somewhere below that.

Is there a know issue, or am i just suffering from a time-distortion? :D

I'm looking into this.


Any word on this? I posted earlier in this thread about having the exact same issue on my proteus. The fitting screen shows me at cap stable 33% (which it used to do) but ever since the patch it goes down to 5%.

So apparently this can happen if your system clock is not correct. So can you please check and make sure that it has the correct time, and get back to me if that doesn't fix the issue for you.

Lev Aeris
United Amarr Templar Legion
Fidelas Constans
Posted - 2011.04.20 18:44:00 - [344]
 

Originally by: CCP Bella Bee

Thank you for the feedback Smile
  • I'll get the sorting issues looked into.

  • We're aware of the chat window clipping/wrapping issue, it is being worked on but I can't really say how quickly the fix will get released.

  • I'll mention your concern to CCP Greyscale and ask him to have a look, the issue that was preventing certain types of sites from being respawned at all has been fixed but I'll ask him to look into whether the balancing and respawn rates are correct (it would be really helpful btw if you could give me a specific example).




Here is a screen capture of a -0.8 System with only 1 sanctum. As you can see the system itself is smaller than 32 AU in diameter, but I used 4 extra probes just to be certain nothing is possibly being missed.

http://oi53.tinypic.com/257j71j.jpg

FILORO
Posted - 2011.04.22 15:34:00 - [345]
 

I don`t now what is going on but from few days i can`t scan sigs more then 40%, i ask my corp members and they got the same result. Did CCP nerf scanning or what?

Lederstrumpf
Posted - 2011.04.22 19:34:00 - [346]
 

Originally by: CCP Bella Bee
I'll get the sorting issues looked into.


That "sorting issue" is not a sorting issue. It's an indication of some CCP programmers having no clue about how contract trading is being done inside EVE.

At least one of the prices was a current bid of an auction.

The old system used to list starting bids. The new system lists current bids.

There's clearly a lack of concept of how to deal with current/starting bid PLUS buyout price at the same time.

Address your lack of concepts instead of running in circles attempting to make things look prettier!


Yulan Kai
Caldari
Liberty Enterprises
Posted - 2011.04.23 11:31:00 - [347]
 

Edited by: Yulan Kai on 23/04/2011 11:34:01
Edited by: Yulan Kai on 23/04/2011 11:33:28
I don't have it to scroll back though 12 pages of stuff to see if anyone else has noticed
this, but when loading weapons the following message always appears: "These charges cannot
be loaded into any of the currently fitted modules". This appears whether or not you are
using the corrct ammo. I'm so used to seeing it, that one day I accidently tried to load heavy missiles into my cruise launchers 4 times, because I'm so used to seeing the "wrong ammo" script that it no longer registers in my head as any kind of valid message. Please fix this, it shouldn't be hard.

Lederstrumpf
Posted - 2011.04.24 15:04:00 - [348]
 

I just had 2/3rd of my saved fittings dumped somewhere onto my harddisk into some XML file. After having to click 50 checkboxes and listening to 50 click sounds to save at least 50.

Hard limit of 50. I'm really impressed. How 1970 is that?

Did storage prices went up lately? Or is it just that you can't cache good and expect fittings IP traffic costs to drive Island straight into poverty? Did any usability expert tell you that "50 is enough for everybody"? Found some vulcanic stone table you deciphered as "50 is the number of virgins in paradise"? Was it a team of 5 people working on it, each with exactly 10 fingers?

Why 50? Make it five instead! Just five so any one handed person can still use his fingers to count! And sell any other slot for an extra 100$... well, wait ... have users _rent_ any extra slot for 1000$ a month. They will happily agree to it. They will cherish you for any technical limitation you come up with after investing plenty of manhours. They will include CCP in their prayers for the concept of expanding the game by taking away fucntionality. They will kiss your hands and praise your committment to excellency!

Or just completely remove the "save fittings" option! No issues with scalability at all! No bugs! Users will be lucky! They will cherish and party for weeks! Users might lick your feet for it and even include you in their last will! Go for it! Go cripple your product, it's worth a second try!

CCP Bella Bee

Posted - 2011.04.26 10:45:00 - [349]
 

Originally by: Lev Aeris

Here is a screen capture of a -0.8 System with only 1 sanctum. As you can see the system itself is smaller than 32 AU in diameter, but I used 4 extra probes just to be certain nothing is possibly being missed.

http://oi53.tinypic.com/257j71j.jpg


According to CCP Greyscale this is by design and in line with the blog, there should only be one Sanctum in this system...

Nisktonhen
Posted - 2011.04.26 18:16:00 - [350]
 

get rid of the 50 fitting limit, it's bothering the heck out of me.. I'd rather store my fittings on my own computer than have you guys limit my 450 fittings to a miniature 50...

I already have a thread on this too lol

http://www.eveonline.com/ingameboard.asp?a=topic&threadID=1496920

Lolmer
Amarr
Merciless Reckoning
Executive Solution
Posted - 2011.04.28 05:42:00 - [351]
 

Of all the serious issues 1.4 brought us, you decide to "optimize" Fleet Finder with Build 246918 to 247655 addresses Patch Notes for Incursion 1.4.2?

Foo Chan
Posted - 2011.04.30 12:27:00 - [352]
 

Disconnections have increased a lot.
Everyone in my corp gets disconnected about 4 or 5 times a day..

This didn't happen before the last 2 updates.

Cheers

Budsin Adar
Posted - 2011.05.01 22:39:00 - [353]
 

okay 22:25 has come and gone so much for the emergecy shut down they still are not back up and running as of 22:40 EVe time Evil or Very Mad

Budsin Adar
Posted - 2011.05.01 22:41:00 - [354]
 

Okay it now works lol learning patients lol fly safe all 0/

Hakaru Ishiwara
Minmatar
Republic Military School
Posted - 2011.05.04 18:08:00 - [355]
 

Edited by: Hakaru Ishiwara on 04/05/2011 18:10:40
So, I go to import a ship fitting from an EFT-generated XML source and the following is returned:
Originally by: EVE client
17:25:41 Hint Owner Frustrated Fapper can only have 50 saved fittings.

Right. So, I know all about the hard limit of 50 fittings saved server-side. I have also read about settings being saved client-side in an XML file (scroll on down to the User Interface section):
Originally by: Patch notes for Incursion 1.4, released April 6, 2011
Players can now store 50 fittings on the server, making them accessible from any computer. Additional fittings may be saved locally into an XML file.

So I try out creating a test fitting in-game and then saving it. Same "hint" served up where only 50 fittings are allowed.

My question is this: How does a player save the 51st and additional fittings to that local XML file where those fittings are then accessible via the in-game fittings interface? I see no additional controls that enable me to save fittings locally.

@ CCP: please clarify.

[edit: for clarification]

Skex Relbore
Gallente
Red Federation
RvB - RED Federation
Posted - 2011.05.05 11:59:00 - [356]
 

Can CCP comment on the abomination that is the new fitting system?

Princesse Qiao
Posted - 2011.05.18 08:44:00 - [357]
 

Originally by: Maximillian Dragonard
Edited by: Maximillian Dragonard on 07/04/2011 13:59:46
Well, 1.4.1 still hasn't fixed the current flashing login... seems to run fine once logged in, but after lauching client, screen begins to flash repeatedly until the login screen appears. Nvidia 8800gtx with latest drivers.

Now 3 patches and still not sorted. This issue should be the number one priority. Things like this kill graphics cards! (Happened to me once with another game that did the same sort of thing).

Jack Mancetti
Minmatar
Rennfeuer
Curatores Veritatis Alliance
Posted - 2011.06.22 18:53:00 - [358]
 

I missed Aura Sad
The new Lady sounds like a woman by the German federal railway
Bring Aura back or i'll quit Razz

Karia Sur
Posted - 2011.06.22 19:13:00 - [359]
 

Numerous new bugs (FPS and excessive resource use/overheating), old bugs/features still not resolved, and CCPs direction going in a different one to the one that I originally joined Eve for, leads me to cancel both of my accounts.

Tois Willar
Gallente
Posted - 2011.06.22 21:20:00 - [360]
 

Stripminer symbol in target row is black. This is bad on black backgrounds. Like space sometimes is. Wich is annoying when you are mining in your spaceship.


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