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blankseplocked [Proposal] Inactivity Timer
 
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vikari
Serenity Engineering and Transport Company
Fatal Ascension
Posted - 2011.04.06 18:36:00 - [1]
 

Edited by: vikari on 06/04/2011 18:36:39
Have an eve client logged off after a lack of activity for a certain number of hours.

Thinks this proposal would help with:
- Reduce lag in Jita, a huge portion of Jita's population is inactive.
- Inactives building up on gates.
- Safety to individuals who fail to log off for one reason or another.
- Makes sure AFK cloakers are at least semi active.

I definitely don't support this being a 30 minute timer or something. I'm recommending it be a 2-4hr timer. It isn't so short that people can safely fail to log off and the game save them. It also shouldn't be so short that basic automatic activities become unusable like auto piloting.

There are obviously some issues to support both sides of this, but with some balancing of the timer it could definitely do more good then harm.

Spazz21
Rage For Order
Nihil-Obstat
Posted - 2011.04.06 18:41:00 - [2]
 

I like the idea. Works for CCP too with less load.

Bagehi
Association of Commonwealth Enterprises
Posted - 2011.04.06 18:49:00 - [3]
 

I think the complaint will come from AFK haulers. Some of those hauls can be a multi-hour affair. As fun as it is to haul a freighter full of tritanium 30 jumps, most do that AFK. As long as it differentiates AFK autopilot from just sitting there doing nothing AFK... seems good.

Goose99
Posted - 2011.04.06 18:52:00 - [4]
 

Create more uses for macro, and there will be more of them. Not supported.

Swynet
State War Academy
Posted - 2011.04.06 18:59:00 - [5]
 

Originally by: vikari
Have an eve client logged off after a lack of activity for a certain number of hours.


I would say: 15min

Why hours?

And then you see BM's feast and cloaked stuff orbiting - see the difference?
They are not inactive they are just flying but how make the difference between someone just exploring/scouting and someone orbiting to avoid being kicked?

Requests client/server etc, if that stuff was that easy to implement they would do it but they can't add another problem source that will not end the first one.

Gizznitt Malikite
Agony Unleashed
Posted - 2011.04.06 23:07:00 - [6]
 


I would rather the image of the pilot would get a grey outline or something when they go inactive for 45 minutes or so.... I don't think forcing them to log off is really necessary.

Victor BlueStone
Posted - 2011.05.09 05:14:00 - [7]
 

So if I sit in a system for 2+ hours in a cloaked ship waiting for someone to pass by and no one does then I get logged off
cause there was nothing for me to do? Idea not supported, too vague. What constitutes inactivity? The very nature of having the
cloaking module on in a cloaked ship implies activity. If I make my cloaked ship orbit a random object in space and AFK then
I've beaten the timer cause my ship is doing "something". The problem isn't the timer but what constitutes inactivity. CCP
would have to define what it means to do nothing which makes this idea unworkable.

OC 2av2
Posted - 2011.05.09 12:21:00 - [8]
 

Edited by: OC 2av2 on 09/05/2011 12:23:09
Good Idea!
Supported as well as need to define what would considered as inactivity.

Edit: forgot thumb up lol

Val'Dore
Word Bearers of Chaos
Word of Chaos Undivided
Posted - 2011.05.09 19:30:00 - [9]
 

Only if the pilot in question is docked at a station. Any other scenario would be too detrimental to a great many Local Intelligence Agencies.

Santiago Fahahrri
Gallente
Galactic Geographic
Posted - 2011.05.09 21:29:00 - [10]
 

Not supported. Good scouts often spend long periods of time cloaked and watching systems. It's nobodies business if a pilot is AFK but their own.

Emperor Salazar
Caldari
Dreddit
Test Alliance Please Ignore
Posted - 2011.05.10 00:14:00 - [11]
 

Re: Jita - you don't know that
Re: gates - what about camps where people are just chillin?
Re: safety - don't pretend this is some sort of altruistic proposal
Re: afk cloakers - nice try

All in all...no.


 

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