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Arkanon Nerevar
Posted - 2011.03.29 21:26:00 - [1]

Edited by: Arkanon Nerevar on 29/03/2011 21:48:29
Hi all, Iím a few months old player currently running lvl3 missions solo and some complexes, small gang pvp with groups, Iíve been training the necessary BC command skills and the support skills, I plan to work towards BS command and support skills long term for solo lvl4's and wormhole/deadspace complexes. On a friends advice when I first started my character I set my attributes pretty evenly spread int26 per26 char22 will25 mem25, now that I know what I want to primarily focus on (command,gunnery,drones,the support skills) I entered a long term skill plan into evemon (480d), their recommended optimization was int26 per32 char22 will22 mem22 basically maxing perception and dumping the rest in intelligence, evemon says it will save me 19d, but Iím really not so sure, I mean my skills look pretty sensibly spread out and evemons recommendation looks pretty one sided, basically Iím asking for advice on what I should do, is evemon right and I just donít understand it, maybe, Iím just not sure and I welcome any advice.
Thanks in advance

after testing different plans on evemon I saw that it always recommends perception to 32 and recommends one other to 26 either memory if I want to max drone skills in the first year or intelligence to max gunnery skills, in the game I personally prefer turrets as my main damage, I use thorax/brutix and aiming for megathron.

Estel Arador
Posted - 2011.03.29 22:03:00 - [2]

Evemon calculates the best attributes for the skill plan you've entered. Evemon is correct, if you stick to the plan.

The fact that Evemon often recommends maxing one attribute with one other attribute high and the others lowest is just a consequence of the way attributes work: spreading out attribute points means you lose effectiveness.

Merouk Baas
Posted - 2011.03.29 22:19:00 - [3]

For the typical combat pilot, you have A LOT of Int/Mem support skills to train (quite a few to 5 as they are prerequisites), and slightly fewer Per/Wil skills to train (ships and weaponry). The Int/Mem support skills are many but lower rank, and the Per/Wil skills are fewer, but quite often high rank (see the rank 14+ ship skills, they take forever).

As a result, the best plan is to Int/Mem and train as many support skills as you can, then Per/Wil and train as many gunnery and ship skills as you can (T2 guns, T2 drones, T2 missiles, ship prerequisites), then rinse and repeat once per year.

The second best plan is to max out Per and then Int, to kinda get a "best of both worlds" but be able to train whatever you need at any particular moment. The reason why Per/Int is better than "even attributes" is because of the way skills are distributed, and because the formula for SP per minute is Primary + (Secondary/2) which means that any points put in a secondary attribute only count as half.

In any case, it's typically about 25ish % faster if you do the IntMem-PerWil shuffle (compared to even attributes), and about 10% faster if you do the PerInt (again, compared to even attribs). Once CCP adds more Mem, Wil, or Cha skills, the ratios will change, of course. Also, it's different if you're making an industry character or whatever.


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